Fat B
astard is a morbidly obese henchman of Doctor Evil in the
Austin Powers series; he hails from Scotland and weighs over a metric ton. The big fart is infamous for having a foul temper, vulgar manners, more chins than a Chinese phonebook, and frequent emotional monologues that end in flatulence. Although he refers to himself as 'dead sexy', he is hiding his inner feelings of rejection from society. Particularly notable is his unusual taste for babies (or anything that looks like a baby); the glutton refers to babies as 'the other
other white meat' and hopes that they will 'get in his belly'.
Although loyal to Evil in the second
Powers film, Fat B
astard leaves the good doctor's employ and relocates to Japan to become a sumo wrestler in the third. Thanks to the Subway diet, he became 'Thin B
astard', although his excess skin gives his neck the appearance of a v
agina.
Here are some of the big lard's
most famous moments:
STATISTICS
Power »»» 10
Size »»» 10
Weight »»» 10
Priority »»» 8
Range »»» 7.5
Fall Speed »»» 6
Aerial DI »»» 4
Recovery »»» 4
Comboability »»» 2
Jumps »»» 1.5
Traction »»» 1.5
Attack Speed »»» 1
Movement »»» 1
Abilities: None
Three tens in the stats section? Fat B
astard is definitely a heavyweight of extremes. He's the heaviest character in the game (sorry Bowser, you should be heavier) by far, as well as the easiest to combo up the arse. And speaking of combos, the guy's got none. Instead, Fat B
astard relies on a variety of stunning moves to build damage. While you can't combo from these attacks (A non-combo-heavyweight? Can it be?), they all have one primary purpose: aiding the big lard in landing his grab. While Fat B
astard can build insane damage,
he can't actually KO sans a lucky gimp without throwing his opponent. Other than these aspects, Fat B
astard functions as a sluggish stock heavyweight.
SPECIALS
Neutral Special - Fast Food
Fat B
astard reaches behind himself and pulls out...a chicken leg? With the lag of Snake planting a mine at near full charge, the slob stuffs the whole thing into his mouth, chews noisily, and swallows with a gulp, patting his belly in the process. If you complete the move,
the next grab you use will be 1/4 faster than usual. You can speed up one grab up to three times with three uses of this move, making it super speedy as a result. Just remember that one grab will use up all of your decreased grab speed, and you'll have to 'eat mor chiken' to speed it up again. Although you can grab without this power-up, this move, among others, is a great way to land your grabs more effectively.
[ 0% ]
Side Special - Ultimate Wire-Fightin' Maneuver
Fat B
astard lets out a battle cry and begins to perform overdramatic front-flips while moving forward at Bowser's dashing speed. You can hold the input for this recovery for up to five seconds, before Fat B
astard enters his helpless state. Pretty nice recovery, eh? Well, it's still far from ideal. Although Fat B
astard himself has super armor while recovering, there is a thin wire attached to the lard extending vertically from his body all the way off the screen top. You didn't think he was able to perform such insane acrobatics without some assistance, did you?
Anyways, the wire has a measly
5 HP; if it is broken, Fat B
astard falls in his helpless state, entering his downed position if he lands on the stage. While recovering, he performs about one moderately-ranged flip per second. There is a hitbox on his feet during each flip; hit them, and you'll take
10-11% and knockback that KOs at around
190%. Of course, your aim should never be to actually attack with such a punishable move. You can drop out of the recovery any time you wish by air-dodging. If it weren't clear enough already,
Fat Bastard's recovery is entirely horizontal; fall below the stage and you're as good as f
ucked, especially as it doesn't speetspot the edge.
[ 10-11% ]
Down Special - Bagpipes of Doom
Fat B
astard pulls his bagpipes out from inside his coat and does a little dance in place while playing a Scottish melody on them. As a result of him holding down a button on the bagpipes, an ominous white gas cloud is piped from the instrument, covering a below average distance 360 degrees around Fat B
astard. The cloud has no priority, but anyone who enters its range falls asleep for a half second (longer if they have higher damage). Tapping the input causes the cloud to stay out for as long as Jigglypuff's (crappy) Sleep, although you can hold it as long as you want. You can also dance side to side at Ganondorf's walking speed for slightly more versatility.
Although you can't spam this move, due to a fair bit of ending lag, this is a major set-up move for landing Fat B
astard's grab. Just stuff your sleeping foes right into your belleh; not only are they open to grab while sleeping,
the foe is unable to start mashing out until they wake up. Not only that, but this can drop foes to sleep right out of many moves, including those 'keep on truckin'' dash attacks that Junahu despises. Pummel the sleeping victim away before throwing them for the KO.
[ 0% ]
Up Special - Scottish Quake
Fat B
astard makes an angry face and begins stomping around in place. Foes within around half of Battlefield of the big guy on the same level take
5% and trip. There is a good deal of lag on both ends of this move; tapping the input causes Fat B
astard to stomp twice (each stomp takes about .5 second), although you can hold it out as long as you want. If you are stupid enough to run into Fat B
astard's stomping feet, you'll take
12-13% and knockback that KOs at
130%. The primary use of this move should be as a grab set-up; although it's easier to pull off than with Down Special, your foes will escape quicker due to not being asleep.
If you attempt this in the air,
Fat Bastard pulls off a stomp identical to Ganondorf's D-Air, just without electricity. However, the big lard falls a lot faster while stomping; if you go for the spike, it will most likely be a suicide KO, due to Fat B
astard's strictly horizontal recovery. Still, because Fat B
astard lacks a D-Air, you'll more likely than not find some use for this.
[ 5% trip, 22-23% stomp ]
BASIC ATTACKS
Basic Combo - Fat Man Ferocity
Fat B
astard extends one hand and performs two karate chops at half the range of Bowser's F-Tilt. Each chop is performed with one button input. On the third press, the tubby Scot kicks upwards with a yell, extending the range a bit. All three parts of the combo have average priority, and can be performed without much lag on either end. Each chop deals
3-4% and a bit of hitstun, while the kick deals
5-6% and knockback that KOs at, like,
300%. This is a handy jab, but there is a slight catch. If foes intercept the third hit with a jab of their own,
Fat Bastard gets flipped into his downed position with a crash. Avoid predictability like the plague.
[ 3-14% ]
Dash Attack - Gut Buster
Fat B
astard stops the pathetic momentum he gets from dashing, and puts his hands on his hips with a grunt. He can hold this pose as long as he wants; by tapping the input, he holds the pose for a second. There is moderate lag on either end of this stance. Although the obese deadweight has poor range, that's not the move's focus. Anyone who runs into Fat B
astard takes
10% and falls into their tripped position. Characters who try attacking his flab with a moderate or lower priority move take double the damage of their attack, before falling on their arse. You can't exactly attack with this, although it is perfect for stopping approaches.
[ 10% run, Variable Damage attacked ]
TILTS
Forward Tilt - Gluttonous Anticipation
Fat B
astard begins singing 'I want mah babeh back babeh back babeh back ribs!', while doing an anxious little dance in place. He must be yearning to get a taste of the other
other white meat. This is not an attack whatsoever; your ranged basic combo is a decent enough substitute to jab out at opponents with. Anyways, for every half second you spend singing,
Fat Bastard's 1/10 movement speed increases by 1. Therefore, one second singing brings his speed up to a
3/10.
You can't increase his speed over a
10/10, although with the above average lag on both ends, you'll be lucky to get up to a
5/10. With a bit more speed, some of the obese man's attacks become a bit more deadly. At the very least, his grab will be easier to land. Speed increases last for twelve seconds; the speed gained from one F-Tilt must expire before you can use the move to buff the stat up again.
[ 0% ]
Down Tilt - Soiled Diaper
Fat B
astard reaches into his pants and pulls out a plaid diaper, declaring, "I left a rose bud in there for yeh!" or "I think I might've pinched one off too soon!", as he places it on the ground with moderate lag. The diaper stands up straight for some reason, covering about the distance of a Waddle Dee. Unless you burn it with a fire attack, the diaper is invulnerable, staying out for ten seconds. Fat B
astard, and only him,
can pick it up and throw it like a normal item. Foes who come in contact with the rancid diaper, grounded or thrown, take
6-7% and enter their dizzy position from the stench. Fat B
astard can have two diapers out at once. Throw your diaper at a foe to stun them, then get in there and get them in your belleh!
[ 6-7% ]
Up Tilt - Odorous Waft
Fat B
astard farts; a split second later, he begins wafting it lustily into the air, observing, "Smells like carrots in throw-up; that could gag a maggot!" or "Aye, smells like hot sick a
ss in a dead carcass!" How enticing, no? His stench extends Mario's height above the big lard, in a decent-sized priority-less cloud hitbox. Foes who hit the waft take
10% and enter their footstool effect; foes with over
50% won't be able to break out before hitting the ground.
If the victim lands, they enter their dizzy effect.
Try using it below a foe on a platform to stun them instantly. This move serves as both an anti-air attack and a grab set-up. You can hold the waft as long as you want, Fat B
astard commenting on it all the while, but he has moderate lag on both ends; with little to no defense mid-move, this is not a smart idea.
[ 10% ]
SMASHES
Forward Smash - Hunger Charge
Fat B
astard yells out, "Come 'ere, yeh!", before waddling forward a short distance, waving his arms in front of him. He moves at double his dashing speed here, covering around two Bowsers at no charge and four Bowsers at maximum charge. The tubby guard has moderate priority and below average lag on both ends of this move; his aim is not to attack, though.
Foes who collide with the charging bastard get automatically caught in his grab, as he stuffs the victim into his belleh.
While charging, Fat B
astard cannot jump, turn around, or cancel the move, although he does stop at edges. His speed is increased with the Smash's charge, from Ganondorf's dashing speed to Bowser's. Not too impressive? Try using F-Tilt before charging to double these statistics. Now, you can not only turn around,
you become a dangerous massive moving grab hitbox. Better run for your life! Or at least time a successful counterattack...
[ 0% ]
Down Smash - Sumo Crush
Looks like Fat B
astard's been taking his sumo-wrestling seriously! The bloated illegitimate child claps his hands together before striking a crouching sumo pose, with moderate lag on either end. The priority he has is determined by the charge; it ranges from below average to high. The aftermath of the charge isn't an attack at all; however, if Fat B
astard comes in contact with a foe, or said foe hits him with an attack whose priority is inferior to his, he'll roar and counter them by stomping the character into the ground. The time he can grab after his charge varies from four to nine seconds. Your stomp deals
17-24%, depending on the charge, but only leaves the foe open to be grabbed. Which isn't a bad thing at all, seeing as how that's the way you'll be scoring your KOs...
[ 17-24% ]
Up Smash - Sumo Brutality
The charge-into-grabbing pose fashion of this move determines the same factors as Fat B
astard's D-Smash; in fact, it looks exactly and acts the same...at first. This time, Fat B
astard performs two very different sumo moves on his victim;
the move used depends on the victim's gender. If the grabbed character is female or genderless, Fat B
astard simply throws the character forward over his head, in an exaggerated manner. This deals a light
8-9%, but has the potential to KO at
90%; in addition, you can aim the throw anywhere in front of Fat B
astard, making it his sole real non-grab KO move.
If the victim is male, however, Fat B
astard holds them in a lock, and asks them a question: "Yeh know what me favorite Helen Hunt movie is?" In response, he reaches down and squeezes the victim's sack and yells, "TWISTEH!" As you may guess, this deals a painful
16-17% and causes the male to collapse, in a position cradling their precious pearls for a second. Another grab set-up, me thinks? Great for photos too, especially if you pause at the second the cruel b
astard clamps down.
[ 8-9% female or genderless, 16-17% male ]
AERIALS
Neutral Air - Sharing the Love
Fat B
astard spreads his arms stupidly, like Wario's N-Air without the spinning. This has better range and similar priority, with slightly more lag on either end. If the glutton comes into contact with an opponent, he yells out, "Com'mere, yeh!", squeezing them in an airborne bear hug and plummeting at a rapid pace.
There is a whole lot of landing lag, but...
you actually want to land during this move. Fat B
astard deals a mere
1-2% per second while holding his victim. If he lands, however, he stuffs the foe down his throat, automatically grabbing them. Foes can mash out of his grasp with normal difficulty, meaning you'll want to shorthop this grab. Beware the flying fatman!
[ 1-2% per second ]
Forward Air - Mah Tittehs!
Fat B
astard makes a lunging motion with his upper half, causing his saggy t
its to flop forward a moderate distance. There is very little lag at all or priority on this move, and it only stuns victims briefly. What's the use of it, then? Fat B
astard can swing his tittehs forward to rapidly interrupt any foe about to punish him from the front. Despite only dealing
4-5%, this can really help when coping with aerial-based opponents.
[ 4-5% ]
Back Air - Arse Crush
Fat B
astard casually enters a sitting position, calling out, "I think I soiled mahself!", with moderate lag on both ends. While the arse hitbox can have near unbeatable priority, this is only the case it the big lard puts his full weight behind the move by falling before executing it. The range is rather close, but provides for a devastating spike. Getting sat on deals
15-16% and insane vertical knockback to grounded foes; it can even KO off the top at
85%. Just make sure you don't whiff and crash land on the stage; landing lag is a b
itch.
[ 15-16% ]
Up Air - Flailing for Food
Fat B
astard reaches upwards, flailing his arms above his head while smacking his lips. His head and arms reach up a short distance, having a low priority grab hitbox. If the tubby man gets ahold of a victim, he chomps his way up their legs while flailing, getting them in his belly from the bottom up. Once they are all the way in, he bends his head down and pukes them out for
10% and a decent spike. Although there is a good deal of lag on both ends and landing, Fat B
astard has fair side-to-side movement mid-move; you can potentially 'grab' a foe, DI offstage in the .5 second it takes to eat a victim, then spike them to their doom.
[ 10% ]
Down Air Substitute - Fat Man Fissure
What? No D-Air? Kupa, you 'originality' wh
ore, you! Well, Fat B
astard indeed lacks a D-Air, but he far from lacks defense from his flabby underside. Whenver he lands onstage (sorry, no mid-air function), in addition to Bowser/DK/Dedede's ground-shaking rumbles on the Controller,
a small, close-ranged shockwave is caused under the big man. While you'll have to be standing right next to the landing lard if not right under him to be hit, the shockwave has high priority. In addition, Fat B
astard suffers no additional landing lag, although his normal landing isn't exactly agile. The shockwave deals
6-8% and trips opponents handily. Foes will have be careful in case fast-falling enters the b
astard's mind.
[ 6-8% ]
GRAB / THROWS
Grab - GET IN MAH BELLEH!
Here it is, the big boo-bah of Fat B
astard's playstyle. He crouches down slightly, opening his mouth wide, albeit not as disgustingly wide as Wario. Yeah, he can't eat his foes and yell the move title at the same time; that's what taunts are for. Anyways, when the glutton captures a victim with this close-ranged grab, he stuffs them down his gullet ravenously. He has around the same lag as Wario's grab, with slightly more on the end. Yeah, it's not the easiest to land; you'll need those stunners to land it consistently. Fortunately, Fat B
astard actually loses some lag from a dash. He can walk around with a captured foe identically to the penguin king, albeit slightly slower.
[ 0% ]
Pummel - Belleh Drum
Fat B
astard pounds his victim-stuffed stomach, damaging the swallowed character by
2%. This is not a very spammable pummel, but it adds a miniscule amount of knockback to each of the b
astard's throws. Seeing as how these are already excellent for KOs, you'll probably want to pound your belleh once or twice before launching your victim.
[ 2% ]
Forward Throw - Collapse
Fat B
astard performs a Bowser D-Throw motion on the ground; that sure can't feel good for his swallowed victim. After his fall, the foe is launched forward diagonally with insane knockback that KOs at
60%. Buff that with some pummels, and you've got a good reason not to be grabbed. Because the b
astard can build enough damage outside his throws, they don't deal amazing damage; this one only deals
7-8%. Use it near a walk-off edge for amazing results.
[ 7-8% ]
Back Throw - Asscrack Launch
Fat B
astard gets a shocked look on his face, pulling down his pants and yelling out, "I got a turtle 'ead pokin' out!" A split second later, the victim's head pokes out from his, er, backside, for a moment before they are sh
at out like a cork from a bottle. This is a lethal horizontal KO move that deals
9%, finishing off foes at around
70%. Not only can you KO easily with this, but before you 'throw' the character, Fat B
astard can aim his 'launch' up or down to send his victim careening into a hazard. Oh, and it's also great for pictures, seeing as how if you grab the b
astard out of it, the foe's head will remain stuck in its position until the player mashes out. If they fail to do so, the third character's throw will damage both Fat B
astard and the victim.
[ 9% ]
Down Throw - Acidic Shake
Fat B
astard shakes his stomach around, chuckling as he shakes up his stomach juices. After a split second of this, the victim drops out with...no knockback? They still take
12-13%, so it's a worthy trade. In addition, any attack the victim is hit with for the next ten seconds deals an extra
5% fire damage to them from the painful acid. Your other three throws can KO fine on their own, so this is no serious detraction from the power of the fat man.
[ 12-13% ]
Up Throw - Belch of the Beast
Fat B
astard simply aims his head upwards and belches out the victim, completing his trifecta of deadly throws with a vertical launcher. This particular throw deals
6-7%, and can KO at around
65%. As this is between the KO potentials of the other two throws, there's a variety of possibilities for this throw, not the least of which is to use it near a top blast line.
[ 6-7% ]
FINAL SMASH
Final Smash - Sumo Ring
Fat B
astard stomps with a yell, shaking the ground two character widths in front of him. Land the stomp on at least one foe to proceed with the rest of the Final Smash. The victim(s) land in a generic sumo arena (spectated by a generic Japanese crowd, no less) half the size of Final Destination, as the fat f
uck waddles in from the background in a black diaper.
For fifteen seconds, you play in this minuscule arena where Fat B
astard's throws can KO at very low percents; if you fly past the arena's ropes, you are KOed (despite the place being a bit larger). You have no buffs other than super armor, but if you (and only you) dash into a rope, you'll bounce off it. This turns your massive Warlordian body into a high-priority hitbox that deals
15% and knockback that KOs at
80%.
[ Varies ]
PLAYSTYLE
Fat B
astard brings his lethal tactics and insatiable appetite into Smash without missing a beat. Your focus when playing as the big guy absolutely must be to build damage with stunning moves, grab your opponent from the stun, and throw them for the KO. Don't get me wrong, he's just as powerful as any other heavyweight, if not moreso. He's just limited in the moves he can KO with, sans gimping. Plus, because he retains a speed reminiscent of molasses, you'll be needing your other incapacitating moves before you can launch your rival.
The obese Scot lacks amazing defense, so you'll want to approach right off the bat. Two primary forms of approach include Dash Attack and throwing D-Tilt diapers like banana peels. Both are rather easy to use, although you'll want to use their vulnerable state here to build damage, seeing as your grab won't KO them just yet. On the other hand, if you're facing a foe who needs time to prepare themselves from a range, ala Lightweight Female Protagonist, give yourself some preparations as well. Neutral Special to buff grab speed and F-Tilt to buff dashing speed immediately jump to mind. Both will help you out, seeing as the stats they buff are not that great by default, to say the least.
At close range, playing as Fat B
astard takes some strategic thought. He's loaded with stunning moves, but if you slip up and open yourself to punishment, punishment will come. Heaviest character in the game can last a long time? That may be, but his falling speed and size means he can be juggled with scary ease. Plus, once he's offstage, get him below the edge and you've just taken a stock from him. Super armor and horizontal range on his recovery do nothing for him down there.
Fortunately, there are stunners for nearly every situation that may come up. Meta Knight trying to come down on you from above with a flurry of aerials? Wave up an odorous waft to bring him to his knees...er, the ground. Bubbles gliding at you with her little ligthweight mechanic? Place a diaper in her path. F-Smash spammer trying to take advantage of you? Charge a D-Smash or U-Smas in their unsuspecting path. Really, your options are near boundless if you put your mind to it. Surprisingly enough, despite his lack of combos, you can really stack up some nice damage with the big guy. You just need to take things a step further to actually win. As good ol' Sakurai states on the DOJO!!, damage alone will not finish you in Smash.
Enter Fat B
astard's throws. After you've built enough damage, it's time to focus on landing that grab. Once you've stunned a foe now, either go for broke and rush in with a grab, or use the damaged foe's increased stun time to use Neutral Special. If you want to grab in other ways, you can always try shorthopping N-Air or dashing in with F-Smash. In the end, though, your basic grab is the best and simplest option. Your throw of choice will depend on which direction you wish to KO in. If you're on a high platform, go for an U-Throw. If you're going for the horizontal KO on a small stage, B-Throw is the one for you. F-Throw is your strongest throw, although it is not focused toward any real boundary. D-Throw and Pummel assist with damage-building and knockback, respectively.
The gluttonous b
astard has a lot going for him if he can just land that grab. Make sure you mix things up with your stunners to avoid predictability. Falling victim to the trap of using only a few moves in your vast arsenal can be a player's biggest downfall. Winning will take some creativity, strategy, and gluttony, all of which Fat B
astard's moveset is in no shortage of. Laugh and grow fat!
MATCH-UPS
Vs. Morton Koopa Jr. - 65/35: Fat Bastard's Favor
Fat B
astard can prepare his power-ups while Morton prepares his various Specials between his pillars. Getting the slow f
uck between your pillars can be rather easy at times, meaning he'll take a lot more damage than Morton initially. At least Fat B
astard will be sticking around anyways with his massive bulk.
When Morton goes on the offensive, Fat B
astard will be easily prepared to grab him. After all the time you've had to buff yourself, getting rid of any armbands Morton may have trapped him with will be a cinch. Morton's claws can muscle past several jointed moves the big lard may have, but he'll be hard-pressed against the likes of a thrown diaper or an Up Special shockwave to rival his own. In fact, said Up Special can even go under pillars in a similar manner to the Koopaling's own earthquakes! When it comes down to KOs, both characters need their stunning to pull it off. As the man armed with more stunners, Fat B
astard comes out on top. Plus, his KOs are more reliable to begin with, not hindering other primary moves if he somehow whiffs it.
Vs. King Dedede - 60/40: Fat Bastard's Favor
Seen that horrible traction stat of Fat B
astard's? Yep, he can't be infinited at all, leading to an actual match-up. Despite his lack of chain-grabbing, Dedede is far from defenseless. Due to the penguin king's great range with his hammer and Waddle Dees, Fat B
astard needs to use his ranged stunners, such as a thrown diaper or Up Special stomp to stun Dedede.
B-Air is Dedede's number one KO move against Fat B
astard, when you take to mind its amazing gimping abilities. However, you'll have to catch Fat B
astard in it and carry him all the way offscreen; his Side Special can still allow him to recover if he's above the stage. Dededecide is also not advisable, seeing as how Fat B
astard can break out and use aerial Up Special for a suicide spike. Both fata
sses will be lasting a long time in this match-up, but when push comes to shove, Fat B
astard has more ways around Dedede's broken moves than vice versa.
Vs. Gluttony - 55/45: Fat Bastard's Favor
Battle of the gluttons: GO! While Gluttony is building his hunger with his drool puddle, Fat B
astard has his grab and speed to be buffing. There's sure to be a clash of titans when they actually get to each other! Fat B
astard will want to use a ranged stunner (besides a thrown diaper, which can be eaten) to incapacitate Gluttony, then get in there and knock him from his precious puddle. Once he has accomplished this, building damage is no large task. Gluttony will have trouble gimping Fat B
astard unless he grabs him and moves him below the edge, while U-Smash is futile, as the fat man doesn't need much air to land an N-Air. Fat B
astard pulls ahead in the KO phase here, although if the Gluttony player can gimp consistently, he has this in the bag.
Vs. Bowser - 45/55: Bowser's Favor
Why is Bowser among these match-ups of fatsos? He just has a big shell is all! Anyways, both characters will be fighting at close range here. Bowser's superior priority comes on top, while his range can outclass Fat B
astard's. This is where you'll have to play sneakily. If Bowser whiffs anything, you absolutely must stun him. Throw out a diaper or two, dance into him playing the bagpipes, whatever. Your only real hope for superior priority at close range is Up Special.
When it comes time to KO, Bowser's got Fire Breath to send his Warlordian opponent below the stage to his doom, not to mention a plethora of powerful Smashes. Fat B
astard must take advantage of any and all stuns he gets to KO Bowser. As a slight silver lining, Bowser's size is easy to hit continuously with stunners, even though Fat B
astard cannot combo. Either character can win, but Bowser pulls ahead more regularly due to more flexibility in terms of KO options.
Vs. Kirby - 40/60: Kirby's Favor
When Kirby sucks up Fat B
astard, speeding up his grab with chicken may seem useless, right? Well, as any true fat b
astard knows, wimpily tossing foes around is not nearly good enough. Thus, Kirby inherits the glutton's throws (albeit keeping his normal grab speed) along with his facial hair and guard's hat. Both characters will be trying to grab each other for the KO, especially Kirby, due to having significantly better KO moves now.
Kirby has infinitely more versatility than Fat B
astard in the air; he can gimp away to his little heart's delight. In addition, he still has his mediocre Smashes if he needs them. The puffball's mobility makes it annoying to land a stunner at times, although U-Tilt does shut down some of his aerial game. Kirby takes longer to KO Fat B
astard due to his weight, while Fat B
astard can easily do so to Kirby should he slip up. Kirby is able to shut down the flabby f
ucker in more ways than vice versa, though, resulting in his victory.
Vs. Dead Hand - 30/70: Dead Hand's Favor
Dead Hand's limbs are a perfect little foil to Fat B
astard's grabs. That being said, Dead Hand staying away from the big fat slob gives him plenty of time to eat chicken and speed up his grab. At close range, Fat B
astard obliterates Dead Hand with superior range and power, stunning him in the process for his grabs.
Dead Hand will be taking damage much faster than Fat B
astard; even the mini-boss' weight would be a null point if it weren't for the tubby wrestler's KO techniques. See, if Dead Hand sets up his near lagless limbs craftily, you won't be able to pull off a single grab for a KO. Having to rely on inferior methods such as a gimp or close-ranged Up Special, Fat B
astard is completely out of his element.
Vs. Bear Hugger, King Hippo, and Pennywise - 35/35/10/20
Here come the champion eaters! When the battle starts, Hippo will nearly always be the first one targeted; massive size and double hitstun in a FFA? Might as well get a 'boot me' tattoo. Either way, the other three can form a rather temporary friendship to oust Hippo. In the process, though, Bear Hugger may want to try and sticky his gloves, while Fat B
astard buffs his grab/speed, and Pennywise sits back and cackles at his opponents' damage meters slowly rising as a result of possible friendly fire attacks in this alliance.
Either way, once the characters are down to the final 3, Fat B
astard and Bear Hugger will want to turn on the dancing clown as soon as possible. Despite his feeble frame, Pennywise has frightfully threatening tactics in a FFA. The clown is free to send out corpses and leeches to bog down the other two, as well as maybe throw a strong, laggy move into the fray. If he reaches the final 2 against either Fat B
astard or Bear Hugger, he'll have built up enough damage to scare his foe into a KO, hands down earning the win. The joint effort of the other two is enough to subdue him prematurely here, so do or, it else. Pennywise's traps and props won't stand a chance. Down goes the clown!
Now, it's the Canadian fat man versus the Scottish fat man. Both characters will need some space for their respective buffs, before closing the distance for an epic clash. Both characters will be KOing from the stage, seeing as how they're both equally gimpable. Bear Hugger has more KO options outside his grab, making him the seemingly more powerful one. Both characters will be taking damage rather rapidly in this match-up, while dying off slowly due to their massive weight. When it comes down to the wire, Fat B
astard is the more versatile character with his various stunners, being able to pepper the Canadian man with them. Bear Hugger needs more of an opening to KO his opponent, while Fat B
astard can just get in a stun, throw away Bear Hugger, and snicker as his overalls do nothing for him.
Man, that one-dimensional match-up seems dull as dishwater, eh? Well, Pennywise has a few tricks up his sleeve to place higher than third. If he wants to take a harder road than obliterating Hippo right off the bat, he can actually ally with him. Set up a corpse or trap for Hippo to hide behind, so he can strike out with his powerful moves for a hopeful KO. Stick around him and fend off the fat men trying to punish the laughing islander, and you're smooth to sail to the final 2. Once one fat man is eliminated, the other has no chance with their grab-based style against two characters. Even if one is grabbed, the other is free to punish the glutton/hugger.
At the final 2, Pennywise's faster moves give him the advantage against the punishable Hippo. One strike is all he needs? Pennywise can either pepper the fat f
uck with leeches and the like (super armor doesn't defend from damage, invincibility frames do) to rack Hippo's damage up to the required amount, or even stall by floating/gliding out of his reach. Hippo will have a much harder time coming out on top due to more predictability; although it can be done in the hands of a proficient player, Pennywise isn't about to let all that hard work go to waste, now is he? A fairly interesting free-for-all that can vary drastically depending on who takes control of the social (a.k.a. alliance) game.
ANIMATIONS
Up Taunt - Pre-Grab Request
You know it, you love it; Fat B
astard yells out, "GET IN MAH BELLEH!", patting his stomach during each word. This is why taunts need to exist nowadays: sheer epicness factor. Now we can see players pull this off before landing an epic successful grab-to-throw KO combo and put the video on YouTube to get hundreds of thousands of views!
Side Taunt - Controversial Diet
Fat B
astard announces in a loud voice, "I ATE A BABEH!"
Down Taunt - Uncomfortable Attire
Fat B
astard holds his crotch and declares, "Jeepahs creepahs, this diapah's makin' mah nuts rub togethah! It's gonna start a fiyah!"
Entrance - Earthquake
Fat B
astard slowly and dramatically stomps in from the background, shaking the stage violently in the process. Upon reaching the stage, he roars, "Firs' things firs'! Where's the sh
ittah?" As Dr. Evil would put it, "Charming..."
Victory Pose #1 - Sumo Winner
Fat B
astard stands aside a generic Asian sumo judge, who announces the Scot's victory in Japanese. The big guy roars and strikes menacing poses for a while, before turning to the judge and asking, "Are we done yet? I gotta take a crap!"
Victory Pose #2 - Bathroom Break
Fat B
astard is nowhere to be seen, although offstage, his voice can be heard singing 'On Top of Spaghetti', complete with his Scottish accent we know and love. Every few words, he'll groan as if taking a dump before continuing his song. After a little while, Fat B
astard can be heard, yelling in shock: "What the...I DIDN'T HAVE ANEH CORN!"
Victory Pose #3 - Mah Milkshake
Fat B
astard gently fondles his tittehs while singing, "Mah milkshake brings all the boys to the yard..." He'll continue for a while if you actually leave the results screen on to watch. If you're bored, it may be worth doing.
Victory Pose Against a Female - Night 'O Hot Sex
Fat B
astard lies in his favorite position: between a heaping mound of chicken and the female loser. He is seen gorging on chicken, occasionally leaning over to the disgusted female and uttering comments such as, "I'm dead sexeh!" or "Do yeh want chicken? I have som'more..."
Loss Pose - Fat Man's Applause
Fat B
astard claps with a disappointed angry look on his face. It seems that his claps utter the same shockwaves that his stomping does, as the screen shakes around the other characters. Occasionally, he may whisper threateningly, "Yer luckeh, wee man! Argh!"
EASTER EGGS
- If an attack hits Fat Bastard in between the legs, he'll moan, "Ooh, right in the mommeh-daddeh button!"
- If a character grabs Fat Bastard around his chest area, he'll scream, "AWW, MAH TITTEHS!" This and the above egg only occur the first time this occurs each stock.
- Whenever Fat Bastard begins a match against a character smaller than Mario, he'll declare in shock, "Jesus Chris', 'e's tineh! I got biggah chunks 'o corn in mah crap!
- Fat Bastard's B-Throw has an interesting effect on two characters. If used on the Great Mighty Poo, it deals no damage whatsoever to him, while if used on Onishiba/F-Tilt Man, it actually heals him the 9% it would normally deal.
THERE YA GO, HR!