I GIVE YOU MY NEXT MOVESET:
XIGBAR, The Freeshooter! Second in command to Xemnas!
His style is incredibly unusual- most of his attacks are ranged bullets from his two guns! As such, he has the highest range in the game, but a low power output as well, unless the foe is close to him, creating a shotgun like effect for Xigbar.
Power: 2- Since he has a range moveset, he's weakened so he isn't overpowered.
Speed: 4- HE doesn't have much to carry, and since he's the master of Space and Gravity...
Jump: 5- Xigbar has the best jumps in the game, better than Falco's.
Attack Speed: 5- Xigbar's guns have a high rate of fire, and as such, a good attack speed.
Weight: 1.5- He's not TOO light but he's not heavy enough to last long.
Size: 4- He's human sized, like Cap'n.
Priority: 1- I've solved his problem. Many complained he's too cheap; arrows now have LITTLE priority. Still beats Falcon Kick, though. So even a Sex Kick will beat it.
Wall Jump: Yes. He's the master of Gravity and Space after all...
Crawl: No.
Float: Yes. To increase his mobility even FURTHER, Xigbar is able to float through the air HALF as long as Peach.
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A & TILTS:
A: Xig shoots a single bullet in a straight trajectory. Does small damage, but has virtually no ending lag and travels at a fast rate, but only lasts for three seconds. All bullet attacks travel across the stage for three seconds before crashing into something or disintegrating, and have normally moderate damage and low knockback.
A,A: After firing the first bullet, Xig follows up with another bullet from his opposite gun. Same exact properties as the first one, except with more power.
A,A,A: Xig ends the combo by firing two bullets at the same time, one slightly upward, and one slightly downwards.
A>: Xig fires a lightning fast bullet straight ahead of him, that can pierce solid objects. However, it does light damage and leaves Xig open to attack if missed.
A^: Xig fires twi bullets directly upwards of his position, one slightly left and one slightly right. Virtually no lag on either side, as well as nice vertical knockback for a projectile.
AV: Xig fires a bullet in front of him at feet level. It has a slight upward arc before disintegrating. It's best quality is to go THROUGH shields and strike at the foe. I call this move the "Shield Piercer." It does less damage if you strike a shielded foe, though, and he won't flinch if shielded.
SMASHES & DSH:
Fsmash: Xig performs a shotgun attack with both his guns, spreading eight bullets in various directions. These travel slower than regular bullets, but each individual bullet does 6% damage. Do this up close and you've got an awesome move that FORCES your foes to stay in your comfort zone.
Usmash: Basically an upward version of Xig's Fsmash, except the bullets travel faster and in a narrower fashion. Great for vertical K.O's.
Dsmash: A lower version of the Fsmash, except four go left and four go right, and the highest one is parallel to Xig's waist. Great for gimping recoveries.
Dash A: Xig teleports while running two character distances forward. Each blip does fire damage and 7% damage, and allows Xigbar to remain in a running animation. Great for outrunning slower foes and for practically clearing Mushroomy Kingdom gaps.
AIR ATTACKS:
Nair: Xigbar spins in the air vertically in a star formation as he slowly shoots bullets in random directions.
Fair: An aerial version of Xigbar's third A attack, except slower but more power.
Bair: A backwards version of Xibar's Fair, except with faster bullets and slightly less power.
Uair: Shoots two bullets upwards, one going left and one right.
Dair: One of his ONLY non-bullet moves, Xigbar dives downwards, spinning gun-first. Bounces on foes, while spiking and doing rapid damage.
GRABS:
Grab: Xigbar shoots a predictable force of gravity, which if hit, that forces the foe into Xigbar's gravitational control.
Grab A: Xig slams the foe into the ground and quickly lifts him back up.
Fthrow: Xig teleports ONTO the foe's head, and shoots their head with both guns, then backflips off of them, pushing them back.
Bthrow: Xig teleports into the foe, pushing them backwards as Xig fires into the foe's back, throwing them in that direction.
Uthrow: Xig lifts them above his head, spins them swiftly, then shoots their torso, sending them upwards.
Dthrow: Xig tosses the foe into the ground and shoots them three times.
SPECIALS:
B: Light Arrow- A chargeable projectile move that is able to do a large amount of damage and cover quite a bit of range. Same basic properties of a charged move, except it takes a much shorter time to charge this move. Does 27% damage maximum, except it travels slower and a shorter range.
B^: Gravity Jump- Xigbar teleports from one location to another. Think of it as a version of Mewtwo's Up B move, with attack properties exact of Shiek's Up B move. If attacked AFTER the move, unlike other B ups , you cannot do this move again.
BV: Quick Escape- Xig teleports backwards of his position, putting distance between him and the foe. Same properties of ALL of his teleport moves. You can also use this as a horizontal recovery move.
B>: Chaos Float- Xig leaps forward, the same distance as Diddy's B>. If he hits someone, he'll leap on the foe like a Toadstool Jump and shoot him as he floats away. A nice move to use if you're cornered.
Final Smash: Ultima Shot- Xigbar empties his entire clip load in both of his guns into the air, and teleports wildly around the stage, shooting more and more bullets at the foes, and after five teleports, the emptied arrows home in on the foe, as Xigbar reappears, looking dizzy. He's vulnerable for about three seconds after he stops teleporting, so pound him to death!
TAUNTS:
Taunt 1: Xigbar laughs and comments, "I'm not just some 'old dude!'"
Taunt 2: Xigbar empties his guns and reloads them for no apparent reason; it just looks badass.
Taunt 3: Xigbar spins his gun in his hand and blows out the smoke that comes out of it.
ETC:
Victory 1: Xigbar teleports to the stage, then teleports wildly around until he accidently crashes into the screen.
Victory 2: Xigbar laughs, turns to the losers, and exclaims, "You just got beat by an old dude!"
Loss: Xigbar claps with a grin on his face, as he slowly disintegrates.
Wii Noise: Arrows are heard firing as Xigbar says, "You're gonna be Swiss Cheese!"
Unlock: Beat Classic With Xemnas, or get him in SSE, or play 13 vs. matches.
Alt Colors:
Red- His robe has a red tint.
Blue- His robe has a blue tint.
Green- His robe has a green tint.
Gold- His robe has a gold tint.
Pink- His robe has a pink tint.
SNAKE CODEC:
Snake: Colonel, this guy is everywhere! I can't get a hand on him.
Colonel: That's Xigbar, originally known as Barig. He was a Nobody, until he died. That's when his heart separated into two. This is his Nobody form.
Snake: You're making no sense, Campbell! What's happening?!?
Colonel: I'm only ex-BZZZZZZZZZZZ...
Xigbar: What do you think you're doing, little punk?!?
"Great, first Slippy, now this?!?
SSE Role:
Xigbar traveled with Xemnas to take over this world, but wasn't so enthused when they joined forces with the Subspace Army. Enraged, Xigbar separated from Organization XIII, instead taking a more direct approach...
While Wario is traveling on his bike, Xigbar intercepts him, in order to steal the fighters and force them to join O XIII. However, Xigbar is soon interrupted by Primids. The whole alliance was a setup! Xigbar goes to warn Xemnas, but his leader has already boarded the Halberd- it had been engulfed in Subspace!
As a master of Space, Xigbar thinks he could save the Halberd. However, it would require help from three others.
He finds them in the form of Jigglypuff, Toon Link, and Wolf, and they travel into the depths of Subspace and fight the dreaded Marx. Defeat him and the Halberd returns to the real world. Xigbar is commissioned back to The World That Never Was and the three others went back to whatever they were doing...
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SHOOP DA WHOOP. COMMENT AND RATE.