Hyper_Ridley
Smash Champion
GEMINI MAN
BY
SIR KIBBLE
BY
SIR KIBBLE
Here we have a fantastic move set made by our very own head sandbag. In fact, this is my favorite of Sir Kibble's move sets! Why you ask? Well, I'll tell you why!
First off, Gemini Man has a comlpex yet fun mechanic with his clone. Take a look:
There's a lot going on there, but that's okay, because the mechanic is completley true to character, and what's more, it's creative! This is no mere Ice Climbers Clone.Gemini Man is capable of creating an effective duplicate of himself with his Down Special move, “Duplicate.” The functionality of the duplicate will be explained there, but let me illustrate the effect of it on the rest of his playstyle. Having a duplicate changes many of Gemini Man’s attacks, usually making them more powerful or more confusing for your opponent(s). The majority of attacks here will consist of two paragraphs. The first tells how the move functions when Gemini Man is without the aid of a duplicate, and the second describes the effect a duplicate has on the attack.
For some duplicate-employing moves to work properly, the duplicate will have to be in the right position. By default, the duplicate will stay close to Gemini Man, functioning somewhat similar to the Ice Climbers’ Nana. However, there are various methods of separating the two, which can serve as both a “desyncing” mechanism like skilled Ice Climbers players often employ, or as a means of performing alternate attacks. All attacks employing the duplicate properties will be followed by either a [Together] or a [Separate] tag, which will indicate the general position the duplicate must be in, while the actual attack description will more fully cover the necessary location.
Note: Unless otherwise stated in the moveset, if you use a move that requires the duplicate to be close, and he is far away, or vice versa, both Gemini Man and his duplicate will independently perform the simple version of the move.
There are also plenty of unique moves in this set. Here's my personal favorite:
That's totally awesome and creative!Down Smash – Laser Dome – Gemini Man spreads his arms, and a web of lasers encompasses him, creating a small dome (almost the size of Bowser) over him. The dome actually appears while he is charging the move, and can deal damage during that time. Enemies that touch the dome will take 5% damage and flinching knockback. If you end this move before full charge, Gemini Man will simply end the attack, having almost no ending lag and being free to move again. If it reaches full charge, though, he’ll release the dome’s energy in a small burst that reaches just beyond the stretch of the dome, dealing 10% damage and fairly good knockback. This hit is very brief, only lasting for a split second, and giving this move a much more considerable amount of ending lag, but it may be worth it. The startup lag is moderate.
[5% + 10%]
If a clone is with you, he’ll perform this move exactly as you do, adding absolutely nothing to it. However, if you’re separated, the two will each create their own dome. As the domes are created, a thin laser (about the size of Fox’s Blaster shot) will connect the centers of the domes, and will deal damage just like touching the domes would. If you reach full charge, as the real Gemini Man’s dome erupts in an energy burst and disappears, the duplicate Gemini Man’s dome’s laser will continue on the same path it was, only now it doesn’t have another dome to stop it from reaching even farther. The false Gemini Man’s dome does not give off an energy burst, and simply cancels, ending the move for both of them at the same time.
[5% + 10%, Separate]
In fact, that's one of the best things about this move set, is that it has a lot of laser-based moves, but makes them all varied and non-repetative.
Sadly, there's no extras, but the move set itself is so good that it more than stands up on its own merits. So (super) vote for Gemini Man today!