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Marth in Brawl-

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Oh, and a bit of confusion, my mistake.

"Uair/nair/bair/fair 5-10 frames cool down. This is gonna be one fast, fast marth."

I meant less cool down, not total :p
Even though I'm interested in the results of the former.
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
Hmm. I shouldn't but oh well. :3

Code:
Marth

Fsmash allow interrupt frame 47->37, Terminate Collisions frame 11->18, tipper hitbox size 3->9
Nair tippers size 4->8, allow interrupt 49->30
Fair tipper size 4->10 
Fair weak hitboxes KBG 46->33.
Fair Autocancels after frame 15 (was 26), allow interrupt 25 (was 33)
Bair tipper size 4.8->10, tipper angle 361->1, non-tipper KBG 55->35, allow interrupt 39->21, Autocancel 31->21
Uair tipper size 4.8->1, KBG 50->60, Damage 13->15. 
Uair weak hits KBG 46->26, BKB 28->38
Uair autocancels frame 14 (was 26)
Uair allow interrupt frame 25 (was 45)
Dair first tipper hit size 4.32->8
Dair weak hits angles 361/70ish->5A, KBG 46->39, Autocancels frame 7 (was 47), allow interrupt frame 40 (was 59)
Grab/dashgrab box size 4->8 (I think); marth should have a stupid grab range again
Pivot Grab hitbox size 4->9
Bthrow KBG 2D->5D/64->94
Ftilt weak hits damage 9->15, BKB 1E->4E
Ftilt tipper damage 12->20, BKB 28->48, Hitlag 1.25->2
Dash attack speed x2, angle ->5A, allow interrupt frame 25->14
Utilt all hitbubble size doubled
Dtilt IASA frame 14 (from 21)
Dsmash IASA frame 40 (from 61)
Dancing blade up 4 has electic graphic, damage 6/8->10/12
Dancing blade side 4 has fire graphic, damage 6/8->10/12, angle 361->20
Dancing blade down 4 multihit hits damage 2->5
Counter has full invulnerability for a lot more of it. 

Jumps: 2->5

TO DO:
Give upB sonic-like state
Figure out how to make his FF way faster without screwing with other stuff
Work on shield breaker to figure out how to make it **** shields more
http://www.mediafire.com/?qyt00nnhihz
 

Zero Hour

Smash Apprentice
Joined
Jul 14, 2009
Messages
87
Location
New York
Increase hitstun and give him a projectile, and an infinite CG. then lengthen his second jump or give him back the dancing blade recovery like melee
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,994
Location
Georgia
five jumps
=
ridiculously broken marth

beyond anything
like wtf
5 jumps
thats beyond mk

and yes i know thats the point

i dont think you realize how broken you are making marth by giving him 5 jumps though
 

Hyro

Smash Lord
Joined
Jul 31, 2008
Messages
1,386
Make it so you can like...land with an aerial then immediately tipper someone...

as in make the fsmash a ton faster with the same hitbox to where you can fall into your opponent, uair them when you land (it'll autocancel) then fsmash them before they can rise too high or airdodge.

And when you do Toon Link you should make it so we can cancel our dair whenever so we don't die from using it offstage lol
 

Zeruel21

Smash Journeyman
Joined
Jun 8, 2009
Messages
229
Location
Bellevue, WA
Make all down DB attacks spike. Combined with its transcendent properties...Stand at the edge and dare someone to recover :)
Dsmash pulls in to chain into Usmash.
Double SHFF'd Nair.

Everything so far is great, just my thoughts.
 

xxmoosexx

Smash Lord
Joined
Aug 3, 2008
Messages
1,086
Location
NC Mooresville
Make all his DB swings give him a little boost.(Like in the air i mean)

Make all his attacks have lower knockback and higher hitstun and maybe change the trajectory of some moves. Like ftlit pops them up above you and combo into utilt to uair to uair to falling uair to autocancelled uair to upsmash or utilt and follow up with a bair to death


give his smash attacks IASA frames as soon as they are over. (lol IASA frames ASATAO)
 

Gah777

Smash Lord
Joined
Sep 10, 2009
Messages
1,053
Have his throws have no knockback growth for better comboability except for bthrow (nothing combos from this anyway). Then give bthrow uthrows current knockback growth (but more horizontal) so you can KO people at like 190% by throwing them away like garbage lol
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
Give him another jump for the lulz

Make his Counter have a downward trajectory

And Shieldbreaker at max charge should have double range as if the shockwaves from the power of the shieldbreaker are enough to break shields at a distance
 
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