Envy returns, more true to character then ever! Clearly he was too underpowered last time, so this time he’s here to set things straight. He’s still heavy as all hell (Heavier actually), and now that blasted parasite form is removed. Furthermore, Envy heals all damage the moment after he takes it. Envy’s fall speed is also insane, though, so unfortunately he can be infinited. . .Or not, seeing his feet are a spiking hitbox as powerful as Ganon’s dair as he falls due to his weight, pitfalling anybody on the ground to boot. Good luck utilt juggling him now. . .Envy unfortunately has no aerials due to how fast he falls, but who cares about that? As for chain-grabs, Envy simply slides too far like Luigi to be chain-grabbed.
Neutral Special – Envy
Envy turns into the foe, keeping all his weight and instant regeneration in-tact. Pressing Neutral Special again turns you back to normal. Now there’s no reason whatsoever not to pick Envy, as there should be.
Side Special – Walking Dead
Envy extends out an arm and begins to release a zombie out of his arm from his inner form. The zombies function just like Romero’s and Envy can make as many of them as he wants. If you use this button input with 15 zombies already summoned (Which only takes half a second), you swap to Romero’s moveset. Pressing S Spec again turns you back.
Up Special – Assassinate
Envy turns into a flea so small that it’s invisible for as long as you hold B. When you release B, Envy appears behind the foe and grabs them in a choke-hold, turning his arm into a blade and decapitating them for an instant KO. You’re also completely invulnerable like this and can stall forever while your zombies wreck the foe, and they can’t keep spot dodging forever. . .
Down Special – True Form
Envy hunches over, then expands very large very quickly. First he becomes a four legged creature, then his head becomes that of a beast, then zombies start oozing out of his sides. . .Charming. He’s quite a handsome fellow.
You can stay in this form forever, entirely invulnerable. You’re incapable of jumping, so make sure you activate the Down Special on the main part of the stage or else you’ll either be stuck and incapable of doing much, or possibly even kill yourself. Your movement is also very slow, half Ganon’s walk, so you’re somewhat stationary, making this best on small stages like Battlefield. Envy is the size of Dark Beast Ganon in this form.
Neutral Special – Devour
Envy sticks out a tounge made of flesh and zombies to try to devour somebody with it.
This has little starting lag and goes half Final Destination from Envy, but if he misses he has to wait for his tongue to go back into his mouth like a tether grab with some lag (Though it’s not terrible).
This has grab priority, which one wouldn’t think matters due to Envy being invulnerable, but it can interrupt foes from whatever they’re doing, save a dodge.
If he grabs someone, he’ll still do the whole animation, the foe no longer being visible as Envy’s devoured them. This doesn’t
KO the victim, but they have no way of getting out unless Envy lets them out with his side or up special or the Down Special ends.
Foes take 12% a second while inside Envy as they’re digested, and if they reach 150%, they get KOd.
Side Special – Vomit
Envy pukes forward a mass of puke a third the distance of Final Destination as tall as he is.
This is very laggy, but does mass multiple hits to those caught in it that can potentially add up to
60%. This is very easy to DI out of, though, and when combined with the lag
you’ll be lucky if you deal 30% with this. However;
if you devoured anybody with your neutral special they’ll be puked up and be caught too deep in the vomit to avoid it, taking the full force of the attack.
Up Special – Chocolate Dropping
Envy grits his teeth as he looks skyward, eyes closed tightly and gripping into the ground. He looks quite constipated, to say the least. . .
This causes a big brown ball of poop roughly the size of Bowser to appear behind Envy and roll the distance of Final Destination at a good speed, doing 20% and knockback that kills at 100%. This is VERY laggy and the animation gives you plenty of warning of the move, so this isn’t nearly as appealing as Envy’s other options.
If you’ve devoured a foe, though, they’ll be processed out in the poop, their arms, legs, and head sticking out of the poop.
The wads of poop won’t disappear after going off a ledge and are affected by gravity, so if you devour somebody, go up against a ledge and face away from it, then use this move, there’s little your foe can do to escape this. Still, at low percents it’s quite possible to escape after a mere third of the ride is over, so
this really is only an easy KO on walk offs.
Down Special – Spawn Zombies
Envy roars and shakes his sides violentely.
This has no hitbox, but slowly causes the zombies to ooze out of his sides, one per second, which function just like when produced with his side special. This
doesn’t cause Envy to take 15%, and they stick around after the Down Special is over,
which means you can just absorb them back into yourself for healing. You could theoretically just sit around and spawn them in mass, but your foe would be likely to kill them off as you did if you left them unattended to.
Standard Attack – Mewtwo
Envy turns into Mewtwo. Pressing Neutral A turns you back, but why would you want to? Not even Envy can question almighty god.
Dashing Attack – Human Surfboard
Envy does a grabbing motion with his arms forward as he continues to dash with average lag and below average range. This counts as a grab. If he doesn’t grab anyone, he keeps dashing like normal. If he
does grab someone, he’ll toss them forward and jump on them, sliding forward on them. The first jump on the foe does 9%, and for each second the foe is slid on they take another 4%. Envy slides forward half the distance of Battlefield on the foe over 2 seconds, meaning
this does a total of 16%. If Envy and his “surfboard” reach a pit before the ride’s over, Envy’ll automatically footstool them. Envy and the foe are a high priority hitbox as they slide forward that deal 10% and knockback that kills at 200% to foes aside from the main victim.
Forward Tilt – Low Blow (Reused)
This is a two part combo like Snake's ftilt. The first hit of the move has Envy swings his arms forward with average range and bad priority. This does a mere 3%, but causes the foe to turn around as if hit by Mario's cape. Non existant start up lag, slight ending lag if you don't do the next hit of the combo.
The second hit is a fairly standard kick forward with weak set knockback and below average priority. This does 8%. If the foe is facing away from Envy, he'll literally kick their *** to knock them to the ground. If the foe IS facing Envy, he'll kick their crotch. This does below average knockback against female/genderless characters, but against males this will cause them to very slowly bawl over as they fall forward onto the ground. The perfect set up.
Up Tilt - Revelation
Envy turns to face away from the camera and extends out his arms and legs. He enters the pose with minimal lag but exits it with average lag, and he doesn’t hold it for long. If anybody comes up right next to Envy while he does this, he’ll grab them and kick them down to the ground for 7%. This has much better range above Envy, making it good for anti-air like most utilts. This counts as a grab.
After kicking the foe to the ground, he holds them down on the ground with a single foot due to his weight and puts his face up against his, holding the foe’s head and forcing them to look at him. The first time he uses this on the foe, he chuckles and asks “You
REALLY wanna see?”. Whether or not he says the line, the sound of him transforming is heard and Envy laughs maniacally, coming up out of the pose. The foe is now lying now lying on their back, stunned out of shock/terror. God knows what Envy showed them. . .Let your imagination do the work.
Down Tilt – Serpent Form
Envy’s bottom half turns into that of a snake, turning him somewhat into the land equivalent of a mermaid (Or merman, whatever floats your boat). This lasts for as long as you’d like until you use the dtilt again, which turns you back to normal. While in serpent form, your jumping and running is increased, but your only methods of attacks are your regular neutral B and grab (Which is buffed when in this form, details later), and a generic neutral A and nair where you do tail whips with your new lower half with little lag, but also little priority, range, and power. Transforming in and out of this form is nearly lagless, and you can crawl while in this form, easily going under projectiles like Snake, but you move much faster.
Forward Smash – Dragon Form
Envy devours several philosopher’s stones
Up Smash – Bulk Up
Envy laglessly buffs himself up to resemble Manga Sloth, the only difference being he keeps his face in-tact. He has all the moves of Sloth, but due to not being lazy like Sloth he’s able to fully take advantage of his speed, giving all his moves 0.01 frames of lag. Use the usmash again to return to normal.
Down Smash – Living Armory
Envy generates a golden hammer that’s never squeaky out of nothing whether or not items are turned off. He also gains superarmor/anti-grab armor.
Grab – Lying Snake
Envy turns his arm into a snake and reaches forward with it, the snake biting down once it reaches maximum range. The range is comparable to ZSS’ grab, and unlike most grabs of this kind there is very little start up lag, meaning
this is actually usable. Should you miss, though, you have to deal with absurd ending lag that rivals the starting lag of Dedede’s fsmash,
so you’ll be in for hell if you abuse this. This also functions as a tether should you actually need more recovery.
If you use this grab while in serpent form (The dtilt transformation), Envy’s head will turn into a snake’s and he’ll use that to perform the grab. While this decreases the range to be very small, it gives the grab barely any lag at all and allows you to continue moving while you perform it. In addition, foes grabbed in this manner will take 5% poison damage in the same manner as the dthrow.
Pummel – Breathless Anticipation
Envy swirls his snake arm around the foe, strangling them and trying to rob them of any air. You can hold this pummel down to keep it in constant effect. This
does no damage, but makes it
twice as hard to escape the grab while you’re pummeling, which can be useful to stall or to give time for the poison damage from your dthrow to accumulate.
If the foe manages to stay stuck in this state for 3 seconds, they’ll pass out from the lack of air and fall out of your grasp onto the ground, stunned for a good 2 seconds. You’ll have to get the foe to 100% or so before an average button masher will fall victim to this, but that’s the time you’ll be wanting the stun anyway to set up a KO.
Forward Throw – Philosopher’s Stone
Envy turns his arm not latched onto the foe into a blade and stabs into himself for 4% damage, then rips out one of his philosopher’s stones from himself, dealing another 16% to himself.
20% self damage? Seriously?
After getting the stone out of himself, he shoves it down the victim’s throat.
This does an absolutely ridiculous 40% to them and knocks them to the ground, but in reality you’re only getting a 20% lead. Still, 20% is certainly nothing to scoff at. . .That makes Dedede’s throws look bad, right?
Once the foe has had a philosopher’s stone forced down their gullet, they’ll be holding their stomach in pain for an idle pose and will have half their normal movement speed and jump strength for 15 seconds. . .After this though, their body gets used to the stone and starts tapping into its power,
causing them to regenerate 2% per second for the rest of their entire stock. This means that you can’t use this as a regular damage racking mechanism, the only time it’s particularly viable being when the 40% will put the foe into a viable KOing range.
This throw can be repeated as many times as you like, but the regeneration the foe gains from this attack can stack,
which can quite potentially cost you the match. While this throw less laggy then it sounds, using it in a FFA risks you taking damage and being knocked out of the throw before laying a finger on the victim.
As an easter egg, If this throw is used on another homunculus such as Gluttony/Greed/etc, then they’ll skip straight to the regeneration and take no damage, so this is all but useless against them. However; in team battles you can keep spamming this to give your fellow homunculus ridiculous regeneration. Two Envies can’t use this on each other, unfortunately, as they’re just exchanging the same amount of stones.
Back Throw - Copycat
Envy transforms into the foe and
uses the last throw they used on him. If he hasn’t been thrown by the victim yet, he simply tosses them behind himself for below average knockback and 7%. This’ll make Dedede think twice about abusing your weight and chain grabbing you, as it’ll give you the ability to chain grab him right back. . .
But couldn’t Dedede just chain grab you to the end of the stage then finish the session with an fthrow or bthrow to prevent you from doing this? You’d think that, but
if you press B when you input this throw you’ll instead use the second last throw the foe used on you. Pay attention what throws the foe uses on you and select the better of the two when prompted, or else you’re simply leaving it to chance.
Up Throw - Taunt
Envy lets go of the foe slowly as he mockingly says either “Give me your best shot”, ”I know you can do better then that”, or ”Is that the best you can do?” at random , folding his arms and smirking at them. This enrages the foe and causes them to attack, but due to their rage they attack with something far less then ideal. What exactly is it? Envy chooses by selecting any button input he chooses, manipulating the foe into doing what he wants.
The most obvious use of this is to, say, force Ganondorf to use his neutral B, but this is far from useless against foes without laggy moves, as you can force them to use the move you want to copy via your neutral special.
This can only be used once per foe per stock, as the foes aren’t stupid enough to fall for it twice. This prevents you from utterly screwing over characters with slow moves, so most of the time you’ll be using this to force the foe to use what you want to copy. If you use this throw on a foe you’ve already taunted, Envy just generically tosses them upward for 7% and below average upward knockback.
Down Throw - Envenom
Envy bites into the foe with the head of his snake arm, knocking them to the ground.
This deals a decent 12%. . .In poison damage, which means
12% over 12 seconds. Unlike most poisons, this effect can stack if the throw is used multiple times, so that’s one plus it has going for it.
So how does this specifically fit into Envy’s game? Well, you know that 12 second period of time in the fthrow where the foe has reduced movement and jumping before getting their regeneration? If you use the dthrow during that time, the poison effect will become
permanent as Envy will be able to seep his poisons deeper into the foe due to the philosopher’s stone occupying the defensive systems of the foe’s body.
This can help to make the foe’s regeneration easier to deal with or potentially totally nullify it if you manage to use the dthrow twice in 12 seconds. Hell, if you play your cards right, the foe could end up stuck with permanent poison! Still, this is insanely predictable and the foe will be predicting your grab, leaving you open to it’s bad end lag. Don’t get too greedy with it.
If you’re in serpent form when you use this, the poison damage is doubled as Envy bites the foe with his snake head rather then an arm, allowing him to seep far more venom in the foe. Turning into a serpent and abusing your grab/dthrow can be an immensely appealing option, but when you’re in serpent form there’s little else you can do –but- grab, making this the
definition of predictability.
Zombie Grab – Absorb
Envy is not limited to grabbing playable characters with his grab, as he can also grab his zombies. Seeing Envy can grab them with his nair and dair already, why not? Why would you want to grab one of your own, exactly? To absorb the zombie back into yourself. This heals Envy of 15%, regardless of how much stamina the zombie had left. If your zombie is about to croak over but is still currently ticking, quickly go absorb him so that his sacrifice won’t be in vain.
Ledge Attack – Snake Bite
Envy turns his head into a snake’s like his grab in serpent form, then bites forwards with pitifully weak knockback and 5%, along with laughably bad range and priority. While the move poisons the foe in the same manner as the dthrow,
it’s too hard to hit with and predictable, even despite having little lag.
More notably, though, is that if you don’t hit anyone with this move,
you’ll bite into the ledge and poison it, and anyone who grabs onto the ledge will become poisoned. The ledge will only stay poisoned for 5 seconds, though, so if you want to make use of it you have to go poison the ledge just before somebody goes to grab it. Envy is still hanging on the ledge when this ledge attack is complete.
Ledge Attack Over 100% - Edgehog
Envy literally transforms into a hog, being around the size of Ivysaur. He flails about as he climbs up onto the stage slowly, doing pathetic hits of 2% and flinching up on the ledge.
The main use of this is to edgehog, obviously, as this ledge attack gives him many more invincibility frames to toy with then most ledge attacks. While this prevents foes up on the stage from punishing Envy during the attack, this has horrendous end lag, so only use this to edgehog. Considering Envy is pretty much guaranteed to survive to 200%, you’ll be able to make use of this much more then the 100% ledge attacks of other characters.
Rising Attack (On stomach) – Handstand
Envy quickly gets up, though not to his feet, doing a handstand. After doing the handstand, Envy claps his legs together with average range and priority for a surprisingly impressive 14% with vertical knockback that kills at 180%. This has average starting lag though no end lag.
The catch to this move is that if a foe hits Envy’s crotch area (which is blatantly exposed)[/b] before he does the leg clap, he’ll topple over, stunned, with double damage.[/b]
Rising Attack (On back) - Impale
Envy turns his arm into a blade and stabs upwards, impaling the foe on it. This counts as a grab and deals a meaty
16% freezing time like the knee of justice or one of Zelda’s lightning kicks briefly, Envy getting up off the ground afterwards and taking his arm out of the foe as they drop to the ground. Epic for finishing foes off with in a stamina match. While the starting lag is brief, the end lag is average as Envy gets up. The main thing that keeps this from being good is very bad range, and the fact that is a situational leaves you with few oppurtunites to get away with this. . .
If not for your usmash. The half charged version sets you up
perfectly to hit with this. Always use this if you do hit with the move, but don’t expect to pull it off all that often otherwise.
Tripped Attack – Hair Spin
Envy gets up off his rump and turns to face the camera, then rapidly spins his head, causing his hair to twirl about. Laughably bad priority, but Envy’s massive hair gives the move decent range. This deals multi hit damage up to 12% with flinching and has a slight pushing away effect to either side of Envy and the whole move has little lag, making it a decent defensive option. Just don’t use this if you can’t trap them with it straight on, or else the bad priority will bite you in the ***.
Final Smash – Results Screen
The battle ends and the results screen and comes up, saying that Envy’s won. Just getting the inevitable out of the way.
Envy at first seems to have everything going for him. He’s godly at racking damage, absolutely refuses to die, and seems to have a good amount of moves with KO potential knockback. . .Or does he? Any competent foe won’t give you a chance to use your potential KO moves properly, and while you’re pretty much guaranteed to survive to 200% if you play competently, you’re pretty much dead without exception once you hit the mark, and your foes will constantly be focused on damage racking rather then KOing you in a traditional matter, so your damage percentage will rack up faster then you’d expect.
You should have no problems racking up damage with your assortment of various chain grabs within your usmash and nair, and your regular grab is also a highlight. Your fthrow is a particularly obvious choice for getting up some quick damage, and if you follow it up with some serpent form dthrows, you can quite easily cancel out the regeneration, or even give them never ending poison damage! Despite the massive damage racking potential, foes will see this coming a mile away and will be particularly cautious during the 15 seconds they’re vulnerable to permanent poison.
So damage racking’s not the problem, you’ve got that covered. The main thing you’ll want to be focusing on is picking up a KO move from the foe along the way with your neutral special. This is without a doubt the ideal way for you to get a viable method of KOing, but your foe will be more then aware of this and try to bait you into copying a useless move. However; you in turn can predict this and use it to your advantage to rack all the more damage on them. You can perhaps bait them into baiting you by intentionally whiffing the neutral special. The mindgame potential is large here.
Whenever given a free moment, spam the fsmash like all hell. This is your best alternative to finding an alternative to the neutral special should it screw you over, although it may rely too largely on lack for the comfort of some. Still, there’s no need to be afraid to accept a KO move that’s not –that- fast, as Envy is more then adept at stunning foes to make them vulnerable to any KO moves he gets his hands on with his ftilt, utilt, and pummel. This also makes getting Dedede’s hammer from your dsmash far more appealing. At higher percents, you can stun them long enough to actually hit with the thing.
Once you’ve gotten a KO, you’ll be hard pressed to do much to your foe with your remaining stamina. If you’re exceptionally close to being forced into to be a bite sized parasite, then run off and hide as soon as your foe is KOd and hope you have time to fully charge the usmash, so you’ll have 15 seconds longer to play around with no matter how much damage you take. If you can still take some hits, then start spawning zombies, if you haven’t already. Seeing you won’t be able to do all that much damage racking, you’d best be attempting to try to cheat death.
Seeing you have to take damage to create the zombies, it’s more ideal to create them earlier on, as later on you might be at too high of a percentage to afford to spawn them. An ideal use for them is to stun the foe and let the zombie occupy them for a bit with their grab to give you time to charge up usmash/dsmash or spam fsmash. If you get a decent amount of them, you can even use them as a diversion with your bair to rack damage.
Envy is extremely well represented in casual matches and tournies alike. Casuals particularly love his dsmash and consider him broken for his ability to create hammers, although they’re also attracted by things like how huge he becomes with his fair, the sheer wackiness of him, really. Tourney players are attracted to his insane damage racking (Hell yes to chain grabs!) and his durability, in addition to not being entirely lost when it comes to KOs if played properly. All around, get used to this guy’s ugly mug, he’ll be sticking around for a long time to come.
Playing against Envy for the first time can be very intimidating if you don’t know what to expect, particularly when he becomes the size of half the stage with a move as simple as an fair. Envy can keep up the pressure on you with ease and rack up your damage percentage, and it’s completely impossible for you to kill him until absurd percents, not even through gimping!
So then. . .Why bother trying to kill him until then? You never have to go into “KO mode” against Envy, just continue racking the damage up without a second thought. You can never have enough. Besides, Envy will be begging for you to use a move he can copy to KO you right back with, so don’t even give him the chance. Envy will be considerably annoyed when you give him nothing to copy in that realm, although be careful he doesn’t realize it and just copies something else useful like Mach Tornado.
You’ll be wanting to play rather defensively against Envy. He’s got grabs up the wazoo. . .Dash, utilt, usmash, nair, fair, dair, and of course his traditional grab, and in general you’ll have a hard time out prioritizing him. When Envy in particularly inevitably uses his fthrow on you, stay the hell away from the ******* until your vulnerable period has passed, or better yet punish him when you predict his grab.
Go out of your way to KO Envy’s zombies as he spawns them, although try to use a move that’ll KO them in one hit so he can’t just absorb them and heal himself as if he never spawned them in the first place. If you KO a zombie, you’ve essentially dealt 15% to Envy, so don’t worry about his damage meter not going up. You wouldn’t want Envy to survive beyond his already ridiculously high 200%, would you?
Overalll, simply capitalize on Envy’s mistakes. While he has low starting lag on nearly all his moves, several of them can be punished quite badly if they miss. The match up can be quite extreme in either Envy pressuring you severely or the other way around, although it’s still doubtful you’ll be able to beat him out in damage racking. Just don’t leave him with anything to KO you with.
Vs. King Dedede: 50/50
While Envy can be badly chain grabbed like other heavy characters such as Ganondorf, with his bthrow he can chain grab Dedede back to all hell. In addition, Dedede’s power is more a boon to Envy then the penguin king, as it just gives him KO moves to copy. A particularly interesting tactic that can boil the match down all the more to grabs is for Envy to create a wall of weapons with his dsmash and see who can be the first to infinite the other against it. The match up is for the most part very even with the two being given equal opportunities against each other. While Dedede can’t KO Envy until 200%, Envy will still struggle to KO Dedede unless he gives him his utilt or dsmash.
Vs. Falco: 60/40, Envy’s favor
Falco’s blaster is absolutely useless in this match up. Envy can crawl under it while in serpent form at high speeds or create a wall with his dsmash to block it. If Envy just casually uses an uncharged dsmash to do so, Falco won’t have anything to gain from the pile of weapons either, seeing he’d just be potentially trading his blaster for Fox’s or Wolf’s.
Due to his blaster being eliminated, Falco will actually have to approach rather then go camping. Envy has little reason to approach, as he can use the time to charge up his various potential KO moves assuming he hides behind his pile of weapons. Envy will want to play defensively in this match up and abuse Falco’s lack of an ability to approach against him. Since he’s playing defensively, it’s a good idea to try to get poison damage on Falco racking up while you charge stuff up, and seeing you’ll be spending a decent time in serpent form anyway this won’t be difficult.
Falco’s chain grab is pretty much the same deal as Dedede’s. He uses it on you, you use it on him right back. You’ll want to have your back to a pile of weapons if it’s not between you and Falco so he can’t chain grab you off the stage and spike you, seeing he can’t infinite against walls like the penguin king.
If Falco stays in Envy’s face he can damage him just as well as he can, although he’ll have to be very selective as to when he uses a potential KO move. The match up is ever so slightly in Envy’s favor, but it’s far from significant.
Vs. Snake: 30/70, Snake’s favor
The thing about Snake is that pretty much any of his viable moves would be great additions to your arsenal to copy, so you’re bound to get something good off of him, whether it be mines, grenades, usmash, or one of his godly tilts, most ideally. Still, the fact that Snake can camp against Envy quite effectively by lobbing grenades over his weapon piles and can force approaches while he has lots of mines set up gives him the match up. Snake is notoriously durable, nearly as much so as Envy, so Envy really doesn’t have much to boast here. If he can copy Snake’s ftilt/utilt, the match up becomes closer to even, but it’s still not ideal.
Vs. Bowser: 50/50
So. . .Bowser isn’t particularly good at damaging and can’t use his KO power against Envy to kill him all that well while Envy can copy said KO moves to obliterate him. Horrible match up, right? Not so much. Bowser is fully capable of bypassing Envy’s 200% KO requirement by using Bowsercide. Bowser can use his fire breath early on to get ahead in damage percentage so he can control the movement when he activates the move, then Bowsercide for the KO. If Bowser ever gets ahead, the match is pretty much guaranteed to be his. Still, the fact Envy can rack damage on Bowser so easily makes this match up far from easy for Bowser. Both characters are perfectly capable of screwing each other over. This match up usually plays out very quickly.
Vs. Zero Suit Samus: 60/40, Envy’s favor
Zero Suit Samus is another damage racker, who has nothing whatsoever of any note to copy besides her side special, which she should use very conservatively for the KO. Envy and Samus will be racking damage up on each other relentlessly at impressive speeds, having trouble ever finishing each other off. However; there’s one rather notable way of killing Samus off early. . .Abuse that laughable tether recovery with your literal edge hogging. Casually poke Samus off the edge just a slight distance, then edgehog her and laugh as she falls to her doom. This is quite predictable and far from easy to do, but Envy also has potential KO options if he manages to use his neutral A or a fully charged usmash, or better yet manages to copy Samus’ side special. He clearly has the match up, but not by much.
Vs. Zelda: 35/65, Zelda’s favor
The most notable thing about this match ups is that Zelda’s projectile has the ability to go through Envy’s weapon piles and hit him, meaning Zelda can quite easily camp Envy. While Zelda can’t be her usual spammy self with her usmash and fsmash at first or else risk Envy obtaining the moves, she has fast enough moves to effectively fake Envy out and bait him in to copy a useless move. Once that’s down, Zelda can continue racking damage casually with little problem while playing defensively. If all else fails, use your down special.
Vs. Sheik: 30/70, Sheik’s favor
Sheik is basically an upgraded version of ZSS, as far as Envy’s concerned. Sheik can damage rack Envy well and take down his stamina, having no need to worry about her KO problems, and Envy has nothing whatsoever to copy from her. Sheik will pressure Envy constantly and give him little chance to get a method of KOing her. While it sounds pretty bad, Sheik’s bad priority is pretty easy for Envy to take advantage of with his godly priority, preventing the match up from being horrendous. If Envy plays defensively and uses his poison intelligently, he can damage rack her up with him, but he’ll die at high percents while Sheik will live on, Envy having no means of taking her down.
Vs. Chef Kawasaki: 55/45, Envy’s favor
At the start of the match when Kawasaki summons his pot, take action immediately and go copy it. What use is a pot if you can’t put any ingredients in it yourself, you ask? Simple. Put your pot right next to the chef’s, and then any ingredients he puts in his pot will also go in your pot, save vegetables, which you’ll have to steal from the chef and put in your own soup. At times, you’ll want to be grabbed so Kawasaki can use his uthrow on you to put in one of the necessary ingredients for the soups so you can KO him, but you’ll have to read your foe carefully as they might use a different throw if the situation is too ideal for you. While Kawasaki has total control over the ingredients, you can rack damage far better then him, meaning the match up certainly isn’t in his favor.
Vs. Acid Seaforce: 70/30, Acid Seaforce’s favor
The move to absorb here is extremely obvious. . .Seaforce’s toxic shield. But why would Seaforce ever be stupid enough to let you copy it? You have some poison of your own that’s quite tempting for him to absorb in your dthrow. . .Be sure to absorb it. Go into serpernt form so there’s little else you can do to further tempt him to do it, but take advantage of your neutral B after he absorbs it to copy it. Once you have the toxic shield, the match is in the bag.
Should you not obtain it, both your damage percentages will rack up to absurd totals as you lack any means of KOing each other, but Seaforce doesn’t have to bother to kill, he can just tank while your stamina ticks away. While this can potentially become an extremely one sided match up if Envy steals Seaforce’s toxic shield, Seaforce has to be a d*mn idiot to use it when the match up is already in his favor.
Vs. Alphonse: 65/35, Envy’s favor
Envy is near the perfect size to abuse Alphonse’s mechanic, meaning if Al tries to KO Envy in the traditional manner he’s pretty well screwed. However; why would anyone try to do that? Envy’s far too heavy to KO properly, so why should he bother exposing himself? This prevents Envy from abusing the mechanic. Al is nearly immune to being copied due to so many of his moves relying on transmutation circles, and seeing Envy can copy only one move the only notable move Envy can copy is fsmash, which Al has no reason to ever use against him.
So Envy can’t KO Al, but Al also can’t put that much of a dent in Envy’s stamina because Envy will break walls the instant he’s thrown into one due to his massive weight, meaning he can’t be chain grabbed. If Al is stupid enough to try it, Envy can copy him with his bthrow and do some real chain grabbing on him. Envy can rack Al’s percentage up to ridiculous percents with very little problem while Al is lost to do much at all, but Envy still has considerable KO problems, keeping him from owning the match up too badly.
Vs. Roy Mustang: 60/40, Envy’s favor
Envy gets his vengeance for what Roy did to him in the manga here. . .Mustang is similar to Snake in that nearly all of his moves would be excellent to copy, and Envy won’t be restrained by Mustang’s gloves. Mustang’s one weakness, his priority, is extremely great to capitalize on for Envy, as Envy’s godly priority easily shreds through Mustang. If Envy keeps up the pressure and forces Mustang to regularly change gloves, or better yet not even give him the chance to, he can own the match up pretty badly, but Mustang’s damage racking skills are also rather impressive, and so long as Mustang spaces properly he stands a good chance.