JOE!
Smash Hero
Spiderman
---
-BACKGROUND -
Bitten by a radioactive spider while going on a school field-trip, Peter Parker's DNA was infused with that of the arachnid's, gaining it's best attributes in the process. After letting a crook slide by him after stealing money from his unfair boss, he is shocked to discover the criminal kills his beloved Uncle Ben. At that moment he realizes that with the great power he has, comes great responsibility, and dawns the title of the Amazing Spiderman to protect New York from all crime.
- STATS -
Spidey isn't the prime physical specimen the other Superheroes are modelled after, he's only a teenager! He's about the same size as Zelda, with the width of Shiek (used for body length)
Weight: 4/10
As mentioned., he's kinda scrawny, but not *too* light. about the same weight as Pit
Walk: 3/10
Spidey walks at a decent pace, noting special
Run: 4/10
His run is also not too special
Traction: 9/10
Spidey has amazing traction due to his wall-clinging abilities
Power: 7/10
With his Spider-Strength, Spiderman packs quite a wallop for his size, yet only in a few moves. Most of the time he uses quicker attacks with less power to soften the bad-guys
Attack Speed: 5.5/10
Spidey is well known for his agile fighting style, of course his attacks are quick, but a few moves are laggy...
Range: 5.5/10
Spiderman's melee abilities only go as far as his feet and fists can extend, with his webs however, he can influence a huge area
Priority: 4/10 -> 8/10
Spiderman doesn't have invulnerability, so things like swords and whatnot will easily go through him his physical attckas
however, using his web-abilities give him the ultimate priority in the form of a grab...
First Jump: 10/10
Spiderman has an incredible jumping ability
Second Jump: 3.5/10
After the fist jump, Spidey loses some momentum. His second jump gives half the height as his first
Recovery: 9/10
While lacking a 3rd jump, and having a lackluster second one, Spiderman should rarely find himself in a situation where he is helpless due to his web grappling and wall clinging abilities
Fall Speed: 8/10
Spiderman falls fairly quickly
Air Speed: 7/10
Spiderman moves horizontally throught the air pretty quick, placing between Bowser and Falcon
Crouch: 8.5/10
Spiderman's crawl is near identical to snake's (hes a bit higher off the ground), but more....spider-like. His crouch sits him up a smidge higher than his crawl.
Hover: No
Crawl: Yes
Wall jump: Yes
Wall cling: Yes
Glide: No
-BASIC ACTIONS/ANIMATIONS -
Standard Pose:
Spidey stands a little slouched forward, ready to spring into action with his legs spread slightly and arms in a fighting position
Idle Pose:
Spidey crouches a little and looks left to right, arms out more
Walking:
Spidey walks forward, keeping his Standard Pose somewhat
Running:
Spidey runs forward, still crouched slightly
Dashing:
Spidey actually leaps forward a small distance (battlefield platform) very quickly before slowing to his normal run. Spidey is unique in that his dash only makes him faster during the initial movement, but Fox trotting can be dangerous as he could leap off the stage.
spiderman clears this distance in .3 seconds
essentially, spidey cannot dash like other characters, but make a quick jump, which goes into his run (he doesnt have superspeed )
Crouching:
Similar to this
First Jump:
Spidey crouches lightly for a moment, then springs upwards very quickly, arms down to his sides and legs together to just about Falco's height. When falling down his legs are brought up to about his chest and bent sharply, arms outstreched and slightly above him.
Second Jump:
Spidey spins mid-air and gains more height, ending in his falling animation.
Shield:
Spidey puts up a shield made of webbing in front of him and crouches slightly to fit under it. The normal bubble shield will form around him as he does so.
Spot Dodge:
Spidey swiftly crouches and leans toward the background, he is invincible during the whole animation.
Roll:
Forward: Spidey does a hop of sorts, turning in mid-air to face his opponent. there is 1 frame of lag where he can be hit as he lands.
Backward: Spidey jumps backwards swiftly. No hittable-frames.
Both rolls are a bit longer than his dash
Air Dodge:
Spiderman spins horizontally with his body extended, before returning to his "curled" fall animation
Asleep:
Spidey kneels on a knee, resting his arm on one knee and letting the other dangle, his head lowered, moving slightly
Dizzy:
Spidey stands up straight, holding his head and staggering forward and back a bit before shaking his head (arms still on) and going back to normal
---
- MOVESET -
-SPECIALS -
- MOVESET -
-SPECIALS -
Neutral Special - Webshot
Spidey extends an arm and begins shooting a string of webbing in front of him, if it hits nobody, it will simply shoot out one strand for about a Battlefield Platform length. leaving spidey open as the strand comes out and after he is done shooting it.
If it does hit an opponent however, you can keep holding B to continue to encase your foe for up to 1.3seconds. Similar to Yoshi's Egg lay, your foe is trapped in a web cocoon and is highly resistant to knockback, and takes 3/4 damage. The effect lasts anywhere from .3-1.3 seconds based on button mashing and how long the web was applied.
The webbing process can be intterupted if spidey is attacked, instantley freeing the web-victim, and by button mashing during the process. This move can be dodged, leaving spidey open to attack.
Startup: .2 seconds as spidey shoots his arm out
Miss: If spidey misses, he suffers .5 seconds of lag as he shoots out a web line
Side Special - Web Blast
Seen many times within his movies, TV shows and games, Spiderman creates small balls of webbing he shoots as projectiles. The Web-Balls fire at a rate similar to falco's laser (no where near as long, about the size of a white pikmin), but do no knockback, just 3% damage per hit, there is however a 10% chance a web-ball hits the opponent's face, rendering them into a sort of dizzy state for .5 seconds before they pull the webbing off them.
Spidey crouches slightly to do this move, between his normal crouch and standing pose in height. He extends both arms and recoils them a little while they shoot alternatlivley. his legs are also spread far apart in the crouch, rendering him immobile.
The web balls are each about the size of the hook on Toon Link's hookshot, and travel as fast as luigi's fireballs, while going about as far as Zamus' stunner half-way charged
If held, the web balls will bit shot out from each hand (alternating) every .1 seconds
Up Special - Web sling
Spiderman's signature, and probabally most versatile attack.
Web Sling is Spidey's main form of recovery once knocked off the stage, being near instant, and locking onto the ledge allowing him to swing and climb to safety.
That's not all however, as with all of spidey's web manuevers.
Used from the air, Web Sling can attach to ledges, and be used again once you let go of the first string (jump), but only in one direction, and you lose your second jump. (no stalling under FD)
While attached to your web line, you can swing by pressing back and forth (yep, you can attach it to platforms above you!), climb up and down the line, and attack with A for a swinging kick.
when swinging you move at an air speed as fast as 90% of your dash speed, but slows down dramatically as you come to each apex of the swing, and loses distance that you can cover.
Doing the kick can regain some momentum and give back some swing distance.
(10% damage, med KB)
The kick is him shooting both legs forward while swinging, similar to the pump motion one has when on a swing.
It takes about .1 seconds for the hit box to come out, and lasts for about .5, with an ending lag of .3 as he brings his legs back
While grounded, the web sling acts as an extention of your normal grab, but angled diaganolly upwards, snatching persky airial foes right from the skies!
(acts as your normal grab, only towards the air.)
You can also grab people from the air, much like Diddy's sideB, and lurch yourself forward to use them as a stepping stone.
While swinging Spidey gains slight KB protection similar to Snake's UpB and Yoshi's DJ, but can be knocked off the web if he is stationary.
This move is quite handy, but comes at the price of not being able to defend yourself other than moving.
Web Sling can be angled straight up by holding Up, tapping it will go diagonal
the range of the web line is the same length as Samus's Zair, off stage it can strech a little to home in on the ledge
the line comes out in .3 seconds as spidey shoots his arm out/up and the line comes out, (.2 sec for the arm, .1 for the line)
If whiffed, spidey suffers the same lag as whiffing web-shot. If he hits nothing while off-stage, he will enter a helpless free-fall state.
Down Special - Web Zip
The web zip is a bit of an odd DownB move. The basis s that you swiftly sling a web line at your opponent (or his/her general direction) or at the ledge, and catapult yourself towards them/the stage at breakneck speed, feet first to deliver a tremendous kick.
The drawback is that it is A) easy to see coming and B) has some ending lag as spidey lands
The animation starts with spidey shooting out two stands of web (.4 sec) then drawing both arms back quickly, using the webs as a sling shot, and hurdling toward sthe opponent with his legs raised to attack (.6 seconds) before the kick hits, the opponent has a chance to dodge, leaving spidey open as he launches past them. (.4 sec as he is airborne, then lands quickly, .2 sec for each part. or just .4 sec of air time where you cant move as he is off stage)
Spiderman has higher priorety than normal with this move, able to muscle through most projectiles, and clang with some weaopn attacks
When in the air, the move can be angled downward slightly by holding Down, Tapping Down will have it go straight as normal
Like Web Sling, it can attach to platforms, and Opponents! If you snag a baddie mid air, it will provide a footstool, as well as doing some damage (5%)
Spiderman will enter a helpless free-fall state if his webs dont connect to anything.
(15% damage, very high kb, the webs shoot out the same length as his grab/link's clawshot)
-STANDARDS -
Standard Attack - Spider Combo
Spidey's AAA movem but there is a bit of a twist:
Spidey can initiate a combination jab! This is simply done by tilting the Control Stick Down or Up (or neutral) while jabbing, setting up for other moves or whatever you please.
Part 1:
A: A standard punch, swung from the arm facing the camera. 3% damage, negligable KB
.1 seconds. This begins Spiderman's assault, and has a range of .5 body lengths
Part 2:
AA: Spidey follows the punch with a swift kick done by turning himself with the punch 4% damage, minor KB. just pressing/holding A will continue the standard attack.
.2 seconds
A-DA:Tilting down while pressing/holding A will have Spiderman duck slightly, and chop at the opponent's legs with the same arm to trip them. 4% damage, trip.
.2 seconds
A-UA:Tilting Up while pressing/holding A has Spidey follow the first punch with a quick web burst to the eyes with his other hand, stunning his foe for a moment. No damage, .3 second "web-stun".
.2 seconds
Part 3:
x2 Neutral:
AAA: He finishes the combo with a small hop, where he quickly completes the spin with a big swinging kick from his other leg. 5% damage, light KB
.3 seconds
AA-DA: Spiderman finishes off from the kick by continuing to swing with the momentum he built up for a low, sweeping kick to the opponent's legs, knocking them off their feet and into the air slightly. 5% Damage, light KB (think Sonic's Dtilt but less power)
.3 seconds
AA-UA: Spiderman follows the kick through with a powerful uppercut with the arm he punched with earlier (facing camera). this option is a little slower, but does more damage, knocking the opponent up. 6% damage, light-medium KB (Upwards).
.4 seconds
Down:
A-DA-A: Spidey follows the chop with a double kick, sending both legs forward while crouched to boot the tripped opponent away. 5% damage, light KB (diaganol down, should send opponent along the floor)
.3 seconds
A-DA-DA: Spiderman grabs his downed opponent's legs and tosses them up in the air, slightly diagonally. 5% damage, light KB (60 degrees)
.3 seconds
A-DA-UA: Spiderman stands up slightly, and does a quick web-shot on his downed opponent, leaving them stuck for .4 seconds (.2 if button mashed). No damage, .2-.4 Web-trap.
.2 seconds (trap sets in on .1, leaving .1-.3 seconds to abuse the trap)
Up:
A-UA-A: Taking advantage of the stunned opponent, Spidey finishes the assault off with a strong elbow with the arm that shot the webbing. 6% damage, light-med KB (horizontal)
.4 seconds
A-UA-DA: Spiderman brings his arms back, winding up, then does a flip kick to the stunned baddie, doing a short back-flip and hitting his opponent with his heel, sending them flying!
6%, medium KB (45 degrees)
.5 seconds. this finisher does the most B, but is also the laggiest, allowing the opponent to react when they get the webbing off...if they are fast enough
A-UA-UA: Spiderman shoots two strands of webbing at his stunned foe's ankles, pulling them to their backs. 5% damage, trip
.4 seconds
Spidey slightly travels forward while doing the attack, about 1 body length
If able to pull of a full combo, you can do 8-13% damage, as well as various effects and set-ups.
The move has average priorety, about the same as Samus' jab attack, being able to power though most physical jabs, but loses out to those with added magics or weaponry.
As an added challenge to begin the combo you must hit the opponent, pressing Jab multiple times will just keep spidey doing the first punch.
Dashing Attack - Flying Kick
Spiderman launches his powerful leg forward during his dash, making for a decent kick to keep opponents at bay.
Startup: .2 seconds as spidey raises to the air
End: .2 seconds as spidey lands, the hitbox comes out during the second half of the startup, and is gone when he lands.
(10% dam, medium KB)
- TILTS -
Forward Tilt - Web-Spray
Spiderman sends forward a small, full web towards his foe, slowing them down, and making a small barrier bewteen himself and the opponent
The web creates a temporary hurt box a character length in front of spidey, and about half as tall, and will linger for .3 seconds, and be able to absorb 10% before failing
If a foe is hit with the web burst, they recieve 5% damage, and are dizzy for .3 seconds, as well as suffering minor Push-back (like mario/squirtle water attacks)
the move itself has the same animation as Webshot, but with two arms, if whiffed, the spraying of the web will take about .3 seconds, and have an ending lag of .1 seconds as he goes back to neutral, leaving .2 seconds to deal with a stunned enemy, or make a retreat
(5% dam, light push, stun)
Up Tilt - Arachno-Handle
Spiderman reaches both fists over his head, then swings them to the ground, lurching his torso forward slightly in the process to increase range.
This move is fast to activate, but the wind up and cool down have some costly lag frames.
the hitbox will be about an arms length and a half infront of spidey, and slightly above him.
The move takes about .75 seconds to activate, with . 3 seconds to wind up, .15 to swing, and another .3 to bring his arms back to neutral)
(12% dam, moderate KB, similar to Falcon/Samus's, but with his fists)
Down Tilt - Spider Sting
Spidey crouches and shoots his leg out swiftly at his opponent's ankles, tripping them and causing 4% damage.
The move is quick to activate, with hardly any lag, but it;s range is limited to just in front of spidey, as he leans back a bit to shoot out his leg, then swings it back to crouch.
this move comes out in .06 seconds (1 frame), and has an end lag (miss) of .1 seconds. the range is about a half of his body length
- SITUATIONALS -
Ledge Attack - Spider Drop
Spiderman does a handstand on the ledge, and quickly slams his feet down to the ground, back to a standing pose.
(10% dam, light KB)
Ledge Attack Over 100% - Spider Bite
Spiderman crawls up the ledge and then uses a two-legged varriant of his Dtilt to knock away the baddies who get too close
(10% dam, moderate KB)
Tripped Attack - Spidey Windmill
Naturally being down with what his NY brothas are upto, Spiderman swiftly windmill kicks around him before getting up
Hits on each side, and then when he gets up
(4% damage, minor KB)
- SMASHES -
Forward Smash - Web Glove
A move seen in the spiderman video games, spiderman encases his fist in a hard coating of webbing, to create an extra strong punch!
The smash can be charged for up to 2 seconds, and each .5 seconds, the glove gets slightly bigger (from just over his fist to x2 size)
Animation: Spidey holds one hand out slightly and winds up his other fist, coating it with web, then releases the punch in a vicious hook in front of him (arms length) before bringing the arm back and going back to standard pose
if done from c-stick (no charge), the move has a .5 second start-up of spidey bringing his fist back and covering it in web.
this is followed by hum lurching out 1.5 body lengths with his punch (.2 seconds)
finally ending with spidey bringing himself back to neutral (.3 seconds)
This move is spidey;s highest priorety physial attack, having his hand in a protective coating allows him to power though projectiles, and even some weapon attacks
(15-23% damage, very high KB)
Up Smash - Spidey Spring
Spidey hops back, and balances in a handstand, legs up in the air, but coiling up along with his arms as he charges the smash, then all at once launches upwards and slightly forward as he lands back on his feet.
The smash can be charged for 2 seconds
Animation: neglegible lag when hopping back, very fast when spidey fully extends (is airborne for a moment, and reaches as high as Dk's Usmash, but has the hitbox of Marth's, as in only his feet when they kick create a hit-box) and then he lands, crouching slightly before returning to standard pose
Start: .2 sec
When doing the srping: .2 sec
When landing from the move: .6 sec
(14-20% damage, high KB)
Down Smash - Web Snare
Spiderman creates a sticky patch of webbing on the ground to trap his enemies if they aren't careful.
This move does no damage, and is an odd trap compared to most.
Spiderman crouches and sprays a web on the ground (.5 seconds to spray, no ending lag. Size based on how long you charge, up to 2 seconds, and varying in size from 1-2 body lengths) which will then trap opponents unfortunate enough to step in it.
Opponents are free to use their moves, shield, and whatever as normal, but cannot move from that spot!
Any attempts to roll will result in a spot-dodge, and any specials or smashes that actually move you (raptor Boost, Space-Animal Side B, kirby f-smash, etc) will have the animation of it hitting a wall (or ceiling for vertical moves) where it animates, but doesnt actually "go" anywhere.
In order to break out of this move, one must either jump repeatedly (you cannot jump while trapped), use a teleport move (pika up B, Selda Up B, Dimensional cape), wait it out (the web lasts for 10 seconds) or be knocked out of the web (you take 2/3 kb while stuck)
Repeatedly pressing jump will get you out of the web anywhere from 1.5-5 seconds depending on frequency (lazily pressing jump like 3 times will result in halfing the time instead of the 1.5)
Spiderman cannot be stuck in his own web, and the bright white webbing should be a nice warning for people who enjoy pressuring spiderman to back off, or get stuck.
-AERIALS -
Neutral Aerial - Spinning Spider
Spidey spins forward once, one leg extended, and ends with the foot out for a moment.
The move has a range of about half of his leg out from his body, and ends with his leg extended that can sweetspot when the leg swings down and do 2% more damage
Jumping forward and neutrally makes the leg swing Clockwise, where as a backwards jump has spidey doing a counter-clockwise spin. It has no effect on the move, it just looks more natural.
Starting lag: .1 seconds as he starts the spin, the ove itself takes .2 seconds to animate, with another .1 seconds of ending lag
(5-7% damage, light-moderate kb)
Forward Aerial - Spidey Combo
Spiderman lets out a string of airial attacks! The more times you press F-air, the longer he attacks.
This is simply an airial version of spidey's standard AAA combo, with a few tweaks
F-A: Spidey shoots a jab forward at his opponent . 3% damage, negligable KB
.1 seconds
FAx2: Spidey follows the jab with a mid-air knee 4% damage, minor kb
.2 seconds
FAx3: Spidey continues the onslaught with a swift elbow to his opponent. 5% damage, light KB
.3 seconds
FAx4: Spidey then finishes the mid-air brawl with a powerful kick to send the baddies flying away. 6% dam, moderate KB
.4 seconds
the attacks animate essentially as described, with arms/legs switching each time. The kick is like a soccer kick, swinging forward and knocking the opponent horizontally away.
A short-hopped Fair string should only be able to make it to FAx2 due to spidey;s fall speed, allthough he does move forward about 1.2 character lengths, as well as fall a smidgeon slower.
The move is great for racking damage if you can trap your foes in the air, with little KB outside of the final kick to help it out
Back Aerial - Spider Kick
Spidey kicks behind him, slightly downwards, to send chasers away.
Spiderman looks behind him, towards the background) and shoots the leg facing the screen backward, his arms brought down slightly.
The move is essentilly lagless, taking only .1 second to animate, but only has average priorety (if hit it will be beat out by what normally beats out spidey;s attacks)
(6% damage, Medium KB)
Up Aerial - Web Umbrella
Another odd use for Spidey's webbing, he looks up and shoots a small burst of webbing to make a sort of shield above him, absorbing an attack from above.
the attack does no damage, and minor KB, but can absorb one attack, and bounce items, like wario's bike, or samus's armor pieces as if it were thrown straight down.
Be wary, the move only lasts for a few frames, and you are open to attack from all other directions, and while making the umbrella
The shield is the same size as the one created when spidey presses shield, only coverint the top of him now. The move comes out in .1 seconds, and lasts for .2, with an ending lag of .1 seconds.
The move will push you down slightly, and push away baddies in it's hurt/hitbox like his Ftilt.
The web shield will prevent an attack up to 15% damage
Down Aerial - Web Bomb
Spiderman shoots a glob of webbing down below him, covering his foes from above with a small layer of webbing, kocking them down and stunning them for . 5 seconds as they take it off.
if used on a grounded opponent, web bomb will trip them (make them fall and bounce on the ground slightly at >100%) and leave them in an animation where they get up, trying to get the webbing off for half a second, and do some damage.
If used on an air-borne opponent, the webbing will do some minor knockback, but at the same time stunning your opponent for .5 seconds as they take the webbing off, while adding .5 to their fall speed,
essentially making a psuedo-spike by making the opponent heavier, and fall faster for a moment.
Spiderman will face the screen and shoot his arms down, bringing his legs up, and to the sides slightly, shooting down a glob of webbing as big as his head for about the hit-box of Pika's down-air. (or 3/4 his height). The glob will fall at the same speed as mario (1).
start-up lag: .5 seconds as spidey turns, and brings his arms down, and creates the bomb.
ending lag: .2sec as spidey swings back to neutral air-pose, letting the bomb fall
(10% damage, moderate KB)
- THROWS -
Grab - Web lasso
Spidey Shoots a line of sticky webbing towards his foe, then reels them in. This web line goes about as far as Link's clawshot, and shoots out as fast as his Web Sling.
Quick to come out, but suffers the same lag as his Web Shot ability
Pummel - Knee
Spidey knees his grabbed opponent. 2% dam, but quick
Forward Throw - Yo-Yo
Spiderman throws his opponent diaganolly forward and upward, before reeling them in for a swift kick, sending them back yet again.
(12% damage, low KB)
Back Throw - World Wide Web
Spidey swings his opponent twice around, each time going further on the web line before being launched back off of it, with spidey facing them to take advantage.
(8% damage, moderate KB)
Up Throw - Crime Flyer
Spidey simply throws his enemy upward using his spider strength, slightly diagonally.
(3% damage, High KB)
Down Throw - Web slam
Spidey slams his opponent down and sprays web in their face, when the get back up, they are stunned for one second as they take the webbing off.
(5% damage, minor KB)
- FINAL SMASH -
Final Smash - Spider Sense
Spiderman uses his coveted Spider-Sense to quicken his reaction time! The Screen zooms in on Spidey as those classic lightning bolts surround his head and he looks around him for a moment, as the world music slows, and the color grays slightly, whith a small blur following Spiderman as he moves.Final Smash - Spider Sense
While his spider sense is activated, everyone and everything but spidey is slowed to a crawl.
This allows Spidey to manipulate the field any way he wants to for the next 10 seconds.
The slow is equivalent to 1.2 x that of a stopwatch
-EXTRAS -
- Extra Animations -
- Extra Animations -
Up Taunt - Warm Up
Spidey stands straight and cracks his neck to the sides, and his knuckles by stretching his arms out, hands interlocked in front of him
Side Taunt - Breaking the fourth wall
Points to the camera, left hand on hip and says one of the following (he picks which at random)
"Is that a joystick or are you just happy to see me?"
"This is wackier than that time I fought megaman..." (MvC ref )
"I think you shoull'da used those codes"
"Maybe if you had bug-powers, you could have quick relfexes too" (insulting the player)
Down Taunt - Mild Mannered
Spidey stands straight and puts his inside (towards camera) hand on his hip, and rubs the back of his head with the other.
"Maybe I should've pulled my punches.."
Entrance - Dropping in
Spidey simply lowers upside down from a webline and gives a thumbsup to the camera when he lands
Win Pose 1 - Swinging in
The camera focuses up ons spidey as he swings up, does a flip, then lands in a dramatic pose, looking around
Win Pose 2 - Witty remark
Spidey is just stanind there, arms crossed
"You know, I could say something witty and annoying as usual, but I'm not one for overkill."
he shrugs near the last part, then continues standing
Win Pose 3 - Dropping down
Spidey lowers down from a string, upside down, and drops halfway, flipping to do the "web-shot" pose to the camera
Loss Pose - Clap
Spidey claps like everyone else....but upside down from a strand of web of course
- Symbol -
- Kirby Hat - SpiderKirby -
- Kirby Hat - SpiderKirby -
Just add the feet and arms! He will gain access to a short-range version of Web Shot
- Snake Codec Conversation -
Snake: Colonel...is that, is that Spiderman?
*static*
Snake: Colonel?
Spiderman: Hello, this is your friendly neighborhood spiderman!
Snake: What the? How did you get this channel?
Spiderman: Cell phone rang, guess you got the wrong number Rambo...Hey! Is that the box from your total Gym?
Snake: *grumbles*...wise guy huh?
Spiderman: I try.
Snake: I think I'm gonna have fun dealing with you...
Spiderman: So Chuck....did your writers come up with that or did you just rip it off the hundreds of other admiring fans of mine?
Snake: grrr....
- UNLOCK INFO. -
Spiderman is unlocked by completing classic mode on hard(or above) in under 10 minutes, showing your superhuman ability.UNLOCK MESSAGE:
The Amazing Spiderman swings his way to the brawl
-COSTUMES-
Symbiote
Red Team/Neutral
Blue Team/Ben Reilly (darker red than neutral, more blue)
Green Team/Arachnoman
-PLAYSTYLE-
Spiderman is a rather versitle character, having a plethora of damaging racking abilities, traps, manipulative attacks and ways to move around teh stage, there shoudl rarely be a situation spidey cannot work around if you use your abilities wisley.
That being said, Spiderman still must be cautious, as he suffers from Captain Mewtwo's disease: A combination of average priorety attacks, and a light weight on a tall(ish) frame. Luckily for him, he has so many ways to manipulate the opponents, his downfalls should be the last thing on the player's mind.
DEFENSIVE: Spiderman is a master in the art of no-get-hitsu . Using your web abilities like Web blast, Web burst, Web Umbrella and Web Snare, you can absorb damage, trap foes to make a retreat, or somply keep distance between youself as you wait for you opponent to mess up, punishing them with a grab or Web Shot for attempting to attack you.
MANIPULATIVE: Using moves like Spider Sting, Web Shot, "Up" Spider-Combo, Web Sling, and Web Bomb, you can knock your opponent around the stage, setting them up for a variety of other moves. Or, you can simply mindgame them by tripping, then doing a quick web attack to have them roll, seeing as how the web attacks look similar, and beat out most physical attacks, and punish accordingly. Or you can control the air with the web bomb, Spidey Combo and web sling; making it a risky space filled with gimps, footstools and alot of damage. The ground is your's to manipulate as well; the Web Zip makes for a nasty follow-up to a snared, or web-shot opponent...
AGGRESSIVE: Spiderman has a variety of aproach options, like Web Zip, the super-quick Spidey Kick, and his Fsmash. Couple this with his nice damage racking capabilities and follow-ups from his tilts, web attacks, grabs and aerials, you should have no problem trouncing the baddies.
GENERAL: Spiderman, as stated, can handle most situations, and has a variety of playstyles that can mix and match with each other. Even with all this great power however, one must remember his weaknesses:
Overall, Spiderman must be used with great responisbility to unleash his great power, for he's no superman; if you punch him he bleeds!
That being said, Spiderman still must be cautious, as he suffers from Captain Mewtwo's disease: A combination of average priorety attacks, and a light weight on a tall(ish) frame. Luckily for him, he has so many ways to manipulate the opponents, his downfalls should be the last thing on the player's mind.
DEFENSIVE: Spiderman is a master in the art of no-get-hitsu . Using your web abilities like Web blast, Web burst, Web Umbrella and Web Snare, you can absorb damage, trap foes to make a retreat, or somply keep distance between youself as you wait for you opponent to mess up, punishing them with a grab or Web Shot for attempting to attack you.
MANIPULATIVE: Using moves like Spider Sting, Web Shot, "Up" Spider-Combo, Web Sling, and Web Bomb, you can knock your opponent around the stage, setting them up for a variety of other moves. Or, you can simply mindgame them by tripping, then doing a quick web attack to have them roll, seeing as how the web attacks look similar, and beat out most physical attacks, and punish accordingly. Or you can control the air with the web bomb, Spidey Combo and web sling; making it a risky space filled with gimps, footstools and alot of damage. The ground is your's to manipulate as well; the Web Zip makes for a nasty follow-up to a snared, or web-shot opponent...
AGGRESSIVE: Spiderman has a variety of aproach options, like Web Zip, the super-quick Spidey Kick, and his Fsmash. Couple this with his nice damage racking capabilities and follow-ups from his tilts, web attacks, grabs and aerials, you should have no problem trouncing the baddies.
GENERAL: Spiderman, as stated, can handle most situations, and has a variety of playstyles that can mix and match with each other. Even with all this great power however, one must remember his weaknesses:
- A light weight and larger than average frame means that if hit, spidey is at teh mercy of his own reflexes, and his opponent's own onslaught.
- His web attacks, though powerful, are horrendously punishable if missed, having no hit-boxes (or grab-box) as he sprays a web at nothing, as well as strong moves being able to muscle through his web-shielding.
- A ranged grab means for a laggy OOS Grab...
- Due to his epic first jump, he cannot short hop as well as one would hope, meaning he must rely on timing airials with his fast fall speed to get them in near the ground
Overall, Spiderman must be used with great responisbility to unleash his great power, for he's no superman; if you punch him he bleeds!
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what do you guys think? this is my first custom moveset...thought this could be a fun one
NOTE: Made on wordpad....so no spell check (please PM or just say in a post if you catch something )