Note: Due to the Gundam being an 18 Meter tall Robot with the fire power of battle ships, its power will have to be divided into two categories, because in the show it excels both in ranged and Melee combat. Also I will refer the RX-78-2 to its pilot, Amuro Ray. In a tribute to the RX-78-2 this post will use Only White, Blue, Yellow and Red Text.
Amuro Ray! RX-78-2 Gundam Reporting for Brawl!
Back-story
The RX-78-2 was the creation of the need to fight the Zaku mobile suits of the Principality of Zeon under the top secret Project V. The RX-78-2 was developed by Lieutenant Tem Ray. All three RX-78-2 models were present at Colony Side 7. Side 7 was then attacked by Zeon because of the Gundam’s and the other 2 Mobile suits of Project V, the RX-77 Guncannon and Guntank. Two Zaku’s were able to destroy 2 of the Gundams, but one managed to survive. This suit would be then piloted by Tem Ray son, Amuro Ray. Both Amuro and the Gundam would become iconic of the One Year War. The Gundam was the most powerful mobile suit at the time until Zeon came out with the MS-14 Gelgoog, which was, if not more powerful, equal to the RX-78-2. The RX-78-2 would meet its end on December 31st 0079 U.C at the battle of A Boa Qu.
But the Gundam it self would not be forgotten. Mobile Suits with testing purposes would follow the design of the original Gundam loosely. The RX-78-2 and its pilot, Amuro Ray would be instrumental in ending the One Year War.
Note: Due to the Gundam being an 18 Meter tall Robot with the fire power of battle ships, its power will have to be divided into two categories, because in the show it excels both in ranged and Melee combat.
STATS
Power
Ranged: 5/10
The Gundam beam canon power has been cut in half due to it being full power would put a big hole in your chest. Also add the fact that it can destroy a lot of mobile suits in 1 shot (refer to GIF)
Melee: 9/10
The main purpose of the RX-78-2 was to be a close combat mobile suit. Its Melee weapons are cooler and awesome than its bland ranged weapons.
Walking speed: 4/10
It’s a Mobile Suit. Things are slow when they walk.
http://www.youtube.com/watch?v=YqBncH1O1HM&fmt=18
Running Speed: 6/10
Refer to Youtube video
Dashing Speed: 8/10
Using the jetpack you can dash. You must first run in a direction and then press the jump button. You’ll dash for a short period of time.
First Jump: 5/10
Jumps using its jetpack. Goes about flying for 2 seconds
Second Jump: 5/10
Same as the first jump, but has propulsion in the air for 3 seconds.
Third Jump: 9/10
Activated during the Up Special. When used during his Up special, Amuro will jet for a while. When he lands he’ll be open for attack for 4 seconds. When he lands Gundam falls on its knees. Amuro then slowly gets up.
ATTACKS
SPECIALS
Hyper Hammer and Beam rifle seen here:
http://www.youtube.com/watch?v=ibL9e5j-8AA
Neutral Special
Beam Rifle
Amuro takes aim with his beam rifle. Can be charged up for multiple shots. Up to 6 shots can be fired.
3% damage per hit.
Up to 18% can be dealt.
Side Special
Hyper Hammer
The Gundam Hammer is one of the most deceiving weapons at Amuro Ray disposable. Looking like a big morning star this weapon held a nasty surprise. Using the hammer throws it a small distance. BUT charging the hammer reveals its nasty surprise. The hammer has jets installed in it. The longer you charge the faster and longer the hammer reaches. But fret not non-chargers and quick hitters. Moving the control stick in a circle 3 times enables Amuro to spin it constantly due to PHYSICS! Unlike Sheiks simple electric rod, the Gundam hammer has momentum. You can then walk slowly towards your opponent, looking menacing and stuff. Only an accurate shot from a range weapon will stop Amuro from the wheel of death.
10% per hit
Down Special
Hyper Bazooka
The hyper Bazooka is a weapon that dishes out explosive damage. It’s not guided so you have to aim. The Bazooka can be fired with a press of a button or charged. After 5 shots are fired it has to be reloaded, making Amuro an easy target during the reload. By luck you’ll fire a HE round which has more power.
4% per hit.
5% for HE Rounds.
Up to 25% damage can be dealt.
Up Special
Vulcan Mayhem
Amuro uses his jet packs to Jet up a bit. Amuro then aims for any one in the way with his head Vulcan’s. It does little damage (1 percent every 2 seconds) but its knock back can keep an opponent from touching him.
When you press jump to this Amuro will fly temporarily. Refer to Jump 3 for more details.
BASIC ATTACKS
Basic Combo #1
Hand to hand Mobile Suit
Amuro slices at the opponent. He then bashes them with his shield, causing them to be caught off balance. He finishes with a stab.
Total Damage: 10%
Slice: 4%
Shield Bash: 2%
Stab: 4%
Basic Combo #2
White and Pink Blur
Amuro lost his shield and now uses 1 saber. But now with out that shield in the way his attacks now have more speed and power. Amuro stabs, does an up slash and kicks.
Total Damage: 10%
Stab: 4%
Up Slash: 4%
Kick: 2%
Basic Combo #3
Double Beam Saber
Amuro just lost his shield. Amuro then pulls out his 2nd beam saber. He then proceeds to slash at the opponent. Amuro thrust stabs to increase damage. He then does a double horizontal slash. Before the double slash he is open for a second.
Total Damage 18%
Slash: 4%
Stab 6%
Double Slash: 8%
Dash Attack
Backslash Beam saber
Amuro charges forth with his beam saber. This move has a twist. Attacking from the back does double damage!
Base Damage: 4%
Back Damage: 8%
TILTS
Forward Tilt
Beam Javelin configuration A
Amuro simply jabs at the opponent.
Damage: 3%
Down Tilt
Sweeping Beam Javelin Configuration B
Amuro takes out his Beam Javelin and sweeps the opponent of their feet. The result is a trip.
Damage: 5%
Up Tilt
Gundam Hammer
The Hyper Hammer with out jets. Amuro swings the hammer in an arch over the Gundam’s head.
Damage: 4%
SMASHES
Forward Smash
Bazooka Scatter Shot
Amuro takes out the Bazooka. Loaded are 5 Scatter shot rounds. Charging the smash fully takes 5 seconds. 1 second per shell. The result is the massive barrage of scatter shots.
Each shell is 6% worth of damage. Up to 30% of damage can be dealt.
Down Smash
Shield Smash
Aumro bashes the opponent with his shield. If charged long enough, the opponent will get stuck in the ground. Aumro then kicks them, if the attack charged for more than 3 seconds. The opponent becomes a high speed projectile, capable of KO’ing other opponents. If one gets KO’ed by the character projectile, it is credited to Amuro.
Uncharged
20% Add 5% after each second.
Fully charge damage
40%-To K.O
Up Smash
Slice and Dice
Amuro kicks the opponent into the air. The next bit is added after 5 seconds of charge. Amuro pulls out his beam sabers. RX-78-2’s hands then rotate and the opponent helplessly falls into the spinning plasma beams of death.
Uncharged
10% Damage adding 5% after 1 second of charge
Fully charge damage
30% to K.O
AERIALS
Neutral Aerial
Vulcan Kick
Amuro uses his head Vulcans on the nearest foe. He then kicks them away.
Does 5% damage
Up Aerial
Hyper Bazooka Scatter Shot Ammo
Amuro aims up with his Bazooka. Fire's one round of Scatter Shot Ammo.
6% Damage
Forward Aerial
Vulcan Grab
Amuro grabs the opponent and uses his head Vulcans them for 2 seconds. Each second is 3% damage
6% worth of Damage is dished.
Back Aerial
Vulcan Spin.
This Aerial is a flashy dodge. Amuro spins dodging any attack, and proceeds to Vulcan the attacker. Due to the spraying nature of this attack, bullets won’t do that much damage.
1% damage per hit.
Down Aerial
Sniper!
Amuro hovers and aims between Gundam’s Legs. He then shouts out “I’M GOING TO SNIPE YOU!” referencing Lockon Stratos from Gundam 00. This a fairly predictable move as Amuro floats for a bit. Thus it has a high damage percentage.
20% damage is dealt if hit. Also some shame for being hit in the first place.
GRABS & THROWS
Grab Animation
Amuro throws his shield away, if he hasn't lost it yet. He then reaches out and grabs.
Grab attack
Amuro fire’s his Vulcan's into the grabbed opponent.
2% per hit.
Forward Throw
Beam Quick Draw
Amuro throws the opponent, and quick draws his beam rifle. Amuro fires when the sights are perpendicular to the thrown opponent. Pressing B at the right moment doubles the power of the beam. Pressing B at the wrong moment renders the Beam Rifle useless for the rest of the stock as it malfunctioned.
3% regular hit.
6% timed hit.
Up Throw
Shield Boomerang
Amuro throws the opponent up. He then throws his shield up, spinning it. The shield then hits the opponent twice.
4% Total Damage
Down Throw
Shove and a kick
Amuro throws down the opponent. He then steps on the opponent and Vulcans them for 5 seconds. He then kicks them away.
12% damage
10% from Vulcans
2% Kick
Back throw
Flashy but efficient.
Amuro throws the opponent behind him. He then flies backwards and aims the beam rifle between Gundam legs. This move has the same properties as Beam Quick Draw. After a successful hit, Bright Noa voice will heard saying “Flashy. But efficient” Unsuccessfully doing this move gives the Gundam 5% damage and a broken beam rifle.
3% regular hit.
6% successful hit
5% damage if unsuccessful
FINAL SMASHES
RX-78-2 has 4 seperate phases of the final smash. Phases are unlocked by the amount of damage and stocks he has left.
Final Smash Phase I
Gundam Launching: All out Assault!
Requirements: 0%-50% Damage
RX-78-2 has faster speed. The power and time depended on how many opponents are playing. The base time is 5 seconds with a damage multiplier of none. Add 5 seconds and 1 for every other player. For a full FFA you get 15 seconds of Final Smash time and a Damage multiplier of 3. This references a certain rival of some one...
Final Smash Phase II
White Base: Energy Locks off Line
Requirements: 51%-99% Damage
The power locks induced for Brawl are put offline. The Beam Rifle then regains its full power. If Amuro doesn’t have the Beam Rifle, White base will launch one for Amuro to use. When fired, any one hit will be KO’ed instantly.
Final Smash Phase III
Project V: Savage Barrage
Requirements: 100% damage . At least 2 stocks remaining
White Base calls for the Gundam to fall back. The Gundam then disappears from the screen. A barrage of shells and beams rain down onto the battle field coming from the Project V weapons. The RX-75-4 Guntank, RX-77 Guncannon and the RX-78-2 fire for 10 seconds. After the barrage is done, Amuro jumps back into battle.
Final Smash Phase IV
The Final Attack: Gundam’s last shot!
Requirements: Final stock
This is possibly the only final smash where the user is KO’ed. A cut scene shows where the Gundam is walking in a corridor with its head and left arm missing. Amuro then jumps out of the cockpit and salutes the Gundam, still walking because of its Auto-Pilot. The screen then splits in two. One screen shows the opponents flying down a shaft. The opponents are holding what look like modified Super Scope. The first screen fires its Super Scope(s), firing a long yellow beam. The screen second screen has Gundam aiming. The second screen has RX-78-2 aiming at the opponents The second screen then takes over, and Gundam fires its last shot of the match. The Super scope laser then hits the Gundam, melting the right side off of the RX-78-2. The last beam shot then hits the opponents and they fly back wards. The Super scope(s) then crash and explode. The announcer then says “VICTORY” instead of “GAME” because you just won the war going out in fashion.
EXTRAS
When Amuro taunts a Comm system will open up and show the face of Amuro with his pilot helmet on. Similar to Snake’s codec, but Amuro’s system is in full color.
TAUNTS
Up Taunt
“Better than any one”
Amuro yells “I can use the Gundam better than any one!” His Comm box may show a face of anger, or surprise.
Down Taunt
The Original
Amuro yells out “Nothing can beat the original.” When saying this, the Gundam points at its face. Amuro’s also point to his face with a goofy smile and closed eyes.
Side Taunt
Sandwich
RX-78-2 goes down on one knee. The Comm screen show’s Amuro eating a... sandwich.
If Amuro is interrupted the inside of the cockpit shakes and Amuro gets angry.
ICON
Earth Federation Space Forces (E.F.S.F) Insignia
Because Amuro didn’t get his Insignia until mid way of the Gryps Conflict, the insignia of the RX-78-2 is the E.F.S.F Insignia.
Wiimote sound
Amuro Ray. Gundam Launching!
Colors
Parade Colors: The White,
Red,
Blue and
Yellow Colors
Dark Color Scheme
RX-78-1
The RX-78-2 is painted in RX-78-1 colors.
Red Color Scheme
RX-78CA
The RX-78-2 becomes the RX-78CA (Char Custom). It has a Red/Pink paint job.
Green Color Scheme
The RX-78-2 is colored in olive green. The white parts gain a tinted green hue. The E.F.S.F logo is smaller on the shield and has E.F.S.F written on it.
Blue Color Scheme
The RX-78-2 gets the color scheme of the RX-78-3.
Special Color 1
GN-000 0 Gundam
The RX-78-2 keeps its colors but atheistically becomes the GN-000 from Gundam 00. All Shell based weaponry is replaced by Beam weapons, I.E Vulcans become Beam Vulcans and Scatter Ammo is now Beam Scatter. Green GN Particles seep from the back of any propulsion system on the RX-78-2.
Special Color 2
RX-78-2 Famicom colors.
The uses the color scheme of Nintendo’s first console, the Famicom. This color scheme is Red White and Yellow only.
SHIELD AND BEAM RIFLE PROPERTIES
Beam Rifle
The Beam Rifle can be used as a Item. To Throw the Beam Rifle, the rifle must be deemed useless by doing the Forward Throw or Backwards throw wrong. You can then throw the beam rifle by throwing it like a regular item. It “disappears” by blowing up. Randomly it may explode in opponents face.
3% when thrown
6% when it explodes.
Shield
The shield is actually a great as a weapon, and mediocre as a shield. When using the shield no bubble actually appears. The Gundam pulls the shield up to his upper chest. After 100% worth of damage is done to the Shield (there’ll be a small percentage meter on top of the larger one), the shield loses its ability to block. When it gets hit after its limit, the shield breaks depending on what hit it I.E a sword slices it and a projectile and Ike’s sword shatters it. The Shield can be thrown as an item as well. Tilting in the direction and pressing the shield button causes Amuro to throw the Shield. Despite its non pointed appearance, it can do damage due to the speed it travels. If you spin the tilt, spin the control stick and press shield, the thrown shield will spin, causing double damage. As it is not a bash or a light spin, it does double of the other shield based attacks. It also cannot disappear like other items. The only way to get rid of the shield is to destroy it. The destroyed shield pieces litter the battle field.
MISC. Info
6% damage when thrown
12% when Spun.
Victory pose #1
"Told Ya"
The RX-78-2 legs can be seen in the background. Amuro then salutes to the crowd saying "Told ya Gundam was more than a hand to hand suit!"
Victory pose #2
Mission Accomplished
Amuro takes off his helmet. He then contacts white base. "Gundam to White Base. Mission Accomplished.
Victory Pose # 3
Better than any one.
Amuro stands in front of a the RX-78-2. He then gives the thumbs up saying, "See I told you I can pilot the Gundam better than any one."
Special Victory Pose
End of the OYW
Used when he unleashes Final Smash Phase IV. The wrecked RX-78-2 is seen in the background, missing its core block.
Lost Pose
M.I.A
The wrecked RX-78-2 is seen in the background with the Cockpit hatch open. Amuro is nowhere to be seen.
Snake Codec
Snake:OH MY GOD METAL GEAR!
Otacon: OH MY GOD THE GUNDAM!
Snake: Gun..Gundam? Is this some new weapon you made before Metal Gear?
Otacon:No not really. The Gundam is the title name giving the RX-78-2 Prototype mobile suit created by the Earth Federation. Its an otaku thing Snake..don't want to bore you. But be careful. The Gundam is piloted by Amuro Ray. He's a Newtype.
Snake: A newtype? What the heck is that.
Otacon: Well according the to Database, its the next stage in Human evolution. Having more reflexes, response time and even psychic powers!
Snake: Well that great. A few neck twist on that Amuro fellow and after this battle is over I'm grabbing a burger..
Otacon: WAIT! SNAKE I'M BEING SER---
Kirby Hat