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Mario Boards: General Discussion

hippiedude92

Smash Hero
Joined
Jun 23, 2008
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Wishing Apex 2012 happened again.
I agree with matador. It's what makes my Diddy kong so beast and ADHD like <3.

*well not really >_>*

better off doing aib ladder matchs pretending its tourney set is the nearest thing u'll get or go to your friends house and do 5 cent to 50 cent money matchs pretend its tourney set too lol
 

Flameleon

Smash Journeyman
Joined
Jul 1, 2008
Messages
285
Location
Monterrey, México
NNID
Valthiel_Malus
-Talking about Dthrow, i've discovered another mixup that is from 0% to 33%...try a Dsmash after an Dthrow dudz...try to be in the middle of the enemy and the 2 hits of the Dsmash will hit, of course, it's easier with heavies-
 

Javon89

Smash Ace
Joined
Aug 14, 2009
Messages
666
Location
Brampton, Ontario, Canada
I wonder if this is a good move.
Fresh Dsmash at high percentage then charge up fludd and use it to propel yourself offstage, at the right timing B-up to stage-spike.
I'm just throwing that in there because I've actually performed this on training a few times

EDIt: possibly moar range
 

Flameleon

Smash Journeyman
Joined
Jul 1, 2008
Messages
285
Location
Monterrey, México
NNID
Valthiel_Malus
-Crazy things are the ones that works, Veggi, just like the one of Javon x9, things that the enemy will never expect..."Why would someone do down smash instead of up smash?" <just for this-
 

Veggi

Smash Champion
Joined
Jun 4, 2008
Messages
2,590
Location
I'm gonna wreck it! (Fort Myers)
Using FLUDD keeps Mario dedicated to unleashing FLUDD for too long. That would mean Mario would be vulnerable as well as extremely easy to avoid. Also, if you use FLUDD to push yourself farther off stage, why would you use a tactic that requires you to be close to the stage? Also, up b stage spike can be avoided by DI'ing away from the stage.

@ Flame

The only way a down smash would work is if they are stuck in an airdodge. If they are stuck in an airdodge, it doesn't matter what they expect. They're getting hit by whatever you feel like.
 

Flameleon

Smash Journeyman
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Jul 1, 2008
Messages
285
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Monterrey, México
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Valthiel_Malus
-33% with a throw and 1 smash worths it, don't u think, and i said "another mixup"...it good for Mario to have like 30+ mixup's after a Dthrow x9-
 

DtJ XeroXen

The biggest fraud
Joined
Aug 22, 2008
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4,166
Location
Fort Wayne, Indiana
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XeroXen
Or we could do smart things that have a lower chance of us getting punished. After all, we're not using the best character... the whole point of this game is to not be punished, and I'm sorry but Dthrow to Dsmash just... wouldn't really work out as well as you think it would. It'd be like dthrow to up-b. You can land it, there's just better options all the time.
 

Javon89

Smash Ace
Joined
Aug 14, 2009
Messages
666
Location
Brampton, Ontario, Canada
But I would be also good for planking too without to worry much about renewing invincibility frames and is pretty unpredictable so the surprise could kill them. (Unless you're M2k)
 

Veggi

Smash Champion
Joined
Jun 4, 2008
Messages
2,590
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I'm gonna wreck it! (Fort Myers)
I don't understand this part of your sentance: "-33% with a throw and 1 smash worths it."

Also, mix ups don't matter if a better move can land at all points that a worse one can. It's like if you break someone's shield. Why would you want to perform a blatantly not as good move? Just hit them with up smash. It covers a lot more options.

Veggi. Would the same be for Marf's up B too, and Metaknight's?

Nice Flame, Chrono Cross is amazing.
Dunno. I just know that my up b sometimes won't hit at an angle to stage spike on good players. There's some Shiek player who said he DI's away from the stage when hit by Mario's up b. I think MK's SL would still stage spike though.
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
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Wishing Apex 2012 happened again.
uh as long as you read people after they DI their habits if they Nair after they u dthrow them or if they like to DJ away from u, just know all of marios options after a dthrow and your fine lol. good players will tend to mix it up all the time though
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
Ya, I use it against Metaknight, since he's the most difficult to follow up with. Usually get 0-23% pretty quickly.

If you can nab the grab...
 

DtJ XeroXen

The biggest fraud
Joined
Aug 22, 2008
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4,166
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Fort Wayne, Indiana
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XeroXen
-I love to do risky things with Mario ; D -
You should work on that playstyle.

Dthrow -> Up-B isn't a true combo, Veggie. Truuust me, I love that to death. Using it though... is one of the dumbest things ever, (except at like 50% when the Up-B pops them far enough where you won't be punished but you still have better options)

Tbh, we all need to focus on what gets us punished and what doesn't, and work around the stuff that gets us punished (aka not using the right moves in the right situations), that's the only way we're going to make this character work as well as he's capable of. Basically, work to Mario's strengths and avoid his weaknesses (*don't get knocked offstage against good characters*)
 

JUDGE

Smash Lord
Joined
May 24, 2009
Messages
1,015
dthrow => pivotgrab is greeeaaat^^
i love to do this^^
and after two regrabs they stop airdodging and you go for the upair chain^^
 

A2ZOMG

Smash Legend
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Oct 13, 2007
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12,542
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RPV, California
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A2ZOMG
Switch FC
SW 8400 1713 9427
D-throw U-air is also a combo on all characters, the key thing you have to watch out for is people who air dodge. They can't actually attack or jump out of it, so their options are limited when you D-throw them.

So obviously, like JUDGE said, regrabbing and resetting the trap is a very good way to trick your opponent.
 

A2ZOMG

Smash Legend
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Oct 13, 2007
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12,542
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RPV, California
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A2ZOMG
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Veggi, that's not how it works.

Attacks that induce tumble, it takes 13 frames to be allowed to initiate an air dodge, and it takes 25 frames to be allowed to initiate attacks, and then there is one last timer for "hitstun" based on knockback that determines when you are allowed to use specials and jumps.

You can hit people juust before they can attack, but not before they can airdodge.
 

boss8

Smash Hero
Joined
Jan 7, 2007
Messages
9,337
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where ever I please,im a f***in boss!!
so i had a dream right......mario was fighting fox like DBZ style......and mario would be throwing super fireballs......each fireball did 21%...xD fox was throwing lasers but this time his lasers can stun....like falcos......butthey where going just as fast as his regular laser.....so mario did some matrix ****....and dodge every single laser.....as mario was proceeding to destroy fox with lightining fast moves.....fox calls upon his crew....and the land master....

SO im like GG mario.......

mario tells me NO!!!

so as they fire lasers plasmas rockets etc......mario calls upon the spirit of

Big B-
BOx7-
famous-
boss-
kirin-
vato-
TC1-

and mario throws a cape.....not just a regular cape.....A CAPE SO POWERFUL THAT IF IT WHERE TO REFLECT ANYTHING IT WILL BE KNOWN TO BLOW UP THE PLANET.....

SO HE CAPES!!!!

when the smoke clears.....

me and ally remain....

and i woke up.......xD
 

fromundaman

Henshin a go-go Baby!
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Miamisburg, OH
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Fromundaman
3DS FC
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Veggi, that's not how it works.

Attacks that induce tumble, it takes 13 frames to be allowed to initiate an air dodge, and it takes 25 frames to be allowed to initiate attacks, and then there is one last timer for "hitstun" based on knockback that determines when you are allowed to use specials and jumps.

You can hit people juust before they can attack, but not before they can airdodge.
Wait... then is it different for throws?

I'm just thinking, Kirby has those Fthrow combos (Fthrow>Uair>other stuff) where the only way to avoid the Uair is by either SDIing away or by having a fast enough aerial to beat the Uair. You can't AD it, since it doesn't come out fast enough, but characters like Mario/Yoshi/etc can Nair it, and Mario/Marth can UpB it.

Also, I'm almost sure I've seen sex kicks beat Dthrow>Uair chains, but I may be wrong.




Boss, that dream was ****ing awesome XD

EDIT: WTF at the story edit XD
 

boss8

Smash Hero
Joined
Jan 7, 2007
Messages
9,337
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where ever I please,im a f***in boss!!
Ally remains? What does he have to do with the story, lol?
ally is the next villian/victim xD


Wait... then is it different for throws?

I'm just thinking, Kirby has those Fthrow combos (Fthrow>Uair>other stuff) where the only way to avoid the Uair is by either SDIing away or by having a fast enough aerial to beat the Uair. You can't AD it, since it doesn't come out fast enough, but characters like Mario/Yoshi/etc can Nair it, and Mario/Marth can UpB it.

Also, I'm almost sure I've seen sex kicks beat Dthrow>Uair chains, but I may be wrong.




Boss, that dream was ****ing awesome XD
'thanks mangz
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
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A2ZOMG
Switch FC
SW 8400 1713 9427
Wait... then is it different for throws?

I'm just thinking, Kirby has those Fthrow combos (Fthrow>Uair>other stuff) where the only way to avoid the Uair is by either SDIing away or by having a fast enough aerial to beat the Uair. You can't AD it, since it doesn't come out fast enough, but characters like Mario/Yoshi/etc can Nair it, and Mario/Marth can UpB it.

Also, I'm almost sure I've seen sex kicks beat Dthrow>Uair chains, but I may be wrong.




Boss, that dream was ****ing awesome XD

EDIT: WTF at the story edit XD
Kirby's F-throw as I recall does not induce tumble, which is why he has solid throw combos that don't get airdodged. After that, I really dunno.

Boss...that was the best dream I've ever heard of.
 
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