One Thousand Years Of Death! Mirror Wheel Eye Kakashi Has Joined The Clash!
Background
Kakashi is a main character of Naruto, a manga/anime focusing on ninjas. He's kind of a pervert, and almost always seems like he's high as a bird can fly...On the other hand, he's undoubtedly one of the strongest ninja in the world. Many refer to him as Mirror Wheel Kakashi, Master of 1000 jutsus, and other such terms because his best friend Obito died on a mission with him, and donated his Sharingan eye to Kakashi. He played a major part in the Zabuza/Mist saga, accidentally killing Haku(shame on you, Kakashi!), and leading to Zabuza's death. Plus, he was the only one who really kept them from being annihilated, besides the Nine-Tail-Fox. He trains Sasuke in the Chuunin Exam Saga, and saves him from Orochimaru and his dastardly Curse Mark, for the time being. From there, he starts to play a more minor role until Shippuden, where he literally teleports someone's(Deidara) arm off of their body with his newly mastered Mangekyo Sharingan. After someone's death, he leads their team for a while, leaving Naruto and Sakura with Yamato. So far we're in a sort of cliffhanger with him.
MOVESET
Stats
Size:7/10 He's pretty tall, about like Snake, maybe taller.
Weight:5/10 Kind of light for his size, really.
First Jump:6/10 Okay in this department.
Second Jump: 7/10 Pretty good jumper, this Kakashi is.
Top Speed:6/10 Fast, but not remarkable. About Marth's speed.
Traction:10/10 What with the chakra to the feet thing goin' on.
Power:7/10 A little better than Link or Marth in the power department.
Range:9/10 Some moves make hime rush forward, plus he has a projectile.
Priority:5/10 Middle ground here.
Recovery:It varies from 0 to 10. You'll see.
Fall Speed:6/10 Not a fast-faller, but not floaty.
Crouch: Yes, and it actually functions!
Crawl: Yes, and it's just as hilarious as Snake's.
Wall Jump: No
Wall Cling: Yes, and he can walk on them.
Float: No.
Animations
Standing: Kakashi stands with his arms at the ready, slightly stooping.
Idle: Kakashi takes out his copy of Make-Out Paradise(told you he was a pervert) and reads it. He'll actually turn pages if left there long enough.
Walking: Kakashi walks normally, except he turns his head from side to side every now and then.
Running: Kakashi has a strange run. He mainly moves his legs, not strange, but he slightly twitches his arms as he does so.
Dashing: Kakashi holds his left arm back a little, and his right one forward, so as to give a "charging" look.
Crouching: Kakashi goes full prone, and ducks his head in, like you would if there was, say, an explosion overhead.
Crawling: He sorta shuffles his way along the ground.
First Jump: Just a normal jump.
Second Jump: Kakashi disappears and reappears a little ways above him. Can still be attacked out of.
Shield: Regular. Medium degeneration.
Sidestep: At first, it looks like nothing happened, but if he's hit within one and a half seconds of using this, well, nothing happens, and it looks normal, knockback and everything included. Only clue is that his damage doesn't change, but then the body evaporates after a little less than a second or so. Kakashi will then appear behind his opponent in a puff of smoke, and proceed to attack, or whatever. Very mindgamezy.
Roll: Same as Sidestep in his case.
Air Dodge: Kakashi is tricky, in this he'll disappear immediately after being hit, and appear above his assailant. He'll then automatically spike them downwards.
Trip: He stays standing up, but he loses balance, and flails his arms around to regain balance.
Asleep: Kakashi gets down on one knee to sleep.
Dizzy: He reels back and forth, and holds onto his head.
Specials
B-Raikiri: Kakashi's Raikiri looks similar to Sasuke's Chidori. Why is that? Because they're the same(except for a few aesthetic differences) attack. Kakashi's is called Lightning Blade because he reportedly used it to cut a bolt of lightning in half. In normal mode, the max range is about 1/3 Final Destination, and max damage is 17%. It only hits the first thing it comes into contact with. In Sharingan mode, the range is three-fourths Final Destination, and damage is 23%. It is also much faster, as he can see clearly now! It will cause a small spike of chakra to escape out of the enemy's back, which deals 7% damage with small knockback. Finally, in Mangekyo Sharingan Mode, Raikiri travels one and a half Final Destinations, or until it hits the edge, as with the others. It also adds a small stage-block sized wave/spike at the end, whether or not it hits anyone. This is the ultimate Raikiri, and Kakashi leaves after-images that resemble a mouse trail on a computer. He will pass through and hit anyone in range with this form. The damage is 32% max, and 13% for the wave. The normal form of this tends to over/undershoot the heart, which is the main target. This causes it to uncontrollably shift up or down at the last second, which can block an attempted escape. It aiming up will hit their head(note, it aims for the enemy, not a set distance off the ground, so it will always have a chance to hit), and down their groinular area, unless they crouch to avoid it, in which case the down will hit them smack in their face, and the up will miss. If they jump and it goes up, it will hit their abdomen or heart, depending on the character. Up will miss if they crouch, unless their crouch sucks. You have no control over this, and it only occurs in normal mode. Quite the mindgamer Kakashi is becoming, no?
How to use this: Whether you stay in normal mode or Sharingan is up to you. Normal, of course, is more eccentric, but Sharingan and Mangekyo Sharingan are more precise and powerful to boot.
Side B-Demonic Illusion: Hell Viewing Technique: This is one badass attack. Kakashi, in normal mode, starts to form hand signs, and this takes about a third of a second. All later forms bypass this. After the signs, Kakashi looks into his opponent's eyes(he'll turn his head in accordance to their eye level), and stares hard. Real hard. Then, just as it looks like Kakashi screwed up, the foe grabs their head with their hands or whatever they've got, in extreme pain from the illusion they are witnessing. The take three damage a second, but you have to fight for the time limit. You both have to press buttons in a specific order, like in the PS2 games. Whoever wins that round gets what they want: you win, they stay in, they win, they get out. Usually you get at least six damage, and it can go on for an infinite amount of time, if you're good enough to win that much. The usual max is about seven seconds, or 21%, but like I said, it is technically an infinite attack. Of course, it isn't really useful in free for alls, because you're completely open, but it shines in one vs one, as in Sharingan and above it has no beginning lag, and little ending lag. This does no knockback, but it leaves the victim stunned for a moment after it ends. It has a cooldown of 5 seconds, to prevent locking. True mindgamez is this, and it is lulz to the max.
Up B-One Thousand Years of Death/Substitution Jutsu: This is an awesome recovery and a craptastic recovery all in one. You see, if the opponent is smart, it won't work, but if not, they're screwed. Now, on the ground, This is not a recovery at all, but a counter-type attack. When you use this, it lasts a little longer than Marth/Ike's Counter, and if struck, Kakashi will appear behind them, shout "Thousand years of death!" and poke the enemy in the buttock region, which is hilarious. The poke deal 8% damage and set, arcing knockback. It cannot kill. If used in the air, however, it is the Substitution Jutsu. Basically, this can be the best or worst recovery in the game. In one vs. one, you are screwed, but a free for all means you'll almost always recover. What happens is that Kakashi goes into fallspecial, then nothing. That is, unless someone attacks. You'll teleport in the way of the attack, taking all damage but not suffering any side-effects or knockback. This only works on attacks that will actually damage you, meaning no team, unless friendly fire is on, nothing like Water Gun or F.L.U.D.D or anything that can't damage you. If you're in a one on one, they really have no reason to use an attack, so yeah. Free for all/team, they have two choices: run or fight, and a full-on assault can be hard to evade properly, so it's good there. You can also jump and use this to shield your teammate, cause you'll act as a wall, nothing will reach past you, or just for mindgamez. This also cancels most of the lag their attack may have had, so people can attack right after you use it. 'Tis there for spamming purposes.
How to use this: Um, I said most of it up there, but use it as a recovery, or if you're in the air and have no alternative means of escape. By the way, I forgot to mention that you only take 3/4 of the damage if this is used in Sharingan, and 1/2 if in Mangekyo.
Down B-Sharingan/Mangekyo Sharingan: This, quite simply, turns Kakashi from Normal to Sharingan, and Sharingan to Mangekyo Sharingan. Normal has no benefits except for some of his attacks being a bit more unpredictable and eccentric. Sharingan removes some lag and increases movement speed a little, as well as pumping Raikiri/Lightning Blade up. Mangekyo, however, acts as most of the transformations do: it includes the effects of Sharingan, pumps Lighting Blade up even more, and increases the damage that all moves do by 40% of their base, rounded to the nearest whole number. This is not applied to Raikiri, it only gets an increase of 20%, for a total of 39%, not the base 32. Sharingan has no time limit, but after fifty seconds you start to take 2% damage a second. In Mangekyo you start losing 7% every second after five seconds. Now for the attack part. It really is a type of reflector, what happens is a small circle appears over Kakashi's left eye, then expands to cover his whole body,
then explodes, dealing small knockback and 4% damage. Any projectile that comes in contact with it in the second it's out will be reflected at double power and 1.3 times speed. Oh, in case you want to go back to normal and skip Mangekyo, or from Mangekyo back to regular Sharingan, tilt the control stick in the diagonal down-left. This does not allow you to skip Sharingan and go straight to Mangekyo, however.
How to use this: While it may not be awesome as an actual attack, it is integral to this moveset, as it changes Kakashi's stats, and some move characteristics. You need to master the Sharingan and Mangekyo to fully master Kakashi. Plus, his Final Smash changes, and you want to see all of them, right?
Basic Attacks
A/AA/AAA-Kunai Trip Trap-1-2-4%-Kakashi performs a normal thrust with a kunai, then kicks the opponent away, then throws the kunai at them. The kunai does the majority of the damage, but it can go right under them at high %. Then again, you could incapacitate your main foe and damage their teammate for a moment so your teammate can lay the smack down on them. The kunai has the range of Melee Sheik's needles.
Ftilt-100 Years of Death-8%-This was the predecessor to 1000 Years of Death, and is not as advanced. Basically he squats, then sticks a kunai into their chest. While it may seem more deadly than 1000 Years of Death's buttpoke, Kakashi soon found that the lack of lulz decreased its power greatly. Small lag at the start is almost gone by Sharingan, and nonexistent(mostly) in Mangekyo.
Utilt-Bell Test-8%-Kakashi takes a pair of bells and throws them into the sky. If an enemy hits the bells, Kakashi will 'port there and attack. The attack itself has no lag, as he prepares before hand, but the teleportation has some slight lag which disappears in Sharingan. The bell-throw's lag is negligible.
Dtilt-Double Backflip-3-4%-Kakashi, in all his awesomeness, backflips and kicks his foe in the chin, knocking them slightly into the air. Then, demonstrating his ninjaness, he turns in midair and backflips from the air, striking the enemy in the top of the head with his feet. The first backflip has set knockback, and the second one has decent down/horizontal knockback.
Dashing-Slide Under-7%-Kakashi slides under his foe, as you should have guessed, then thrusts a kunai backwards, still facing the same direction. It has moderate knockback.
Rising Attack-Substitution Jutsu 2.0-Not really an attack, but Kakashi teleports to his feet, meaning that there is no lag to this, and you can use anything right after you are up.
Ledge<100%-Ride The Ground Kunai-6%-Kakashi throws a kunai along the ground. Can be jumped over, but by then he'll be on the stage. The knockback is insignificant.
Ledge<100%-Hop Over-4%-Kakashi simply pulls himself to where his torso is above the stage, then uses his arm strength to push himself a good deal onto the stage, hitting whoever happens to be in the way. This has some bad lag at the start, but from then on it's okay.
Aerials
Nair-Raikiri Nagashi-2-2-2-2%-Taking a leaf from Sasuke's book, Kakashi channels the Raikiri into two kunai, then spins rapidly. This is a stall move, as it will keep you in the exact same spot you were in when Kakashi started the attack, not counting lag, which is pretty small anyways. For those who are too lazy to add, the total is 8%.
Fair-Water Shark Bomb Jutsu-1-2-3-4%-Kakashi's best aerial, this is a technique copied from Kisame Ho****ake. It acts like Piplup, taking the opponent with it. It travels as far as a Battlefield platform.
Bair-Over-The-Shoulder-6%-Kakashi reaches behind him, grabs the foe, then flips them over his shoulder... Yeah, anyways, it doesn't do massive damage, but it gets them out of your way, and can set up a combo fairly easily. They go two small blocks downward. Hitting the ground puts them in their laying down mode.
Uair-Shuriken Rain-1-1-2-2-2%/8%-Kakashi throws five shuriken into the air above him, they travel upwards about one small stage block, then, taking gravity into account, they fall to the ground. They do the same damage at all times, but they spread out the further they go. Still, it's hard to evade all of them on the ground. There is a small lag at the end as Kakashi puts his hand back down.
Dair-Spiral Drain-9%-This is a normal drive-down kick, except Kakashi spins. It has a sweetspot at the very tip of Kakashi's foot, which does 3% more damage and is a meteor smash.
Throws
Grab Attack-Raikiri Nagashi Channel-4%-Kakashi channels some of his chakra into his opponent. They can't break away right after this, because it stuns them.
Fthrow-Spinslap-6%-Funny, but not his best. Kakashi slaps the hell out of whoever he's holding, and they spin away. The knockback isn't noticeable, really, and this can be CG'b until high %s.
Bthrow-Backpound-8%-Kakashi backflips, but hooks his foot under his opponent's chin and takes them with him. Their head gets slammed into the ground by the force Kakashi and gravity exert on it. They then are put into their lay-down state.
Uthrow-Senbon Flurry-1-1-1-1-1-1-1/7%-Kakashi throws his foe in the air, then releases seven senbon into their backs. He does this quickly, and the senbon are all thrown before the opponent begins to fall. If any should miss, they will fall back to the ground/platform.
Dthrow-Headhunter Jutsu-1x6;4/10%-Kakashi pulls his enemy underground with him, then proceeds to beat the crap out of them, and then they are ejected into the air. Kakashi then jumps out. This can only be used on stages that are taller than Kakashi and his foe.
Smashes
Fsmash-Rasengan-2-2-2-2-2-9%-Here Kakashi forms the Rasengan in the palm of his right hand, charges it, then thrusts his hand forward a bit, dealing six hits and some good knockback. This can be aimed in a wide arc extending from ten degrees to ninety degrees, or straight vertical, and there is no hint beforehand as to which direction you're aiming.
Usmash-Memories of the White Fang-8-18%-Kakashi pulls out his father's dagger, and slashes upward. However, this has much more range than it seems, as, like the beam sword, this blade extends when swung. Holding A during the attack will cause you to keep the blade in your hand, but that doesn't change Kakashi's moveset at all. Instead, the next time you hit A and a direction, whether it be smashed or normal, Kakashi will throw the dagger. The only exception to this is if you use Raikiri with the White Fang in hand, as Kakashi will throw a Raikiri Nagashi infused blade horizontally, and then chase after it. The blade when thrown normally inflicts 6% damage, Raikiri Nagashi inflicts 4%, as it also stuns them.
Dsmash-Water Prison Jutsu-5/25%-Kakashi does a few hand signs, which are eliminated upon entering Sharingan Mode, then thrusts his arm forward, trapping anyone he hits inside a...prison of water... Anyways, they obviously can't breath, so they take 5% a second, for a max of 5 seconds. They can prematurely break out, of course. You have to fight them, just like in the Side B, until the five seconds is up. You can also perform a sacrificial move with this, as if you use Lightning Blade with someone in this, you'll channel all of that lightning chakra throughout the water, devastating both you and your opponent. This deals 20% damage and insane knockback to both parties. Most anything in the way that has over 35% damage will be KO'd, including you.
Final Smash Normal-Summoning: Earth Release: Tracking Fang Technique
In his first form, Kakashi's Final Smash is meant to be a more damaging move, rather than a KO move. He takes out a scroll and wipes his thumb on it, thus summoning his tracking dogs. There are three of these, and they all look slightly different but function the same. When they latch onto an enemy, they start inflicting damage at a rate of 10% a second. They are harder to shake off than say a grab, but not impossible. Also, the more damage you have, the harder it is to shake them off, meaning that it gets harder every second(insert "That's what she said" joke her). If there are four people, then the dogs will go after them all one at a time, if there are three, two will attack whoever has the highest damage percent(hehe). It there's only Kakashi and one enemy, all three dogs will latch on, inflicting 30% damage a second! This move, however, has no knockback.
Final Smash Sharingan-Lightning Blade: Double Lightning Quake
I really cannot describe the sheer awesomeness of this attack, so I'll let
This Guy do it. Kakashi's starts at about 4:45. It is his coolest-looking attack. Ever. Sorry about the quality. This is the middle ground of the Finals, and balances knockback and damage.
Final Smash Mangekyo-Raisenkan: This is a dual Raikiri...or is it? The one in his left hand looks a little different..Wait! Is that a lightning Rasengan? Yes, Kakashi has finally mastered the art of fusing his Lightning chakra with the Rasengan, and the result is devastating. Kakashi soars across the level, hitting anyone in the way with Raikiri for 25% damage, then turns around and does the same with the Raisenkan(lightning Rasengan). That, however is not a pass-through attack like Lightning Blade was, and he pauses when he hits an enemy, much like Critical Hit, but he doesn't stop, and continues until he goes off the stage, keeping his recovery. The Raisenkan does six hits of 5%, for a total damage of 55%, including the Raikiri. The Raikiri has little knockback but great stun, and the Raisenkan has intense knockback on the last hit.
Play Style: Masked Mindgamez[/COLOR][/SIZE]
You really need to practice with Kakashi to master him, you can't just pick him up and rule like a certain other masked mindgamer I know. You need to be able to shift from normal into the upper levels easily, and vice-versa. Kakashi is not meant to be a camper, with only one projectile, not counting the small range Illusion has, and small range on most attacks. I'd suggest remaining in Sharingan for the majority of the match, it has some benefits and less cost than Mangekyo.
Taunts
Up Taunt-Make-out Paradise-Kakashi takes out his favorite book and reads it until you press Up Taunt again.
Side Taunt-Rasengan Practice-Kakashi forms a Rasengan in his right hand. It does no damage or knockback, but pushes enemies back as much as Ness' B down(or maybe that was Lucas...)
Down Taunt-White Fang Study-Kakashi takes out his White Fang Blade and studies it for a second or so. It stays in his hand afterwards, and you throw it just like normal.
Win Poses
Win 1-Sharingan-The Sharingan animation is shown, and then Kakashi is shown with Sharingan activated.
Win 2-Thick Surrounding Mist Technique-Kakashi does a hand sign or so, and then a huge amount of fog drifts onto the screen, obscuring all other characters, and Kakashi is just a shadow.
Win 3-Deidara-Sempai Won't Be Pleased...-Kakashi sees an arm lying around, which happens to be Deidara's, and proceeds to poke it with a stick. Tobi appears and gasp very audibly.
Kirby Hat-Ninja Mask-Kirby dons Kakashi's mask and gravity-defying hair. Kirby's Raikiri is just Chidori, and does only 15% full charge.
Assist Trophy-Might Guy
Guy, Kakashi's "rival", appears and shouts Dynamic ENTRY!!! before smashing into someone with his leg extended like in the old movies where the camera pauses and spins around... Has great knockback and does 10% damage.
Sorry it was late, but I had to go to the store.