Ok heres Kirby's Friends! ChuChu, Coo, Kine, Nago, Pitch, and Rick!
HOW THIS MOVESET WILL WORK
Ok all 6 characters will be completely playable. And they all have four special attacks! What? well how do they switch then? well they switch using ther taunts! ^ and > taunt to switch to the next person and v and < taunts to switch to the previous person! The order will go alphabetically ChuChu, Coo, Kine, Nago, Pitch, Rick.
CHARACTER ABILITIES
Ok here is what special things each team member can do.
ChuChu- Has the wall cling ability and can stick to walls
Coo- Has the glide abilty and can glide though the air. Coo has multiple jumps as well
Kine- Has very good swimming time so he can float on the water very long before drowning
Nago- Nago has 3 jumps. Not short hops like kirby or jigglypuff, he has 3 full sized jumps. Each jump get longer and higher. So the second jump is higher than the first, and the third is higher than the second.
Pitch- Also has the glide ability and can glide through the air. Pitch has multiple jumps as well, but are much shorter than Coo's
Rick- Has the wall jump ability
STATS
ChuChu
Height- 1 (1.5 including bow)
Weight-1.5
Speed- 3.5
Power- 2
Coo
Height- 2
Weight- 2
Speed- 3
Power- 2.5
Kine
Height- 2
Weight- 2
Speed- 2
Power- 3.5
Nago
Height- 2
Weight- 2
Speed- 3
Power- 2.5
Pitch
Height- 1
Weight- 1
Speed- 4
Power- 2
Rick
Height- 2
Weight- 2
Speed- 3
Power- 2.5
Ok here we go with the moveset!
Fist is ChuChu
Chuchu is an octapus!
"A" STANDARD MOVES
A- Headbang- Hits enemy with her head
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag-Low
Range- Low
Hold A- Rapid Headbang- Hits enemy with head repeatedly
Damage- Low (per hit)
Knockback- Low (per hit)
Startup Lag- Low
Ending Lag- Low
Range- Low
F-tilt- Tentacle whip- Hits enemy with one of her short tentacles
Damage-Low
Knockback- Mid-Low
Starup Lag- Low
Ending Lag- Low
Range- Low
U-tilt- Bow Hit- Swings head upward, hitting the enemy with her bow
Damage- Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
D-tilt- Tentacle Spin- Chuchu spins, her tentacles hitting enemies
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Dash A- Tentacle Roundhouse- Chuchu is on one tentacle, she spins and the rest of her tentacles hit the enemy
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
SMASHES
Forward- Body Bash- Chuchu stands up on her back tentacles then slams her body down
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
Down- Octo Slam- Chuchu raises all of her tentacles and slams them all down
Damage- Mid-Low to Mid-High
Knockback- Mid-Low to Mid-High
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
Up- Head Spinner- Chuchu stands on her head and spins, her tentacles hit enemies
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- mid-Low
Range- Low
AERIALS
N-air- Aerial Spin- Chuchu spins hitting enemies with her tentacles
Damage-Low
Knockback-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
F-air- Tentacle thrust- Chuchu thrusts all of her tetacles forward
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
B-air- Back swing- Chuchu swings forward slightly and then swings backward her tentacles hitting enemies
Damage- Mid-Low
Knockback- Low
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
U-air- ChuChu Rocket- Chuchu squeezes all of her tentacles together, and propels upward with a headbutt
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag -Low
Range- Mid-Low
D-air- Tentacle Slam- Chuchu slams down with a tentacle
Damage- Low
Knockback-Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
GRABS
To grab chuchu jumps on top of an enemy and sticks to them with suction cups
Grab A- Chuchu smacks them with a tentacle
Damage- Low
Knockback-None
Startup Lag- Low
Ending Lag- Low
Range- None
Forward throw- Chuchu swings forward and throws the enemy
Damage-Low
Throw Distance- Mid-Low
Back Throw- Chuchu swings backward and trows the enemy
Damage-Low
Throw Distance- Mid-Low
Up throw- Chuchu inflates like a balloon. Floats upward and drops the enemy
Damage- Mid-Low
Throw Distance-Mid- Low
Down throw- Chuchu throws them down and headslams on top of them
Damage- Mid-Low
Throw Distance- Low
"B" SPECIALS
Neutral- SPIKES-
ChuChu sends spikes flying in all directions. The spikes travel an ok distance. It has a little bit of lag. This means you cant just press B over and over sending like 10 spikes in a row.
Damage- Low (per Spike)
Knockback- Low (per spike)
Startup Lag- Low
Ending Lag- Mid-Low
Range- Medium
Forward- ICE-
Chuchu thows a snowball forward. Each snowball does about 3% but you can throw them repeatedly. You can also hold B> longer to create a bigger snowball snowballs can do a maximum 10%. Chuchu is vulnerable when charging though.
Damage- Low to Mid-Low
Knockback- Low to Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Medium (not as far as spikes)
Up- BROOM-
Chuchu Fliess on her broom! She shoots upward at an angle on her broom. Then when you get to the peak of the height she will just float there. You can then control where she goes (left and right only) a lot like peach's floating ability. Chuchu falls after awhile. If you hit someone going up it will do damage.
Damage- Mid-Low (going up)
Knockback- Mid-Low
Startup Lag- Mid-Low
Ending Lag- Low
Vertical Distance- Good
Horizontal Distance- Good
Down- PARASOL-
Chuchu spins in an upsidown parasol like a spinning top. After you press Bv you can move the analog stick to make chuchu move left or right slightly. You dont have enough time to move her very far though. This attack can score multiple hits (like ice climbers spinning hammer thing)
Damage- Low (per hit)
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
TAUNTS
>- Switches to Coo
<- Switches to Rick
^- Switches to Coo
v- Switches to Rick
next is Coo
Coo is an owl!
"A" STANDARD MOVES
A- Owl Scratch- Coo scratches with his foot
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
AA- Owl Peck- After scratching with his foot press A again to make coo peck
Damage- Low, Low
Knockback- Low, Low
Startup Lag- Low, Low
Ending Lag- Low, Low
Range- Low, Low
F-tilt- Wing Slash- Coo slashes his wing forward
Damage- Mid-Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
U-tilt- Up Peck- Coo pecks upward
Damage- Low
Knockback- Low
Startup Log- Low
Ending Lag- Low
Range- Low
D-tilt- Low Scratch- Coo scratches while crouching
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Dash A- Rapid Flap- Coo Flaps his wings rapidly propelling him forward and hitting the enemy
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag -Low
Range- Mid-Low
SMASHES
Forward- Power Slash- Coo slashes his wing vertically down
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag -Low
Range- Mid-Low
Up- Coo Pecker- Coo pecks up to the right then to the left. This attack has two hits.
Damage- Mid-low to Mid-High, Mid-Low to Mid- High
Knockback- Mid-Low to Mid- High, Mid-Low to Mid-High
Startup Lag- Low
Ending Lag- Low
Range- Low
Down- Coo Pecker- Coo pecks downward to the right then to the left. This attack has two hits.
Damage- Mid-Low to Mid-High, Mid-Low to Mid-High
Knockback- Mid-Low to Mid-High, Mid-Low to Mid-High
Startup Lag- Low
Ending Lag- Low
Range- Low
AERIALS
Neutral- Wing Flap- Coo flaps his wing hurting enemies
Damage- Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Forward- Double Scratch- Coo leans back and scratches twice in front of himself
Damage- Low, Low
Knockback- Low, Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Back- Back Slash- Coo Does a half-spin and slashes behind himself
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
Up- Flipping Scratch- Coo does a flip and scratches upward in the process
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Mid-Low
Ending Lag- Mid-Low
Range- Mid-Low
Down- Talon Dive- Coo stabs down ward with his foot
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
GRABS
Coo grabs the enemy with his foot
Grab A- Coo pecks the enemy
Damage- Low
Kockback- None
Startup Lag- Low
Ending Lag- Low
Range- None
Forward throw- Coo stabs forward with his foot sending the enemy forward
Damage- Mid-Low
Throw Distance- Mid-Low
Back throw- Coo throws them back and then flaps his wings creating a small gust and sending them further
Damage- None
Throw Distance- Mid-High
Up throw- Coo grabs the enemy in his beak and throws them upward
Damage- Mid-Low
Throw Distance- Mid-Low
Down throw- Coo throws them down and steps on them
Damage- Mid-Low
THrow Distance- None
"B" SPECIALS
Neutral- CUTTER-
Coo throws a big feather forward. It cuts you if hit. Goes about as far as Razor Leaf. But it is much bigger than a Razor Leaf and you can sendi out more than one at a time. You can control the feather a little bit when it is flying.. The attack takes a little bit of time so you can send feathers out pretty quickly but not in rapid succession.
Damage- Mid- Low (per feather)
Knockback- Low (per feather)
Startup Lag- Low
Ending Lag- Mid-Low
Range- Medium
Forward- SPARK-
Coo sends a stream of lightning straight forward. The attack stops when it hits someone or stops about halfway through Final Destination. If you are in the air when you do this attack it sends a stream of lightning straight down under you. Has same range just differant direction
Damage- Medium
Knockback- Low
Startup Lag-Low
Ending Lag- Mid-Low
Range- Medium
Up- FIRE-
Coo is enveloped in flames. Coo is sent upwards. Unlike Fox's up B there is very little charging time so to angle this attack you have to do it very quickly, but it is possible. This attack deals a good amount of damage. If you are in the air this attack can also be sent downward, but again you have to be quick about it.
Damage- Medium
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Mid-Low
Vertical Distance- Good
Horizontal Distance- Good (if you can control it to move that way)
Down- ICE-
Coo shoots out three icicles. One goes up diagonally to the left. One goes up diagaonally to the right. and the other goes straight up. If you are hit with an icicle you get damage, and Their is also a chance that you will get frozen. It is a small chance but there is still a chance. Like ChuChu's spike there is a little bit of lag so you cant send out a stream of like ten icicles at a time.
Damage- Low (per icicle)
Knockback- Mid-Low (pericicle)
Startup Lag- Low
Ending Lag-Mid-Low
Range- Mid-High
TAUNTS
>- Switches to Kine
<- Switches to ChuChu
^- Switches to Kine
v- Switches to ChuChu
Ok here is Kine
Kine is a fish!
"A" STANDARD MOVES
A- Fish Tail- Kine whips his tail forward
Damage- Low
Knockback- Low
Startup LAg- Low
Edning Lag- Low
Range- Low
F-tilt- Fin Slash- Kine whips his head upwards and slashes forward with his bottom fin
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Mid-Low
Range- Low
U-tilt- Dorsal Slash- Kine whips his head downward and slashes up with his top fin
Damage- Mid- Low
Knockback- Mid-Low
Startup LAg- Low
Ending Lag - Low
Ranage- Low
D-tilt- Tail Tripper- Kine whips his tail low
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Dash A- Barrel Roll- Kine does a barrel roll into the enemy
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
SMASHES
Forward- Triple Chomp- Kine chomps three times, giving him the possibility to do 3 hits!
Damage- Low to Medium, Low to Medium, Low to Medium
Knockback - Low to MEdium, Low to Medium, Low to Medium
Startup Lag- Low
Ending Lag- Low
Range- Low
Up- Flying Fish- Kine jumps and lands on his back. His bottom fin slashes upwards when he is in the air
Damage- Medium to High
Knockback- Mediu mto High
Startup Lag- Low
Ending Lag- Mid-Low
Range- Mid- Low
Down- Tail Drop- Kine slaps his tail downward
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
AERIALS
N-air- Air Chomp- Kine opens and shuts his mouth fast
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
F-air- Aerial Tail Whack- Kine whips his tail forward
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
B-air- Backwards Tail Whack- Kine whip his tail backward
Damage- Low
Knockback- Low
Startup LAg- Low
Ending Lag- Low
Range- Low
U-air- Fish Cyclone- Kine spins fast. Kine is completely straight up and down
Damage- Mid-Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
D-air- Multi-Slap - Kine whips his tail downward. He whips it fast multiple times
Damage- Low (per hit)
Knockback- Low (per hit)
Startup Lag- Low
Ending Lag- Low
Range- Low
GRABS
Kine grabs enemies with his mouth
Grab A- Kine chomps down
Damage- Low
Knockback- None
Startup Lag- Low
Ending LAg- Low
Range- None
Forward throw- Kine spits the enemy out
Damage- Low
THrow Distance- Mid-Low
Back throw- Kine spits the enemy out and whip them back with his tail
Damage- Mid-Low
Throw Distance- Medium
Up throw- Kine spits the enemy up and then slashes them with his dorsal fin
Damage- Mid-Low
Throw Distance Medium
Down throw- Kine spits them down ward and bodyslams on top of them
Damage- Mid-Low
Throw Distance- None
"B" SPECIALS
Neutral- STONE-
A stone appears in Kines mouth. Kine pulls his head back, and then he slams it forward. This attack is chargeable, but you cant keep the charge. This attack does 11-18% depending on the charge level. If you are in the air Kine keeps traveling down until he slams on the ground. The stone in kines mouth disappears once the attack is done.
Damage- Medium
Knockback- Medium
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
Forward- BROOM-
Kine Spits a plunger out. The plunger is retractable with about the same range as yoshi's tongue. If you hit an enemy with the plunger they stick to the plunger and recieve no damage. If an enemy is stuck to the plunger the plunger does not retract all the way. If you press B forward again then kine still shoots his plunger forward but it can slam the enemy stuck to the plunger into another enemy. Both will then recieve doamge. The enemy stuck to the plunger recieves about 5% and the one hit by the stuck player recieves damage based on the character they are hit with. For example Bowser would do a lot more damage than Kirby. The enemy stuck to the plunger gets unstuck if you use any attack besides Forward B when the are stuck on the plunger or after you use forward B once when they are stuck. Otherwise the enemy becomes unstuck after about 10 seconds.
Damage- None (initially) Low to Medium (depending on the person stuck)
Knockback- None (initally) Low to Medium (depending on the person stuck)
Startup Lag- Low (initially) Low to Medium (depening on the person stuck)
Ending Lag- Low
Range- Mid-Low
Up- PARASOL-
Kine spits a parasol out. The parasol spin like a helicopter. Kine covers pretty ok distance. If the parasol scores multiple hits. Once you are at the peak of height Kine will float down a little bit and then retract the parasol.
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Mid-Low
Vertical Distance- ok
Horizontal Distance- ok
Down- SPARK-
Kine spits out a light Bulb. You can hold it as long as you want, but the lightbulb deals no dmage. If you are hit when the light bulb is out then the lightbulb will break and Kine will recieve less damage. The broken lightbulb has sharp glass edges. This hurts enemies. it only does a little bit of damage per hit per hit. If you press down B again after the glass has been broken kine will charge forward with the broken bulb. The glass will regenerate after about 15 seconds.
Also, If they screen gets completely dark for any reason (such as togepi's flash ability) Kines lghtbulb will light up!
Damage- None (with normal lightbulb) Low (with broken lightbulb)
Knockback- None (with normal lightbulb) Mid-Low (with broken lightbulb)
Startup Lag- Low
Ending LAg- Low
Range- None (for normal lightbulb) Mid-Low (for broken lightbulb)
TAUNTS
>- Switches to Nago
<- Switches to Coo
^- Switches to Nago
v- Swtiches to Coo
Next is Nago
Nago is a cat!
"A" STANDARD MOVES
A- Kitty Jab- Nago punches with his right hand
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
AA- Kitty Jab- Nago punches with his right hand then left while moving forward
Damage- Low, Low
Knockback- Low, Low
Startup LAg- Low, Low
Ending Lag- Low, Low
Range- Low, Low
AAA- Kitty Jab- Nago punches with his right hand then left then right again moving forward
Damage- Low, Low ,Low
Knockback- Low, Low ,Low
Startup Lag- Low, Low, Low
Ending Lag- Low, Low ,Low
Range- Low, Low, Low
F-tilt- Belly Bump- Nago bashes his belly forward
Damage- Mid-Low
Knockback- Mid-Low
Startup LAg- Low
Ending Lag- Low
Range- Low
U-tilt- Cat punch- Nago punches upward with his right hand
Damage- Low
Knockback- Low
Startup Lag- Low
Ending LAg- Low
Range- Low
D-tilt- Head Hit-Nago hits the enemy with his head
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
Dash A- Cat Roll- Nago performs a clumsy summersault
Damage- Mid-Low
Knockback- Low
Startup Lag- Mid-Low
Ending Lag- Low
Range- Mid-Low
SMASHES
Forward- Cat Kick- Nago sends a strong kick forward
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Low
Ending Lag- Low
Range- Low
Up- Cat Combo- Nago punches upward with both hands then finishes it off with an upward headbutt
Damage- Low to Medium, Mid-Low to Mid-High
Knockback- Low to MEdium, Mid-Low to Mid-High
Startup Lag- Low
Ending Lag- Low
Range- Low
Down- Butt Bomb- Nago slams down on his butt
Damage- Medium to High
Knockback- Medium to High
Startup LAg- Mid-Low
Ending Lag- Low
Range- Low
AERIALS
N-air- Flying Cat- Nago punches both hands out and kicks both legs down. Sort of in a star formation
Damage- Low
Knockback- Low
Startup LAg- Low
Ending Lag- Low
Range- Low
F-air- Mega Kitty Kick- Nago Kicks both legs forward
Damage- Mid-Low
Knockback- Mid-Low
Startup LAg- Low
Ending Lag- Low
Range- Low
B-air- Kitty Spin-punch- Nago does a half-spin and punches behind himself
Damage- Low
Knockback- Low
Startup Lag- Mid-Low
Ending LAg- Low
Range- Low
U-air- Mega Kitty Uppercut- Nago does an uppercut punch
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
D-air- Body Slam- Nago does a body slam
Damage- Mid-Low
Knockback- Mid-Low
Startup LAg- Low
Ending Lag- Low
Range- Mid-Low
GRABS
Nago grabs right in front of him with his left hand.
Grab A- Hits enemy with his right hand
Damage- Low
Knockback- None
Startup Lag- Low
Ending Lag- Low
Range- None
Forward throw- Nago belly bashes the enemy forward
Damage- Mid-Low
Throw Distance- Medium
Up throw- Nago throws them up and punches them higher
Damage- Low
Throw Distance- Mid-Low
Down throw- Nago throws the enemy down and sits on them
Damage- Mid-Low
Throw Distance- None
Back throw- Nago throws the enemy over his head and then falls back on top of them
Damage- Mid-Low
Throw Distance- Mid-Low
"B" SPECIALS
Neutral- PARASOL-
Parasol Pogo! Nago mounts his closed parasol like a pogo stick and jumps up. Then he slams down. It takes a little time to get for Nago to get on the parasol. Nago will stay on the parasol for a second after the attack meaning you can use again right away without the startup lag. You can also move slightly while pogoing. This attack does about 7% damage per hit. (You receive 7% damage if you are hit by the parasol coming down. Nago only deals minor damage going up. like 1-2%)
Damage- Low (going up) Mid-Low (coming Down)
Knockback- Low
Startup Lag- Mid-Low
Ending Lag- Mid-Low
Range- Low (but you can move when pogoing)
Forward- FIRE-
Nago blows a wall of flames out in front of him. The wall is only half the the size of himself. But as the wall travels it gets larger and then smaller again. The highest it gets is about twice the height of Nago. This attack does anywhere from 6-13% depending on how big the wall of flame is. So you want to try and make sure the enemy is not to close to you or to far away from you. Also if you use it continuously it will lower in damage. The lowest it goes is 2-9% though.
Damage- Low to Medium
Knockback- Low to Medium
Startup Lag- Low
Ending Lag- Low
Range- Mid-High
Up- ICE-
Nago blows cold, icy breath beneath him. This propels him upward. You can control which direction he goes when he's in the air. You can hold it for a pretty long time but Nago will get lower and lower as his breath runs out. If you are hit with Nago or if you are hit with his breath you recieve minor damage and gave a slight chance to be frozen.
Damage- Low
Knockback- Mid-Low
Startup LAg- Low
Ending Lag- Low
Vertical Distance- Good
Horizontal Distance- Bad
Down- STONE-
Nago takes a big stone and slams it down in front of him. The stone deals about good damage. If you are on the ground a cloud of dust is created as well this deal minor damage. If you are in the air Nago will slam the stone downward and continue to spin vetically once with the stone. This creates no dust cloud.
Damage- Medium (rock hit) Low (dust cloud)
Knockback- Medium (rock hit) Low (dust cloud)
Startup LAg- Mid-Low
Ending LAg- Low
Range- Low
TAUNTS
>- Switches to Pitch
<- Switches to Kine
^- Switches to Pitch
v- Switches to Kine
Ok Now its time for Pitch
Pitch is a little bird!
"A" STANDARD MOVES
A- Pitch Peck- Pitch pecks forward quickly
Damage- Low
Knockback- Low
Sartup LAg- Low
Ending Lag- Low
Range- Low
AA- Double Pitch Peck- Pitch pecks forward twice
Damage- Low, Low
Knockback- Low, Low
Startup Lag- Low, Low
Ending LAg- Low, Low
Range- Low, Low
AAA- Backflip Kick- Pitch pecks twice then does a quick backflip
Damage- Low, Low ,Low
Knockback- Low, Low ,Low
Startup Lag- Low, Low ,Low
Ending Lag- Low, Low ,Low
Range- Low, Low ,Low
F-tilt- Spin Wing- Pitch spins hitting enemy with his wings
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
U-tilt- Wing Thrust- Pitch thrusts both of his wings up
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
D-Low Peck- Pitch Pecks forward while crouching
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Rance- Low
Dash A- Rapid Flap- Pitch flaps his wings rapidly propelling him forward and hitting the enemy
Damage- Mid-Low
Knockback- Low
Startup Lag- Low
Ending LAg- Low
Range- Mid-Low
SMASHES
Forward- Pitch Kick- Pitch Sticks his beak into the ground and kicks his legs forward
Damage- Mid-Low to Mid-High
Knockback- Mid-Low to Mid-High
Startup Lag- Mid-Low
Ending Lag- Mid-Low
Range- Mid-Low
Up- Jump Flip- Pitch Jumps up slightly and does two flips
Damage- Mid-Low to Mid- High
Knockback- Mid-Low to Mid-High
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
Down- Wing Slam- Pitch Brings both of his wings up and then slams them down
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
AERIALS
N-air- Air Peck- Pitch pecks forward
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
F-air- Wing Clap- Pitch claps his wings together forward
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
B-air- Back Clap- Pitch does a half-spin and claps his wings together behind him
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
U-air- Up thrust- Pitch thrusts one of his wings upward
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
D-air- Dive Bomber- Pitch dives down beak first
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
GRABS
Pitch grabs the enemy with his beak.
Grab A- Pitch kicks the enemy
Damage- Low
Knockback- None
Startup Lag- Low
Ending Lag- Low
Range- None
Forward- Pitch throws the enemy and pecks them multiple times
Damage- Mid-Low
Throw Distance- Mid-Low
Up- Pitch jumps up a little bit and throws the enemy up high.
Damage- Low
Throw Distance- Medium
Back- Pitch jumps over the enemy and kicks them from the other side
Damage- Mid-Low
Throw Distance- Mid-Low
Down- Pitch throws them down and hits them with his wing
Damage- Mid-Low
Throw Distance- None
SPECIALS
Neutral- BROOM-
Pitch spits a blue bubble forward. Hold B longer to make the bubble go higher and further. The bubbles explode on contact. Each bubble does about 6% each. You can shoot them pretty rapidly though. Each bubble gets slightly weaker if you shoot them rapidly... like mario's fireballs. Goes down to 2% at the lowest.
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-High
Forward- SPIKE-
Pitch charges forward. Pitches beak is straight out. If the beak hits an enemy it does a good amount of damage. Pitch charges forward pretty fast. If you are a bout to go off the edge you can press B to cancel. You can also switch direction during the attack by tapping the analog stick the opposite way
Damage- Medium
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Medium
Up- SPARK-
Pitch turns into a radio controlled mechanical bird! Pitch is also surrounded in sparks. You control where he goes for a a little less than the amount of time as Pit's up B. But the difference is if you touch pitch you receive damage. Only about 1% per hit but you can hit multiple times. So this attack is good for recovery and for damage.
Damage- Low (per hit)
Knockback- Low (per hit)
Startup Lag- Mid- Low
Ending Lag- Low
Vertical Distance- Good
Horizontal Distance- Good
Down- CUTTER-
Pitch turns into a boomerang-like blade. Pitch flys up and around and lands in the spot he started. If pitch hits an enemy it will cause minor damage. Pitch will go through enemies and pass-though platforms, But if pitch hits a solid platform then the attack stops, meaning this attack can be used as a recovery.
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid- High
TAUNTS
>- Switches to Rick
<- Switches to Nago
^- Switches to Rick
v- Switches to Nago
and finally here's Rick!
Rick is a hamster!
"A" STANDARD MOVES
A- Rick Roundhouse- Rick does a roundhouse kick
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range- Low
AA- Rick Punch- Rick does a roundhouse kick followed by a punch
Damage- Low, Low
Knockback- Low, Low
Startup Lag- Low, Low
Ending Lag- Low, Low
Range- Low, Low
AAA- Rick Kick- Pick does a roundhouse kick, followed by a punch, and then finishes it off with a kick forward
Damage- Low, Low, Low
Knockback- Low, Low, Low
Startup Lag- Low, Low, Low
Ending Lag- Low, Low, Low
Range- Low, Low, Low
F-tilt- Nose Charge- Rick dives forward nose first hitting enemies
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
U-tilt- Nose Jump- Rick jumps up slightly with his nose held high and hits enemies
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
D-tilit- Low Kicker- Rick kicks while crouching
Damage- Low
Knockback- Low
Startup Lag- Low
Ending Lag- Low
Range-Low
Dash A- Hamster Headbutt- Rick jumps forward and hits hard with his head
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
SMASHES
Forward- Free Fall- Rick goes up on his tip-toes and falls straight forward
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- Mid- Low
Range- Mid-Low
Up- Hamster Kicks- Rick does a high Kick with his right foot and then a lower but still pretty high kick with his left foot
Damage- Mid-Low to High, Mid-Low to High
Knockback- Mid-Low to High, Mid-Low to High
Startup Lag- Low
Ending Lag- Low
Range- Low
Down- Hamster Stomp- Jumps up and stomps down hard
Damage- Medium to High
Knockback- Medium to High
Startup Lag- Mid-Low
Ending Lag- Low
Range- Low
AERIALS
N-air- Flying Rick Kick- Rick kicks forward then spins keeping his foot extended
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
F-air- Mighty Hamster Punch- Rick throws a strong punch forward
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
B-air- Nose Dive- Rick does a half-turn and dives down nose first
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Mid- Low
Ending Lag- Low
Range- Low
D-air- Foot Clap- Rick claps his feet together below him
Damage- Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
U-air- Rick n' Roll- Rick does a few flips. The hair on his backs turn to spikes for a second and hurt enemies
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Low
GRABS
Rick grabs in front of him with his left hand.
Grab A- Hits the enemy with his right hand
Damage- Low
Knockback- None
Startup Lag- Low
Ending Lag- Low
Range- None
Forward throw- Rick grabs the enemy with both hands and kicks them forward. Like a punt in football.
Damage- Mid-Low
Throw Distance- Medium
Up throw- Grbs the enemy with both hands and throws them upward
Damage- Low
Throw Distance- Medium
Back Throw- Rick grabs the enemy by one arm and slams them down behind him.
Damage- Mid-Low
Throw Distance- Low
Down Throw- Rick throws them down and jumps on top of them
Damage- Mid-Low
Throw Distance- None
"B" SPECIALS
Neutral- FIRE-
Rick shoots multiple fireballs forward. Works just like like Superspicy curry. You cannot hold down B and have continuously fire. You just press it once and there is a spurt of fire. Does 7-10% depending on if you are hit when you are close to rick or if you are further away.
Damage- Mid-Low
Knockback- Mid-Low
Startup Lag- Low
Ending Lag- Low
Range- Mid-Low
Forward- STONE-
Rick turns into a round stone. He rolls forward. It works like yoshi's egg roll, but it is much easier to control. It moves slower but does a little more damage. You can change direction with the analog stick and cancel by pressing B. It's slow moving means this attack isnt very good for recovery but it is good for offense!
Damage- Mid-Low (per hit)
Knockback- Mid- Low (per hit)
Startup Lag- Low
Ending Lag- Low
Range- High
Up- CUTTER-
Rick takes out his pink boomerang blade. Rick charges upward. When rick reaches the peak of his height he throws the blade upward. The blade is a boomerang... therefore it will return to Rick. Rick cannot use this attack again until he catches the boomerang or the boomerang goes off the edge. Then Rick puts the blade away. If you are hit with Rick when he is charging upward you will receive a pretty good amount of damage. If you are hit by the blade when it is thrown you will receive less damage.
Damage- Medium (Charging upward) Mid-Low (hit with boomerang blade)
Knockback- Medium (Charging Upwards) Mid-Low (hit with boomerang blade)
Startup Lag- Mid- Low
Ending Lag- Low
Vertical Distance- Good
Horizontal Distance- Ok
Down- SPIKE-
Rick leans forward. The hair on his back turns into a bed of spikes! You can hold it as long as you want, but you are vulnerable from the front and back. If an enemy hits the top they will receive about 3% but it works like the spikes in the stage creator so you can continue to fall on it and receive damage. Works well if an enemy is about to attack you from above (like Toon Link's D-air for example).
Damage- Low (per hit)
Knockback- Low (per hit)
Startup Lag- Low
Ending Lag- Low
Range- None
TAUNTS
>- Switches to Chuchu
<- Switches to Pitch
^- Switches to Chuchu
v- Switches to Pitch
FINAL SMASH
-Gooey Attack-
Gooey appears! He helps you attack! You control gooey and his partner! His partner is whatever character you used the smash ball with. Gooey flails his tongue around everywhere! If you press A or B Gooey will do an attack. The attack is based on which partner you have.
If ChuChu is your partner she will stick on your back. If you press A or B she will use her
STONE abiltity. Gooey turns into a stone and chuchu holds on to him and whips him around in a circle. This deals about 10% damage if hit.
If Coo is your partner he will follow behind you. If you jump Coo will go above you and grab you with his feet. If you press A or B Coo will use his
BROOM ability. Gooey will whip Coo forward holding him like a feather duster. This deals about 10% damage if hit.
If Kine is your partner he will hold you in his mouth. If you press A or B Kine will use his
FIRE ability. Kine shoots a ring of flames forward. It deals 10% damage if hit.
If Nago is your partner he will follow close behind you. If you press A or B Nago will use his
CUTTER ability. Nago holds gooey in front of him and shoots a cutter beam diagonally upward. This deals 10% damage if hit.
If Pitch is your partner gooey will ride on top of him. If you jump Pitch will go above Gooey and carry him with his feet. If you press A or B Pitch uses his
PARASOL ability. Gooey has a closed parasol. He uses the parasol as a bat and hit Pitch into the air. If you are hit by pitch he deals 10% damage.
If Rick is your partner Gooey will ride on top of him. If you press A or B Rick will use his
ICE ability. Rick will roll up into a ball. Gooey will roll up into a ball and go on top of rick. Rick and Gooey are covered in snow making them look like a snowman. They roll forward. This deals 10% damage if hit.
COLORS
ENTRANCE
All the friends appear on the stage, then all but the character you are being run off.
VICTORY POSES
ChuChu
1. Chuchu jumps and spins and then smiles. The rest of the friends are cheering behind her.
2. Chuchu's bow is flopped in frint of her face she blows and it flips to normal. The rest of the friends are cheering behind her.
3. All the friends are behind her. She runs past them and gives each of them a high five.
Coo
1. Coo looks up and yells "Coo!" "Coo!" The rest of the friends are cheering behind him.
2. Coo flies up, does a flip, and returns to the ground. The rest of the friends are cheering behind him.
3. All the friends are behind him. He runs past them and gives each of them a high five.
Kine
1. Kine pauses for a second and then spikes shoot out of his body. The rest of the friends are cheering behind him.
2. Kine pauses for a second and then he freezes into a glacier. The rest of the friends are cheering behind him.
3. All the friends are behind him. He swims past them and gives them each a high five.
Nago
1. Nago meows and then scratches his head. The rest of the friends are cheering behind him.
2. Nago hisses and then pounces to one side. Then he smiles. The rest of the friends are cheering behind him.
3. All the friends are behind him. He walks past them and gives them each a high five.
Pitch
1. Pitch pecks the ground twice, and on the third time his beak gets stuck in the ground. He struggles for a second and then pulls it out. The rest of the friends are cheering behind him.
2. Pitch is behind the crowd of cheering friends looking around confused. He then flies to the front and smiles.
3. All the friends are behind him. He walks past them and gives them each a high five.
Rick
1. Rick is seen balancing a parasol on his nose. The rest of the friends are cheering behind him.
2. Rick does a karate-style flying kick to one side, then to the other. The rest of the friends are cheering behind him.
3. All the friends are behind him. He walks past them and gives them each a high five.
LOSING POSE
All the friends are huddled together. Chuchu has a sad look. Coo claps his wings. Kine has a sad look and his eyes are closed. Nago is crouched down covering his face with his paws. Pitch is crying. and Rick is clapping.
SNAKE CODEC
Snake- What are all these animals doing here?
Meiling- They are here to fight snake! These animals are friends of Kirby
Snake- Oh right that pink puff ball?
Meijing- Yes Snake... the puff ball
Snake- So how many of these animals are there?
Meiling- There are 6 of them. Chuchu, Coo, Kine, Nago, Pitch, and Rick! and they each have there own unique abilities.
Snake- Wow thats a lot!
Meiling- You can say that again!
Snake- ...Wow thats a lot!
Meiling- Uhh... snake