29. I'll definitely try to add to the board in experienced ways and help out when I can, but I dunno. The "nooby" side of the Mario boards is fine too, to an extent, since I think we need both to be run awesomely.
30. Hm... I can't say I know exactly what you mean by "the pychological aspect of smash", but I'll give a shot at it anyway: I think that that aspect is one of the most important aspects of playing smash, like any particularly intrinsic competition. Experience, the tools you're working with and reaction time are all important things, but if you lack what I'm going to generically call "the killer instinct", you're still going to struggle. It's that intangible thing that allows you to land that kill move, position yourself right and take advantage in the clutch that brings home wins. Doesn't matter your playstyle, you could want to blitz straight through someone, hang back and pick spots or whatever, if you have that instinct honed, it'll help you.
There's also confidence, ability to think outside the box, and a short memory. Especially with Mario, you're going to struggle in just about any match up pairing (on paper) you've got. Our plumber's got a lot of tools, most of which are pretty average, but the plus side of those tools is that you can still use them all. You gotta be able and willing to try stuff a different way and have the confidence to keep at it. Also gotta have a short memory when you fail, lol.
31. Something like that, yeah. I'll try to be making my own Mario legacy, but it's not like I'll forget who helped me when I needed it. I give credit where credit is due. I also like reppin' the Wario Mario, so there's a plus.