https://www.reddit.com/r/smashbros/comments/3n1o1u/shield_regeneration_rate_decreased_majorly_999/
"Did some
very rigid, extreme, and accurate testing on 1.1.1. I do
not have these numbers for 1.1.0. So these conclusions cannot (yet) be compared to 1.1.0. Based on the following information, I don't think people will even want to bother based on the conclusion.
3DS version used. New 3DS XL. Maximum brightness. 3D depth slider at zero.
Went in training mode.
Picked Rosalina, default colour (pretty sure she has one of the biggest and longest lasting shields so the numbers are more accurate than using a smaller shield).
Picked Omega Balloon Fight for maximum (and consistent) visual contrast.
Stood in the middle of the stage, all black background, no background stars or distracting pixels.
Camera on zoom.
1/4 speed holding L mode for
all recorded visual and timed measurements.
Measured approximately 2 3DS pixels from the edge of the point of her silver crown to the uppermost red tip of her fully regenerated (perfect) shield, i.e. the actual surface of the red sphere,
not the white glimmer.
Measured approximately 1 3DS pixel from the outside of her blue body/gown (3DS outlines completely turned off) to the very edge of the white glimmer of the shield at the limit of breakage. (This took a
lot of trial and error, but trust me, it is as accurate as humanly possible without advanced mod tools.)
Measured (via digital stopwatch) 25.5 +/- 0.5 seconds to break shield on 1/4 speed by holding shield the entire time. Timer starts at fully regenerated perfect shield frame(s). Timer stops at the beginning of shield break "pop" sound effect (some human error here, but
very little since I was staring at the stopwatch on extremely high visual alertness).
Measured (again via stopwatch) 42.0 +/- 1.0 seconds to regenerate shield on 1/4 speed from
just about to break to
just fully regenerated. Timer starts on the frame(s) where shield is up, as miniscule as humanly possible just before breaking, pixel measurement used. Timer ends as soon as I freeze frame to the always-active-while-counting-up idle animation, before I check the perfect shield length and pixel measurements.
Implications are (where I slightly inflate human and visual errors after dividing measured times by 4 to remain generous):
It takes Rosalina 6.3 +/- 0.2 seconds to break her fully regenerated shield by holding it up with no other influence.
It takes Rosalina 10.5 +/- 0.5 seconds to fully regenerate her shield from
practically-to-the-very-edge broken to
just fully regenerated.
Assuming my calculations are correct, this would imply for Rosalina (and potentially
every character in the roster if this is a universal and linearly proportional change),
...drumroll please...
Shield Regeneration Time = ~1.66 x Shield Degeneration Time => Regen Time > Degen Time
To put this in human perspective, imagine how long it takes for Rosalina (or any character) to break their fully intact shield by merely
holding it. Now, add two thirds of that time.
...That's how long it would take to
regenerate the shield to full health from almost-broken.
Everyone, please tell me that I am not crazy."
Thoughts on this? /u/BlazeMass on reddit wanted to get the information out fast, so I am posting on his behalf.