- Feb 24, 2009
BUNDT, THE CAKE SO EXQUISITE IT CAME TO LIFE, HAS JOINED THE BRAWL!
In Super Mario RPG: Legend of the Seven Stars, Princess Peach was captured by the madman Booster. Booster took Peach to the top of Booster Tower, his personal hotel and home. When Mario reached the top of the tower, Booster ran off with Peach to the wedding resort Marrymore, where a giant cake was cooked for the wedding. The cake was so exquisite it came to life, and was named Bundt-
Wait. Let's back up a bit, says MasterWarlord. Is Wizzerd making a moveset for a giant cake? *gives MasterWarlord a gigantic slice of cake* Yes, I am indeed. this is NOT a joke character or a joke moveset. This moveset is completely serious. Anyway, without further ado:
Bundt has five candles on his head and will begin matches and stocks with three of them alight. While they are lit, Bundt takes slightly less damage and knockback. In addition, once all of the candles are lit, Bundt enters his Alight state, and gets a big boost in power! So more candles equals more power. But for every 20% Bundt takes, a candle will be extinguished, lessening the effect of the boost. If you are careless, soon Bundt will have no candles, entering the Unlit state, making his basic attacks take a big hit in power, and making him unable to use special moves except for Downwards Special.
So once you hit 100% you're screwed? Of course not! With his neutral special, Bundt can light one of his candles again. But the neutral special has a fairly long animation, and a new Bundt player will be at a loss relighting candles. A good Bundt should find a way to light each candle each time.
Attacking-7/10 A good amount of power is behind many of this cake's attacks.
Defending-4/10 Dodges cover low distances and are slow.
KOing-8/10 Has a great selection of powered KO moves.
Speed-3/10 Cakes are used to just sitting in one place, and are unnacustomed to walking.
Traction-3/10 Covered in frosting and icing, Bundt will slide far after dashes.
Attack Speed-6/10 Surprisingly quick in most attacks, but some have startup and ending lag.
Priority-9/10 Cakes can hold lots of priority in a hungry dieter's mind.
Fall Speed-3/10 Being a light and fluffy cake, Bundt is rather floaty.
Size-10/10 Bundt is a very large character, being taller than Bowser and almost as wide...
Weight-2/10 ...but, again, Bundt is a light and fluffy cake.
Symbol-A Mario RPG series star, which could represent a Star Piece, the Beanstar, a Crystal Star...
Wiimote Noise-A quick remix of the melody that played while Zess T. cooked in Paper Mario: The Thousand Year Door.
Entrance-Three undecorated layers of cake fall down, and Chef Torte decorates them until Bundt emerges.
Crowd Cheer-A bunch of little kids yell out Bundt randomly.
Basic Stance-Bundt stands as his layers wobble slightly.
Idle Stance-Bundt makes a full rotation in the space of a second.
Walk-Bundt just drifts forward.
Dash-Bundt leans forward slightly and drifts forward faster.
Crouch-The lower body sections compress themselves, but the top does not.
Rolldodge-Bundt sluggishly spins to one side.
Spotdodge-Bundt simply rolls into the background and back.
Airdodge-Bundt rolls around in midair.
Dizzy-Bundt wobbles back and forth, eyes spinning.
Asleep-Like in Super Mario RPG, where sleeping enemies just stopped moving, Bundt just is paralyzed.
Neutral Special-Candlelight- Bundt does a little jig, where segments wobble and shake at a medium speed, in the space of two and a half seconds. If Bundt is attacked during the animation, then the dance stops and Bundt will need to try again. Once the dance is completed, if Bundt has any unlit candles, one is lit. If you have more than one candle that is unlit, then you're out of luck. You'll have to use the special until all candles are lit.
As said earlier, Bundt is more powerful when he has more candles lit. Ideally you'll want to have all candles lit all the time. But that won't happen. Two and a half seconds is quite a bit of time when you're being pressured by an opponent. So how can you find the time to complete the special?
Well, Bundt's sideways special, Cake Mix, can be quite helpful, as it paralyzes the opponent if it works properly. Or you could use it while a foe is recovering. Maybe if they are paralyzed from sleep or dizzyness, or they have just been hit with a Pitfall or Freezy? In the end it's all up to the creativity of the player. How are you going to use Candlelight?
Sideways Special-Cake Mix
In the Paper Mario series, you can take items to the toad chefs, Tayce T. and Zess T., and they can cook them up into better items. You can even cook two items together for even greater items! One of the most valuable items for cooking is Cake Mix. Cake Mix could be cooked with many other ingredients for powerfully-healing cakes.
For this move, a bag of Cake Mix appears on top of Bundt. He can throw it as an item now. The Cake Mix, if it doesn't hit anyone, goes as far as a Pokeball and disappears. How utterly useless.
But if it hits any foe, the foe is turned into a pastery! The pastery is unique for each character. For example, Kirby is turned into a pink puff pastery, and Wario is cooked into a rich devil's food chocolate cake. They spend an amount of seconds as a pastery equal to their damage percent divided by twenty-five. For example, If the foe has 50%, they stay as a pastery for two seconds.
As a pastery, foes cannot take damage or knockback. They can be picked up and thrown like an item, doing damage depending on the character to whoever the pastery is thrown at.
This move is mostly for spacing, If you need some more space to charge a Smash or use Candlelight, this is your move. It can also work well as a projectile depending on the character. For example, Bowser is turned into an orange pound cake that does heavy damage and knockback. But this is mostly a spacer.
Upwards Special-Toppings- A cake just isn't a cake without toppings. Master cake bakers know that their cakes are best with icing and fruit and chocolate and candy or anything. It's part of the definition for the cake!
Bundt, despite the fact that his baker Chef Torte knew this and added many toppings to it, is feeling vain. Bundt wants more! Once he uses this special, for a second, in a radius of half of Final Destination, all items are sucked toward Bundt and absorbed into it, even if someone is holding them! Bundt cannot absorb the items that he is holding, but he can if he throws them quickly away.
Then, Bundt can fly at the speed of Mario's dash! The length of time he can fly depend on how many items he absorbed. If he absorbed none, he can fly for two seconds. If he absorbed one, he flies for three, if he absorbed two, he flies for four- get it? More toppings is more recovery.
A nice trick that can effectively double Bundt's recovery is to quickly throw a Cake Mix ahead of hiself before using the move. This can be tricky, but it's a great boost.
In Super Mario RPG, the battle wasn't over when you defeated Bundt. The top layers fell off, revealing Raspberry, the base of the cake. Raspberry had lower HP, but more attack power. Bundt was only defeated once Booster ate the cake in one bite.
With this special, the two upper layers of Bundt disappear, leaving behind only Raspberry. Full Bundt will only reappear once Raspberry loses a stock. Raspberry is much less powerful than Bundt, and many of Bundt's weaknesses like weight and speed are pronounced as Raspberry. Raspberry has only 4 attacks- a basic attack, an aerial attack, a special attack and a grab/throw. These attacks are not very powerful whatsoever and are usually slow. So why turn into Raspberry?
Raspberry is an emergency move. If a smart opponent is pressuring you so much that your candles are out and you can't replenish them, transforming into Raspberry can be your last resort. Raspberry has no candle mechanic and isn't affected by such pressure. But before you use Raspberry, be completely sure that there's nothing else you can do.
Jab Combo-Layer Slide- Bundt slides out his highest layer, his middle layer and finishes the combo by sliding his lowest layer. The first layer does 4%, the second does 3% and the third does 5% for a total of 12%. The first two layers will draw in the foe while the last will knock them away with decent knockback but no KO potential. Good range for a jab. All of the layers come out at a good speed and have nice priority, making them ideal for stopping projectiles. Unfortunately, that's really all they're good for.
Alight- When Alight, the first two hits are unchanged. For the last hit, however, Bundt sticks the fire of the candles into the foe's face, doing multiple hits and up to 8%. The hitbox is high up, and will miss crouching or shorter foes entirely. Has great range and speed, and average priority. A good damage dealer.
Unlit- Damage is unchanged, but the attack now is slower, and the layers go out a shorter distance and therefore have less range. The attack also loses priority.
Dash Attack-Lulla-Bye- In Super Mario RPG, Lulla-Bye was a magic attack used by some enemies and bosses that induced the "silence" status effect. While silenced, you could not use special attacks.
Lulla-Bye acts similar here. Bundt slows to a stop, as musical notes surround hiself, playing a melody over the course of a second and a half. It does no damage, but if any foe touches the notes, for five seconds they will be unable to use special attacks. this covers Bundt on both sides, but it doesn't go out very far. Good speed. Also, be aware that this takes a twenty-second held charge.
This is a nice move to shut down the games of special spammers, like Pit's Neutral Special, Paulenta's Arrow, or Charizard's Sideways Special, Rock Smash. It works very well if you use it before a KO move, as foes then cannot recover! Overall, this move can be powerful, but it is very situational.
Alight- Now the silencing effect lasts for ten seconds, and the charge time is fifteen seconds! Now the move is a whole lot less situational and can be used easily. One of Alight Bundt's best moves.
Unlit- Now the attack is like Jigglypuff's Sing, and just as useful. Now the notes put foes to sleep instead of silencing them. But the song is now longer, and this will often result in Bundt getting punished. Avoid this move.
Forwards Tilt-Noisemaker- One of those noisemakers, like you see at kids' birthday parties, appears in Bundt's mouth. Bundt then blows, making the noisemaker expand forward and making an obnoxious noise. this does 8%. It has good knockback, but not enough to KO. The hitbox is high and will miss crouching or shorter foes entirely. Has good range and a disjointed hitbox. Comes out quickly, but has ending lag. Nice priority. this move should be used as a spacer.
Alight- Now Bundt blows two noisemakers at once! The move now does 14% and an iota more knockback and priority. It is also faster on both ends, so now it can be used as a surprise attack!
Unlit- Now the attack is slower, and only does 5%. The ending lag deserves punishment. One of unlit Bundt's worst moves.
Upwards Tilt-Balloon- A not-yet-blown-up balloon appears in Bundt's mouth. For a second, the balloon blows up and Bundt can tilt the control stick to aim it. Once blown up, the balloon flies out of Bundt's mouth it the direction aimed, going a third of Final Destination as a projectile before disappearing. On contact, the balloon does 7% and knockback in the direction it was flying. The balloon can stop many attacks with his high priority and is nice for approaches. If all else fails, it can KO.
Alight- Now the balloon, instead of flying, floats above where Bundt initiated the move. On contact, the balloon does 7% and lots of knockback. In fact, this acts like a Bumper item now! Great at edgeguarding if you place it right.
Unlit- Now the balloon just flies in front of Bundt automatically, doing only 5% and still-decent knockback. It also now goes only a Battlefield platform ahead. Also, this is one of Unlit Bundt's few KO moves.
Downwards Tilt-Diamond Saw- A razor-edged snowflake appears in front of Bundt. The snowflake then flattens hiself to the ground and spins around Bundt once before disappearing, doing 7% and a bit of knockback. Covers Bundt on both sides. Very quick on both ends. Has good priority, but will not connect with many attacks since it's so low. Can poke, but is more of a spacer.
Alight- Now the snowflake is higher, and once the move is initiated, the snowflake keeps spinning around Bundt for five seconds. It now can reflect projectiles. Can only be used once per stock, or it acts as normal.
Unlit- Now the snowflake just pokes out a bit below Bundt, but no other changes. Compared to Unlit Bundt's other moves, this is a very good move.
Sideways Smash-Blizzard- While charging, Bundt leans over slightly, concentrating. When the charge is released, Bundt summons a ball of ice and frost directly ahead of hiself. The ice does 12% uncharged and up to 17% charged in multiple hits. The final hit has good knockback and can KO. At the minimum charge, the ball will be the size of a Pokeball, and at the maximum charge, the size of a Party Ball. this means that a bigger charge gives bigger range. Comes out quickly, but has some ending lag. Good priority, too. At high percents, this can freeze foes.
Alight- Now the ice stays on-stage for five seconds, doing multiple hits and freezing to anyone caught in it. You can only have one ice-ball onstage at a time.
Unlit- this time Bundt throws a puny snowball. Only 7% uncharged to 15% charged, and has terrible knockback. But now, the move is much speedier, and can edgeguard.
Upwards Smash-Drain- Bundt releases a red beam of light that swings over his head. The beam only does 5% uncharged to 9% charged, and it does no knockback... but has the unique effect of healing Bundt by the amount of damage dealed! Great range, and covers both sides. Has some startup and ending lag, unfortunately. It doesn't have bad or good priority- it technically has no priority whatsoever, as attacks will go right through it (though the user will take damage with non-disjointed attacks). Very vulnerable to stale move negatation.
Alight- Now it does 9% uncharged to 14% charged for even more cheap damage-racking HP-stealing speciality!
Unlit- Now the move is slower on both ends, and only does 3% to 7%. It still can be a decent move, but you'll probably want to avoid it.
Downwards Smash-Frosting- A tube of frosting appears in front of Bundt! As you charge, the tube starts pointing further forward and straighter. When you release, the frosting is spurted onto the ground in front of you. Lol innuendo.At minimum charge, it will go a length of Kirby, and at a maximum charge, the length of a Battlefield platform. It will stay there for fifteen seconds. If anyone- foes or allies, or even Bundt himself- touches the ground where the frosting was, then they automatically trip, as if hit by a banana peel or they were screwed over by Sakurai. Does no damage.
Alight- Now the frosting has some more range, and stays there for twenty seconds!... generally, not all that different.
Unlit- A bit less range, and stays for only ten seconds. Still, not much of a nerf, and it's a useful move.
Neutral Aerial-Sand Storm Bundt concentrates for a moment, eyes shut tightly. After a second, Bundt opens his eyes. Suddenly, in an area of Bowser around Bundt, the spell Sand Storm is summoned! Copious grains of sand grind through this area for a second. If anyone is caught within the sand, they recieve up to 18% in multiple hits, doing no knockback. The grains of sand cause flinching, so it's hard to DI out of. Has a half-second of startup lag, so it can be hard to land; perhaps you could try it as someone escapes from the effects of Cake Mix. Has great priority, so he sand creates a shield around Bundt. If you touch the ground, the aerial will not be cancelled, so this could be used as some form of edgeguarding, but that is awkward and hard to use.
Alight- Does up to 24% now, and has less startup lag. It also has slightly better range.
Unlit- Now Bundt simply throws a ball of sand forward as a projectile. Does only 6% and no knockback, but this is very quick. It also has very good priority.
Forwards Aerial-Candle Fry Bundt sticks his head in front of himself. All lit candles suddenly flare up, and do multiple hits. The damage is equal to the number of lit candles times four plus the amount of unlit candles. This means it will do between 8% and 20%. This does more knockback with more lit candles, doing low to medium knockback. Does not have much range. Comes out quickly, but has landing and ending lag, and you could be punished if you miss. Good priority. I don't need Alight or Unlit descriptions since power depends on candles. Less work for me!
Backwards Aerial-Cupcake Bundt summons a small and undecorated white cupcake on his head. The cupcake then is tossed about two Kirbies in length before it begins falling straight down, disappearing after hitting the ground. You can only have one cupcake onscreen at a time. If anyone is hit by the cupcake, they take 9% damage and small knockback. Very good range. Comes out very quickly and has low ending and landing lag. Has extraordinary priority. This is an excellent move to edgeguard with.
Alight- Now Bundt throws a chocolate cupcake! Now it does 14%! It also has better range. A wonderful, wonderful, spammable edgeguarder.
Unlit- Now Bundt throws a bran muffin. How utterly disgusting. Only does 6%, but has a fairly large hitbox. Being heavier, it has worse range. Still a decent move.
Upwards Aerial-Candle Shot One of the lit candles on Bundt's head suddenly rockets out of the cake. The rocketing candle, acting as a projectile, will now do 18% and some unholy knockback to those hit by it. After the attack, another candle spurts up- but now unlit? So you have to give up a candle for this to work. Has awesome range, as it doesn't stop until the top of the screen. Very speedy on both ends. Good priority. This is a great way to KO, but you should try to use it when you're sure the opponent will be killed by it, so you have time to use Candlelight.
Alight- This does the exact same thing. It just takes you out of Alight mode, so be wise and frugal with it.
Unlit- How can Bundt do this without lit candles? This time Bundt just releases a bunch of acrid smoke in a cloud above his head. The smoke does no damage, instead doing many flinching hits. Good to get another hit in.
Downwards Aerial-Acrobatic Cake Bundt is certainly one in-shape pastery. For this attack, while falling, Bundt does two flips, one straight down and the other all the way around, then bows slightly to the screen. Each flip will do 7% and small knockback. The first hit only covers above and below Bundt, but the second will go all around him. Fairly narrow range. Quick, but takes a while to execute; use it correctly or be punished! Decent priority.
Alight- Now Bundt does a third flip after the first two! The last one does 8%. In addition, the flips are much faster, and the attack takes a bit less than a second to perform.
Unlit- Bundt isn't so in-shape anymore. Now the attack is a whole lot laggier. There's startup and ending lag, and the flips take two full seconds to perform! Not a great move. At all.
-::GRABS AND THROWS::-
Grab-Sticky Layer Bundt just sticks out one of his layers, as the sticky frosting draws foes in. Good range, and fairly speedy too.
Alight- Now it just goes out further and is a bit faster. Yeah.
Unlit- It's... um... slower and has worse range... deal?
Pummel-Candy Cane See that candy cane on Bundt? He uses it to whack foes as a bludgeoning tool. Does 3%, but is very slow.
Alight- Now it only does 2%, but it is much, much faster, and can be spammed easily.
Unlit- While it does 4% now, you should avoid it. It's veeery slow and gives your opponent plenty of time to escape and PUNISH.
Forwards Throw-Paradoxical Chef Bundt throws a classic chef's hat onto his head. That's absolutely paradoxical! Bundt was cooked himself! Bundt then throws the enemy into an oven, which does multiple hits for 12%. No knockback, though, so this is a damage dealer. The animation can also take some time, so be careful.
Alight- Now Bundt throws the foe into a brick pizza oven! Same damage and knockback, but after the throw, a pizza will appear that can heal Bundt by 3%! Your opponent can get it too, so eat your pizza quickly.
Unlit- Now Bundt just throws around the foe in a frying pan. Only 6%, but quick; Unlit Bundt should be using this a lot.
Backwards Throw-Jello Bundt shakes a packet of powder and a jug of water onto the foe. The foe is soon encased in a prison of jello! While in the jello, foes cannot move for two seconds. They will take half damage but no knockback. Use the opportunity to punish them!
Alight- Now the foe is encased in the jello for THREE seconds! Imagine all of the new damaging possibilities!
Unlit- Pretty simple. It just lasts for a second and a half now. Still moderately useful, though.
Upwards Throw-Poke, poke! The Koopa chef's apprentice runs up and pokes the foe twice, speaking the words "Poke, poke!" This does only two hits of 2%, but it's quick, and it's great for annoying your opponent.
Alight- Now it does two hits of 3%, but this is really just a quick annoyance, so no matter.
Unlit- Now only two hits of 1%, but this doesn't matter with such a tauntlike throw.
Downwards Throw-Cheesecake Bundt pulls out a large cheesecake and smashes it into the face of the foe. Mmm! This does no damage. Instead, for one second, the walking speed and attack speed of the foe is drastically reduced for five seconds. Note that they take far less knockback as well.
Alight- Now the effect lasts for seven seconds and is slightly stronger.
Unlit- Bundt is apparently rather forgetful, as he smashes a still-frozen cheesecake into the foe. Does 7%, but obviously no special slowing effect.
Ledge Attack (Under 100%)-Candle Smash Bundt climbs up somehow without arms, and smashes his head in front of himself. This does 2% for every lit candle, and 1% for every unlit candle. Like the Forwards Air, this needs no description for Alight and Unlit.
Ledge Attack (Over 100%)-Faceplant Bundt climbs up slowly. Once he reaches the ledge, he does a faceplant. The faceplant does 9%. Does not change with candles.
Rising Attack-Hop Bundt merely hops up from his fallen position, doing 7% and no knockback. Has a hitbox of Bundt's entire body, which gives it good range. Does not change with candles.
-::FINAL SMASH- SUGAR RUSH::-
Bundt is a fairly tasty fellow. Characters often will try to consume him. Bundt does not like this. A wise person once said, "Be careful what you wish for. You might get it." Bundt knows this, as candies and sweets fall from the sky for his Final Smash!
Bundt concentrates deeply and releases his energy in powerful sweets! Once Bundt finishes the starting animation, he can take damage and knockback and move around. For ten seconds, cookies, candies and cakes will rain from the sky, damaging foes. Bundt is immune to this. Cookies will do 7% and good knockback to those hit by them. Candies do no knockback, but do 20%. Cakes appear rarely but deal 25% and great knockback.
-::MOVES AS RASPBERRY::-
Ground Move-Charge Raspberry just pathetically hops forward, doing 4% and no knockback. Has decent range and speed, but awful priority. Mostly useful to clear out some space.
Special Move-Icing Raspberry just squirts some icing as a projectile. This can be continued infinitely, but like Bowser's Neutral B, Fire Breath, it will lose range. This does multiple hits and decent damage, but no knockback. Range is about equal to Fire Breath, but as said earlier, it loses range. Comes out quickly, but has ending lag. Decent priority for a projectile.
Aerial Move-Spin Raspberry just spins around in midair. This does multiple hits for up to 12%, but no knockback.
Bundt is certainly not a beginner's character. Bundt lacks large power behind attacks like Snake or Ike, and he cannot play excellent projectile games like Pit or Olimar. Despite being a large character, he is lightweight and has somewhat quick attacks. Playing as Bundt is truly a thinking man's game.
The most important thing to remember with Bundt is spacing. Bundt lacks powerful close range attacks, and the high risk of damage close up makes Bundt weaker from candles going out. In fact, Bundt does not respond well to pressure in general.
This means a Bundt player should play conservatively. Bundt should stay away from where characters are strong, and should play at the worst range of opponents. Bundt has plenty of good spacing tools to accomplish this, like Forwards Tilt and Downwards Tilt. Players should also throw in Dash Attack against special move spammers. Once in this range, Bundt can use powerful ranged attacks like Upwards Tilt and Forwards Smash, set traps with his Downwards Smash, and most importantly, light candles.
Once Bundt is in his alight state, he can play more riskily, getting closer to opponents and spamming the more powerful buffed moves. But that doesn't mean that Bundt should be completely careless! Players should still get opponents at comfortable distances, or risk becoming unlit. Becoming Unlit would be a terrible way to die, so be careful.
But what if the spacing fails? Some characters, like Olimar and King Dedede, can keep the pressure on from further ranges too, and can effectively ruin Bundt's tactics. Against this sort of character, spacing could become useless. Well, without spacing, Bundt can still have some tricks up his sleeve. Perhaps throw some Cake Mixes from the Sideways Special. But you typically will have to become even more conservative than usual in these matchups, not risking to use Bundt's powerful attacks.
If even that fails and Bundt becomes unlit, his options are drastically reduced. Unlit Bundt cannot use specials, and some of his best moves like Forwards Smash and Upwards Air become useless. That's not to say that Unlit Bundt is totally useless. He still has Downwards Tilt and Downwards Smash. But often, Unlit Bundt will have no choice but stretch out his stock with Raspberry, which just screws over his attacking.
So Bundt is a difficult character to master but a powerful one when used correctly. Make a wish- but don't blow out the candles!
Forwards Taunt-Candy Cane The candy cane on Bundt starts doing a little wave, and Bundt does a little dance with it.
Upwards Taunt-Bow Bundt does two quick bows to the screen.
Downwards Taunt-Spin Bundt's top and bottom layers spin one full rotation in one direction, while the middle layer spins the opposite direction.
Victory Pose #1-Fireworks Bundt looks up to the top of the screen, as fireworks dot the skies.
Victory Pose #2-Rapid Spin Bundt essentially does his Downwards Taunt infinitely, as his layers spin around and around and around...
Victory Pose #3-Grand Bow Bundt gestures to his left, then his right melodramatically, then does a grand and flamboyant bow.
Loss Pose-Boss Defeated Like when a boss was defeated in Super Mario RPG, Bundt explodes into stars, as coins bounce out from him.
-::ALTERNATE COSTUMES::-Normal Bundt.
Bundt with a pink body and red icing.
Bundt with a light blue body and navy blue icing.
Bundt with a yellow body and orange icing.
Bundt with a light green body and dark green icing.
Bundt in grayscale.
Kirby wears what looks like a layer of cake on his head. He can now use Bundt's Sideways Special, Cake Mix, to turn foes into pasteries. Unlike Bundt, however, Kirby can swallow the pasteries, restoring the enemy and restoring 2%. What? Kirby loves his cake!
-::SOLID SNAKE CODEC CONVERSATION ::-
SNAKE|Guys! You shouldn't have!
SNAKE|Oh, so it's a surprise party?
COLONEL| Snake, what are you talking about? Don't you want to know how to fight this enemy?
SNAKE|What are you doing, calling my birthday cake an enemy?
COLONEL|Snake, that's Bundt, a living cake you need to fight.
SNAKE|So you mean to say you forgot my birthday?
SNAKE|Arg, never mind...
-::ITEM- ABLE JUICE::-
-::ITEM- ABLE JUICE::-
Able Juice appears as a blue soda, as seen above. Anyone can take the Able Juice as they would with food items. Once anyone consumes it, for the rest of the stock, they cannot be affected with status effects. That is, they cannot be dizzified, put to sleep, tripped, driven into the ground or frozen. This effect ends once the character is KOd.
-::ASSIST TROPHY- THE CHUCKOLATOR ::-
Bundt isn't the only edible item Mario has fought. In Mario and Luigi: Superstar Saga, the Mario Brothers fought the Chuckolator, the living spirit of Chuckola Cola. Once summoned, the Chuckolator will slash down its sword, making a projectile of purple goo that slides around the platform it is on at the speed of Mario's dash, similar to a Sparky item, like this. This does 15% and no knockback, and makes a flower on the head of whoever hits it. It will keep moving once it hits someone. The Chuckolater wil do this five times, and may jump to a different platform to make more projectiles. After shooting five of these, the Chuckolator fires a bubble out of a straw that homes in one of the summoner's enemies for a distance of Ness's PK Thunder and at the speed of Zero Suit Samus's dash. The bubble does 21% but no knockback. After this, the Chuckolator disappears.
-::ROLE IN SSE::-
Before the level The Ruined Zoo, where Wario turns Ness into a trophy and takes him away, Wario is shown gorging himself on sweets and candies in a resort kitchen. The resort is the wdding chapel Marrymore, where Bundt was first cooked. Wario is pleased that he was able to get the trophy of Peach/Zelda, and feels he should get a reward.
Suddenly, Master Hand appears in the kitchen, and beckons Wario to follow him. Wario, picking his nose, follows Master Hand to the main chapel. Master Hand shows Wario a gigantic cake in the chapel, making Wario's heart stop. Master Hand begins gesturing to Wario, explaining he can have it after obtaining a trophy of Ness or Lucas. Wario agrees, staring at the cake.
Wario obtains Ness's trophy and fights Pokemon Trainer and Lucas as in the real Subspace Emissary, but this time, Wario runs away from the fight before officially losing, anxious for his cake. He then drives off on his trophy ransporter to Marrymore.
Once Wario reaches Marrymore, the cake suddenly comes alive! BUNDT's name is displayed onscreen. Wario, not noticing, walks up to Bundt hungrily. But before Bundt can be consumed, he smacks the candy cane on his side on Wario's head. Wario rises up angrily, causing a two-stock match between Wario and Bundt. You can choose either character. Whether you win or lose, after the battle ends, Wario and Bundt are shown in a vicious fight. Then Chef Torte, angered by all of the hullabaloo, walks in. Angered, Chef Torte starts dancing, causing various large treats to fall from the sky. Wario and Bundt then fight a boss battle against Chef Torte.
After the battle, Wario and Bundt have respect for each other, and they crack knuckles (Bundt does it with his candy cane.) Wario and Bundt walk into the kitchen, presumably to gorge themselves, but Master Hand sees them. Realizing how useless Wario is, Master Hand summons the Ancient Minister to set off a Subspace Bomb. Bundt and Wario are caught in the blast, and are not seen until the Subspace level.
In the part where King Dedede, Ness and Luigi confront Wario, Bundt is with Wario. Wario and Bundt join them to fight Tabuu.
-::BOSS BATTLE- CHEF TORTE::-
Chef Torte will move across the screen before using attacks, similar to Duon or Master Hand. He is a small target. Chef Torte is fought on a large, walk-off stage inside of Marrymore.
Flail-Chef Torte runs forward while flailing his arms. If he makes contact with anyone, he runs forward with them as he flails his arms, doing multiple hits. Once the attack ends, your character will take knockback based on how long they were caught with him. This is easy to dodge and doesn't have great range, but it is almost impossible to escape when caught in it, and it rips through shields.
Frying Pan-Chef Torte pulls out a frying pan, and starts flinging fried eggs and strips of bacon out of it. The breakfast foods will travel in an arced path over a length of Final Destination. Eggs will do decent damage and no knockback; bacon will do excellent damage and knockback. This is difficult to dodge and builds up lots of damage.
Donut-Chef Torte pulls out a massive sprinkled donut and rolls it forward. The donut is slightly larger then Bowser. It will roll forward until the end of the screen. On contact, it does good damage and big knockback that is almost guaranteed to KO, but this is very easy to dodge.
Candy(75% Health)-Chef Torte runs around erratically, generally focused on the character. Wherever he runs, small candies will fall from above him, doing good damage and surprising knockback. This is fairly difficult to dodge since the candies fall rather randomly and quickly.
Layer Cake(75% Health) -Chef Torte causes three layers of cake to fall on top of your character. The layers do decent damage and huge knockback. This is a dangerous attack, but it can be dodged fairly easily by dashing.
Croissant(50% Health)-Chef Torte pulls a massive croissant out of his apron, and does three strikes with it that cover a third of Final Destination. The first two strikes do good damage and no knockback; the third does great damage and knockback. Quick, and difficult to dodge.
Knife Block (25% Health)-Torte's most feared attack. Once he uses it, a knife block appears over his head. The knife block then spins around, spitting knives that do obscene damage and knockback. Difficult to dodge. This is almost a garunteed KO. Hope that Chef Torte doesn't decide to ues this move.
The cake! It's MOVING!