“Anyone who’s late to the Top 50 will be disqualified.
Mokuba, make sure Taylor’s late.”
Thank you everyone for coming together to make the first officially dead Make Your Move an overwhelming success! THere’s a lot to say about this Top 50 and this contest in general, so buckle up for a long post (unless I get bored of writing it). This has been a wonderful year for a lot of people’s setwork, and it shines through with the most competitive Top 50 I think I’ve seen in a contest.
First off, I have not really made a formal acknowledgement of my rise to leadership following Smady’s stepping down. It’s been a position I’ve been eyeing ever so slightly for a while (not Smady’s specific position) but really wasn’t something I thought I was overly qualified for. I was filling in big shoes left behind by both Smady and FA’s absences on leadership, with nothing higher than a placement of 7th and only two Top 10 sets in my career. Needless to say, those fears and doubts have definitely subsided after what is unequivocally my best contest yet, despite the fierce competition (or I guess I was the fierce competition, sorry everyone).
Leadership has been a topic of much thought by non-leaders (and leaders as well, I’m sure!). In my time in MYM, the role of leadership has varied dramatically depending on the contest and leadership, from the days of needing a leader invite to the Skype chat to leaders heavily guiding set opinions to now, where leaders take a more clerical and supportive role. It’s only in the more recent changes that the position became interesting to me, tying in well with my increased knowledge of Smash Bros. and set quality. I do want to take a bit more of an active role in leadership, wanting to keep on top of both MYMers and fellow leaders to keep reading and commenting actively throughout the contest instead of stockpiled at the end outside of a handful of much-appreciated outliers.
I want to start by congratulating all the Top 10 sets for incredible work at placing in such a stiff competition.
Walter White took home the gold, I don’t think to anyone’s surprise really. Walt does great at justifying a full-on playground set by supplementing it with a really clever melee game, getting a ton of mileage out of basically every aspect of the set and without relying on a ‘meth addiction’ mechanic. Walter White is a moveset many people looked at and said ‘this is the set that will win 24’ before even reading the competition. He’s stylish, unique, iconic, and tightly written. This is a well-deserved win to break the longest dry streak MYM has seen!
I felt relatively confident I would breach Top 10 this contest. I felt my improvement since Mami last contest and despite the competition my sets stayed high in rankings as reading continued. I never expected to land second place, however! I’ll save more detailed talk about
Kaiba until later, but for a set I wasn’t originally going to finish he went above and beyond my expectations. In a competition this fierce, Kaiba proves there is value in being consistent if not being the best, soaking up 10 SVs and 0 SV+ to take home the silver.
KOS-MOS in 3rd place makes me smile, a set that I very much enjoyed that just got eked out at the end, something everyone experienced this contest without doubt. It was great to see a joint set go so far, and was a really brilliant way for Smady to keep his foot in the door even with real life smothering him from setwork. Of course, Smady was only half the story and Froy really pulled KOS-MOS together in the nick of time to ensure she got such a warm reception. And finally Muno’s dastardly Rex set has been shoved off the highest Xeno throne. Just know I’m eyeing that Xeno seat as you read this.
Morgan was the set who stole my SV+ after a painful amount of deliberation, so I’m glad she came out in the Top 5 even without winning. Morgan carries the FrozenRoy impeccable melee game along with some really clever reworking of Gareth’s Critical Stars mechanic and even a streamlined Warp Gate which makes her sound very appealing to imagine! I don’t think any franchise has had a better contest before than Fate in MYM24, and Morgan is the pinnacle of them all.
If I had my dithers about it, I would place Kaiba in 5th and
Pegasus in 2nd. It’s beautifully fitting that the creator and the master clashed against each other so well in this contest, honestly one of my favorite things about this contest in general, but Pegasus had a decent chunk more going for him in my eyes, and thought he was an easy 2nd or 3rd place. He has a more cohesive theme with the Toons, he’s got his set cards, I came away from reading Pegasus wishing I had started Kaiba in a different way. Good thing I didn’t, I suppose, but regardless Pegasus is an excellent set and could easily be considered the best Yu-Gi-Oh! set in MYM history depending on where you’re sitting.
Belzeb takes a more than respectable sixth place, though would not have been a shock to see in the Top 5 at all. Belzeb seems to miss the mark for a few people but I think was the strongest entry out of the FA lineup and earned a high demand SV from me. Belzeb’s done astonishingly well for a Jamcon set, as competitive a set as any, and really cements the skill FA carries even outside of a leadership setting. Another in a line of extreme concept characters from the Arrow himself.
Tri-Brigade Ferrejit may not have been my absolute favorite Kat set this contest, but she was definitely my second favorite! Both her and Catarina rely on the power of friendship to overcome Smash Bros., Ferrejit instead relying on her comrades on the front line for offense, protection, and support through their projectile redirection. She’s a very cool set to be sure and absolutely Top 10 material, even if she pushed my girl Catarina out of the way to do so.
FA pops up with another T10 placer in
Fairy Knight Tristan, a set I wasn’t quite as blown away by as everyone else was. At no point did I ever think Tristan was a bad set, however, as she’s got a lot going on with her multitude of curses. Grimalkin was one of my favorite move concepts in general this contest, and it’s great to see the ideas were appreciated widely.
The first set of the contest was not the worst,
Syndrome starting the contest with a bang! The Omnidroid is one of the best fleshed out AI parts of a set I’ve seen, possibly the best, and has such care in the details around it. Syndrome himself is no slouch with a bevy of interesting ideas throughout that made the set a joy to read. If the Omnidroid hadn’t been quite so polarizingly strong, or if Syndrome had been posted like one contest ago, he would have done even better, but ninth place in a stacked contest is still really good.
Rounding out the Top 10 is
Law, a set I was very glad to see make it on! Rychu’s big Top 10 entrance with a succinct set gave itself some Room this contest, and an amazing burst of performance after such a brief return following last contest. Law proves that a set doesn’t have to be 20 thousand, 30 thousand… 40 thousand words to be truly excellent, and makes for an exciting final placement for the Top 10.
Next, I’d like to address everyone personally.
Kupa got a big victory this contest with Walter White, of course, and a second T10 entry with Syndrome, but even beyond that Kupa had a great contest experience. Diddy Kong and Soda Popinski were both solid, very competitive sets that helped round out Kupa’s unique lineup this time around. Kupa has earned this long awaited victory and shown off some incredible chops after such a long absence, truly cementing him as a legendary setmaker. I’ve also done some thinking lately and I feel like Kupa’s return to MYM coincides very strongly with higher profile characters getting sets overall, something that’s quite nice to see but also could be coincidence / not actually a thing at all.
Junahu made an unexpected reappearance this contest, and while he only dropped one set in the thread (really four, though!) his work in updating all of his movesets onto Google Docs is incredibly commendable and not an easy task! Kactuar and Pete both placed, a testament that Junahu still knows what makes MYM tick, and it’s not an exaggeration to say MYM’s overall interest in set extras spiked after Kactuar was posted. He may not have been overly active in the actual contest or Discord, but he had a pretty major impact on the contest nonetheless.
Smash Daddy, my direct predecessor now, had an unfortunate time with real life taking precedent over serious MYM work. I know it must have been painful for him as well, with Smady being one of the most active commenters Make Your Move has seen historically. I already mentioned it, but the joint set strategy was a great way to keep you on the board despite the complications, and hopefully you’ll be able to circle back around to finish Wapol at some point. It’ll be a while before I feel comfortable sitting where you sat, you’ve had quite a legacy in MYM!
Khold has been maybe the most influential member of the community in the long while, deserving massive props for dropping the Jamcon concept on us out of nowhere. It’s not the first time a similar concept has been done, as we’ve had the JOE! challenges and Froy’s Iron MYMer, but neither of them ever seemed to explode in the same way Jamcons have. Of course, you also put out 5 sets of your own and a team-up with bubby. While set quality was a little all over the board I don’t think anyone’s going to complain about getting sets like Gobs and Benny, two which were quite fun reads this contest! It’s also good to see strong bonds forming between setmakers, as you and bubby have kept a good energy up this contest.
UserShadow has exploded in quality in the past few contests, and he really managed to unlock the secret to MYM. Pegasus has been discussed already, but would like to reiterate that he’s a massive character choice that could have easily been too much to bite off for a lot of people. A hugely inspirational set to finishing my Kaiba set, a great secret santa set as well! Cid was a welcome surprise as well, a fun set that people had a lot of good to say about which was posted tragically before we understood the caliber of contest this would be. Marin was a set I adored and while others may not have been as big on it, I was very happy to see her get as high a placement as she did. Fitting considering what a huge impact she’s had on your MYM career in general. I would be remiss not to mention the Stooges, a massive undertaking with a respectable placement, though I know they were a place of retrospection and growth for you after writing.
You were also part of the noble heroes who bust out a set for every single Jamcon, and all but Kingman.EXE ended up placing. Kingman might not have been my favorite set, one who was definitely held back by the Jamcon limit, but was far from a bad set. Honchkrow, Hopper, and especially Enya just managed to do a lot more with what they were given, and four sets is four sets no matter the placement! On top of all the Jamcons, you also got Fruity Yummy Mummy out for FA Day, proving yourself a reliable workhorse for setwork.
As the only other one of your sets that didn’t place, I do want to give Roxanne a shoutout nonetheless. Roxanne was perhaps my least favorite of your entire contest’s output when I first read her, a shame because she had a lot of potential in her. Post edits, she shot up my
rankings, from mid 50 range to mid 70 range. Tragically, she remained
just out of voting range but I do want to give a shout out for Roxanne taking her commentary to heart and turning her into a more than decent set.
Speaking of MYM powerhouses,
Katapultar has shown to be an unstoppable force in nearly every contest and this one is no exception. 10 sets, all of which placed! Ferrejit and Catarina were strong entries, Catarina being my preferred choice but both doing well and Ferrejit taking home a deserved T10 placement. You continue to have the most esoteric roster of movesets, featuring other MYMers’ original universes, slice of life anime I’ve not heard of, and Pokemon fangames. Joint sets have also seemed quite popular lately, and Raikou was an excellent set, despite being one of the last ones I read with a lot to compare to her.
Yin was a set I know quite a few people enjoyed, and to be sure he was very ambitious and had a lot of good in him! I primarily just found he fell into some old Kat trappings of flying too close to the sun. Yin stockpiles more and more effects and interactions, turning him into a daunting lad with a lot more to keep in mind while reading the set than the average boy. Lucille was a set I had hoped to see place better, as she was quite a pleasant surprise to read through! Asagao received a revamped set which I feel much improved on her old and really came into itself, Niva gave us a very unique Pokemon set and ended up being your most ninja-esque set out of the many ninjas you made. Even at the bottom of the placements, Ritsu and Hotaru both ended up with some really neat ideas both that I’d like to see repurposed, or just blatantly steal for my own sets. All in all, incredibly solid output and glad to hear you consider this your best contest yet, it really does show.
Rychu made a nice returning debut last contest, and seeing him stick around was very nice. What was completely unexpected was him turning around and giving us Trafalgar Law, an innovative take on an old MYM idea that really earned its T10 spot! Like I said earlier, it’s great to see a shorter set really take off. Getting some Jamcon sets out with Jackie Chan and Nihiloor was great to see too, even without placement, and it makes me wonder what the future
will bring for you.
Retirement doesn’t suit
ForwardArrow, and this contest definitely proves it. Two T10 sets in Belzeb and Tristan is a strong output on its own. I’ve talked about both sets already, but it bears repeating. Belzeb is a great super-heavyweight with compelling mechanic in moonsickness, and one of those insane Jamcon entries that was out for blood. Tristan also had a compelling set, very similar in quality to Belzeb and only coming out a hair behind (I am definitely a bit responsible for that, oops). And of course, rounding it out is W shortly behind in 11th, a set I still feel was a little underrated but did get pushed out by competition hard. Oh, and we did have Tristan Taylor to complete the trifecta of phenomenal duelist sets minus the phenomenal part. Additionally, you were another of the most active readers and commenters during the contest itself, something we definitely needed, and a habit I hope we can all
return to as a whole.
Good news,
FrozenRoy! You didn’t come in second place this time! Jokes aside, you put out an excellent contest with some real heavy hitters. The only MYMer to take home two Top 5 spots between both your joint with Smady on KOS-MOS and your brilliant Morgan, you remain a force to be reckoned with despite the competition. I’ve talked about KOS-MOS twice now, so I just want to throw out that you did a great job at pulling KOS-MOS together at the end and getting her polished up for the contest’s finale. Morgan ended up being my personal favorite set of the contest so thank goodness she ended up in the Top 5, otherwise that would have just been embarrassing. I also already talked about your other joint set with Kat, Raikou, who felt like an improved extension on Byleth in every way.
Hubert was a strong entry in a good contest for Fire Emblem and a better way to start the contest off than Slaking. Slaking himself was not terrible by any means, and had a fun idea between switching active and lazy mode, but Hubert felt a lot more in line with your skills and in general had a lot more character. After that, Froy entered Fate Mode, giving us a Jamcon dominating Gareth set and Fairy Knight Gawain who I know did not perform up to your expectations. She’s good, but I think Gareth, Raikou, and especially Morgan simply excelled past her.
I want to give a shoutout to Froy for being one of the most active members in the community, both a wonderful chat presence, great person for reaching out to, and also keeping everyone on track with reading. I don’t think we would have the same number of voters without your concerted effort to get people to catch up and it’s very appreciated. I also want to say you should knock out some of your dodongos and get them into respectable sets, ya leaving a trail of unfinished babies behind you each contest!
WeirdChillFever had his most productive contest since MYM20, and Constance definitely outshone Kilton in quality if not in placement. She’s an extremely fun take on a Fire Emblem set that really encapsulated your love for Three Houses and got the gears turning on further anime swordfighter sets. I will say it’s kind of a shame that none of your other three sets placed, as I thought all were competent and better than some of the sets that did place in my opinion. Naganadel definitely didn’t receive a warm reception, in part due to some obtuse mechanics, but did have some cool ideas going on and was a unique direction to take the Pokemon. Daisy was great if nothing else but for the meme, and her form of stage control to emulate League of Legends was a neat idea. And Rockerduck and Jeeves was a solid entry for a Jamcon who definitely should have gotten a little more credit.
While he didn’t bust out the same 12 set goliath of a contest he did in 23,
Goliso still had an enviably productive contest this time around. On top of that, both the Creature and Passionlip placed in an insanely competitive contest, showing your ability to try new things and experiment with ideas. 24 showed the same kind of experimental nature as your 23 output, leading to extreme examples with characters like Shin Godzilla and Red, and with some more tempered ones such as your Fate selection and the Creature. It was also interesting to see your foray into the Witchverse, something which seems to have taken to with your plans for Veronica. You did an excellent job participating in every Jamcon this contest and you’ve shown considerable growth since last contest, with your reading and voting having a clear contribution to your evolution. Keep up the great work, as your sets always have something interesting to say about them.
bubby continues to come into his own more and more every contest, with basically every set dropped now feeling like a complete fleshed out package. Calliope stole the show here, and rightfully so, as she’s done the best job of all of your sets at combining your really sound writing style with more experimental ideas. Calliope feels like the natural evolution from Polterkitty and Cyclohm, and regardless of placement definitely came together better than them as well. It was also great to see you come through almost all of the Jamcons, even taking one of them home with the fun Cookie Scouts. You and Khold’s work I’ve already discussed in his section, but once again it’s great to see two MYMers come together with things like the Science Team and the Tainted Forgotten. I also want to extend an acknowledgement for you regarding as extras, as you are the other half of the guard along with random Junahu reboot that’s kept the exotic extras alive and well. Eventually I’ll do my Runes, I promise! Seeing members take different parts of MYM seriously always adds a sense of life to the community, and you’ve also done great at finding us some great resources from time to time.
Almand was a great surprise the last few contests, coming in with way more knowledge about Smash and fighting games than a decent amount of the community. I think for a lot of us MYM led to a higher understanding of Smash, not the opposite, so it’s always fun to see someone so pre-qualified step up. You may have only had Hugo out this time around but he definitely stood out, soaking up a respectable 31st place. Ditto did outplace Hugo but I think it was a combination of stronger competition and that Hugo is a far more grounded set than the whimsical Ditto. Either way, we are definitely glad to have you and are excited to see what you’ll cook up
in MYM 25!
dilliam, you may not have placed this contest but Teridax was a massive improvement over 23’s output, and I don’t think too many people would have been surprised had he placed in the 40-50 range under a normal contest’s circumstances. Really the best advice that can be given to improve is just write and read more sets! Getting those reps in will make you a stronger set maker, and more importantly you’ll get a lot of sets under your belt just for the numbers!
Janx_uwu, you are something of an enigma, popping up to post a set and then vanish like a ghost in the night. It’s great to see Morshu place in this contest, a fun base for a set off of an unorthodox character that feels right at home in MYM. My only recommendation right now would be to engage with the community more, hop in the Discord more actively and take to more reading and commenting of sets. We’d love to see more of you!
Torgo, you’ve been great to have around in your second contest in a row, even without any placement yet. And I wouldn’t say you’re too far off, either, as both Gamora and especially the Mads demonstrated the kind of creative thinking that MYM rewards. You really just need to work on the ‘homework’ part of it, building up your sets with a stronger knowledge of the game, which best comes with reading, playing, and researching Smash’s finer details. You’ve also just been a great person to have around for your interest and excitement in the more whimsical parts of movesetting, like future plans and extras!
Our newest official member of the crew,
wizfoot is as shiny as they come, entering your first contest in 24. No need to be disparaged or worried about not getting votes this time around, consider this an orientation contest. Of your four sets, I find Spike the best of them all, showcasing a lot of love for the character with also I think the most MYMian of them in terms of execution. RIght now you just have to make more sets and read more sets! I know you’ve got plenty up your sleeve for next contest, so you’re off to a solid start.
n88 is another exciting return this contest, though he may not have gotten any sets out this time around. In fact, that might be what makes it so exciting he took to reading and commenting later into 24! I know you’ve got plans for the next contest all sorted out, so it’ll be real exciting to see another veteran rejoining the fray.
Next, it’s time to talk about my favorite subject: me! This contest blew me out of the water, but I also dealt my share of blows to it… or something. My first set of this contest was
Shigaraki, started back when there was talk of a MYM movement for BnHA villains. I ended up being the only one to show up, though I will read Overhaul before I die, I swear it. Shigaraki actually started as a moveset for Nomu, who would be supported in the background by Kurogiri and Shigaraki’s combined efforts. This evolved into the opposite, and for the best as I think Shigaraki’s melee game ended up more interesting than Nomu’s would have alone.
Shigaraki ended up getting overshadowed this contest, an unfortunate side effect of getting released at the very beginning of such an intense contest. I do think Shigaraki ended up much clunkier than intended, especially for a character intended to be fast and aggressive. Pulling Nomu out, taking control of him, and the Warp Gate controls all were a bit unintuitive, and other duo sets like Syndrome and Diddy handled the extra fighter better, while Morgan really took off with a Warp Gate-like mechanic. Still, for a long period Shigaraki was my only competitive set, even through the Jamcons, so I had to put my faith in him.
I went through a long dry spell in 24 until Khold came along and introduced the idea of Jamcons. I figured I’d give it some thought but really didn’t anticipate getting one out (let alone three!). A Fire Emblem set ended up making the most sense for me, able to get a lot out of a character without feeling like I ‘wasted’ a potentially good character-choice.
Lyn ended up being the very first Jamcon set ever posted, a badge I’ll happily wear even if not the best Jamcon set by a longshot. Froy really ended up liking her so it certainly wasn’t a bust, and 36 is a solid placement for me even still. I got to experiment with a stored projectile adding a lot to the moveset, something that ended up being similar to other movesets in the contest like Cid or Tristan, and got to incorporate my recent BlazBlue experience into a moveset.
My next Jamcon set was
Tumble, the actual perfect choice for a Chance Time set. My goal with Tumble was two-fold: first, I wanted to incorporate as much RNG as I could while I also trying to keep some semblance of balance. The inspiration came from Faust in Guilty Gear, who tosses a random item into the air that becomes relevant as it comes back down. Incorporating this idea of a random outcome having a delay so both players can react was the main idea through Tumble, most notable with moves like Dice Block and Jab. Second, I wanted to enter the same fugue state I was in while writing Exeggcute last contest. This was a rousing success. It’s my favorite kind of set to write, as uncompetitive as they are, simply letting train of thought guide the moveset without concern for cohesion or pulling back on ideas. Tumble may not have placed but I’d like to think he lives rent-free in everyone’s mind nonetheless.
My final Jamcon set,
Magneto, was hindered a bit by my difficulty in picking a character for influence. It helped I had ideas for Magneto in the past as one of my more wanted-to-make sets, but was also a set that could have used a full development cycle. I actually was surprised at the poorer reception for Magneto at release, as he was a set I thought very strongly was my best Jamcon and possibly on par with Shigaraki. Even if this didn’t end up being the case, I quite enjoyed writing Magneto and working in as many references to my favorite film series as possible. I consider Magneto a personal success if nothing else, and am glad he placed at all this contest.
After Jamcons, I ended up finding the sudden motivation to bust out an important trinity of sets. The first of these was
Madoka, who I started initially because she had been the only of the Holy Quintet without a set. Following Kyoko and Mami the previous two contests, it only made sense to figure a way to bring her to life. The initial pitch I gave to Froy was a set which revolved around ‘ending the foe’s suffering’. This ended up being a much smaller part of the set, as Madoka began to incorporate as much of the series as I could with as much style I could muster.
The end result here was my personal favorite moveset of the contest, as well as my personal favorite moveset I’ve ever written. Every idea I had with Madoka came to life in full, one of very few times I don’t feel like I left any money on the table. She was very experimental and a bit confrontational in design, directly inspired conceptually from Master Xehanort a few contests ago, and ended up soaking up a wide variety of votes across the board. 13th place is nothing I’ll complain about, but I do still end up more satisfied with her set than either Mami or Kaiba above her.
Claire was the last set I started working on, as the ideas for her came from playing Resident Evil 2 Remake for the first time, and Resident Evil in general. It was her grenade launcher that ended up being the main inspiration for the set, one of my favorite weapons I’ve used in a video game. Like Tumble, I set out to challenge a tricky MYM subject with Claire, this time ammo and limited items. Banjo and Hero were decent inspiration, but most of Claire came about with the commentary I’ve seen and received around the mechanics in MYM.
Claire also had some of my strongest gamesense in my opinion. I dedicated time to learn how different elements of Smash worked rather than just raw melee combos, trying to focus on how zoning characters set up traps and what those rewards are. Claire ended up being a set I’m quite proud of, and landed in a decent spot ranking-wise. Personally, I would rank her above Shigaraki but I also understand her moveset isn’t quite as exciting or punchy as his, being more of a technical piece than a fun one (not even any extras in her yet!).
My final moveset of the contest ended up being the most important for me in
Seto Kaiba. Kaiba came about as a combination of thinking it weird we didn’t have a Kaiba moveset yet and the release of Kaiba for Jump Force (which I’ve never played but whatever). The idea of treating Kaiba’s main monsters like stands came directly from Jump Force, but the ability to position them around the stage to displace his Smashes was an evolution from Shigaraki’s Warp Gate. Spells and Traps came naturally, PaniK had previously used support cards before and making them context-sensitive was a fun way to build in synergy while also having some unique options with the Trap Cards.
I came to a dead end while working on Kaiba’s Smashes, a gauntlet of 12 entirely unique moves that influenced Kaiba’s gameplay. It wasn’t until the release of Pegasus that I was convinced Kaiba was worth finishing and got back to work on his Smashes. Progress slowed down yet again once I got to his standards, as I felt he was just a worse version of Pegasus as Pegasus could set all of his attack monsters as traps. The final puzzle piece was giving Kaiba the fighting game combo mechanic. This allowed him a different way of working around his unwieldy attacks than Pegasus’ monster-setting mechanic, and felt more in line with Kaiba’s method of overwhelming the opponent with force. It also allowed Kaiba some even laggier attacks that had a huge benefit of landing them by shrinking that painful endlag.
The Command Aerial was actually one of the earlier concepts I had, which popped up shortly after deciding all of Kaiba’s standards would be monster summons. The Grab Game was a lot weirder before, having Roland appear to grab the foe for the entire move instead of just on a throw. The subtle change gave Kaiba an important OoS option and still retained the bizarre and fun Roland throw. Kaiba’s Grab Game honestly became my favorite section of his moveset, and definitely a strong way to end the set. While Madoka was my favorite of my input, it’s not a huge surprise that Kaiba took off in people’s eyes and I still am blown away that he ran away with second place.
With the Top 10, the community, and my own movesets covered, it’s time to get to my favorite part of any contest:
previews! Even if they’re a cheap way to generate hype for the next contest, it’s still real hype to see and are generally nice to have around for posterity in my book. Priority here is an indicator of how much work or conceptualization has been completed on the character, and this is by no means a comprehensive list, I'm still keeping
some things close to my chest.
High Priority
Mid Priority
Low Priority
With all said and done, I'll see you all on March 10th for the start of our big 25th anniversary!