'Bout Time!
"They were known as....The Space Invaders"
H-h-hello? Anyone out there? I'm one of the last remaining Earth scientists alive. The humans...They...They're almost gone now. We're ending this message out there as a warning. Thy are coming. The Space Invades. They cannot be stopped, we thought we had them when we developed the Core Cannon, but...Now everything seems hopeless. If you ever encounter the invaders, please use the following knowledge to your advantage, and vanquish the Invaders on behalf of all the human race....
The Invaders are swift and brutal, but the simplicity they possess is the key to beating them. They can't do much other than float and shoot, but be warned, when together, they have the strength to destroy an entire civilization. I've.....Seen that happen. Please, following are statistics on the invaders. Read them well.
Stats
• Weight ~ 2
• Run ~ 4
• Fall ~ 4
• Traction ~ 10
• Power ~ 5
• Attack Speed ~ 5
• Jump ~ 6
• Wall Jump: No
• Wall Cling: No
• Fly: Yes
• Float: Yes
• Crouch: No
• Crawl: No
Alright, let me give you the lowdown on this alien scum, they are vicious and will stop at nothing to destroy you! They are rather light because of their 2D shape. But they are dangerous in hordes, and have the ability of nearly limitless flight, being able to spen up 10 20 seconds in the air at a time. They aren't very strong by themselves, but they can attack fairly fast and can stop on a dime!
Mechanics
1. Swarming
The thing about the Space Invaders is that they can call in more invaders depending on their damage count. For every 2% damage they take, they can call in one friend with their special attacks, which they can have aid them in battle. However, a called invader only takes 5% damage before it is destroyed, lucky for us. The summoned invaders can attack on their own, but can only use the Up Special with 5% damage and less knockback. They can also assigned to follow the lead invader as well. More details on that in the down special.
Specials
Neutral Special ~ Invader Summon
That dreadful Space Invader that never seems to go down calls in weaker reinforcements. They fly in from all directions, mainly focusing on the top of the screen, sometimes coming down to assist the one on Ground Zero. They can call them dreadfully quick, a reason why were losing, as long as they hold the special button, they will continue to summon more invaders until they have the max amount.
Side Special ~ UFO
That Space Invader will do an odd little jog, signaling s UFO to fly across the battlefield at a random spot, and if any opponents of the invaders are hit with it, will cause 8% damage and heavy knockback to he who receives the damage. But for those who seek a way to stop the UFO, fear not. It can be attacked! This was a great advantage in our battles. as depleting it's 12% Hp replenishes 7% of your life. A good bonus. Fortunatley, no more than one UFO can be out at the time, and damage does not carry over to a new UFO.
Up Special ~ Invader Shot
Given the Invaders nearly limitless flight ability, he can get away with not having a recovery move. Instead, he fires a bullet downwards, doing 8% damage and moving downward at the speed of Falcon's walking speed. It also does pretty good knockback as well. The blast has infinite range and goes until it leaves the screen. If should be noted that not all of the blasts are the same shape, some might be considered a cross shape, some are just lines. The shape is randomized.
Down Special ~ Invader Horde
That dreadful Invader leader calls the summoned invaders in with a squeal and up to five of the invaders he summoned will come to him, mimicking his actions until he dismisses them with the same move. These invaders will hoard around the central one, and protect him from Damage, sometimes being utilized in his moves as well.
Standards
Jab ~ Tentacle Slap
That horrid Space Invader reaches out in front of an smacks the foe with a tentacle! Fortunately, it only does small knockback and about 3% damage, but it does have good range, so beware.
Dash Attack ~ Stylish Spin
The main Invader begins to spin around as he flies around the battlefield. He racks up 3 his of 1 damage with this attack, and small knockback. The Summoned Invaders may do it as well, but not all of the time. Their attack only does a solid 5% damage with light knockback.
Tilts
Forward Tilt ~ Invader Shot
Luckily, this technique can only be used when the main invader has summoned Invaders following him. He then fires all of the invaders he has forward, dealing 2% damage per invader and light knockback.
Up Tilt ~ Upward Shot
That lead invader signals for that last attack again, and fires his Invaders upwards, as opposed to in front of him. It has the same stats, 2% damage per invader and light knockback. He needs invaders for this one as well.
Down Tilt ~ Invaders report
The ringleader invader turns towards the screen and calls in for another attack that requires summoned invaders. All the Invaders currently following his orders will come rushing towards him, wherever they may be at full speed. Contact with these ones does 2% damage and light knockback each as well.
Smashes
Forward Smash ~ Drill Shot
The lead invader signals his other invaders to form a Drill and drill into opponents in front of him. Uncharged the drill does 1% damage per invader with a flinching effect. Charged however, it does 3% damage per invader with light knockback.
Down Smash ~ Curved Shot
The lead invader signals for another fancy invader technique. The Summoned invaders form a ball and bounce where space id for 3 bounces. 2% per invader and Light knockback, Charging it only adds an extra 1% to each Invader's damage.
Up Smash ~ Bouncing Shot
The lead invader makes a signal and the following Invaders split off into two groups, which travel upwards in two squads. They eventually collide and hit the target. 2% damage per invader and light knockback. Charging makes it 3% damage per invader.
Aerials
Neutral Aerial ~ Invader Shot-Small
The lead invader fires a bullet downwards, like his down special. However, it is slightly smaller and a tad more spammable. It does 5% damage and light knockback.
Forward Aerial ~ Electrical Pulse
The lead Invader fires a short range energy Blast in front of him, doing 6% damage and light knockback, This attack does have a bit of Startup lag, however. So take advantage of it!
Back Aerial ~ Backwards Blow
In another move that requires the Invaders, the Leader invaders have them swirl around quickly behind him, dealing multiple hits of 2% damage per invader with little knockback.
Up Aerial ~ High Score
Space Invader begins to Flash colors, and the opponents conjoined percentage is displayed over its head, dealing 4% damage and high knockback if it hits.
Down Aerial ~ Bombing
In another move that requires Invaders, the Lead Invader groups some of them into a Ball and sends them downward, exploding upon making contact with anything but empty space. They will also stop if they go offscreen, then will return. Upon hitting anything, they will explode with a very large hitbox, knockback, and 4% damage per invader.
Grab & Throws
Grab ~ Tentacle Latch
The Space Invader latches onto it's foe and holds them tight with it's almighty 2-D Tentacles. It doesn't have the best range, however.
Pummel ~ Squeeze
The Invader squeezes hard with his tentacles, crushing the opponent's spine. A decent Pummel, this does 3% damage, but it isn't spammable.
Forward Throw ~ Side to Side
The Space Invader takes off at an ridiculous speed, taking the victim with it. After about 2 of what you would call 'Bowsers' it will stop and let go, sending the victim flying for 5% damage. The good news is that this attack requires a lot of room to execute.
Back Throw ~ Side to Side-Back
This is a carbon copy of the last detailed attack. Well, no, I lied. The difference is that it moves backwards this time, not forwards. But other than that, it is the exact same attack.
Up Throw ~ 8-Bit Explosion
In a daring move, the Space Invader explodes, leaving behind white explosion lines to prove it. This however, does send the victim flying upwards with a heavy 12% damage added to their damage percentage. Also, the Space Invader reappears in it's same spot, but has taken 5% damage from the explosion.
Down Throw ~ Game Over
The Space Invader rubs the opponents head against the ground, before beeping in a hysterical manner. He then shocks the opponent, and sends them flying a short ways away. This throws is a tad ruthless, and does 3% damage for the rub, and 6% for the shock.
Misc.
Shield ~ Eco Barrier
The Invader puts up a green shield of rock and plant around him, which protects him from harm. Unlike traditional bubble shields, however, this one degrades in the actual spots of damage. This shield degrades in the place of the blow, not shrinks when it is hit. However, if it is broken, it will not replenish until the lead invader loses a stock.
Final Smash
Final Smash ~ Get Even!
Oh no.....They're...no! This brings back horrible memories! They've brought out 100 Invaders, all following the command of that leader! 100 aliens, destroying everything.... All damage for attacks are doubled. Whatever the leader does, they will mimic. He does a jab, they all jab. He flies, they fly after him. Oh...But when he organizes them for the follower attacks....They destroyed our towers...The core cannons....Our military....Everything. Knockback is tripled on group attacks as well. The 100 Invader swarm will last 1 minutes before it shrinks back down to 5, regardless if the Invader had five before he unleashed the Final Smash.
Playstyle
The Invaders, I will share some strategies of theirs we've studied. The Space Invaders are bit crafty, so here's some strategies we've seen them used and ways to prevent them from executing them.
A strategy they love to employ, especially recently, is going into the fray to take a good deal of damage, the retreating to summon hordes of Invaders up above. These invaders will fly above your head, shooting downward. This can be troublesome when fighting the main invader. A counterstrategy against this would be to KO the Invader quickly because of it's light weight. Ways to do this include Meteor Smashes, cornering it(Hard to manage), and Final Smashes.
Another strategy they love is flying above their heads and using their down special to cause grief. They fly just out of your reach, firing bullets down upon you. But they are slow, however. If you can keep them on the ground, you should have a easy time. Ways to do this are meteor smashes, throwing items, and Kirby's Inhale move.
Another strategy I've seen them employ is to get out 5 invaders, and fly above the opponent to bombard them with the Down Aerial. Although you could just smash through the summoned Invaders, and you could dodge the explosion, it is better if you simply never gave him the chance to summon more help. Chaingrabbing, combos, and other similar techniques are good for that. Because if that Down Aerial hits, you could be sent flying.
I hope this knowledge was valuable to you and....Oh no. OH NO! NO NO NO! THEY ARE HERE! PRESERVE THE RECORDINGS, THEY HAVE ARRIVED! Hurry hurry...No, not that...AUGHHAAAAAAAAAAAAAaaaaaaahhhhhhh....Huh........ No....They've won......
Animations
Idle ~
/
/
Walk ~ Same as idle, but turned slightly.
Run ~ Same a idle, but spinning.
Dizzy ~ The Space Invader spins like an off center top.
Extra Stuff
Up Taunt
The Invader flashes colors.
Down Taunt
A deep beeping sound is heard, the Invader spins.
Side Taunt
The Invader flips.
Symbol:
(But stilled on the first frame)
Victory Theme
10-15 of this:
http://www.youtube.com/watch?v=EubPNfKxYSM
Victory Pose 1
The invader beams back up it's UFO.
Victory Pose 2
The Invader hovers still in the air, with the other two kinds of Invaders.
Victory Pose 3
The Invader flies past, as the words 'HIGH SCORE' appear behind him.
Defeat Pose
The Invader explodes. The text 'GAME OVER' is shown
Entrance
The Space Invader is beamed down via UFO.
Trophies
Invader A
Invader B
Invader C
UFO
Get Even!
Stickers
Invader A(Large)
Invader B(Small)
Invader C(Medium)
UFO(Small)
Alt costumes
Default
Invader B
Invader C
Green Skin
Red Skin
Blue Skin
Selection Sound
The firing noise from Space Invaders plays.
Kirby Hat
Kirby gains the antenna and the ability to summon Invaders.
Codec
Snake: Colonel, what are these things?
Colonel: Ah...I remember them. Those are the Space Invaders Snake. Attacked Earth long before you came around. An alien menace.
Snake:...What? Colonel, you sound like a crazy hippie! Aliens! Please.
Colonel: Believe what you want Snake, but know that they have near endless flight and can call in reinforcements. They can also fire bullets without guns.
Snake: Thanks for the info....