Hyper_Ridley
Smash Champion
well, it's not exactly "new", persya, but certainly rare.What could be this "new thing"?
#10
#11
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well, it's not exactly "new", persya, but certainly rare.What could be this "new thing"?
#10
Thanks!But the boss is awesome.You are a cruel, evil person, taking the spotlight like that.
Thanks!Cool looking boss, Khold.
Okay, so if you guys don't mind, I have my own thing I would like to post on the next page.
#6
Nice moveset, HR.A joint move-set by Hyper_Ridley and Goldwyvern
---CORTEZ, THE PIRATE KING---
i helped too! meh!Thanks!
Thanks!
Nice moveset, HR.
Same hereAwesome! Cortez was one of my favorite PM: TTYD boss!
heehee, glad you like it, considering you aren't exactly a fan of joint-sets. But I swear, this if it for me, no more move sets until MYM5.Well, that was certainly... unexpected.
I'm loving the unique playstyle so far. The organization is certainly vintage HR, for one. Anyway, the character is 100% awesome (whoo Paper Mario!), and it seems like a really good set overall, so far.
Fix'd. Really, Goldwyvern deserves a ton of credit too, he came up with the mechanic as well as a good deal of the moves.Nice moveset, HR and Goldwyvern.
Don't worry wyvern, I know you were a big help.i helped too! meh!
I haven't gotten to play any of the Battle Network games, but I love the classic Mega Man games. Your move set looked very nice at a skim, I'll have to read it more in depth soon.
One of Megaman's most trusted allies, Roll, is here to enter the Brawl in her Battle Network form.
Awesome! Cortez was one of my favorite characters in PM: TTYD.A joint move-set by Hyper_Ridley and Goldwyvern
---CORTEZ, THE PIRATE KING---
Funniest thing I've read all day, you sir just one an internet.Joke Final Smash
“Game Pirate”: Cortez pulls out a computer screen from out of nowhere and on the screen we can see him downloading illegal game ROMS! Afterwards the entire screen is covered in a split screen for the number of players there are, and we find that Cortez has decided to pirate the original Warioware! Everyone must now play through 4 randomly selected microgames from the first stage of that game. Not Brawlified version, the actual microgames. Everyone who does not get the most points takes 40% and high knockback after the move finishes. Ties are allowed. To make this final smash worth using, Cortez will have the microgames rigged in his favor (so for example there be more ammo for him in a shooting game). After the final smash ends, for the rest of Cortez’s current stock, this song will play. There is also a 5% chance that this song will play instead.
Note: There is no way to use this final smash without Ocarina codes. The code has been found, but if I showed you it, this move set would be as long as Cortez and Tiny with Dr. Robotnik detail on every single move and extra. DO YOU REALLY WANT THAT!?
You jerks! I already did this moveset!---CORTEX, THE PIRATE KING---
With sword or scimitar: “Dramatic Spike”: Cortex lifts up the selected weapon while pointing it straight down. He then stabs it straight into the ground directly in front of himself (or at the height of his bone pile if he attacks the air), and then he pulls it out of the ground. The hit box is only on the end of the weapon, so at first you may think this is a pointless attack when combined with its average startup lag. However, you may hold A for Cortez to continue holding up the weapon for up to 3 seconds, effectively giving him a fake-out opportunity. The sword deals 6% with average knockback, while the scimitar deals 9% with above average knockback. The move has below average end lag.
With rapier: “Parry”: Cortex thrust his rapier forwards while pointing it straight-up. He only reaches just barley in front of himself, giving the move poor horizontal range, but the length of his rapier gives it great vertical range. This time the entire weapon is a hit box, but it deals no damage. WTF? What this move does is shove opponents away with set average knockback, and it even works if you hit a sword or some other disjointed weapon (since it’s like he’s parrying their attack in fencing, hence the name). So essentially this is a move with infinite priority but is purely a spacing/interrupting move. The move has below average startup lag so that it is usable without being spammable, but it has high end lag, making Cortez very punishable if he misses.
Dash Attack: “X Marks the Spot”: Cortex immediately stops dashing and stabs his selected weapon directly onto the ground in front of himself. If he connects with any weapon, the move deals 12% and high knockback. The move has low startup lag as well, but it does have above average end lag making Cortez highly punishable, and it isn’t terribly easy to connect with since Cortez stops moving to attack and it only hits directly in front of himself.
SPECIAL MOVES
Neutral Special: “Netherworld Slice”: Cortez points his selected weapon straight up into the air as green flames emit from it (not to be confused with the blue flames emitting from the arm holding his selected weapon). After the same amount of startup lag as a Falcon Punch, Cortex swings his weapon downwards.
However, this does nothing by itself, but actually sets up for the real attack. As Cortex swings his weapon downwards, two thin “tears” in the screen will appear running across the whole screen as though a pair of scissors had cut through the screen like paper. 1 second after the lines appear, they explode in green spiritual energy, which deals 14% but no knockback or hit stun. The shape of the lines is dependent on the weapon Cortez used to summon them:
- Sword makes a < shape
-Scimitar makes a ^ shape
-Rapier makes a > shape
-Hook makes a V shape
If Cortez is hit before the lines are formed, the move is completely canceled, but once Cortez swings his weapon and summons the tears he is free to move again even before the lines explode. While the move deals good damage and has godly range, its main weaknesses are its slow speed to come out (Falcon punch startup to summon the lines + 1 second for the lines to explode) and that it deals no knockback, which prevents Cortez from simply abusing this on opponents near the edge of the screen to score cheap KOs. The move (or better said, the summoning part) does have low end lag however.
GRABS
Forward Throw: “Shovel Swing”: Cortex will briefly let go of the opponent before doing an uppercut swing with his selected weapon on the opponent. The sword deals 5% with vertical below average knockback. The scimitar deals 8% with average knockback and does not have as steep an angle as the sword. The rapier deals 6% with below average knockback that is on a 45 degree angle. The hook deals 4% with below average knockback and is on an almost completely horizontal trajectory.
Down Throw: “Slither Slashing”: Cortez shoves his enemy a short distance forwards and then quickly slithers by his opponent while striking him with each of his sword-type weapons in quick succession. Each strike deals 3% and the final one deals average knockback. In addition to damaging the opponent, Cortez does in fact end up a little bit ahead of his starting position. If there is a pit in the way, Cortex will not move forwards and instead simply stab his opponent with each weapon in turn.
Crouch: Cortex hunches his spine over even more to lower his top part to the ground.
Dash: Cortex leans forwards more and uses more of his spine to slither along the ground, this time the bone pile is slightly held off the ground by the end of his spine to keep it from getting caught in the ground.
Note: There is no way to use this final smash without Ocarina codes. The code has been found, but if I showed you it, this move set would be as long as Cortez and Tiny with Dr. Robotnik detail on every single move and extra. DO YOU REALLY WANT THAT!?
heehee, thanks. I was hoping some people would get a laugh out of the joke final-smash.Awesome! Cortez was one of my favorite characters in PM: TTYD.
Funniest thing I've read all day, you sir just one an internet.
XDYou jerks! I already did this moveset!
Just you wait till MYM5.I wouldn't say I'm not a fan of joint movesets. I just don't think they can work out too well. This may just change my mind about that
MYM4: Dawn of the joint-set movement.Now I wanna do a joint moveset.
Here it is.. The moment you've all been waiting for... MissingNo.!
The Mysterious Malfunction, the Destructive Defect, the No-Good Glitch, MissingNo. Joins the Brawl!
Stats:
Size: 10/10 MissingNo. is one of the biggest fighters in Brawl. Considering he’s pretty much a monolith of pixels, it’s no wonder he’s that huge.
Weight: 9.5/10 MissingNo.’s tremendous, Bowser-esque size makes his weight a no-brainer.
Power: 7.9/10 In the Pokemon games, none of MissingNo.’s moves were the most powerful, so his moveset reflects that.
Walk Speed: 2/10 MissingNo. drags along the ground, the water drop-things from R.O.B.’s walk trailing behind him.
Dash Speed: 5/10 The top of MissingNo.’s “head” curves downward, as he uses all his efforts to move faster.
First Jump: 3/10 MissingNo. hops about half the height of an easier-to-reach Battlefield platform
Second Jump: 6/10 Just barely doubling his 1st jump height, MissingNo.’s higher jump equals the height of 1 Battlefield platform.
Range: 8/10 Moves like Water Gun make MissingNo. a decent ranged fighter.
Fall Speed: 9/10 MissingNo. is heavy as a rock.
Traction: 10/10 Considering he’s none too fast, it barely takes a second for MissingNo. to turn around.
Number of jumps: 2
Wall-kick: No
Wall cling: Yes
Glide: No
Crawl: No
Tether: No
Normal Attacks
Neutral A: Headbutt- MissingNo.’s top(let’s refer to it as the Chimney for simplicity’s sake) strikes the opponent for 3% damage, and no knockback.
A Twice: Struggle- With a mere 2 moves in the Pokemon games, it was very easy for MissingNo. to have to resort to Struggle. True to this, MissingNo. flails around wildly for as long as you hold down A, doing 2% per second they hit the opponent.
Dash Attack: Crunch- Fang’s come out of MissingNo.’s “mouth”, and chomps the opponent. Does around 11%, and kills at fairly low percentages, around 105%.
Ledge Attack:Double-Edge: MissingNo. comes off the ledge, Chimney-first, and barges into the opponent. It does not do damage to you; I just couldn’t find another Pokemon-move name for this!
~~~~~~~~~~
Forward Tilt: Rage- MissingNo. turns red for a second, and one of those anime angry symbols comes up next to his head. Anyone in contact with either MissingNo. or the symbol takes 9%, and fairly good knockback. The attack speed is medium.
Up Tilt: Leer- MissingNo. looks up, and anyone a Pokeball-size distance above him takes 7%, quickly with no knockback.
Down Tilt: Bubble- A small bubble appears on the floor of the stage next to MissingNo. and pops shortly after. Another high-speed move, doing 6%, and little knockback.
~~~~~~~~~~
Forward Smash: Super Glitch- a fairly large pixel square, about the size of a Pikmin, appears out of nowhere and shocks anyone touching it, making them paralyzed for half a second, then sends them flying. Does 24%, with great knockback.
Up Smash: Expansion- MissingNo.’s Chimney grows to double its size, and spikes the opponent upward. Does about 27%.
Down Smash: Fissure- MissingNo. hops into the air less than an inch off the ground, and pounds back down, sending a dust cloud around him. Does 20%, and does not have knockback, but pins the opponent to the ground afterward for a few seconds. ~~~~~~~~~~
Nair: Swords Dance- Tiny swords appear around MissingNo. for a split second, spinning around very quickly, but very weak for a heavyweight, at about 4%, and no knockback.
Fair: Cut- A small diagonal swipe appears in front of MissingNo. It does 14%, and has great knockback.
Bair: Pound- A small normal attack explosion from the original Pokemon games appears behind MissingNo., dealing a slow 12% damage, with decent knockback.
Uair: Thunder Wave- unlike the Pokemon move, this has absolutely nothing to do with paralysis. A few tiny bolts of electricity appear above MissingNo., although this comes out very slowly. It does about 10%, and little knockback.
Dair: Toxic- A small poison cloud appears below MissingNo. It deals a much shortened version of the poisoning ability, a la the white pikmin.
~~~~~~~~~~
Throws:
Grab: MissingNo.’s chimney curves about a Pikmin’s length, and attempts to grab anything in front of it.
Grab Attack: Constrict- MissingNo. wraps his chimney around the opponent even harder, doing 2% each hit.
Forward Throw: - Mega Punch- A large fist appears right in front of the grabbed opponent, smacking them forward about half the distance of Final Destination. It does about 15%, and has good knockback, but is easily escaped and has slow attack speed.
Back Throw: Razor Wind- a strong gust of wind appears around MissingNo., his superior size and weight allowing him to stay grounded, while the opponent is thrown back. This has much faster attack time than Mega Punch, but rarely does damage, and only sends the opponent back ¼ of Final Destination.
Up Throw: Seismic Toss- MissingNo. twirls his chimney around, the enemy in it, and then flings them up. This does a mere 5%, but sends the opponent flying about the combined height of Bowser and 1 Pikmin! Decent attack speed.
Down Throw: Submission- MissingNo. pounds the opponent into the ground, a few dust clouds appearing, then the opponent getting sent straight upward. This deals around 13%, and fairly good knockback. Has slow attack speed.
Special Attacks:
Standard B: Water Gun- MissingNo. Spits a drop of water in a horizontal motion. Can rapid-fire by button mashing like Fox’s laser gun, but you can also move the Control Stick in the direction of your choice as you’re using the move to have it fire that way. Each hit does 1%, with no knockback or stun.
B Side: Subsitute- Like all other Pokemon, MissingNo. can learn moves from Technical and Hidden Machines. Substitute is one of such. For 5 seconds, MissingNo. concentrates deeply, eyes closed. After that, MissingNo. disappears, and a tiny Rhydon doll(about the size of 1 pikmin), like from the Pokemon Stadium games(couldn’t find an image, sorry) appears where he was. It is very fast, jumps 2 times higher than MissingNo., but has no attacks whatsoever, and the move is ended with one blow by the opponent. While in this state, MissingNo. takes 1% damage per second, so be careful! This also has an upside, though. When MissingNo. is hit in the Substitute form, and is transforming back to normal, an explosion the size of the doll is manifested. The longer you’ve been “substituted” for, the more damage and knockback the explosion will deal. The explosion has good priority, as well. You can press side B again to cancel out the move, but no explosion will occur; merely a dust cloud that does absolutely nothing.
B Up: Sky Attack- In order to use this move to its best capability, it must be charged accumulatively. It takes about 35-40 seconds to fully charge, and when it does, MissingNo.’s eyes will continually flash red, and under MissingNo.’s name, it will say: “IS GLOWING!” in the original Pokemon text. When you activate the move, MissingNo. will levitate up into the air, and seek out the nearest opponent at a rapid speed. This lasts for about 5.5 seconds, and after that, MissingNo. slams onto the ground. If this hits, it deals 20% damage, and massive knockback. If it does not, MissingNo. takes 10%. If it’s not fully charged, or the opponent has just died, The move will just have MissingNo. levitate as high as Link’s regular recovery. A blow of about 20% will cancel this out.
B Down: Disable, MissingNo. Style: A thin barrier of distorted pixels covers MissingNo. for 2 seconds. If MissingNo. is attacked while it’s up, the move is cancelled out. The move is rather fast, so you can block out moves at the last second. Not only that, but the targeted character cannot use that move for 30 seconds. Be warned that MissingNo. can only use this move 4 times per stock.
Final Smash-Glitch City!
The screen fades to black. Then, the stage turns into a black-and-white version of Smash 64’s Saffron City. In this area, any character MissingNo. attacks take massive knockback and double the damage. However, MissingNo. is still vulnerable in this world. Occasionally, a fireball about 2x the size of one of Mario’s will fall from the sky, although this does not do much knockback.
Extras:
Logo: Pokeball
Wii Remote Sound: The infamous Rhydon battle cry.
Stage Entrance: MissingNo. hatches out of a Bad Egg. This looks just like a Pokemon Egg, however it has piercing, evil red eyes.
Idle Stance: MissingNo. stares ominously at the screen.
Idle animation 1: MissingNo. shifts his eyes around.
Idle animation #2: MissingNo.’s chimney swerves around.
Shield- A normal Brawl shield.
Air Dodge- MissingNo. leans to the left for a second.
Sidestep- MissingNo. slides into the background for a split second.
~~~~~~~~~~
Up Taunt: MissingNo. faces the screen and shakes his head sideways.
Down Taunt: MissingNo. looks around the battlefield.
Side Taunt: MissingNo. shifts into various Pokemon Red/Blue trainer sprites, like when you have him in your party in said games.
Victory Pose 1: The screen messes up and gets all staticky, then an electric guitar version of the Pokemon theme plays(this happens for all of them), and MissingNo. bobs his head.
Victory Pose 2: MissingNo. morphs into the Lavender Town ghost(which is one of his catchable forms, fyi), and lets out an eerie call.
Victory Pose 3: MissingNo. lets out a loud version of his battle cry, sound waves appearing around it.
Loss Pose: MissingNo. falls off the screen, and Master balls and Rare Candies flood where he was on the screen.~~~~~~~~~~
Costumes:
Green Team-Bad Egg- MissingNo. looks normal, but there’s a picture of the bad EGG
on his head.
Blue team: Pokemon Blue Version- MissingNo. is entirely dark blue, minus the eyes, which are red.
Pokemon Red Version: MissingNo. is entirely red, minus his eyes, that are black.
Bonus Costume 1- Similar to the green team costume, but with the R/S ? Glitch Pokemon instead of the bad EGG:
Bonus Costume 2- MissingNo. has a small image of the old man sprite(from the Old Man glitch) on his head, and he is brown,minus the eyes.
To Unlock: Beat Classic on Normal with Charizard and Squirtle, and then go to the Data screen, and from there the erase data screen. Press the erase data button, but then cancel it out. Repeat 10 times, and MissingNo. will be yours!
Unlocking Text: The text box gets all staticky, the screen flickers for a second, and then says: Huh? What? Looks like you’ve unlocked MissingNo., the glitch Pokemon!
To keep true to his character, there’s another bonus he has. If you’re in a multiplayer stock match, and MissingNo. dies while there are other characters still fighting, many Pokeballs(from 3 to 6) will appear on the stage. To be fair, this only happens on Free-for-all modes.
Snake Codec:
Snake: Mei Ling, what is that messed-up thing?
Mei Ling: makes static noises, and weird symbols appear in place of her words.
Snake: Mei Ling? Mei Ling?
Instead of Mei Ling, MissingNo. appears in the picture box, and makes his battle cry.
Snake: What are you?!
Yeah, I know the codec’s kinda short…
Please do not quote full movesets (especially if they're on the same page), it's very frowned upon and makes the page even more tedious to scroll through.Hmm..
Not bad at all, though Snake's Codec conversation could have been longer, and maybe having a Zapdos cry instead, other than that, it's a decently good moveset considering it's MissingNo.