Invoke
Normal
Status
Priority: 0
PP: 20
AC: --
BA: --
Two turns from now, the Pokemon in play will receive +1 Atk and SpA. In double battles, the Pokemon in the user's position will receive the boost. Can be used on your teammate.
Thunderstorm
Electric
Special
Priority: 0
PP: 10
AC: 100%
BA: --
For the next 5 turns, the foe and the user will take an electric attack at the end of the turn (after Leftovers) that inflicts 6.25% of their HP. Electric and Ground types are unaffected. This activates Volt Absorb and Motor Drive. If a Pokemon with Lightning Rod is on the field, other Pokemon will not take damage, but the Pokemon with Lightning Rod will, unless they are Ground or Electric type. Thunder's accuracy becomes perfect, Solarbeam takes 2 turns to charge, Electric attacks get a 1.5x boost.
just wondering but don't only electric and ground pokes have lighting rod?
....and doesn't solar beam always take 2 turns (unless you mean pokemon that used sunny day).
This move kinda seems really good (to good) for electrics). Not only do they get a 2x boost but there opponent takes 6.25% dmg (plus if it's electrivire it's even worse). Thunder also gets perfect accuracy =/
Implosion
Normal
Special
Priority: 0
PP: 5
AC: 100%
BA: 250
Opponent's SpD is halved during the duration of this attack. The user faints after attacking. Hits all Pokemon on the field.
Duration of attack? You mean this attack lowers SpD before attacking? So it's basically explosion but better, right?
Super Hi Jump Kick
Fighting
Physical
Priority: 0
PP: 15
AC: 85%
BA: 115
If this attack misses, the user inflicts 1/4 of the move's damage to itself.
Ultra Hi Jump Kick
Fighting
Physical
Priority: 0
PP: 10
AC: 80%
BA: 130
If this attack misses, the user inflicts 1/4 of the move's damage to itself.
Legendary Jump Kick
Fighting
Physical
Priority: 0
PP: 5
AC: 75%
BA: 150
If this attack misses, the user inflicts 1/4 of the move's damage to itself.
Kill Jump Kick
Fighting
Priotity: 4
PP-30
AC- ---always hits
BA- Auto kill
If this attack misses, the user inflicts no dmg to himself but still kills opponent
The 'stache
???
Physical
Priority: 2
PP: 5
AC: 95%
BA: --
Can only be used if the user has a mustache. Sorry Smeargle+pokes that learn mimic/mirror move/etc. The opponent cannot switch out and cannot attack for the next three turns (including the turn it was used). Watch out for Snatch and Magic Coat. Protect/Detect works against this. Targets only one Pokemon in a double battle.