Chris Lionheart
Smash Champion
My fourth moveset in this contest. Due to my roots as an "FE fanboy," I aspire to make atleast one moveset from the Fire Emblem series in each contest. This is that set. Hopefully, this will make it's name as the first truly great FE set. This set, I hope, will also raise support for one of SSB4's prime Fire Emblem candidates. It is Sheeda, as she was first named, the "first lady" of Fire Emblem. Not only is she the first female character that was ever seen by the players in Fire Emblem 1 (in Shadow Dragon the first female character to be seen is Elice, if you are playing Normal Mode), but she is also the first character to have a love interest with the main character of a Fire Emblem game.
Sheeda/Shiida/Caeda
Tales of Talys~ Story
According to the Fire Emblem Wiki.
Shiida (as translated in the European version and in Super Smash Bros. Brawl, also translated Sheeda in the Japanese version and Caeda in the American version) is the pure hearted princess and Pegasus Knight of Talys. She is the childhood friend of Marth and they grew up together. She joins Marth in his quest, staying by his side most of the time and is also responsible of recruiting various people, including Castor, Nabarl, and Lorenz. In the end of Marth's battle against Medeus, Shiida eventually becomes Marth's fiancée.
Several years after the battle, Shiida moved to Altea and was welcomed warmly. Unfortunately, shortly after Marth left on request of King Hardin, Altea was attacked and was mostly taken over. Marth's sister, Elice, surrendered herself, giving Shiida a chance to escape and to reunite with Marth. Once again, she accompanied Marth in his new quest and eventually in the end of it, they were married.
Shiida seems protective of Marth, yet at the same time she does not want to be a distraction to him, so she tends to avoid him at times. She seems to care about him more than she does herself, noting at the end of Monshō no Nazo (Fire Emblem 3) that she once prayed to the gods that if he had to die, they should take her life instead.
More Than A Pretty Face~ Pros
Best melee attack reach in the game on many spear moves.
Good balance of speed and power.
Versatile set of attacks.
Has a roll attack.
Counters weapon based characters.
Great recovery.
Wrath gives Shiida a lot of power potential.
Good Final Smash.
Great traction.
Good attack priority due to disjointed hitboxes
Why Can't I Be Top Tier!?~ Cons
Tall character.
Light (even lighter than Marth).
Has a number of punishable attacks.
Wrath is very risky.
Lacks a reliable projectile.
Can't short hop well.
Representing Talys~ Play As
Offense
Shiida doesn't combo very well, rather relying on single or multi-hit attacks to deal damage. While it is tempting to use Wrath to double your damage output, doing so is very risky. Wrath is only recommended when the foe has high damage and you seek to finish them off. Impale is one damage dealing option, as it deals damage while you play defensive. It comes at the downside of disabling most of your moveset, so I would recommend that you don't use it, unless you intend on relying on your grabs and roll attack for damage. With such offensive versatility, it is pretty much up to you and the situation to decide which move is right.
Defense
Shiida has a pretty normal defensive game for the most part. Her dodges are basically average, but she does have a roll attack to provide more defensive, offensive, and spacing options. Canto is similar to using your roll attack, but far more useful in general. Up Smash is great for anti-air defense. Down Special is an alternative to spot dodging (except against grabs) and it can really hurt weapon-based characters. Shiida also has a variety of spacing or anti-approach options, such as Side Tilt.
Defeating Royalty~ Play Against
Offense
Shiida will try to properly space herself from you while hitting you with lengthy attacks. She doesn't respond very well to a fast character being in her face, so you may want to pressure her. If you are a weapon based character, you really need to look out for her Disarm move (down special). If playing as either of the Links, always keep a bomb on hand to prevent your weapon from being removed. Projectiles are an effective means of combating Sheeda, as she only has one pseudo-projectile of her own (up special). Just make sure you don't use that gun or bow when you are next to her, or you may find yourself being stripped of that weapon. She is light, but can recover very well, so a killing move is often necessary to KO her, even at reasonably high percentages.
Defense
Shiida needs to get within spear reach to attack (and will attempt to keep shorter reaching characters out of attack reach of herself), so you have two options. Get up close and pressure her or camp, using projectiles to out-distance her. While defensive game is different for every character, they all generally follow a strategy like this. Weapon based characters need to be careful to avoid having their weapon removed.
Strength of Talys~ Stats
Height~ Tall
Shiida is roughly the height of Zero Suit Samus.
Weight~ Light
Sheeda is a bit lighter than Marth.
Wall Jump~ None
Wall Cling~ None
Width~ Slender
Again, comparable to Zero Suit Samus.
Walk Speed~ Slow
She's a girl. Enjoy watching her walk.
Dash Speed~ Fast
Shiida's is one of the game's faster runners, being just faster than Marth.
Average Attack Reach~ High
Best (non-projectile) attack reach in the game with spear moves.
Average Attack Power~ Medium
Shiida's power is pretty much right in the middle of the cast.
Average Attack Speed~ Medium
Shiida's attack speed is very well balanced.
Average Attack Priority~ Good
Shiida's priority is above average, as most of her attacks are disjointed.
Secondary Weapon Reach~ Great
Shidda's rapier is roughly the length of Marth's sword.
First Jump~ Great
Shiida's spear is a great weapon for pole-vaulting. This gives her an impressive vertical recovery, but a bad short hop.
Second Jump~ Good Vertical, Meh Horizontal
Shiida's second jump gets good vertical distance and rather meh horizontal distance.
Falling Speed~ Slow
Shiida is one of the more floaty characters, falling only a bit faster than Peach.
Recovery~ Great
Shiida's recovery is effective as it gives her great distance horizontally and vertically.
Traction~ Great
Is a graceful princess going to trip often? Probably not. She also turns pretty easily.
Dodges~ Medium
Despite being graceful, her reflexes aren't that great.
Final Smash~ Good
Shiida's Final Smash gives her good power, super armor, and flight for a good duration. She is still vulnerable to damage.
Crouch~ None
Crawl~ None
Glide~ None
Grace of Talys~ Animations
Standing Pose
The one pictured.
Idle Pose
Nearly identical to Marth's, Shiida moves her hand over her hair. She then cycles into an animation where she hugs herself.
Walking
Though not the most feminine girl in Fire Emblem, Shiida still walks like a girl. Not really much to say.
Dashing
Shiida drops much of her feminine qualities and starts acting like a fighter. She ducks down a bit, running quickly while holding her current weapon is pointed behind her in her right hand.
First Jump
Shiida pole-vaults using her spear. This is a great jump but can't short hop well.
Second Jump
Shiida does a double flip jump, giving her some good vertical height. Limited control can be used to increase horizontal distance.
Shield
Shiida moves her spear in front of her and holds it with both hands as the typical bubble shield, this time red, forms around her.
Sidestep
Shiida barely moves towards the background, looking graceful as she does so, while guarding with her current weapon.
Forward Roll
Shiida jumps forward while turning around and ducking a bit. Her left hand is on the hilt of her sword (like in the picture). When this ends, she is facing the direction opposite of her original direction.
Back Roll
Shiida jumps back with her left hand on the hilt of her sword (like in the picture).
Air Dodge
Shiida spins 360 degrees while guarding the front of her body with her current weapon type while guarding behind her with her sword.
Talents of Talys~ Specials
Neutral Special~ Wrath
Shiida enters a new, more agressive stance. Being a stance, this has no lag on either end. The only evidence of this move being in effect is the lack of an idle pose and a more fierce standing pose. For 5 seconds, Shiida's attacks have a 50% chance to Auto-Miss, but in return, the remaining 50% of attacks deal critical damage, inflicting double damage and 20% additional knockback. Missing with attacks means that you will probably be punished, so don't maintain this constantly and use it with caution. Pressing Neutral B again will renew the stance.
Side Special~ Impale
Shiida stabs forward. Medium lag on both ends. Great reach. High priority. Medium hitstun. Deals 7% damage and decent knockback. Your spear is now stuck into the foe, dealing 1% per second. Wrath combines with this for an unlimited duration, dealing 2% per second to the foe if you were using Wrath when you impaled them. While the foe is impaled, Shiida loses the ability to perform moves involving the spear (most of her set as a Soldier). Press Side Special again while within Impale's reach of the foe to grab the spear and pull it out of the foe, inflicting an additional 5% and flinching (Wrath does not apply to this part of the move). While you lack your spear, your first jump becomes identical to your second. This move is useful for inflicting massive damage over time to the foe and allowing you to put more emphasis on defense. It is definitely recommended that you combine this move with Wrath.
Up Special~ Tear
When you press the Up Special input, Shiida will put her fingers in her mouth, like someone does when they are about to whistle loudly. Hold the B button and you will notice that you can move a targeter to the left and right of Shiida (it moves downwards as she falls, if she is in the air). Release B and Shiida will whistle and her pegasus will swoop down from the sky, forming a type of arc, known in algebra as a "quadratic". The arc is wide, measuring 7 stage builder blocks apart at its highest points. The lowest point of the arc is the selected spot. Once it reaches that point, it will immediately fly upwards quickly. The downwards swoop happens in an amazing 1/4 second, but the upwards flying is at the speed Pit's arrows fly. Foes struck by the Pegasus on the way down take 10% and are spiked downwards and to the direction the Pegasus swooped. If you just press Up B, or if you target it right on Shiida, she will mount the Pegasus, flying upwards with it. You can press Up B again or use a jump button to dismount. This makes a great, but gimpable recovery. This move has low lag on both ends, not counting charge time.
Down Special~ Disarm
Shiida enters a defensive stance. What? You mean to tell me that you have given her a generic counter? Nope. Rather than countering normally, Shiida will steal the foes weapon (if they are holding one) and then push them away 3 stage builder blocks. She will drop the weapon on the ground. This can be used to steal the weapons of sword characters (and other weapon characters), as well as stealing guns and bows (if you counter their projectile right next to the enemy), and items such as Link's Bombs. If Shiida picked up an item instead of a weapon, she will keep it in hand, rather than dropping it. Items take priority over character weapons (so Link players may always want to keep a bomb on hand when facing Shiida). This counter has roughly the same frames as Marth's counter, except that the counter frames start a bit later and end a bit later. To gain their weapon back, the owner must walk over to the weapon and pick it up (they are the only ones who can pick it up). To maximize the usefulness of this counter, attempt to keep the foe away from their weapon for as long as possible. This counter is useful for shutting down those annoying disjointed sword characters, as, without their weapon, they will only be able to swing their arms (or in the case of guns + bows, perform a fake motion that does nothing), greatly reducing their reach and priority.
Feisty Princess~ Normal Attacks
Neutral A~ Triple Combo
Unlike most A comboes, this occurs all in one button press, so use it wisely, or else you will likely be punished.
Shiidda stabs forward, dealing 2% and flinching with good hitstun. This has medium beginning lag, high priority, and high horizontal reach. She then swings her spear upwards in a wide arc until the spear reaches a point behind her, damaging enemies in all directions for 2% and flinching with good hitstun. High reach all around and good priority. She finishes by spining the spear around 3 times very quickly and stabbing forwards with both hands (a wind mark indicates the force used), dealing 5% and high horizontal knockback with no hitstun, high reach, and good priority. Foes struck by the spear spin (behind Shiida) will take 3 hits of 1% damage. This has fairly high ending lag.
Dash Attack~ Canto
The easiest way to sum up this move is hit and run. Shiida will stab forwards while running, dealing 6% and decent knockback. High reach in front of Shiida, good priority, and medium hitstun. She will then rapidly turn and dash the other way at twice her normal speed for a distance of 5 stage builder blocks, or until she reaches the edge of the stage, whichever comes first. This dash attack has low beginning lag and medium ending lag. Oddly, Shiida is able to run through foes while performing the dash attack (the stab automatically happening after a running distance of roughly 2 stage builder blocks forward) and you can reverse the stab by hitting backwards on the control stick before it happens. It gets even more strange, as when you do this, Shiida will "reverse" her running direction, continuing the dash forwards, rather than running in the opposite direction. This is simply referred to as reverse Canto.
Roll Attack~ Riposte
If you press A while performing a roll dodge, Shiida will quickly pull out her rapier with her free hand and slash in the direction she is facing. Great reach in that direction. High priority. No hitstun. Low lag on both ends. Deals 5% and medium knockback in that direction. This is a decent option to help both your offensive and defensive games.
Spearhead's Point~ Tilts
Side Tilt~ Mercy
Shiida swings her spear from behind her back to all the way in front of her and to her back on the opposite side (from left to right). This has medium lag on both ends. High reach. Good priority. This deals 10% and stuns the foe for 2 seconds (they are invincible the entire time, though you can grab them to break them out of it). The invincibility frames last for a few frames after the stun ends, so I wouldn't recommend trying to wait by them to use this a second time. This is mostly used as a defensive mechanism, allowing you to end the foes approach or keep your distance from the foe.
Up Tilt~ Luna
Shiida turns toward the players while swinging her spear from her right side to her left side over her head, creating a giant red crescent trail. This move has fairly high beginning lag and medium ending lag. There is a lingering effect, as the trail stays for a few frames after the swing. High reach above Shiida and great reach on both sides. Good priority. No hitstun. Deals 9% and good upwards knockback.
Down Tilt~ Shove
Shiida pushes forwards with both of her (open) hands. This has low lag on both ends if it misses. If it hits, there is medium ending lag, as Shiida will giggle. Medium reach and below average priority. No hitstun. If this hits, it pushes the foe 3 stage builder blocks forward and knocks them to the ground, "tripping" them and dealing 5% to them. Has some combo potential, particularly in doubles, though it is far from one of Shiida's most useful moves.
Strong With A Spear~ Smashes
Side Smash~ Rend
Shiida rears her spear back and thrusts it forward using both hands. A large red trail is left in its wake. This has high lag on both ends, not counting charge time. High reach in front of Shiida. Good priority. No hitstun. Deals 12% and great knockback in the direction Shiida is facing. Foes struck will start "bleeding." Red waves burst out of them at intervals of once every 3 seconds for the next 15 seconds, dealing 1...5% each time. A powerful move for damage, as it can deal up to a mighty 37% (12% + 5(5%) = 37%) over the course of 15 seconds. Only one bleeding effect can stay on the same foe at a time, so additional uses of Rend will only cause the base 12%.
Up Smash~ Maelstrom
Shiida rapidly swings her spear above her head, dealing 1% damage per hit (total of 10 hits). This has fairly high beginning lag. This has good reach above Shiida, though she doesn't utilize the full reach of the spear. Low priority. Low hitstun. Why would you even use this move? The rapid swings whip up mighty gusts, 10 total. Each gust deals no damage and great...very high upwards knockback. The gusts reach high above Shiida, roughly a stage builder block above her max spear reach. High ending lag. Has a duration of roughly 3 seconds. A great move for killing foes and defending against aerial assaults, but highly punishable.
Down Smash~ Spear Storm
Shiida swings her spear twice horizontally. This has fairly high beginning lag. Each swing deals 3...5% and low horizontal knockback with great reach in front of Shiida, high priority, and low hitstun. She then proceeds to swing her spear around over her head, hitting both sides. These swings have great reach on both sides of Shiida with good priority. Above Shiida, this provides low reach and low priority. Low hitstun. The latter swings continue until you release A, each swing dealing 3...5% and below average horizontal knockback. When you release A, she will put more power into the last swing, shown by the spear leaving a large red trail in the air, dealing 5...9% and good horizontal knockback. High ending lag (about 3/4 of a second). There is low lag between swings, without about 2.5 hits per second. While she does the constant spear swings, Shiida can be controlled to move left and right with the control stick.This move can be useful for comboes against foes with poor DI and as a defensive move, though an attack from above can easily shatter the combo, allowing the foe to punish Shiida.
Personally, She Prefers The Air~ Aerials
Neutral Aerial~ Eclipse
Shiida swings her spear (which shines gold) from over her head, to behind and below her while turning towards the players, forming a giant pale blue crescent that reaches a great distance above her, a high distance in front of her, and a high distance below her. The blue trail lingers briefly after the swing has been made, giving the move a lingering effect. This attack has fairly high lag on both ends. If Sheeda hits the ground, the attack will end prematurely, but the lag will be cancelled. High priority. No hitstun. This deals 12% damage. The knockback of the move is rather weird. The spear will scoop the foe and send them flying diagonally downwards in the direction behind Shiida (for good knockback in that direction). It isn't a meteor or spike, but, at higher percentages, it can work as a pseudo-meteor.
Forward Aerial~ Sol
Shiida's spear shines very brightly, turning its spearhead golden, as she stabs forward the full length of spear. High beginning lag and low ending lag. High reach in front of Shiida. Below average priority. No hitstun. If this strikes a foe, they take 7% and decent knockback in the direction Shiida is facing. In addition, Shiida is healed for 1% for every 10% damage the foe had, making this attack very effective at healing against foes with a high longevity (200% damage = 20% healing). She will continue to use this if she hits the ground. This move is quite predictable and easy to counter, however, so the foe should be able to avoid it if they are of a decent skill level.
Back Aerial~ Adept
Shiida's turns around completely, much like Marth's Bair, and swings her spear twice horizontally, staying in her new direction after the move ends. Low beginning lag and fairly low ending lag. High reach. Good priority. No hitstun. Each swing deals 9% and good horizontal knockback. At high enough percentages or with good opposing DI, it is highly unlikely that both swings will hit.
Up Aerial~ Colossus
Shiida jumps identically to her 2nd jump. When she reaches the maximum height, she will swing her weapon horizontally in the direction she is facing. The attack has medium beginning lag. High reach in front of Shiida's new position. Good priority. No hitstun. Deals 10% damage and good horizontal knockback to those struck by it. While it seems like this would give Shiida a huge recovery through multi-uses, it has huge ending lag that neutralizes the gained height. This ending lag can be cancelled by using your true second jump, allowing this to help your recovery with one use. Also, if Shiida reaches the ledge after this move ends, she will grab it. Does not leave her helpless.
Down Aerial~ Vantage
Vantage is a very weird aerial. In Fire Emblem, this allows its user to always strike first (or in Radiant Dawn, it only works with a % activation). Rather than performing a normal attack, it detects attacks below it. If a foe (or ally with friendly fire on) is using an attack within the maximum spear reach (high) below Shiida, she will attack very quickly, having no beginning lag at all. Deals damage equal to that of the detected attack (or double that of the attack with a 50% fail rate if Wrath is active) and spikes the foe downwards. This has no ending lag if it is successful. If it is unsuccessful, Shiida will be highly vulnerable for nearly a second. This is kind of like a pseudo-counter.
Saving Face~ Situationals
Rising Attack~ Slap
How dare you knock down a lady! Shiida jumps to her feet and slaps the nearest foe (if one is in range), dealing 10% and great horizontal knockback to them. Low lag on both ends if there is no slap, medium ending lag if there is. The slap has good reach, high priority, and high (comical) hitstun.
Ledge Attack~ Rapier
Sheeda draws the sword on her hip with her left and and slashes forwards with it very quickly. Nearly no lag on either end. Great reach and priority. No hitstun. Deals 5% and decent horizontal knockback.
A Feminine Touch~ Grabs + Throws
*Note that Shiida cannot chain grab.
Grab~ Swoon
When you press the Z button, the nearest foe within the normal grab reach of Shiida will fall in love with her (yes, even girls ) and start drooling pathetically, kind of like Roger in the conversation where she recruits him to the group. Shiida is not feeling the love, despite fooling the foe into thinking she is. This has higher beginning lag than most grabs, but it is much more difficult to escape than the norm.
Grab Attack~ Slap
The foe makes a move on her and Shiida slaps them across the face. Bad pervert! Deals 5%. High beginning lag and low ending lag. Only recommended that you use this grab attack once before throwing the foe.
Forward Throw~ Astra
Shiida swings her spear at the "grabbed" foe 5 times very quickly, dealing 15% (3% per hit) and knocking the foe away a short distance. Medium ending lag. A great throw for damage, but not for killing.
Back Throw~ Resolve
Shiida grabs the foe, lifts them over her head while rolling backward, and kicks them behind her. This has medium lag on both ends. Deals 1% damage + one level of knockback (none at 0-9%, low, below average, medium, above average, good, great, high, very high) for every 10% damage Sheeda has, making this a great throw against characters who have a difficult time killing and/or Sheeda players who are skilled at surviving a lot of damage.
Up Throw~ Savior
Shiida's pegasus flies down from the sky and "rescues" the foe in an FE style (with the character portrait in a little box that covers part of the pegasus's body to represent the fact that it is carrying someone). It will then fly to the top of the screen. The foe must use controller input to escape (and it becomes increasingly more difficult at higher percentages), or else they will be dragged out of the screen and KO'd. A good throw for high percentage KO's, KO's against nooby players, or for getting the foe into the air.
Down Throw~ Bane
Shiida pulls out her rapier and slashes the "grabbed" foe with both hands on the sword, turning around and saying "Hmph" as she does so. That foe takes very high horizontal knockback and their damage percentage is reset to 1%. Has medium beginning lag and low ending lag. A very effective throw for killing foes, but be sure you are going to kill them, as resetting their damage percentage to 1% is very harmful to you if it does not kill.
Final Smash~ Falcon Knight
Shiida's pegasus flies down, now with armor protecting it. She mounts it. For 30 seconds, Shiida has Super Armor and can fly around the stage at will, striking with her spear. Wrath no longer penalizes Shiida and it is constantly active.
She also gets a couple changes to her set.
Neutral Special~ Savior
I know what you are thinking. This is her Up Throw. In a manner, yes it is. Press B and Shiida's pegasus will rescue the nearest foe within 1 stage builder block of it. The difference this time, is that Shiida is mount pegasus and has full control over where the foe gets brought. Controller input still allows foes to escape.
Up Special~ Stun
Shiida's pegasus performs a massive wheeling swoop, flying a circumference of 5 stage builder blocks in all directions from the point Shiida used this move. Foes struck will take 20% damage (including the Wrath bonus) and be stunned for 5 seconds. If they are struck by this move again, the stun time is renewed. After the end of this move, Shiida flies back to her original point. The entire duration of the move is about a second and it has low lag on both ends.
Extras
Taunts
Up Taunt
Side Taunt
Down Taunt
Loss Pose
Sheeda pouts, tears coming out of her eyes in an infinite loop. It is a silent pouting.
Victory Poses
Up Pose
Side Pose
Down Pose
Character Portrait
Alternate Outfit + Colors
Both outfits have the following colors, which changes the primary (red) colors of the outfit.
Dark Red (Default)
Blue
Green
Light Red
Gold/Yellow
Pink
White
Black
Brown
Codec Conversation
Snake: Who's the lady and is she single?
Octacon: That is Marth's wife, Sheeda.
Snake: Marth's wife? Girls can get married now?
Octacon: ...... *facepalm*
Assist Trophy~ Xane
Xane is one of the most unique characters in the Fire Emblem universe. He was a manakete, but he somehow lost his power to become a dragon. Instead, he gained the ability to shapeshift into anyone (including women), gaining not only only their appearance, but also their abilities temporarily. Xane is effiminate, possibly even homosexual, making that shapeshifting power potentially disturbing.
When summoned from the Assist Trophy, Xane will start morphing into a character. This takes 3 seconds, during which time he is vulnerable and has 20 hp. After the 3 seconds, he will turn into an exact copy of the nearest character and becomes invincible.. He lasts for a full minute on the field, so it is the best interest of the opponent to eliminate him while he is vulnerable. His AI is very intelligent, not SD'ing or anything. While invinceable, he no longer needs to play defensively, rather going all out offense against the foe(s) of the person who summoned him.
Sheeda/Shiida/Caeda
Tales of Talys~ Story
According to the Fire Emblem Wiki.
Shiida (as translated in the European version and in Super Smash Bros. Brawl, also translated Sheeda in the Japanese version and Caeda in the American version) is the pure hearted princess and Pegasus Knight of Talys. She is the childhood friend of Marth and they grew up together. She joins Marth in his quest, staying by his side most of the time and is also responsible of recruiting various people, including Castor, Nabarl, and Lorenz. In the end of Marth's battle against Medeus, Shiida eventually becomes Marth's fiancée.
Several years after the battle, Shiida moved to Altea and was welcomed warmly. Unfortunately, shortly after Marth left on request of King Hardin, Altea was attacked and was mostly taken over. Marth's sister, Elice, surrendered herself, giving Shiida a chance to escape and to reunite with Marth. Once again, she accompanied Marth in his new quest and eventually in the end of it, they were married.
Shiida seems protective of Marth, yet at the same time she does not want to be a distraction to him, so she tends to avoid him at times. She seems to care about him more than she does herself, noting at the end of Monshō no Nazo (Fire Emblem 3) that she once prayed to the gods that if he had to die, they should take her life instead.
More Than A Pretty Face~ Pros
Best melee attack reach in the game on many spear moves.
Good balance of speed and power.
Versatile set of attacks.
Has a roll attack.
Counters weapon based characters.
Great recovery.
Wrath gives Shiida a lot of power potential.
Good Final Smash.
Great traction.
Good attack priority due to disjointed hitboxes
Why Can't I Be Top Tier!?~ Cons
Tall character.
Light (even lighter than Marth).
Has a number of punishable attacks.
Wrath is very risky.
Lacks a reliable projectile.
Can't short hop well.
Representing Talys~ Play As
Offense
Shiida doesn't combo very well, rather relying on single or multi-hit attacks to deal damage. While it is tempting to use Wrath to double your damage output, doing so is very risky. Wrath is only recommended when the foe has high damage and you seek to finish them off. Impale is one damage dealing option, as it deals damage while you play defensive. It comes at the downside of disabling most of your moveset, so I would recommend that you don't use it, unless you intend on relying on your grabs and roll attack for damage. With such offensive versatility, it is pretty much up to you and the situation to decide which move is right.
Defense
Shiida has a pretty normal defensive game for the most part. Her dodges are basically average, but she does have a roll attack to provide more defensive, offensive, and spacing options. Canto is similar to using your roll attack, but far more useful in general. Up Smash is great for anti-air defense. Down Special is an alternative to spot dodging (except against grabs) and it can really hurt weapon-based characters. Shiida also has a variety of spacing or anti-approach options, such as Side Tilt.
Defeating Royalty~ Play Against
Offense
Shiida will try to properly space herself from you while hitting you with lengthy attacks. She doesn't respond very well to a fast character being in her face, so you may want to pressure her. If you are a weapon based character, you really need to look out for her Disarm move (down special). If playing as either of the Links, always keep a bomb on hand to prevent your weapon from being removed. Projectiles are an effective means of combating Sheeda, as she only has one pseudo-projectile of her own (up special). Just make sure you don't use that gun or bow when you are next to her, or you may find yourself being stripped of that weapon. She is light, but can recover very well, so a killing move is often necessary to KO her, even at reasonably high percentages.
Defense
Shiida needs to get within spear reach to attack (and will attempt to keep shorter reaching characters out of attack reach of herself), so you have two options. Get up close and pressure her or camp, using projectiles to out-distance her. While defensive game is different for every character, they all generally follow a strategy like this. Weapon based characters need to be careful to avoid having their weapon removed.
Strength of Talys~ Stats
Height~ Tall
Shiida is roughly the height of Zero Suit Samus.
Weight~ Light
Sheeda is a bit lighter than Marth.
Wall Jump~ None
Wall Cling~ None
Width~ Slender
Again, comparable to Zero Suit Samus.
Walk Speed~ Slow
She's a girl. Enjoy watching her walk.
Dash Speed~ Fast
Shiida's is one of the game's faster runners, being just faster than Marth.
Average Attack Reach~ High
Best (non-projectile) attack reach in the game with spear moves.
Average Attack Power~ Medium
Shiida's power is pretty much right in the middle of the cast.
Average Attack Speed~ Medium
Shiida's attack speed is very well balanced.
Average Attack Priority~ Good
Shiida's priority is above average, as most of her attacks are disjointed.
Secondary Weapon Reach~ Great
Shidda's rapier is roughly the length of Marth's sword.
First Jump~ Great
Shiida's spear is a great weapon for pole-vaulting. This gives her an impressive vertical recovery, but a bad short hop.
Second Jump~ Good Vertical, Meh Horizontal
Shiida's second jump gets good vertical distance and rather meh horizontal distance.
Falling Speed~ Slow
Shiida is one of the more floaty characters, falling only a bit faster than Peach.
Recovery~ Great
Shiida's recovery is effective as it gives her great distance horizontally and vertically.
Traction~ Great
Is a graceful princess going to trip often? Probably not. She also turns pretty easily.
Dodges~ Medium
Despite being graceful, her reflexes aren't that great.
Final Smash~ Good
Shiida's Final Smash gives her good power, super armor, and flight for a good duration. She is still vulnerable to damage.
Crouch~ None
Crawl~ None
Glide~ None
Grace of Talys~ Animations
Standing Pose
The one pictured.
Idle Pose
Nearly identical to Marth's, Shiida moves her hand over her hair. She then cycles into an animation where she hugs herself.
Walking
Though not the most feminine girl in Fire Emblem, Shiida still walks like a girl. Not really much to say.
Dashing
Shiida drops much of her feminine qualities and starts acting like a fighter. She ducks down a bit, running quickly while holding her current weapon is pointed behind her in her right hand.
First Jump
Shiida pole-vaults using her spear. This is a great jump but can't short hop well.
Second Jump
Shiida does a double flip jump, giving her some good vertical height. Limited control can be used to increase horizontal distance.
Shield
Shiida moves her spear in front of her and holds it with both hands as the typical bubble shield, this time red, forms around her.
Sidestep
Shiida barely moves towards the background, looking graceful as she does so, while guarding with her current weapon.
Forward Roll
Shiida jumps forward while turning around and ducking a bit. Her left hand is on the hilt of her sword (like in the picture). When this ends, she is facing the direction opposite of her original direction.
Back Roll
Shiida jumps back with her left hand on the hilt of her sword (like in the picture).
Air Dodge
Shiida spins 360 degrees while guarding the front of her body with her current weapon type while guarding behind her with her sword.
Talents of Talys~ Specials
Neutral Special~ Wrath
Shiida enters a new, more agressive stance. Being a stance, this has no lag on either end. The only evidence of this move being in effect is the lack of an idle pose and a more fierce standing pose. For 5 seconds, Shiida's attacks have a 50% chance to Auto-Miss, but in return, the remaining 50% of attacks deal critical damage, inflicting double damage and 20% additional knockback. Missing with attacks means that you will probably be punished, so don't maintain this constantly and use it with caution. Pressing Neutral B again will renew the stance.
Side Special~ Impale
Shiida stabs forward. Medium lag on both ends. Great reach. High priority. Medium hitstun. Deals 7% damage and decent knockback. Your spear is now stuck into the foe, dealing 1% per second. Wrath combines with this for an unlimited duration, dealing 2% per second to the foe if you were using Wrath when you impaled them. While the foe is impaled, Shiida loses the ability to perform moves involving the spear (most of her set as a Soldier). Press Side Special again while within Impale's reach of the foe to grab the spear and pull it out of the foe, inflicting an additional 5% and flinching (Wrath does not apply to this part of the move). While you lack your spear, your first jump becomes identical to your second. This move is useful for inflicting massive damage over time to the foe and allowing you to put more emphasis on defense. It is definitely recommended that you combine this move with Wrath.
Up Special~ Tear
When you press the Up Special input, Shiida will put her fingers in her mouth, like someone does when they are about to whistle loudly. Hold the B button and you will notice that you can move a targeter to the left and right of Shiida (it moves downwards as she falls, if she is in the air). Release B and Shiida will whistle and her pegasus will swoop down from the sky, forming a type of arc, known in algebra as a "quadratic". The arc is wide, measuring 7 stage builder blocks apart at its highest points. The lowest point of the arc is the selected spot. Once it reaches that point, it will immediately fly upwards quickly. The downwards swoop happens in an amazing 1/4 second, but the upwards flying is at the speed Pit's arrows fly. Foes struck by the Pegasus on the way down take 10% and are spiked downwards and to the direction the Pegasus swooped. If you just press Up B, or if you target it right on Shiida, she will mount the Pegasus, flying upwards with it. You can press Up B again or use a jump button to dismount. This makes a great, but gimpable recovery. This move has low lag on both ends, not counting charge time.
Down Special~ Disarm
Shiida enters a defensive stance. What? You mean to tell me that you have given her a generic counter? Nope. Rather than countering normally, Shiida will steal the foes weapon (if they are holding one) and then push them away 3 stage builder blocks. She will drop the weapon on the ground. This can be used to steal the weapons of sword characters (and other weapon characters), as well as stealing guns and bows (if you counter their projectile right next to the enemy), and items such as Link's Bombs. If Shiida picked up an item instead of a weapon, she will keep it in hand, rather than dropping it. Items take priority over character weapons (so Link players may always want to keep a bomb on hand when facing Shiida). This counter has roughly the same frames as Marth's counter, except that the counter frames start a bit later and end a bit later. To gain their weapon back, the owner must walk over to the weapon and pick it up (they are the only ones who can pick it up). To maximize the usefulness of this counter, attempt to keep the foe away from their weapon for as long as possible. This counter is useful for shutting down those annoying disjointed sword characters, as, without their weapon, they will only be able to swing their arms (or in the case of guns + bows, perform a fake motion that does nothing), greatly reducing their reach and priority.
Feisty Princess~ Normal Attacks
Neutral A~ Triple Combo
Unlike most A comboes, this occurs all in one button press, so use it wisely, or else you will likely be punished.
Shiidda stabs forward, dealing 2% and flinching with good hitstun. This has medium beginning lag, high priority, and high horizontal reach. She then swings her spear upwards in a wide arc until the spear reaches a point behind her, damaging enemies in all directions for 2% and flinching with good hitstun. High reach all around and good priority. She finishes by spining the spear around 3 times very quickly and stabbing forwards with both hands (a wind mark indicates the force used), dealing 5% and high horizontal knockback with no hitstun, high reach, and good priority. Foes struck by the spear spin (behind Shiida) will take 3 hits of 1% damage. This has fairly high ending lag.
Dash Attack~ Canto
The easiest way to sum up this move is hit and run. Shiida will stab forwards while running, dealing 6% and decent knockback. High reach in front of Shiida, good priority, and medium hitstun. She will then rapidly turn and dash the other way at twice her normal speed for a distance of 5 stage builder blocks, or until she reaches the edge of the stage, whichever comes first. This dash attack has low beginning lag and medium ending lag. Oddly, Shiida is able to run through foes while performing the dash attack (the stab automatically happening after a running distance of roughly 2 stage builder blocks forward) and you can reverse the stab by hitting backwards on the control stick before it happens. It gets even more strange, as when you do this, Shiida will "reverse" her running direction, continuing the dash forwards, rather than running in the opposite direction. This is simply referred to as reverse Canto.
Roll Attack~ Riposte
If you press A while performing a roll dodge, Shiida will quickly pull out her rapier with her free hand and slash in the direction she is facing. Great reach in that direction. High priority. No hitstun. Low lag on both ends. Deals 5% and medium knockback in that direction. This is a decent option to help both your offensive and defensive games.
Spearhead's Point~ Tilts
Side Tilt~ Mercy
Shiida swings her spear from behind her back to all the way in front of her and to her back on the opposite side (from left to right). This has medium lag on both ends. High reach. Good priority. This deals 10% and stuns the foe for 2 seconds (they are invincible the entire time, though you can grab them to break them out of it). The invincibility frames last for a few frames after the stun ends, so I wouldn't recommend trying to wait by them to use this a second time. This is mostly used as a defensive mechanism, allowing you to end the foes approach or keep your distance from the foe.
Up Tilt~ Luna
Shiida turns toward the players while swinging her spear from her right side to her left side over her head, creating a giant red crescent trail. This move has fairly high beginning lag and medium ending lag. There is a lingering effect, as the trail stays for a few frames after the swing. High reach above Shiida and great reach on both sides. Good priority. No hitstun. Deals 9% and good upwards knockback.
Down Tilt~ Shove
Shiida pushes forwards with both of her (open) hands. This has low lag on both ends if it misses. If it hits, there is medium ending lag, as Shiida will giggle. Medium reach and below average priority. No hitstun. If this hits, it pushes the foe 3 stage builder blocks forward and knocks them to the ground, "tripping" them and dealing 5% to them. Has some combo potential, particularly in doubles, though it is far from one of Shiida's most useful moves.
Strong With A Spear~ Smashes
Side Smash~ Rend
Shiida rears her spear back and thrusts it forward using both hands. A large red trail is left in its wake. This has high lag on both ends, not counting charge time. High reach in front of Shiida. Good priority. No hitstun. Deals 12% and great knockback in the direction Shiida is facing. Foes struck will start "bleeding." Red waves burst out of them at intervals of once every 3 seconds for the next 15 seconds, dealing 1...5% each time. A powerful move for damage, as it can deal up to a mighty 37% (12% + 5(5%) = 37%) over the course of 15 seconds. Only one bleeding effect can stay on the same foe at a time, so additional uses of Rend will only cause the base 12%.
Up Smash~ Maelstrom
Shiida rapidly swings her spear above her head, dealing 1% damage per hit (total of 10 hits). This has fairly high beginning lag. This has good reach above Shiida, though she doesn't utilize the full reach of the spear. Low priority. Low hitstun. Why would you even use this move? The rapid swings whip up mighty gusts, 10 total. Each gust deals no damage and great...very high upwards knockback. The gusts reach high above Shiida, roughly a stage builder block above her max spear reach. High ending lag. Has a duration of roughly 3 seconds. A great move for killing foes and defending against aerial assaults, but highly punishable.
Down Smash~ Spear Storm
Shiida swings her spear twice horizontally. This has fairly high beginning lag. Each swing deals 3...5% and low horizontal knockback with great reach in front of Shiida, high priority, and low hitstun. She then proceeds to swing her spear around over her head, hitting both sides. These swings have great reach on both sides of Shiida with good priority. Above Shiida, this provides low reach and low priority. Low hitstun. The latter swings continue until you release A, each swing dealing 3...5% and below average horizontal knockback. When you release A, she will put more power into the last swing, shown by the spear leaving a large red trail in the air, dealing 5...9% and good horizontal knockback. High ending lag (about 3/4 of a second). There is low lag between swings, without about 2.5 hits per second. While she does the constant spear swings, Shiida can be controlled to move left and right with the control stick.This move can be useful for comboes against foes with poor DI and as a defensive move, though an attack from above can easily shatter the combo, allowing the foe to punish Shiida.
Personally, She Prefers The Air~ Aerials
Neutral Aerial~ Eclipse
Shiida swings her spear (which shines gold) from over her head, to behind and below her while turning towards the players, forming a giant pale blue crescent that reaches a great distance above her, a high distance in front of her, and a high distance below her. The blue trail lingers briefly after the swing has been made, giving the move a lingering effect. This attack has fairly high lag on both ends. If Sheeda hits the ground, the attack will end prematurely, but the lag will be cancelled. High priority. No hitstun. This deals 12% damage. The knockback of the move is rather weird. The spear will scoop the foe and send them flying diagonally downwards in the direction behind Shiida (for good knockback in that direction). It isn't a meteor or spike, but, at higher percentages, it can work as a pseudo-meteor.
Forward Aerial~ Sol
Shiida's spear shines very brightly, turning its spearhead golden, as she stabs forward the full length of spear. High beginning lag and low ending lag. High reach in front of Shiida. Below average priority. No hitstun. If this strikes a foe, they take 7% and decent knockback in the direction Shiida is facing. In addition, Shiida is healed for 1% for every 10% damage the foe had, making this attack very effective at healing against foes with a high longevity (200% damage = 20% healing). She will continue to use this if she hits the ground. This move is quite predictable and easy to counter, however, so the foe should be able to avoid it if they are of a decent skill level.
Back Aerial~ Adept
Shiida's turns around completely, much like Marth's Bair, and swings her spear twice horizontally, staying in her new direction after the move ends. Low beginning lag and fairly low ending lag. High reach. Good priority. No hitstun. Each swing deals 9% and good horizontal knockback. At high enough percentages or with good opposing DI, it is highly unlikely that both swings will hit.
Up Aerial~ Colossus
Shiida jumps identically to her 2nd jump. When she reaches the maximum height, she will swing her weapon horizontally in the direction she is facing. The attack has medium beginning lag. High reach in front of Shiida's new position. Good priority. No hitstun. Deals 10% damage and good horizontal knockback to those struck by it. While it seems like this would give Shiida a huge recovery through multi-uses, it has huge ending lag that neutralizes the gained height. This ending lag can be cancelled by using your true second jump, allowing this to help your recovery with one use. Also, if Shiida reaches the ledge after this move ends, she will grab it. Does not leave her helpless.
Down Aerial~ Vantage
Vantage is a very weird aerial. In Fire Emblem, this allows its user to always strike first (or in Radiant Dawn, it only works with a % activation). Rather than performing a normal attack, it detects attacks below it. If a foe (or ally with friendly fire on) is using an attack within the maximum spear reach (high) below Shiida, she will attack very quickly, having no beginning lag at all. Deals damage equal to that of the detected attack (or double that of the attack with a 50% fail rate if Wrath is active) and spikes the foe downwards. This has no ending lag if it is successful. If it is unsuccessful, Shiida will be highly vulnerable for nearly a second. This is kind of like a pseudo-counter.
Saving Face~ Situationals
Rising Attack~ Slap
How dare you knock down a lady! Shiida jumps to her feet and slaps the nearest foe (if one is in range), dealing 10% and great horizontal knockback to them. Low lag on both ends if there is no slap, medium ending lag if there is. The slap has good reach, high priority, and high (comical) hitstun.
Ledge Attack~ Rapier
Sheeda draws the sword on her hip with her left and and slashes forwards with it very quickly. Nearly no lag on either end. Great reach and priority. No hitstun. Deals 5% and decent horizontal knockback.
A Feminine Touch~ Grabs + Throws
*Note that Shiida cannot chain grab.
Grab~ Swoon
When you press the Z button, the nearest foe within the normal grab reach of Shiida will fall in love with her (yes, even girls ) and start drooling pathetically, kind of like Roger in the conversation where she recruits him to the group. Shiida is not feeling the love, despite fooling the foe into thinking she is. This has higher beginning lag than most grabs, but it is much more difficult to escape than the norm.
Grab Attack~ Slap
The foe makes a move on her and Shiida slaps them across the face. Bad pervert! Deals 5%. High beginning lag and low ending lag. Only recommended that you use this grab attack once before throwing the foe.
Forward Throw~ Astra
Shiida swings her spear at the "grabbed" foe 5 times very quickly, dealing 15% (3% per hit) and knocking the foe away a short distance. Medium ending lag. A great throw for damage, but not for killing.
Back Throw~ Resolve
Shiida grabs the foe, lifts them over her head while rolling backward, and kicks them behind her. This has medium lag on both ends. Deals 1% damage + one level of knockback (none at 0-9%, low, below average, medium, above average, good, great, high, very high) for every 10% damage Sheeda has, making this a great throw against characters who have a difficult time killing and/or Sheeda players who are skilled at surviving a lot of damage.
Up Throw~ Savior
Shiida's pegasus flies down from the sky and "rescues" the foe in an FE style (with the character portrait in a little box that covers part of the pegasus's body to represent the fact that it is carrying someone). It will then fly to the top of the screen. The foe must use controller input to escape (and it becomes increasingly more difficult at higher percentages), or else they will be dragged out of the screen and KO'd. A good throw for high percentage KO's, KO's against nooby players, or for getting the foe into the air.
Down Throw~ Bane
Shiida pulls out her rapier and slashes the "grabbed" foe with both hands on the sword, turning around and saying "Hmph" as she does so. That foe takes very high horizontal knockback and their damage percentage is reset to 1%. Has medium beginning lag and low ending lag. A very effective throw for killing foes, but be sure you are going to kill them, as resetting their damage percentage to 1% is very harmful to you if it does not kill.
Final Smash~ Falcon Knight
Shiida's pegasus flies down, now with armor protecting it. She mounts it. For 30 seconds, Shiida has Super Armor and can fly around the stage at will, striking with her spear. Wrath no longer penalizes Shiida and it is constantly active.
She also gets a couple changes to her set.
Neutral Special~ Savior
I know what you are thinking. This is her Up Throw. In a manner, yes it is. Press B and Shiida's pegasus will rescue the nearest foe within 1 stage builder block of it. The difference this time, is that Shiida is mount pegasus and has full control over where the foe gets brought. Controller input still allows foes to escape.
Up Special~ Stun
Shiida's pegasus performs a massive wheeling swoop, flying a circumference of 5 stage builder blocks in all directions from the point Shiida used this move. Foes struck will take 20% damage (including the Wrath bonus) and be stunned for 5 seconds. If they are struck by this move again, the stun time is renewed. After the end of this move, Shiida flies back to her original point. The entire duration of the move is about a second and it has low lag on both ends.
Extras
Taunts
Up Taunt
Side Taunt
Down Taunt
Loss Pose
Sheeda pouts, tears coming out of her eyes in an infinite loop. It is a silent pouting.
Victory Poses
Up Pose
Side Pose
Down Pose
Character Portrait
Alternate Outfit + Colors
Both outfits have the following colors, which changes the primary (red) colors of the outfit.
Dark Red (Default)
Blue
Green
Light Red
Gold/Yellow
Pink
White
Black
Brown
Codec Conversation
Snake: Who's the lady and is she single?
Octacon: That is Marth's wife, Sheeda.
Snake: Marth's wife? Girls can get married now?
Octacon: ...... *facepalm*
Assist Trophy~ Xane
Xane is one of the most unique characters in the Fire Emblem universe. He was a manakete, but he somehow lost his power to become a dragon. Instead, he gained the ability to shapeshift into anyone (including women), gaining not only only their appearance, but also their abilities temporarily. Xane is effiminate, possibly even homosexual, making that shapeshifting power potentially disturbing.
When summoned from the Assist Trophy, Xane will start morphing into a character. This takes 3 seconds, during which time he is vulnerable and has 20 hp. After the 3 seconds, he will turn into an exact copy of the nearest character and becomes invincible.. He lasts for a full minute on the field, so it is the best interest of the opponent to eliminate him while he is vulnerable. His AI is very intelligent, not SD'ing or anything. While invinceable, he no longer needs to play defensively, rather going all out offense against the foe(s) of the person who summoned him.