Kibble’s 100% right about commentary, and actually making it detailed as well. I’ll go out and comment the movesets I’ve read but have yet to comment. I apologize for not reading Medli yet, Wizzerd, but one of the other sets I’m commenting is Bundt, so I hope that’ll suffice.
Eggman looks absolutely epic. I’m massively anticipating being able to read him. I won’t lie, I haven’t read a bit of it yet, so I won’t comment on him, but I’m gonna be reviewing him anyway, so I hope that’ll do.
Before I get into the commentary, a small announcement. I’ve replaced Beast Boy with Ryuk from Death Note in my plans. Sorry, but I just really wasn’t feeling anything for BB while I was getting a swarm of ideas for Ryuk, and I didn’t particularly wanna do more then 10 movesets in one contest. Anyway, Ryuk is coming along
EXTREMELY well, he should be up before too long. Anyway, on to the commentary!
Gwen:
I echo Junahu’s commentary. At first I thought that the moveset was rather awkward and didn’t really fit together what with it being one of those “specials for every move” movesets, but the playstyle actually flowed extremely well. I also agree with Junahu though that it was awkward that despite the moveset having such a beautiful playstyle, your summary of it was extremely short and not particularly helpful. I’d really like to see you writing longer playstyle sections.
Anyway, the playstyle does indeed flow together, whether you describe it well or not. So many moves having the same basic animation as the side special/down special adds to mind games, and I LOVE what’s essentially a Counter/Mirror Coat Wobbuffet like style translated into Smash with those two special moves. The mass hexes are also taken advantage of in this set with the fthrow and dthrow. A question about the grab while we’re talking about this though. . .If the foe runs around in panic, is Gwen free to attack them or does she act like she has them “grabbed”?
There are plenty of other cool moves in the set unique all on their own, such as the utterly brilliant bair. However; sadly I feel Gwen is too overpowered. Several individual moves ruin what would otherwise be a balanced character. The nair –really- needs some lag added to it, or else the foe will hardly ever be able to pull off any move. At all. The up special is also a perfect recovery essentially. Getting a spot to teleport to isn’t an issue at all due to there being no lag whatsoever, and eve when she teleports back to the spot there’s no lag either. Most people who make these types of recoveries make them extremely punishable to make up for the fact they’re infinite, but you’ve given her the best recovery ever.
One last criticism. . .
Lionheart said:
Gwen's hands start glowing purple. There is no clue where the hitbox is, as the hitbox is completely invisible. Without "charging" this only hits about a stage builder block in front of Gwen, though charging it causes the hitbox to move as far as 5 stage builder blocks away (with the hitbox still being a stage builder block in size), at a rate of 1 stage builder block's distance per half second. Gwen will cast both hands forwards when you release A/B.
Several moves function exactly like this, but you always force us to read through it every time. You can’t simply say “It’s like the side/down special” to save us some reading. On the side/down special it’s even worse, as you essentially make us read the entire move twice when it could ultimately be summed up with “Just like the other special, but counters specials instead of A attacks”.
Anyway, despite all my criticisms, this is a really fantastic set. Despite the final smash not bringing any sort of mechanic to the max, it fits with the playstyle very well and is very well thought out. This is nearly on the level of your Arthas set, but I feel that Gwen has a lot more actual flaws then Arthas.
Balloon Fighter:
Heheh, actual extras! From a Kibble set! That’s a first. Speaking of which, I really liked the stage. Being able to move across the side to appear on the other by walking normally but being KOd if knocked into it was very cool. I always wondered how a stage like that would work.
Oh, right the actual moveset. Like I said in the chat, it could use a few more helpings of detail in that you don’t always mention the lag of a move on both ends. Anyway, the actual moveset functions entirely around a mechanic in a fashion like my Capsule J2 moveset. I don’t feel that Balloon Fighter flows too well in the same manner as J2 playstyle wise, as he’s really just relying on his mechanic to do all that for him. The actual individual moves don’t do the job too well. That said, the individual moves are cool. . .Although it irks me slightly that the specials aren’t particularly special when the cooler attacks that take more advantage of the mechanics are hidden away with random button inputs.
Also as I said in the chat, he seems overpowered. He can damage rack, KO, and recover with ease, plain and simple. While he has to keep making balloons to do this, I don’t feel this is this bad of a drawback. Then again, seeing my opinion differs so vastly from MT’s, he might be just fine as is.
The final smash is very cool. I really like forcing the players to go through an obstacle course. Sounds like fun, albeit even if the people having fun with it are in peril. It’s a shame the Balloon Fighter player can’t get in on the action though. Perhaps he could control some sort of stage hazard? That would add a much needed buff to the final smash, as it’s currently quite underpowered IMO, especially on only one player, considering it can only damage rack and isn’t even that good at that.
Balloon Fighter is a decent enough set, but it can’t compete with some of your past efforts like Advance Army IMO. Still, it was a very enjoyable read either way, and I was giddy over seeing actual Kibble extras.
Bundt:
Much, much better then the Goos IMO. I feel the moveset is brought together decently enough by the candle mechanic, but I do feel the moves are a bit too random and out there to form that much of a flowing playstyle. A similar case to Balloon Fighter and J2, but Bundt suffers a bit more then those two sets in this department. His attacks just feel kind of. . .Random. That said, several of them are pretty dang cool. . .And you made functioning, cool moves for a freaking cake. You also still kept the freaking cake perfectly in character, yet still made the freaking cake function as a viable character. You are to be commended for that.
I feel that Bundt is rather overpowered, though. He has pretty much everything with his only disadvantage being his size and weight. It’s been a while since I’ve read the set so I can’t recall the specific moves which need to be toned down, but one that sticks out in my mind is the uair. It makes you lose one candle. So what? High damaging KO move with infinite range and no lag. Very bad.
On the flipside, in your playstyle and throughout the set you mention that you’ll eventually want to use Raspberry as a last resort, but I honestly see no incentive whatsoever to use it. Raspberry has an extremely limited moveset with no KO potential or recovery whatsoever, and it’s pretty bad at damage racking at that. There is no reason to ever become Raspberry, even if all your candles are unlit. I’m not saying to make a miniature moveset for Raspberry, but you need to buff it to be better then unlit Bundt, or at least to be around unlit Bundt’s level.
I agree with HR that the final smash was also rather random and that it’d probably be better to just have it take advantage of Bundt’s mechanic by making all the candles be permanently alight for 30 seconds so Bundt can spam his broken uair to kingdom come, and for the candles to all be lit after the duration expires.
I love the fact that you included an SSE Role in the set. Can’t get enough of those. While it’s more of a SSE Role for Wario then Bundt, it was still cool enough anyway. Having Wario become obsessed with eating Bundt was brilliant. Excellent character pairing there. I find it rather random though that you made an SSE Boss yet didn’t include him in the SSE Role. Why not have Wario and Bundt fight Chef Torte after they fight each other? Seems to make all too much sense to me. Speaking of Torte, his attacks could use, dare I say it, moar detail.
Anyway, this was a huge step upwards from the Goos and a fun read, Wizzerd. I anticipate reading Medli so I can see how much further you’ve improved.
Edit: I'd prefer to have Koj's name alongside mine, but it's not really an issue at all.