Trident Ganondorf
Ganondorf returns to the Brawl, this time using the Geurudo Trident that he used in A Link to the Past! This Trident gives him the power to switch between his regular and Ganon forms whenever he feels the need, so watch out!
Forme One: Ganondorf
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Ganondorf is in his human forme, for this fight!
Weight: 5/10. He's surprisingly light, for such a bit guy!
Walking Speed: 7/10. Above average walking speed. Trident users do have to be nimble on their feet.
Running Speed: 6.5/10. Pretty quick! Much faster than his current incarnation, for sure!
Air Speed (upwards): 5/10. About average.
Air Speed (downwards): 6/10. Slightly worse than average.
Power: 5/10. Not quite as strong as he used to be, but his speed can more than make up for that!
Wall Jump: No
Wall Cling: No
Crawl: Yes.
Glide: No.
Attack after recovery: No.
Attack Key
Grey means the attack has horrible range.
Olive means the attack has bad range.
Plum means the attack has decent range.
Sienna means the attack has good range.
White means the attack has godly range.
Wheat denotes a projectile.
Ground Attacks
AAA Combo (3%, 3%, 1%)- It's an infinite! First attack is a punch, followed by an uppercut, then a flurry of trident stabs. No knockback.
Dash attack (8%)- Ganondorf runs up and flips the trident around, hitting the enemy with the holding part of the trident. Low knockback.
Up Smash (14% regular, 22% charged)- Thrusts his Trident into the air with both hands. Moderate knockback regular, moderate-high knockback when charged.
Forward Smash
(13% regular, 19% charged)- Pulls the trident back and gives a mighty thrust with both hands. Moderate-high knockback regular, high knockback charged.
Down Smash (13% (in front)/11%(behind) regular, 16%(in front)/13% (behind) charged)- Multihit! He spins the trident around on the floor. Low-moderate knockback regular, moderate knockback charged.
Up Tilt (9%)- He raises his elbow into the air. Low knockback.
Side Tilt (8%)- Holding the Trident, Ganondorf shoves the opponent away. Moderate knockback.
Down Tilt (8%)- Ganondorf stabs at the enemies feet, have a 1/5 chance of causing the opponent to trip. No knockback.
Aerials
Neutral Air (10%)- Ganondorf spins the Trident around with both hands, much like a Bo-Staff user would. Moderate Knockback.
Up Air
(10%)- Ganondorf shoves the trident upwards. Moderate-High knockback.
Forward Air (11%)- Ganondorf starts by moving the Trident forward, but then starts to move it downward. Spike the opponent if they're hit when it's going downward. Forward movement knockback: Moderate; Spike knockback: Moderate-High.
Backwards Air (10%)- Ganondorf brings both of his elbows back to strike the enemy. Moderate knockback.
Downward Air (9%)- Ganondorf throws the trident fast and downward, which reappears in his hands immediately upon hitting something. Spikes, Low-moderate knockback.
Specials
Neutral B- Trident Throw (8%)- Ganondorf does exactly what the name implies-- he throws the Trident! The throw distance and direction can be affected by holding directions on the control stick.
- No control stick: Goes in a slight upward arc. 3/4 of Final Destinations length.
- Control Stick to the right: Goes directly to the direction Ganondorf is facing. Goes as far as FD's length.
- Control Stick upwards: Throws it upwards, 3/4 of FD's length. Upon reaching maximum height, it will turn around in the air and fall to the ground.
- Control Stick downwards (ledge only): Throws the Trident downwards, useful for gimping recoveries.
Moderate Knockback
Side B- Dark Extension
(3% per hit)- Ganon shoots dark energy out of his trident, and stands still. It will keep on going for as long as you hold it, but will begin to diminish over time. It can be angled upwards anywhere and downwards if you're on a ledge, by holding the control stick upwards or downwards. No knockback.
Down B- Forme change-
Changes into Ganon. Turns white as his form morphs into the anthropomorphic pig that you'll soon learn to fear.
Up B- Trident Tether
(12%) Ganondorf pushes the trident as far out as he can to hope to get it to grab onto the stage. Stage spikes. Moderate Knockback.
Throws
Before anybody says it, yes I know these are the same ones used in the Sword Ganondorf moveset. I just thought they fit the character well, so they're being recycled.
Grab Attack (2% each)- Hits the enemy with the holding segment of the trident.
Up (10%)- Holds the enemy up, and then knees in the stomach, sending them flying! That’s gotta hurt! Moderate-High knockback.
Forward (8%)- Headbutts the enemy in the stomach. Moderate knockback.
Backward (8%)- Throws the enemy backwards and kicks them. Moderate knockback.
Down (9%)- Elbows the enemy in the back, knocking them into the ground. Low knockback.
Final Smash
Seeing as the idea of a Ganon form is being kicked on it's rear because it's going to be playable for this moveset, I've come up with an alternate idea for this. Ganondorf summons Phantom Ganon to take his place, as he disappears. Phantom Ganon then begins to shoot Shadow Balls at the other characters on the screen. These are fast and have high knockback and damage at about 15% each.
Extras
Taunts
Up Taunt: Ganondorf spins the Trident around his body manically.
Side Taunt: Ganon takes the Trident and throws it on the ground. It then bounces up and he catches it.
Down Taunt: Ganondorf does his current Up Taunt. What can I say, I'm a fan of it!
Miscellaneous Animations
Entry: Dark lightning begins to boil up from the bottom of the stage. A large strike comes out, carrying Ganondorf with it.
Victory Pose 1: Ganondorf laughs and spins his Trident.
Victory Pose 2: Ganondorf holds his Trident up and shoots dark electricity from it.
Loss Pose 1: Ganondorf scowls and throws the Trident down on the ground angrily. The Trident bounces a few times.
Loss Pose 2: Ganondorf stands on the screen for a few moments then turns around and disappears in a flash of darkness.
Kirby Hat and Attack
Hat- Kirby's hat looks much like it did in Brawl. This time, however, he holds a smaller version of the Trident.
Attack- Kirby uses a weaker version of the Trident throw. The throw length is decresed by 1/4 of FD's length, so the movement may change based on what direction you're holding with the control stick.
Codec
Snake: Ganondorf uses a Trident? He always struck me as more of a sword-type.
Otacon: Well, he is Snake! In fact, this is the first time he's used that Trident in nearly twenty years! I guess he's trying to use it to throw people off!
Snake: Twenty years? He's gotta be rusty with that thing by now!
Otacon: Ganondorf has been alive for hundreds of years, Snake! Twenty years to him is like two weeks to you and I! You better be careful, that thing's lethal!
Snake: I think I liked him better when he didn't use weapons...
Forme Two: Ganon
Using the magic of the Geurudo Trident, Ganondorf changes into his anthromorphic pig forme, Ganon!
Weight: 7/10. He's one fat pig.
Walking Speed: 4/10. Not the quickest guy on the block.
Running Speed: 5.5/10. Still pretty slow. Man, he couldn't even run a 100 in twenty seconds.
Air Speed (upwards): 4/10. Slightly below average.
Air Speed (downwards): 7/10. Fast faller. Fortunately, he's not quite Fox level bad.
Power: 7/10. This guys a beast! Wow, that was a horrible pun...
Wall Jump: No
Wall Cling: No
Crawl: No.
Glide: No.
Attack after recovery: Yes.
Attack Key
Grey means the attack has horrible range.
Olive means the attack has bad range.
Plum means the attack has decent range.
Sienna means the attack has good range.
White means the attack has godly range.
Wheat denotes a projectile.
Purple denotes an NPC.
Ground Attacks
AAA Combo (4%, 4%, 6%)- Ganon spins the Trident around directly infront of him twice, and then gives a powerful jab. Moderate Knockback.
Dash Attack
(10%)- Ganon dives onto the ground with his hands holding the trident oustretched in front of him. 10% tripping rate. Low Knockback.
Up Smash (Upwards movement: 17% regular, 25% charged. Circular movement: 15% regular, 23% charged)- Ganon thrusts the trident up and spins it around in a circular motion for extra time to hold it out. High upwards knockback during upwards movement, Moderate-High sideways knockback during circular movement.
Forward Smash (16% regular, 27% charged)- Ganon pumps his tusks outwards towards the enemy. High knockback.
Down Smash (4%, 8% final hit regular. 5%, 10% final hit charged)- Multihit! Ganon brings the trident down onto the ground and send dark waves vibrating around him. Hits four times total, moderate knockback.
Up Tilt (11%)- Ganon throws the Trident directly upwards as it spins in a counterclockwise motion. It goes 1/4 of FD's length, so it's not very long, but it can be used to prevent against upward approaches. VERY little knockback.
Side Tilt (12%)- Ganon gives a slash with his claw. Moderate knockback.
Down Tilt (11% downwards, 3% upwards)- Now then, this attack is very strange. To start, Ganon takes the trident and shoves it onto the ground directly in front of him, making it hard to hit anybody with it. He then moves it upwards and slightly to the front of him and knocks people away with it. If you are hit with the downwards movement, you are caught in the upwards movement. 25% chance of tripping on upwards movement, VERY little knockback.
Aerials
Neutral Air
(10%) Ganon takes hold of his Trident, extends it as far as he can, and spins around in midair. Moderate knockback.
Forward Air (12%) Ganon thrusts his tusks forwards, causing his whole body to move in the process. Much like Mario's cape recovery and Captain Falcon's PAWNCH recovery, this move can be used for extra sideways aerial movement. Some useage lag, moderate knockback.
Backwards Air (17%)- Ganon turns around and bites the opponent. Horrible range, but truly epic knockback. Also, large amounts of lag after using it.
Downward Air (14%)- Ganon brings up his Trident and thrusts his down with all of his might. Tons of start up lag, making this very hard to land. High knockback.
Specials
Neutral B- Fire Keese (3% each)- To add a twist to what we currently have as projectiles, I thought of something new -- what if we could summon NPC characters?
You can summon up to two Fire Keese at once, each of which will attack anybody who comes in close (about 1/4 of FD's length). However, these have VERY low priority, so they can be defeated quickly. I would advise against using fire based attacks however, as these have no effect on them. They disapear right after they hit somebody.
If the Fire Keese are kept out for too long (about fifteen seconds), they'll burn out and become regular Keese. This will reduce the amount of damage they do to 1%, but they can be set back aflame through the aid of fire-based attacks. Mario's fireball, Snake's mines, and Bowser's fire-breath are big no-no's against keese.
Be warned however, that if you use this to much, you'll eventually start spawning regular keese! And to prevent broken edgeguarding, both keese and fire keese cause ZERO hitstun. Just damage.
Side B- Javelin Toss (11%)- Firstly, Ganon CANNOT move during this attack. He starts out by throwing the Trident which goes at a moderate pace in a large, spinning pattern, which easily covers up to Bowser's height. During this, the Trident will go 3/4 of FD's length and the player cannot move. Of course, Ganon will get some protection. Eight Fire Keese will protect their Dark Lord during this time. They will surround him in a circle, and will attack anybody who comes within 1/6th of FD's length. These cause MINOR hitstun and 1% damage, and cannot attack opponents below the stage to prevent broken edgeguarding tactics. If the opponent breaks through the Keese and attacks Ganon, the Fire Keese will disappear and the Trident will warp back to Ganon.
If Ganon misses, the Trident can be used by the opponent. It's heavy, so speed will be decreased, but it's powerful. Imagine characters using this much like when Toon Link picked up the giant spears that some of the enemies dropped from Wind Waker. Moderate-High knockback.
Down B- Forme Change-
Ganon changes back to Ganondorf, the Dark Prince of Hyrule.
Up B- Rush Teleport
(5%)- Ganon teleports a distance of 1/2 of FD's length, and extremely quickly. He's invisible during the time, but can still be hit with any attack that outprioritzes this. If you get in his path during this, he'll slam into you. During the moves startup, you can hit another direction on the control stick to cause Ganon to move in a different direction. Moderate-High knockback.
Throws
Grab range is slightly less that King Dedede's current grab range.
Grab attack (3%)- Ganon jabs the opponent with his tusks.
Up (12%)- Ganon throws the enemy up, and then to Fire Keese come up and hit the opponent, knocking him even farther. Moderate knockback.
Forward (14%)- Ganon throws the opponent forward, and then throws the Trident at them. Moderate-High knockback.
Backward ( 13%)- Ganon shoves the opponent behind him, and then falls down backwards on them. High knockback.
Down (10%)- Ganon throws the opponent down and steps on them. Moderate knockback.
Final Smash: The Dark World
Ganon raises the Trident into the air and sends waves of electricity through the course. He gives an evil cackle and disappears into nothingness as the stage is overtaken by a negative effect -- similar to Luigi's Final Smash.
Monsters are summoned, all originating from A Link to the Past. They attack your enemies, who are forced to run, for in this world, the monsters cannot be harmed.
Summons:
Stalfos (15% per hit, Moderate knockback, somewhat fast). Attacks by using his sword.
Poe (10% per hit, Moderate-High knockback, very slow). Attacks by swinging it's lantern.
Scissor Crab (5% per hit, Low knockback, very fast). Attacks by pinching you with it's claws.
In the event of a 1v1 match: One Stalfos, one Poe, and three crabs are summoned
In the event of a 1v1v1 match: Two Staflos, one Poe, and five crabs are summoned
In the event of a 1v1v1v1 match: Three Staflos, two Poe, and six crabs are summoned.
For bigger stages, such as New Pork City, a few more will be added in. These numbers are made assumingh the player is on Final Destination.
Extras
Taunts
Up Taunt: Ganon grunts and lifts the Trident with one hand, high into the air
Side Taunt: Ganon roars and thrusts his head around.
Down Taunt: Ganondorf slams the Trident into the ground, making it stand up. He then folds his arms and grunts.
Miscellaneous Animations
Entry: Dark lightning begins to boil up from the bottom of the stage. A large strike comes out, carrying Ganondorf with it.
Victory Pose 1: Ganon roars and brings his arms out to his sides.
Victory Pose 2: Ganon grabs his Trident and brings it over his hand with his two hands, eliciting a grunt.
Loss Pose 1: Ganon goes beserk! He grunts and throws the trident on the ground. Following that he stamps his foot up and down.
Loss Pose 2: Ganon gives a cold stare towards the winner, and then turns his back on him.
Kirby Hat and Attack
Hat- Kirby obtains tusks and floppy pig ears.
Attack- Kirby can now summon one Fire Keese! This one hits 4%, but still causes no hitstun. Instead of becoming a regular Keese after 15 seconds, it will just disappear.
Codec
Snake: Did Ganondorf just turn into this... pig thing?
Big Boss: Yes he did, Snake. That's his true form, otherwise known as Ganon. He's incredibly strong like this! Be careful!
Snake: I'm... more worried about the smell.
Big Boss: Try to take it seriously, Snake. One strike from that Trident and you could be sent flying!
Snake: I'll keep that in mind... (talking like something smells, really, really bad)