We Interrupt this program to bring you
Courage
“The Cowardly Dog”
[COLOR=”Purple”] Abandoned as a pup he was found by Muriel, who lives in the middle of Nowhere with her husband Eustace Baggs. But creepy stuff happen in Nowhere, and it’s up to courage to save his New Home.
Special Mechanic: Fear, Courage is always scared and gets more scared as the battle rages. Things influencing his fear includes attacks, his damage (5% damage gives you 1% fear), and even his opponents. Scary people like villains, metaknight, snake, captain falcon, Ike, and Dk will give him a boost of 10% Fear in the beginning. Friendly people like yoshi, peach, olimar, Kirby, Pikachu and Jigglypuff, make him lose 10% from the start. Everyone else doesn’t affect it. You can tell how scared he is by his idle stance.
• At 0-19% he will look back and forth.
• 20-39% he’ll have his hands up to his mouth while looking back and forth.
• 40-59% he’ll do everything previously mentioned and hop back and forth.
• 60-79% He pulls on his ears
• 80-99% He pulls on his ears while hopping back and forth.
• 100% He’ll put his hands over his eyes while peeking between his fingers.
He also gets faster and at the peek of his fear he can rival sonic. He gets stronger too. His jumps drastically improve. If you can build this up you can easily beat anyone.
The cons, Five seconds without attacking means he loses 5% fear, after that you get 1% per second. You don’t have to connect, but don’t stop attacking. Also, don’t keep using the same move. Stale move negation affects his fear to. The 5th time you use the same attack his fear level stops increasing because he is used to the move. After 6 attacks though his fear actually decreases by 2%. Doing 2 different attacks though will return the stale move back to normal. Dying obviously brings you to 0% fear. [/COLOR]
Stats:
Walking: 4/10 min. fear, 2/10 max. This stat decreases so courage can become more cautious.
Dashing: 7/10 min, 10/10 max. Courage is used to running away, the more scared he is the faster he goes.
Attack power: 3/10 min, 6/10 max. This is where you need fear. It changes courage from a bit below average to above average, helping those late kills.
Priority: 7/10, Courage has a lot of disjointed hitboxes because he isn’t the only one attacking. His enemies come and try to hurt him but instead hit his opponents.
Weight: 3/10, similar to Kirby, he’s kind of small.
Size:4/10 Courage comes up to mario’s nose and is slightly skinnier thaan Mario.
Traction: 7/10, Courage can’t afford to slip up and it surprisingly doesn’t change.
Attack Speed: 3/10-6/10, courage is a laggy character but gets faster as fear increases. It comes with having other people do your work.
Crouch: 8/10, similar to snake’s but courage a bit wider than snake.
Crawl: 6/10, Again like snakes, but slower.
Wall Cling: yes
Wall jump:Yes
Glide: No
A combo: Courage licks the opponent, for 2%. Holding it causes 1% for the next few hits. This is an attack you want to DI out of because after 3 seconds of licking the opponent is covered in drool. They have almost no traction and are a lot slower now. [+1 fear for every hit]
Dash attack: Courage rams into the opponent without losing speed. 5% and okay knock back. [+2 fear]
Tilts:
Forward A: Katz comes out with his giant hammer. Yeah, that’s going to hurt. 10% (total fear it’s 12%). It has a large hit box and it is a good finisher if you can work around the high lag. [+5 fear]
Up A: Snowman, Snowman comes out and shoots 4 icicles above courage. It only does 1% per hit but each hit has a 50% chance of freezing. [+2 fear]
Down A: Clutching toe. The clutching toe comes out and kicks anyone in front of courage for 8% (12% max fear) and very good knockback, all the lag is in the beginning.[+5 fear]
Smashes:
Forward A: The space chicken comes out behind courage. He aims a laser gun at courage but misses so it goes 2 bowsers in front of courage. It has exceptional lag but hits up to five times for 2-5%(3-6 max fear) each. It lasts a second then the lag kicks in. [+8 fear]
Down A: Courage crouches while he charges. After you let go the Were-mole comes out for 5%. After that he whirls around in a tornado for 5-10% (9-13 max fear)per hit. The knock back is just enough to prevent multiple hits. It normally covers all around courage but if you tilt in a direction the mole will go a bit further that way. It has a lot of ending lag with only a little start up if you don’t charge.[+8 Fear]
Up A: The Queen of the black puddle pops out and bites someone for 5%. The fun doesn’t stop there though. Charging increases her height but also increases how long you have to run. Each second you charge equals a second you can run. If you jump within the time limit right in front of you, the queen spits them out leading into any aerial or maybe even your Up A, if you shorthopped and fastfalled. This can lead into some interesting tactics. To make it more fun if someone reflects the witch, courage goes underwater but can control himself, it’s and interesting tactic in team attack. [+ 8 Fear]
Aerials:
Neutral: Shirley the Medium. Shirley comes out with her crystal ball and a mist circles around courage and Shirley. It does 3% per second but lasts for 3 seconds. After the first second you take control of courage again. [+ 3 Fear]
Backward: Dr. Vindaloo “M.D. Quack”. He pops out with a hammer saying, “Does this hurt?” It does 4% (6% max fear) [+0 Fear]
D-air: LeQuack, LeQuack pops in from behind courage and then says “Qu’est-ce que c’est” and pull out a bomb or anvil and drop it. You can hear him leave saying “You have not seen the last of “LeQuack!” The move does 8% (12% max fear) damage and will spike if it is an anvil but hit them up if it is a bomb. There is actually very little lag, but the voice makes it obvious what is about to happen so it can be hard to hit with.[+6 Fear]
F-air: Cajun Fox, Cajun Fox comes out with a frying pan. When he takes out the frying pan it has the potential to semispike like Game and Watches neutral B. If they aren’t spiked he’ll put them in his pan for 3 hits of 5% each. It’s inescapable but if some opponent tries to interrupt this they get sent into the pan and take the rest of the damage with the previous victim. [+4 fear]
U-air: General and Leutanent. The two come out and shout “FIRE!” while two cannons aimed upwards shoot. The cannonballs don’t go far and falls back down to explode on the two idiots. The cannonballs do 10% and minor knockback while the explosion does 5% and major knock back.[+5 fear]
Specials:
Neutral B: Scream, this is quite easily one of Courage’s best moves. It is a projectile and a kill/gimp move. The size of the sound waves are equal to the length they have gone. At 0% fear it does 15% and goes the length of 2 bowsers but at 100% fear it does an unholy 30% and the length of 5 bowser’s. Unfortunately the farther it’s gone the less damage it does, so by the end of it’s length it only does half the damage. You can only do it once every 5 seconds so he can get his breath back. It has knockback equal to samus’s charge shot.[+15 fear]
Side B: Computer comes out and shocks anyone in front of Courage for 6% (10% max fear) and paralysis like in Zero Suit samus’s neutral B. Courage will stop for half a second to watch but courage can move and attack during most of this attack so he can act upon his opponents paralysis. [no fear gained]
Up-B: Ooga-Booga-Booga. Eustace comes out with his classic mask and Courage jumps up the height of Sonic’s spring jump. Courage can latch on to people in his way and then jump again using them as a footstool, attack for 2%(4% max fear) a hit, or attempt a suicide with whoever he grabbed onto. There is no helpless animation and courage is free to use any of his other moves. [+12 fear]
Down B: Dig, What?! A move courage does on his own? Yeah, courage starts digging and he finds a bone in it. It will leave a pitfall effect to anyone other than courage walking over it. The bone is like the homerun bat, but you can’t do a homerun. You can throw it or use it as a club though. And it is pretty strong. If you walk over the whole and crouch down you can hide yourself in it and take half damage if someone attacks you. If you press ‘A’ while in it you’ll jump up and bite who ever is there for 5% and okay knock back. [+0 Fear]
Final Smash: “The things I do for love.” Courage always ends up saving the day and this is no different. You see Muriel tied up in the middle of the stage. Courage goes back to 0% fear but is at the strength of 200% fear and he takes no knock back. This lasts for 20 seconds and Courage at the end of this appears next to Muriel and cuts her loose ending the Final smash.
Grab Game!
Grab: Courage will jump and bite them on their head. He moves slightly forward for a regular grab and goes very far with a dash grab. He stops once he comes in contact with someone. He can go off stage and if he comes in contact you can potentially suicide footstool jump or attack with a and you jump back wards while they go away from the stage and get 5%.
Grab Attack: They’re in your mouth, what else will happen? He bites for 2% (4% max fear) and he does it quickly.
Forward throw: Courage flosses his teeth and gets them stuck in it. He start twirling them like a lasso and eventually lets go. They are still tied up for two seconds so you can act upon this. They get 6% (9% max fear) and good knockback.
Up throw: Eustace pops out and scares Courage with his mask. Courage gets scared and throws his opponent up. Eustace starts laughing and the move ends. 6% (10% max fear) and purely vertical knock back. This can be easily followed up with up B to regrab. [+ 8 fear]
Back throw: Mecha Courage comes out and throws the opponent backwards to show Courage that he’s better. Courage gets mad and throws Mecha Courage at the opponent. Di lung is laughing at courage until courage nearly hits him with mecha courage. Di lung then shouts “Watch where you’re going you Foo’” 5% for the throw 5% for mecha courage. [+3 fear]
Down throw: Courage lays the opponent down then lifts his rear leg up and then… Oh my! That’s just nasty, I guess they looked like a fire hydrant. At least you can’t actually see the stream unless you try tilting the camera. Eww, 8% damage and they just lay there like snake’s down throw.
Situational
Get up attack: Courage stick’s his tongue out like a propellor and raises himself up with it. 2% per hit and 10 hits. The opponent will usually only get hit by 3 or 4 though.
100% Get up: Space chicken shoots a laser at courage and Courage pops up holding his butt which got hit. The laser does 6% [+2 fear]
Ledge attack: Courage climbs up and licks anyone near him. 4% damage.
100% ledge: Courage digs through the stage and appears a battlefield platform away from the ledge. Only does 2% but it’s good for getting past opponents.
Stances:
Idle stance was already explained.
Walking- Courage slowly walks on 2 legs.
Dashing- Courage runs on all four legs
Sleeping- Courage curls up and you see ZZZ above him.
Dizzy- Courage has a bump on his head with stars around him. He has a big grin while this happens.
Ledge- Courage just hangs on with both hands and occasionally looks down.
Trip-Courage faceplants into the Ground.
Taunts-
Up- Courage Flosses his teeth, including inside his cavity.
Side- Courage says “The things I do for love”
Down- Courage says” Something smells fishy or my name is ____, and it’s not” Random words will pop up in this taunt.
Trophies-
Muriel
Eustace
Katz
Cajun Fox
Space chicken
Lequack
Stage- The Farm
It’s on ground Like Luigi’s Mansion. You can play, on the roof, the edge of the roof, and the ground. Also all of courage’s enemies attack on this stage. Each One boosts Courage’s fear.
Win pose-
-Courage has a huge grin then his teeth all fall out.
-Courage is seen sleeping on muriel’s rocking post.
-Courage starts taking a bow.
Lose pose-
-Courage claps, but acts scared of the winner.
SSE Role- Courage is scared and ends up bumping into luigi in his first cutscene. They both get scared and jump but see how they are both scared and trust each other. Then the waddle dee comes up and scares both of them. King Dedede hits courage with the hammer and luigi tries fighting dedede off. It doesn’t work and luigi gets turned into a trophy too. It continues this way until Bowser raids Dedede’s mansion. One of the koopa troopa’s turns courage back to normal. Bowser gets angry and starts to attack Courage. Courage starts to run away but then sees Luigi and Peach and stays to help. You fight as Courage at max fear to fight Bowser. Whatever the outcome, Bowser finds his gun and turns Courage into a trophy. Courage left his button off though and Luigi has to find courage and revive him later. The rest plays normally.
Events-
Scaredy Cats
Play as: Courage and Luigi
Against: Bowser and Ganon
Stage: The Farm
Conquer your fear against the scariest of opponents
Snake Codec-
Snake-Haha, I can’t tell whether I’m facing a Dog or a Scaredy Cat.
Otacon- Very Funny Snake. That’s Courage.
Snake- Ironic Name, huh?
Otacon- Not really, Courage is scared but he’s gone up against opponent’s as tough as yours to save his master, Muriel.
Snake- He’s going to have to do a lot better than that to stop me.
Otacon- He uses his fear, everytime you scare him he gets stronger.
Snake- I guess I’ll just make this quick.