You know how Snake can be on the Codec when he's fighting? Dalek can be on the codec as well when it's fighting. How did it hack into the server? A Dalek can solve a million codes in about five seconds, so there's an easy explanation.
DOES NOT COMPUTE! DALEKS ARE SUPREME! OTHER BEINGS ARE INFERIOR! Seriously, great job. I love the idea of two characters fighting together without switching or just 2-Xing their attacks. Ice Climbers only barely touched on this subject with belay and their blizzard on both sides.
To the first paragraph: Of course. I, an inferior being, can't grasp of the awesomeness of you and your superior Dalek.
To the second paragraph: I mean to say Dalek and (in Dalek's opinion) other inferior beings. Anyway, that is what I wanted to do with P&M: Two characters fighting side-by-side and helping each other as much as they can, whether it's necessary or not. I hope other people will see it that way.
To MarthTrinity: DK, Diddy, Dixie... this will be interesting to watch. Unrelated Question: Do you mind if I use this time to post Plusle and Minun here?
Edit: Thank you.
Cheering Loudly To Be Noticed, Plusle & Minun Join the Brawl!
Stats: (Scale of 1-5)
Height: 1.5
Weight: 1.5
Walking Speed: 2
Running Speed: 3.5
First Jump: 3
Second Jump: 4.5
Crawl: yes
Glide: no
Wall jump: no
Wall cling: no
Special Ability: Plus and Minus (Read This First Before You Move On)
Plus and Minus are Plusle's and Minun's ability in the Pokemon Games, respectively. Plus and Minus only work when they're together and will increase the user's special attacks 1.5x in their own games. Since my idea for Plusle and Minun is that they are a dual-controlled pair of fighters (Similar to Ice Climbers), Plus and Minus would be a good attribute to their gamestyle. Therefore, the key word in their gameplay is distance.
If your primary character (the one you control) and your secondary character (the CPU controlled player) are separated at a distance between 0 (you're next to the other) and 1/3 of Final Destination, your attacks increase 1.25x. Between 1/3 of FD and 2/3s of FD gives you 1x the power, and 2/3s and farther (or your secondary is dead) will give you 0.75x power. If you think that Plusle and Minun are overpowered, remember that some of their moves do not include the secondary character, and half of the moves that do involve a partner do not need to have the second character.
For your sakes, all of the attacks will be highlighted in different colors (White will use only the primary, Yellow can use primary or both, and Green needs both of the characters to work) (All of the colored attacks, with the exception of Standard Special, need both characters next to each other for this to work properly.). I'll assume you are using Plusle as main character and Minun as the CPU. Minun has less lag on his attacks (1.15x better than his counterpart), while Plusle has 1.15x more attack strength than his partner. All Percents are assumed to be using both characters under normal circumstances (Distance of 1/3 FD and 2/3 FD, Smashes at maximum, no increase in attack strength or decrease in lag, and no stale move negotiation).
Attacks:
Normal Attacks:
A: Plusle will headbutt in front of himself and duck down. Small damage (2%)
AA: If Minun is close to you, he will jump on top of Plusle and attack with his tail. Short range and 2% damage.
AAA: Plusle then jumps and thunder punches the opponent in mid air. (If Minun is used, Plusle appears to stand on top of him while the attack occurs.) (If Minun is not used, this would be the Second A instead.) Slightly below average knockback, range, and damage (6%).
Dash Attack: Plusle dashes far with an electrified headbutt. Distance of 1/5 of Final Destination and nice knockback (7%)
Tilts:
Forward Tilt:Plusle turns around and attacks with his puny, insignificant tail (4%).
Up tilt: Plusle flips upward and kicks above himself (6%). Little knockback and lag.
Down tilt: Plusle gives small electrical shots in front of him hugging the ground. (5%) Okay knockback, but little more lag.
Smashes:
Forward Smash: Plusle charges by crouching down on the ground and attacks with a short hop followed by two kicks, one from the left leg(9%) and the other from the right leg(11%). Small hitbox, but great knockback if the second leg hits.
Up Smash: Both characters charge their attacks with Plusle preparing to jump and Minun holding out his hands and crouching. After the finished charge, Plusle jumps onto Minun's hands, which will then lift up to push Plusle upward, who will be delivering 1-4 small kick(s) (7% each) while doing midair flips. After the flips and kicks, Plusle becomes helpless until he lands. Maximum distance upward is from the main platform of Battlefield to the top platform. Laggy at the end, so expect to wait for your partner to catch up. If your partner isn't available during the charge, Plusle will trip and land head first, with a 2% hitbox on its tail that automatically trips. However, If Minun is comes back to you during the charging animation, he wil begin his charging pose and the attack will continue as normal.
Down Smash: Plusle and Minun charge by facing each other crouching with small sparks coming out and attack by turning around and using a electrified tackle. If there is only Plusle available, he'll face you when charging and attack facing the way he was before. (17%) Great knockback, but takes 1 second to finish.
Aerials:
Neutral Air: Plusle attacks by being surrounded by an electric ball for half a second (3-5%)
Forward Air: Plusle gives a spark similar to Pikachu's Forward Smash, but slightly smaller, for about 2/3 of a second. (7%)
Back Air: Plusle grabs Minun's legs and turns around, making your partner the hitbox (9%). Nice knockback, but a little laggy. Without your partner, Plusle grabs on to nothing and gives no damage whatsoever.
Up Air: Plusle punches with an electrical boost on top of him (4%). Quick, but no knockback.
Down Air: Plusle gives a "stall then fall" headbutt downward (6%). If Minun is available, he throws you downward, making you faster, harder to control, and better damage (10%). Landing is a bit on the laggy side
Grabs and Throws:
Grab: Plusle does a simple grabbing animation if he's alone. If Minun is available, then he will grab slightly after you and can grab farther, like an extended grab. If he grabs, he will automatically give it to you for attacking.
Grab Attack: Plusle shocks the opponent very slightly (3%).
Forward throw: Plusle throws the foe down to the ground and then shocks the opponent (8%). Like his other grabs, not KOable.
Back Throw: Plusle throws the opponent behind him (4%). If Minun is present, he will thunderpunch the opponent afterwards (9%). Better chance of KOing an opponent with Minun.
Up Throw: Plusle will jump and throw the opponent upwards (6%)
Down Throw: Plusle drops the opponent and gives 'em a fistful of Thunderpunch (9%).
Ledge and Floor Attacks:
Ledge Attack: (Under 100%) Your partner must be hanging on with you to attempt this move. As Plusle climbs quickly to the top, Minun will still hang on the ledge. Plusle will then grab onto Minun's arms and will push Minun up over his head. Minun is again the hitbox, giving moderate knockback, range, and damage (6%). Without Minun on the Edge, Plusle looks at the edge and tears will fall out of his eyes, letting anyone nearby trip from the tears.
Ledge Attack: (Over 100%) Plusle steadily climbs up with an outward Thunderpunch coming from his right hand(4%). Slightly low knockback.
Floor Attack: (Face Down) Both Plusle and Minun shake their bodies from the attack they've gotten. The shaking causes static energy to come out of them for a short amount of time. (5%).
Floor Attack: (Face Up) Both Plusle and Minun stand up, shaking their heads from the attack beforehand. Like the Face up Floor Attack, The shaking causes static energy to come out of their heads (5%). Plusle and Minun seem to not know about this energy coming out at that time.
Special Attacks:
Standard Special: Charge Beam: Both Plusle and the Minun aim a electrical laser beam through their cheeks. Your beams will automatically lock on to your partner's. The beam is somewhat small and length depends on position of both you and your partner's distance in between (Very close= , farther apart= ). If your partner dies, The beam travels about 1/5 of of final destination (8%). Laggy at both the beginning and end. Considered a projectile, but hard to reflect. .
Side Special: Thunder Wave: Plusle charges an electrical attack that depends on how long you hold the direction and the Special Button. If held at the shortest time possible, it deals 1% damage, has a attack radius of 1/2 of a Plusle (or minun), and disappears quickly. Charged at the longest possible time (3 seconds), the attack deals 21%, has an attack radius of 1.5x of a Plusle/Minun, Paralyzes the foe for 1 full second, and lasts for one second. Moderate lag on both ends, and also considered a projectile.
Up Special: Iron Tail: If both characters are next to each other when using this move, they garb each others hands and spin around similar to the Ice climbers side special, but faster, slower, and stronger (Spins three times, gives 7%, 7%, 5%). If separated or Minun is knocked off, the primary jumps up and spins around, having a similar feel to Samus's Up special. (Somersaults three times, 6% each)
Down Special: Baton Pass:This move can only be be used with both players next to each other. Plusle throws an electrical baton in the air. The baton will be passed onto Minun, who will then.. become the leader? That's right. You now fight as the other player that's been cheering you on all this time. Laggy and if used to often will create confusion to the characters. For the sake of keeping up, Plusle and Minun are exactly the same character in terms of damage taken. You are vulnerable during this time period. Any stale move negotiation is canceled when using this move.
Final Smash: Encore: As one or both of your characters dance with electrical pompoms and clap their hands, all of your opponents use the same move over and over again like a glitched controller, whether that move is strong (smash) or useless (taunt). Their Cheer lasts for 1 second, while their opponents moves take 10 seconds after the cheer, giving you that much time to knock your opponents around to their death.
Misc. Information:
Animations:
Entrance: Two Pokeballs appear, which will then release Plusle and Minun.
Standing: Plusle will look back and forth, possibly looking for something, and will also scratch his head. Minun will make electrical pompoms and will cheer you on. The animations switch If you play as Minun instead.
Walking: Both will walk at a fast pace, almost as if they're running away from an enemy.
Running: Both will be running on all fours in a fast pace, as if they're looking for something.
Crouching: Only your main will duck down on all four, while your partner will look confused.
Crawling: Your Partner will always follow you while you move in a sneaking position.
Jumping: Both will jump normally, and their midair jump will include two flips.
Taunt 1: One or both of your pokemon will jump up and down with electrical pompoms.
Taunt 2: One or both of your pokemon jump up and down, first normally and the second with a flip.
Taunt 3: One or both of the pokemon charge themselves up.
Losing Pose: Both of the pokemon cries, presumably very loud, as their faces are up and their mouthes are wide open.
Winning Pose 1: Both of the characters will do their Up Smash and end with a little cheer.
Winning Pose 2: Both Plusle and Minun do back flips toward the camera, ending with a clap of their hands.
Winning Pose 3: Plusle and Minun alternate throwing the electrical baton in their Down Special to each other.
Other Information:
Trophies:
Plusle & Minun
Encore
Pros:
About Pichu or Olimar sized
If Desynched properly, Neutral B will cause great damage
Your partner gives you extra damage on all your attacks
Up Air and down tilt is good for juggling
Down B takes out stale move negotiation
With your partner, Up Smash is your strongest move
Quick attacks and great jumps
Cons:
Light weight
Without your partner, you lose damage percent
Without your partner, Up smash is your second weakest attack
Partners can be easily separated
Not much in the way of damage
Awkward without your partner
Colors:
Icon:
A less ugly version of this with a divider between the face (plusle left side, minun right)
Kirby Hat: If Kirby swallows Plusle, he gets a yellow hat with red ears and a red plus sign on the back. If Kirby swallows Minun, he'll instead get light blue ears and a light blue minus sign on the back of the hat. Either way, the B move is still the same, using the "without a partner" strategy. However, Plusle's hat gives more strength, while Minun's gives less lag.
Codec Message:
Snake: Mei Ling, there are two pesky mice on the field.
Mei Ling: Stop bad-mouthing the Pikachus, Snake.
Snake: No, they're different. Their ears are different colors, and the tails...
Mei Ling: Oh, you mean Plusle and Minun, right Snake?
Mei Ling: Although they look like a combination of the Ice Climbers and Pikachu, the only way they are similar is Pikachu's looks and the Ice Climbers' bond. Besides that, they are different in fighting style than the other two.
Snake: They look weak, though. They probably won't get in my way.
Mei Ling: They probably will, Snake. They probably will.
End Transmission
Subspace Plot: Plusle and Minun are First seen in the Research Facility along with Pikachu, bothstuck inside the same power generator as a means of backup. As Zamus destroys Pikachu's container, the Plusle and Minun both are forced the power the facility, therefore letting Zamus release them as well. The Zamus/Mouse team then go on to find Zamus's Power Suit.
Once Zamus has found the area where the Power suit is located, the primary character (if not played is Plusle) recollects that he remembers the exact area while being dragged to the Electrical generator and runs off. The secondary character, confused about his partner's whereabouts, stays with Zamus and Pikachu for the the first half of the continued search of the Power suit, but then sees the primary from a great distance and runs at a breakneck speed, leaving Zamus and Pikachu alone. The Secondary meets up with the primary at the door where the Power suits are are obtained. They both go in, discovering that a glass container is holding the Suit. They Both try to break the glass with electricity and it works, but also activates the Dark Samus clones. Both of them get scared of the Suits and run off. Zamus and are at the door by the time P&M run out of the door, leaving them confused for a second.
After running away for who knows long, P&M finally get to the surface of the Floating Island. They look around the edges of the island when they suddenly find Delibird (More will be explained in Delibird's Subspace plot... eventually). Delibird then offers to take them out of the island with his tailbag, but advises that it may be difficult with the two inside. He also warns not to take any of the items inside, which includes a Dedede badge for some odd reason. Halfway through the delivery to the water-locked island, the air locked island explodes from the massive amount of activated bombs. They then get hit with the Falcon flyer, heading straight for the area of all the other smashers. After they experience their rough landing, they all team up with the other smashers, with P&M in Olimar's Ship. They both become a trophy (just like their own trophy, in fact) and both get saved by Delibird (one of two reasons why there is a badge inside). They then go on to fight the great boss, Tabuu (which they win, of course).
Finished and ready to be commented.