ok... so, once again, here are Lloyd & Colette. If they are still too similar to my previous attempt in the last contest, Commander Blitzkrieg, just tell me & I'll do a MASSIVE OVERHAUL on them lol.
Lloyd Irving ~ the young swordsman from tales of symphonia joins the brawl!
Stats
Power: 7/10
Height: 8/10
Weight: 6/10
Walk speed: 3.5/10
Run speed: 6.5/10
Jump power: 6/10
Drop speed: 7/10
Lloyd is able to wall jump
Basic Attacks
AAA attack: Lloyd attacks wildly with 3 vertical sword swipes using one of his swords, moving forward slightly w/ each one. (3, 3, 4%)
Dash attack: Lloyd quickly thrusts his swords in front of him as he runs. It has decent forward knockback, but quite a bit of ending lag. (7%)
Tilts
>tilt – Sonic Thrust: Lloyd moves forward a bit as he stabs horizontally with his sword. Little knockback. Lloyd will also usually yell out ‘sonic thrust!’ as he attacks. (7%)
^tilt – Lloyd quickly swings his sword above his head. It has semi-decent knockback, but not enough to KO. (7%)
vtilt – Lloyd stabs in front of him with one of his swords, and quickly follows up with another stab near his opponent's leg with his other one. There is a bit of starting lag, but no end lag. This attack hits twice, but does very little knockback. (4, 4%)
Smashes
fsmash – Beast: Lloyd delivers a swift diagonal sword swing that creates a blue semi-transparent lion head that is about as big as Lloyd himself (the sword swing is what damages enemies, not the lion head). Knockback is pretty much the same as falco’s fsmash. However, Lloyd swings so & fast that he spins 360 degrees after attacking, creating a large amount of ending lag. Lloyd yells out ‘Beast’ as he uses the move. (12% uncharged, 24% fully charged)
^smash – Tiger Blade : Lloyd delivers a quick and powerful vertical sword swipe as he jumps upward, and another as he goes back to the ground. The first hit stuns the opponent, while the second has decent upwards knockback (not enough to KO well). Lloyd yells out ‘tiger blade’ as he uses this move. (6, 8% uncharged, 10, 11% fully charged)
vsmash – Sword Rain : Lloyd quickly delivers four sword thrusts directly in front of him, 2 with each sword. He then delivers fifth, slightly stronger sword thrust that has good knockback, equal to that of ganondorf's >tilt. Lloyd yells out ‘sword rain!’ as he attacks. (3, 3, 3, 3, 4% uncharged; 4, 4, 4, 4, 6% fully charged)
Aerials
nair – Tempest: Lloyd spins in the air quickly (kind of like wolf) while holding his swords in front of him. (6%)
fair – Lightning Thrust: Lloyd stabs his sword in front of him as if he were using 'sonic thrust', only downwards at a 45 degree angle. Whether he hits someone or not, his blade is immediately struck by purple lightning out of nowhere when he stabs it in front of him, damaging opponents further and spiking them downwards. There is a bit of starting lag on the attack, and a large amount of end lag. Lloyd yells out 'Lightning Thrust!' as he attacks. (4%, 5)
bair – Grave Blade: Lloyd quickly turns around in the air and slashes vertically behind him, with the same white energy that is used with 'demon fang' surrounding his blade as he does so. Opponents can be hit up to 3 times by this attack, with the last hit dealing decent knockback. The blade makes a sound similar to that of a rock breaking when it hits someone, and small pieces of rock fly from the blade for effect. The He yells 'Grave Blade!' as he attacks. (3, 3, 4%)
uair – Rising Phoenix : Lloyd seemingly floats in the air for half a second, putting his blades as his sides as if he were about to use 'rising falcon'. He then does exactly that; he flies about 1 stage builder block upwards with his swords in front of him. Instead of surrounding himself with wind, however, Lloyd is surrounded in flames as he does this. He is able to hit opponents up to 4 times, with each hit dealing fire damage, and the final hit dealing decent upwards knockback. This attack has some starting lag, and A TON of end lag. He yells out 'Rising Phoenix!' as he does this as well. (3, 2, 3, 4%)
dair – Demonic Chaos: Lloyd flips in the air so that he is practically falling face first. He then immediately swings each of his swords once, one right after the other, and fires 2 'demon fangs' downward. They damage and stun opponents who get hit, and disappear once they travel 6 stage builder blocks downwards or hit the ground. Lloyd then takes about half a second to ready his blades, and then fires a larger demon fang downwards, which doesn't disappear until it hits the ground. This demon fang can hit opponents up to 3 times & still stuns them. This attack, as excepted, has a pretty big amount of starting & ending lag. Lloyd yells out 'Demonic Chaos!' as he attacks too. (3% small demon fang; 3, 3, 3% large demon fang)
Grabs
grab: A normal grab
grab attack: Lloyd hits the opponent with the handle of one of his swords (1-2%)
fthrow: Lloyd punches the opponent in the gut, sending them forward. Decent knockback (6-7%)
bthrow: Lloyd flips onto his back & flings the opponent backwards before quickly getting up (think Ryu & Ken from street fighter). Knockback isn’t that good. (8%)
uthrow: Lloyd simply tosses his opponent above him at a slight forward angle. Little knockback. (5-6%)
dthrow: Lloyd tosses his opponent to the ground and quickly follows them to hit them in the stomach with his elbow. Slightly better upward knockback than his uthrow. (7%)
Specials
B: Demon Fang/Fierce Demon Fang – Lloyd swings his sword diagonally, creating a shockwave that moves along the ground and goes about as far as link’s boomerang (unless it hits a wall, in which case it will disappear). He yells out ‘Demon Fang’ as he does this. If the button is held down, Lloyd will instead slam his sword vertically in front of him, hitting the ground. Multiple shockwaves are created by this, but they only hit an opponent who is hit by Lloyd’s sword. Multiple hits are scored, with the last hit having great forward knockback. Lloyd yells out ‘Fierce Demon Fang’ as he uses this. Both attacks have a bit of lag, with fierce demon fang having more. (5% unheld, 2, 3, 2, 2, 5% held)
>B: Rising Falcon – Lloyd jumps fairly high into the air & slightly backwards. He remains there for a second, then shoots downwards diagonally with both swords held directly in front of him. When he reaches the height he was at when he first used the move, he will continue moving at the same speed straight forward. Lloyd creates a slight wind tunnel as he shoots forward, surrounding himself briefly with wind force. Any opponent he passes will be damaged & stunned for about a second. This attack can be used in the air, and has quite a bit of ending lag. Lloyd yells out ‘rising falcon’ as he attacks as well. (9-11%)
^B: Omega Tempest – Lloyd jumps diagonally and spins like he does while using his nair, only this time creating circular wind blades around himself to damage opponents more. After going the same distance as ganondorf’s up B, he will stop moving forward then move straight upwards a bit, the same distance sheik jumps up with her up B before she teleports. Lloyd, of course, yells out ‘omega tempest!’ as he uses this move. (8-9%)
vB: Raging Beast – Lloyd jumps up slightly as he does a 360 spin with his swords out, creating a circular shockwave that pulls in and damages opponents. This is followed by an extremely quick diagonal sword swing which creates a blue semi-transparent after image which looks like a snarling lion that is as tall as Lloyd himself (this is purely for effect). It deals quite a bit of damage, but typically sends the opponent sliding along the ground, making it a tough move to KO with. It comes out pretty quickly, but has a lot of ending lag. Additionally, any projectiles that hit Lloyd up until he creates the lion head will instantly disappear. He will also yell out the name of the attack as he does it. (5%, 12)
Final Smash
Falcon Crest –
http://www.youtube.com/watch?v=_Xhtmpw_L_c – Lloyd creates a circle of bluish energy about half the size of FD under him as seen in the the vid, which radiates to trap and hits anyone unlucky enough to be caught in it multiple times. He holds his swords out in front of him while he does this, which fuse into the single purple sword seen in the vid (the eternal sword). He then jumps into the air, with any trapped opponents automatically flying up with him. He holds his sword above his head, which radiates with energy. Time then freezes for a second, while an image of Lloyd’s head shifts onto the screen and stays there for about a second like in the vid. He then slams his opponent(s) to the ground with his sword, creating another huge circle of energy to damage the opponent. The last hit has ungodly knockback, which is almost certain to KO the opponent. This attack is slightly hindered by the fact that it can only be used on the ground. As he performs this move, he yells ‘I’ll show you… divine justice!!’ (3, 3, 3, 4, 3, 4, 3, 3, 4% first attack; 5, 4, 6, 5, 4, 6, 10% second attack – 70% total)
Taunts & Victory Animations
^taunt: Lloyd throws one of his swords up in the air and catches it quickly.
<>taunt: Lloyd holds his swords in front of him in and crosses them in an X shape.
vtaunt: Lloyd puts his hands at his sides confidently & looks towards an opponent, and says ‘Give me your name & I shall give you mine.’
victory animations
1- Lloyd throws both his swords up into the air and says ‘Just as I expected’ while he catches each one & quickly puts it back in its sheath. He then stands there triumphantly.
2- Lloyd puts his hand over the exsphere on his hand, and it glows with bluish light as he whispers “I did it…” He continues to look down at the exsphere, which continues to glow.
3- Basically the same thing as the first one, but Lloyd says ‘You picked the wrong guy to mess with’ instead.
victory theme:
http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21
Other Stuff
Entrance: Lloyd jumps to his spot from the front of the screen while using 'tempest'.
Idle stance – Lloyd rests one of his blades on his shoulder and looks at the screen for a second.
Roll dodge – Lloyd quickly jumps in the direction, quicker than anyone else can dodge, but it takes him a few extra frames to get back in position. Overall its about as fast as link’s.
alt. costumes:
Any part of Lloyd’s clothing that is red changes color – blue, green, yellow, tan, black. He also has 2 other costumes:
Nobleman –
http://www.creativeuncut.com/gallery-03/art/tos-lloyd-nobleman.jpg
Pirate –
http://www.creativeuncut.com/gallery-03/art/tos-lloyd-arrgh-me-hearties.jpg
icon: A white outline of an exsphere. Colette & Sheena have this one as well.
Wiimote sound – Lloyd says ‘demon fang!’
Kirby hat: Kirby gains lloyd’s hair.
Snake codec:
Snake – Otacon, who’s this kid with the two swords?
Otacon - That’s Lloyd, snake. He and his companions traveled the world, seeking a way to defeat the threat of the evil Desians.
Snake – Sounds like the plot of one of your anime shows…
Otacon – Maybe. Lloyd ends up making many rash decisions early on, but he later realizes this and repents for his mistakes. He is even called a ‘gentle idealist’ later on in his journey.
Snake – A gentle idealist? He doesn’t seem gentle when he’s swinging those swords around like that.
Otacon - His fighting style, however, is still pretty aggressive, so I’d look out if I were you.
Snake – Got it.
Stage & SSE Related Stuff
Stage:
Torent Forest ~ no pic… just a vid:
http://www.youtube.com/watch?v=V9ylxzPPAkw
This is a fairly simplistic stage; being set in the middle of a clearing in the forest. The fighting platform is about the same size as FD, with the left side being a walk-off edge & the right side being a cliff. The seal of the king of the summon spirits, Origin, is visible in the direct background. Occasionally, yuan or kratos will appear in the background to observe the battle (they will be there for the whole match). Yuan stands near the seal, and Kratos will be crouched near the edge of the clearing, watching the battle intently. It is rare, but the two can appear at the same time.
Music:
End of a thought(plays in the above vid as well)
End of a thought version 2(remix)
Torrent Forest(could be remixed)
Full Force(TOS: dawn of the new world version)
Deepest Forest
Like a Glint of Light/Won the Battle (it would have about 20 seconds of
Won the Battle added onto the end.)
Tales of Symphonia Title/Credits ~ this consists of 5 different parts:
Opening Theme
Title(only the first 20 seconds or so would be used)
Prologue
Harmony
Credit Roll(it would be heavily remixed to fit time constraints, or only use the last minute or so)
obviously, this song would be a bit longer than the typical brawl song lulz
SSE role/unlock:
Lloyd himself is available from the start, as is Torrent Forest. In SSE, both Lloyd and Colette are first seen in the wilds, where they spot Galleom speeding across the desert in tank form. They attempt to follow it, but are ambushed by primids, who they manage to defeat. Afterwards, they are not seen again until the scene where lucas and the pokemon trainer spot charizard flying into a cave. They meet up with the two and join them in pursuing charizard. After they encounter and defeat wario, wario attempts to run, but Yggdrasil appears behind him and pounds the ground to create a huge explosion of blue energy that turns wario into a trophy. He then fights everyone. When Yggdrasil is defeated, he collapses and disappears in a flash of white light. Lloyd and Colette then simply follow the same path as Lucas and PT.
Boss:
Yggdrasil(grown form) – He pretty much teleports around the stage and uses various attacks and spells, all of which are listed here. His ‘normal’ attacks consist of white glowing energy waves that travel a short distance on the ground, but he will only use those if he happens to teleport right next to you or if your right by him after he uses another attack or spell. During this fight the song ‘It can Waver and Fight’, which plays on the Tower of Salvation, plays.
Attacks:
Death Eater – Yggdrasil puts his hand on the ground and says ‘death eater!’, causing four concentrated light beams to rain down around you, followed by one in the middle. (16% per hit normal, 23% per hit intense)
Outrage – Yggdrasil floats for a second as he pounds the ground, creating a huge explosion of blue energy which takes up about a third of the stage. This move comes out quickly and has great knockback, but it can be avoided with a well-timed standing dodge. (25% normal, 35% intense)
Spells: Yggdrasil almost appears to write in the air with one hand while casting, also being surrounded by white glowing feathers for effect.
Holy Lance – Yggdrasil yells out ‘Holy Lance!’ as a large square of rainbow colored magic appears on the ground under you. 3 large swords of rainbow colored energy then shoot in diagonally from both sides, landing on the end of each side of the square. These cause good damage and stun. Then a large lance shoots into the middle of the square, destroying it and causing major damage and knockback. (swords 10% normal, 16% intense; lance 16% normal, 24% intense)
Thunder Arrow – Yggdrasil says ‘perish!’ as a large triangle of blue electricity appears under you. Blue lightning then strikes the triangle for a couple seconds, causing great damage. (22% normal, 30% intense)
Ray – Yggdrasil again yells out ‘perish!’ as a small circle of blue energy appears near you on the ground, as well as directly above that about 2/3rds of the way to the top of screen. The circle in the air will shoot out about 10 concentrated beams of blue light all around where the one on the ground is. Not much knockback. (16-18% per hit normal, 23-25% per hit intense)
Ground dasher – Yet again, Yggdrasil yells ‘perish!’ as a huge crack that takes up about a third of the screen appears on the ground. The ground then starts shaking for a few seconds, trapping anyone standing on the crack for great damage. (28% normal, 36% intense)
prism sword – Yggdrasil yells out ‘prism sword!’ as a huge circle of rainbow colored energy that takes up nearly half the screen appears by you. 6 large swords of energy rain down in that area, which cause good damage and stun. Then a HUGE sword of energy falls down into the middle of the circle, causing great damage and knockback to anyone standing in the circle. (swords 10% normal, 16% intense; huge sword 18% normal, 26% intense)
judgement – Yggdrasil yells out ‘judgement!’ as many concentrated beams of white light rain down from the sky. Little knockback is caused, but the damage can add up. (16% per hit normal, 24% per hit intense)
Trophies: Lloyd Irving, Colette Brunel, Sheena Fujibayashi, Raine Sage, Genis Sage, Kratos Aurion, Zelos Wilder, Presea Combatir, Regal Bryant, Yuan, Mithos(boy form), Yggdrasill(grown form), exsphere, Tower of Salvation, Corrine, Emil Castagnier, Falcon Crest(FS), Judgement(FS), Summon Spirits.
Stickers: Lloyd, Colette, Sheena, Raine, Genis, Zelos, Presea, Regal, Yuan (all have forms from the first and second Tales of Symphonia games), Kratos, Kratos(armored form), Mithos(boy form), Yggdrasill(grown form), Lloyd(pirate costume), Altessa, Kuchinawa, Seles, Noishe, Dirk, Remiel, Pronyma, Forcystus, Magnius, Kvar, Rodyle, Rodyle(monster form), Martel, Abyssion, Botta, exsphere, eternal sword, Volt, Undine, Corrine, Origin, Emil Castagnier, Marta Lualdi, Richter Abend, Tenebrae, Alice, Decus
Assist trophies & Items
Assist Trophies:
Raine Sage – Raine is primarily a user of support spells, but will also occasionally cast offensive spells. When casting, raine closes her eyes and holds her staff horizontally in front of her. The spells that she can use are listed her:
First Aid – Raine says ‘Help is on the way. First Aid!’ Whoever summoned her flashes green for a moment and has up to 50% damage healed.
Photon – Raine yells out ‘Light! Photon!’ A random enemy is suddenly engulfed in a large circle of yellow energy, which hits them twice before disappearing with a small explosion. The second hit has decent knockback, but not good enough to kill until 130%. (14% first hit, 16% second hit)
Sharpness – Raine says ‘I’ll help. Sharpness!’ Whoever summoned her briefly flashes red. For one minute, their attacks will do 2 to 3% more damage.
Healing Circle – Raine says ‘Help is on the way. Healing Circle!’ A circle of blue energy about the size of a battlefield platform appears under whoever summoned Raine, which stays there for about 5 seconds and heals 20% damage for any character standing on hit each second. Any person on their team in team battle can be healed by standing there as well.
Genis Sage – Genis is a user of offensive spells, some of which are more powerful than others. Therefore his attacks will be divided in 2 categories. When casting, he holds his kendama above him and moves it up and down
Normal spells:
Ice Tornado - Genis says ‘Cool off! Ice Tornado!’ An icy blue whirlwind appears around an opponent, which traps them and does good damage, hitting them up to a max 8 times. (8-9% per hit)
Grave - Genis yells out ‘Pancake time! Grave!’ A gray spike of rock shoots out from the ground near an opponent, which damages and stuns them, followed by 4 more spikes shooting out from each direction around the first one. Little knockback. (first hit does 12%, the others do 8-10%)
Eruption - Genis says ‘Burn! Eruption!’ A circle of orange lava about half the size of the main battlefield platform appears near an opponent, which shoots bursts of lava upwards 3 times to damage opponents Little knockback. (12-14% per hit)
Air Thrust– Genis yells out ‘Come get some! Air Thrust!’ Many small blades of wind suddenly surround a opponent and hit them up to a max 7 times. The last hit usually knocks them onto the ground. (7-9% per hit)
Thunder Blade – Genis says ‘Wanna Charge? Thunder Blade!’ A large blade of purple energy falls from the sky near an opponent, which damages anyone nearby and stuns them. Forming a circle of purple energy where it lands, purple electricity surges out from under it, hitting opponents 3 times and causing further damage. (14% initial hit, 8% per hit afterwards)
Aqua Laser - Genis yells out ‘Drown! Aqua Laser!’ Genis fires a fast moving laser of water at an opponent which can travel through any platform. It hits opponents a maximum of 4 times and causes decent knockback. (10% per hit)
‘Advanced’ spells:
Explosion - Genis says ‘Reduce These evil souls to ashes. Explosion!’ A small orange circle appears on the ground under an opponent. 2 seconds later a fireball flies down from the sky and hits that spot, causing a huge explosion that takes up about half of the main battlefield platform. Anyone who gets hit by it is probably going to be KOed. (50%)
Indignation - Genis says ‘I call upon thee in the land of the dead to unleash thy fury of thunder. Indignation!’ A circle of purple energy about a third of the size of FD appears on the ground, and is covered by a transparent dome a ways above it. 4 seconds later, a huge bolt of purple lightning strikes the circle, which causes an explosion of electricity and is almost certain to KO anyone within the dome. (50%)
Absolute - Genis says ‘May the merciless embrace of frost take thee. Absolute!’ A few shards of ice begin to congregate around an opponent, and within a second a small glacier about the size of Bowser appears next to them, which damages and stuns them. The glacier then shatters, causing more damage and good knockback. (20% first hit, 25% second hit)
Meteor Storm - Genis only has a 10% chance of using this attack. He says ‘Infinite Powers, grant me thy strength… Meteor Storm!’ TONS of orange meteors rain down on the field, causing great damage and good knockback to anyone they hit. However, they cannot go through platforms. Its like PK starstorm, only the meteors come down quicker. (25-30% per hit)
Items:
Gels – a healing item that is a staple of the ‘Tales’ series. This item looks exactly how you would expect, like a pile of jell-o. The come in several different ‘flavors’:
Apple Gel: This red gel recovers up to 30% of a characters health.
Lemon Gel: This yellow gel recovers up to 60% health.
Orange Gel: This orange (O_o) gel recovers tech points in the game, so it has a slightly different use in smash. This powers up a characters moves by about 2% for 30 seconds.
Miracle Gel: This rare blue gel recovers up to 60% health AND powers up a characters moves.
Colette Brunel ~ the young angel from the world of sylvarant joins the brawl!
Stats
Power: 5/10 (her range more than makes up for it lol)
Height: 7/10 (she floats slightly above the ground like mewtwo)
Weight: 4/10
Walk speed: 2.5/10
Run speed: 6/10
Jump power: 8/10 (she has 3 jumps)
Drop speed: 4/10
Colette is able to glide using her angel wings, as well as float in the air for a short time like peach (keeping the same posture as if she were on the ground). Colette has one of the best recoveries in the game.
Basic Attacks
AA attack: Colette slashes vertically with one of her chakram, then slashes diagonally with the other one. It’s kind of slow for a neutral A move, & doesn’t cause much damage or knockback. (3, 4%)
Dash attack - Item thief: Colette dashes forward a bit, then trips onto the ground, damaging anyone she hits. Additionally, if the opponent she hits is carrying an item, Colette will automatically swipe it from them. She will yell out ‘Item thief’ if a nearby opponent is holding an item. (6-7%)
Tilts
>tilt – Ray Satellite: Colette throws a chakram out in front of her, which travels about the same distance as toon link’s boomerang. Once it reaches its maximum distance, it will remain in the air and spin for a second before disappearing. It causes minor damage and stun to anyone it hits, and Colette suffers a bit of ending lag. She will usually yell ‘ray satellite!’ as she does this move. This move, as well as others that involve throwing chakram, does not cause either of the chakram Colette holds to actually move… lol. (5%)
^tilt – Pow Hammer: Colette tosses a red hammer up into the air, which then falls down in front of her and will damage and briefly stun any opponent that it hits. Occasionally, Colette will throw a green hammer, which has a 50% chance of making a flower grow on the opponent’s head. Colette, of course, yells ‘pow hammer’ as she does this move. (8%)
vtilt – Ring Whirlwind: Colette holds her arms out and spins around in place quickly, hitting enemies up to 3 times with her held chakram. Each hit briefly stuns the opponent, and the last hit knocks them back a bit (it doesn't deal actual knockback, it just makes them slide back a character length while keeping them on their feet). Colette yells 'ring whirlwind' as she does this. (3, 3, 3%)
Smashes
fsmash – Triple Ray Satellite: similar to her >tilt, Colette throws three chakram out in front of her, which travel only about half the distance that one thrown using her >tilt. They too remain in the air for a second after reaching their max range before they disappear. The last hit has decent knockback, but can’t really KO. Colette yells out ‘triple ray satellite’ as she attacks. (5, 5, 6% uncharged, 8, 8, 9% fully charged)
^smash – Stardust Cross: Colette tosses a star (basically a shining ball of green energy) about 2 stage builder blocks above her head and slightly forward. The ball of energy takes about half a second to reach that height. It then suddenly splits into a bunch of smaller 'star' shaped energy particles, which rain down exactly one character length in front of Colette and cover 3 stage builder blocks worth of range. These are able to score up to 4 hits on opponents, and stun them briefly as well. This move, of course, has quite a bit of starting and end lag. Colette yells out 'stardust cross' as she attacks as well. Also, you can see how she uses it in the game in the first minute of this vid(you can see that I tweaked it a little):
http://www.youtube.com/watch?v=ty8ttCyaXd0
vsmash – Ring Cyclone: Colette holds her arms out and spins around in place quickly, trapping and scoring multiple hits with her held chakram. This move deals great knockback and is Colette's best KO move. Colette yells out the attack name as she uses it. (16-17% uncharged, 25% fully charged)
Aerials
nair – Colette throws one of her chakram downwards at a 45% angle. It travels down about 5 stage builder blocks before it disappears, and is able to briefly stun anyone it hits. This move does have a bit of starting lag, though. (4%)
fair – Colette slashes horizontally in front of her. This attack is fairly quick, and deals decent knockback. (7%)
bair – Colette leans back and stretches her body out, awkwardly reaching behind her with her chakram. She'll stay in that position for a second, damaging anyone she touches Opponents will only take a little bit of damage and not suffer any knockback if they touch her body, but will suffer decent damage & knockback if they touch her chakram. (3% body hit, 6% chakram hit)
uair – Ice Hammer – Colette throws a blue hammer up above her, hitting opponents for decent ice damage but little knockback. There's a 20% chance that the opponent will be frozen by this attack, in which case they will suffer good upwards knockback. Colette yells out 'ice hammer' when she uses this. (8%)
dair – Colette briefly floats on her back & flaps her wings powerfully to knock the opponent downwards. This will always meteor smash the opponent, but has a bit of starting lag like ROB’s dair. (8%)
Grabs
grab: a normal grab
grab attack: Colette smacks the opponent with her elbow (1-2%)
fthrow: Colette flips the opponent onto the ground in front of her and sends them flying. Its similar to snake’s (7%)
bthrow: Colette tosses the opponent behind her and sends them back by flapping her wings powerfully. Good knockback. (8%)
uthrow: Colette simply throws her opponent up in the air, getting decent knockback. She then throws a chakram up at them for additional damage, but barely any knockback. (5, 4%)
dthrow: Colette lifts the opponent over her head (with ONE hand O_o) and throws them to the ground to ultimately cause decent upwards knockback (not enough to KO). She says ‘sorry!’ as she tosses them down. (9%)
Specials
B: Para Ball – Colette tosses 2 spiked balls out in front of her, which bounce along the ground; ultimately traveling the same distance IC’s mini glacier move does. When one of them hits an opponent, it damages them and causes stun, and then zaps them with purple lightning to add additional damage and stun them for a second. Colette suffers a bit of starting lag upon using the move, and must wait a few seconds between uses, preventing it from being spammed. Colette yells out ‘para ball!’ as she uses the move. (ball does 4%, lightning does 3)
>B: Ray Thrust/Grand Chariot – Colette throws a chakram out in front of her, which travels about the distance of samus’ >B before disappearing. Like Colette’s ftilt, opponents will suffer a bit of damage and be stunned if the attack hits. Colette suffers a bit of ending lag after using the attack, but not as much as after her ftilt. When used without a smash, the single chakram can be thrown at an angle and even bounced off the ground like ROB’s laser. She yells out ‘ray thrust!’ when using the move. This move is also similar to samus’ >B in that performing it with a smash changes the move. If used as a smash, Colette flings two chakram in a crossing pattern in front of her. They directly contact each other when they travel about two body lengths, at which point lightning strikes the spot. Enemies who are near that spot take great damage and suffer good knockback. However, it will barely damage or knock back an opponent in Colette’s face. The chakram continue to fly the same distance that the one Colette uses for her ftilt does before disappearing, but cannot hit opponents. This move has a tiny bit of starting lag and a lot of ending lag, so it’s very punishable. Colette also yells ‘grant chariot!’ as she does this. (5-6% unsmashed; 10% up close, 20% directly when smashed)
^B: Angel’s Wings - Colette becomes able to move freely in the air for a short time; nearly as long as ROB can with his ^B. Colette doesn’t flap her wings or anything while performing this move, she simply floats in whichever direction is pressed. This move causes no damage.
vB: Angel Feathers – Colette begins an incantation, closing her eyes and repeatedly signing a ‘cross’ in front of her as a small circle of white light appears on the ground under her and glowing white feathers surround her for effect. This is a chargeable projectile, with the damage amount, knockback & speed of the attack depending on how long it’s charged. When the attack is actually used, Colette quickly raises one arm in the air as she briefly radiates with white light and fires 3 pink rings of energy from her wings which travel about the distance of a fully charged aura sphere. At full power, the attack causes great damage and decent knockback, and travels as fast as a ROB laser. When Colette starts the incantation without having any initial charge on the attack, she will say ‘holy wings… I beg of you to reveal thy glory…’ The attack will be fully charged once she finishes saying this. Also, she will yell out ‘angel feathers!’ when the move is unleashed. (3-4% per hit uncharged, 6-8% per hit fully charged)
Final Smash
Judgement/ Holy Judgement –
http://www.youtube.com/watch?v=3nEjTJ2VQ4w Colette begins an incantation, using the same stance as her vB. She says ‘Oh holy one, cast thy purifying light upon this corrupt soul. Light of judgement… Judgement!’ When she finishes saying this, she raises one of her arms in the air as many concentrated beams of light rain down from the sky, which do between 20 & 25% damage with no knockback. They are able to pass through any platform as well.
There is also a small chance that she will ‘mess up’, causing her to accidentally use a different attack (Holy Judgement). You can tell when she’s going to do this because she says a different incantation: ‘Thy thankful servant, ask us for thy blessing. Honor us with the special… uh… whoops! Heh, I messed up! Hehe… wha?’ When she says ‘uh…’ she raises an arm in the air as if she is about to unleash the attack, but it doesn’t happen immediately. She stays in that pose for a second, as a image of Colette’s head (with her tongue sticking out) shifts onto the screen and stays there for a couple seconds. When Colette says ‘wha?’, a circle of white light about half the size of FD appears around her, with a triangle pattern forming on the ground directly under her. The circle then retracts, disappearing under Colette for a second as she radiates with white light, and then flies back out over the entire stage. Once it gets past its initial length, the light turns pink and becomes a bit feathery. In addition, the same concentrated light beams that make up the regular FS will rain down at this point. The additional effect this special FS causes is to increase the attack power and defense of Colette and anyone on her team in team battle for about a minute. Basically, their attacks would do 2 to 3% more damage, and they would get a slight increase in weight (it doesn’t effect their recovery or anything else).
Taunts & Victory Animations
Taunts:
^taunt: Colette looks at the screen and cutely waves her finger at it (think classic sonic). She says ‘good job everyone!’ as she does this.
<>taunt: Colette faces the screen and closes her eyes, then quickly flaps her wings a couple times.
vtaunt: Colette puts her hands together, almost as if she were praying, and says her most repeated phrase from Tales of Symphonia, ‘I’m sorry…’
victory animations:
1- Colette puts her hands over her mouth and laughs softly. She then says ‘pretty good, right?’ as she takes her hands off her mouth and poses as if she is about to fire an arrow at the screen. All this is done while she is floating a couple feet in the air.
2- Basically the same as the first one, but Colette says ‘that was easy!’ instead.
3- Colette is actually on the ground this time, as she throws a chakram high up into the air. She spins and catches it on her arm. She says ‘there!’ as she throws it into the air, followed by a soft laugh as she catches it and spins it on her arm. However, there is a chance that she will fail to catch it. If this is the case, she will say ‘whoops’ as the chakram falls to the ground. She will awkwardly look at the chakram for a second before picking it up quickly and softly laughing.
victory theme:
http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21
Other Stuff
entrance: Colette flies in from the front of the screen and, trips & falls on her *** as she attempts to land (she will also say ‘whoops’ as she does this). She quickly recovers & gets up as the battle starts.
Idle stance – She quickly tosses one of her chakram into the air twice & quickly catches it.
Roll dodge – she floats across the back of the stage. Her dodge is about as fast as zelda’s, but covers a tiny bit more ground.
alt. costumes:
Any part of Colette’s clothing that is white will change to the alt. color: red, blue, green, light blue, pink. She also has 2 other costumes:
Fair Lady –
http://www.creativeuncut.com/gallery-03/art/tos-colette-fair-lady.jpg
Maid –
http://www.creativeuncut.com/gallery-03/art/tos-colette-maid.jpg
wiimote sound – Colette says ‘sorry!’
Kirby hat: Kirby gains Colette’s yellow hair, although shorter of course.
Snake codec:
Snake – Mei ling, this girl seems a bit out of place… and what’s with the angel wings?
Mei ling – You must be fighting Colette then. Believe it or not, she actually is an angel.
Snake – You’re kidding, right?
Mei ling – Unfortunately, I’m not. Her strength and senses are far beyond those of a normal human, so I’d watch yourself if I were you.
Snake – She seems way too kind and cheerful to be on the battlefield… I should be able to take advantage of that.
Mei ling – Her kindness also causes her to keep things to herself, to avoid worrying her friends. Even when she’s in pain, she never lets it bother her. Colette always manages to find strength through weakness.
Snake – I see… so I guess we have more in common then I… she just tripped.
Mei ling – yeah, she’ll do that.
Stage & SSE Related Stuff
Stage:
tower of salvation – of course, there are no pics. Here’s a vid (Beware of spoilers):
http://www.youtube.com/watch?v=Jknbbv-_r7s
You get a good view of what would be the fighting area at :32, and also during the battle featured in the vid. It would basically be final destination with more flair. There wouldn’t be those short walls around the stage like there are in this vid, just your average ledge, which would be the only change made to it. The pillars, the stairs and upper level, and the blue circle where the eternal sword would normally sit would all be intact, although none of the characters will be able to interact with them.
Music:
Beat the Angel
It can Waver and Fight
The Final Destination
The Law of Battle
Derris Kharlan (Appear)
Vanguard Battle(from dawn of the new world)
Symphonia Medley – this consists of the themes of the 8 main party members from the game, each of which would play for about 30 seconds:
Regal’s Theme(dawn of the new world version)
Sheena’s Theme
Genis’ Theme
Presea’s Theme(this may need a bit of remixing, since it takes more than a minute to get to a stopping point)
Zelo’s Theme(dawn of the new world version)
Raine’s Theme(dawn of the new world version)
Colette’s Theme(dawn of the new world version)
Lloyd’s Theme
SSE role/unlock: Colette’s role in SSE is pretty much the same as Lloyd’s. She is unlocked when she joins your party, or when you have beaten all of the co-op event matches, or when 700 brawls have been played. In order to unlock the tower of salvation, you have to win 10 matches with her.
Assist trophies:
Mithos(boy form) – Mithos immediately floats above where he is summoned with rainbow colored angel wings and uses one of 3 different moves:
Judgement – Mithos briefly begins casting a spell in the same manner as his counterpart Yggdrasil and says ‘Goodbye…’ He then yells ‘Judgement!’ … and you know whats coming. Many white beams of concentrated light rain down from the sky, which are able to go through any platform. (20-25% per hit)
Rejection – Mithos says ‘get away…’ as he radiates with white energy to hit nearby opponents multiple times. They can be hit up to 8 times, but this attack deals little knockback. (9-10% per hit)
Retribution – a circle of energy forms around Mithos, which moves in close to him and then quickly spreads out across the entire stage. When opponents are hit by it, random effects are inflicted on them, including sleep, dizziness, flower head, stopwatch effect or even reduced size. Opponents can even end up with 2 at the same time, such as dizziness and flower head or stopwatch effect and reduced size (really bad lol). However, Mithos will rarely use this attack.