Katapultar
Smash Lord
Incomplete Set #3
Dave got me to start a set because he wants everyone in MYM to do a set for a character voiced by Vincent Price. Decided to do my take on multi-minion, though you can't really do all that much with eggs, and I didn't want to associate myself with such a character from such a franchise (can you see a trend as to certain sets I'm not completing?). That, and I felt some of the ideas could be put onto any character, something I have to be careful of when there are many non-superpowered characters out there I'd like to make sets for. I did get pretty close to completing it, and while Dave decided to take it off my hands, I haven't heard anything from it since, so yeah.
Egghead
Specials
Neutral Special - Dave's Eggs
Side Special - Dave's Toss
Up Special - Dave's Chicken
Down Special - Dave's Eggsploder
Standards
Standard - Dave's Doorknocking
Dash Attack - KFC Slider
D-tilt - Kinder Surprise
Smashes
F-Smash - Green Eggs and Ham
U-Smash - Egg Bomb
D-Smash - Egg-Head
Aerials
N-air - The Chicken Dance
F-air - Egg Crusade
B-air - Egg Ya On
U-air - Egg Beater
D-air - Get Down Man
Grab
Pummel - Gotcha Buddy!
F-throw - Join the Eggman Empire!
D-throw - Try One
Egghead is an American Davian character from the old 1960s Batman show. He strives to be an eggcellent villain and even has some henchmen, but is outshadowed by those other American people and even video game characters like Billy Hatcher and Dr. Eggman. The only place this guy ended up was down the river, or maybe not because he magically got a set thanks to Dave.
This video shows one all they need to know about this eggciting character. And maybe this too.
Size: 8
Weight: 8
Ground Speed: 4
Jump: 4
Aerial Speed: 4
Fall Speed: 6
Traction: 2
Egghead would be pretty easy to crack up, were it not for the fact that he has 2 thugs following him around in the background! He's a multiminion character because it's a Dave character, and said minions have the same stats as him. I REALLY don't need to show you what the thugs look like when they're in the video.
This video shows one all they need to know about this eggciting character. And maybe this too.
Size: 8
Weight: 8
Ground Speed: 4
Jump: 4
Aerial Speed: 4
Fall Speed: 6
Traction: 2
Egghead would be pretty easy to crack up, were it not for the fact that he has 2 thugs following him around in the background! He's a multiminion character because it's a Dave character, and said minions have the same stats as him. I REALLY don't need to show you what the thugs look like when they're in the video.
Specials
Neutral Special - Dave's Eggs
Egghead gets his minions to place cardboard boxes where they are (usually behind him), one per minion every half a second. The cardboard boxes are small enough that 6 will easily make up the height of a regular character as the thugs make a new stack behind that one afterwards. Thugs are vulnerable to being knocked offstage while they're stacking cardboard boxes, but Egghead can move around while they're stacking (to distract his foe like a good villain) and the boxes can block incoming attacks...well, sort of. Cardboard boxes aren't exactly the most durable material - not only can players pick them and and throw em around, but they can also be knocked down with realistic physics by virtually any attack that does knockback, or even by running into them. If the boxes fall atop somebody they take 5% and enter prone, while thugs are knocked down by them stupidly and struggle to push them away in front of them, a process that takes at least 2 seconds against one stack and leaves the thugs unusable and vulnerable to attack.
Oh, and no guessing what's inside a single cardboard box. Eggs, four dozen eggs (that's 48 of em!). Thankfully Egghead was actually -smart- enough to have the boxes sealed before the fight, but any player holding a box can rip the tape open to break it apart as it falls to the ground. From there, the eggs sit there clustered, items that players can pick up and eat to heal 1% (a very, very slow healing method given the eggs have to be picked up and then eaten) or thrown to -inflict- 1% with flinching as it splatters on that player, covering them in surprisingly harmless yolk that does little but hurt their clothes. If an egg hits the floor however, it'll create a mess that decreases traction and increases tripping rates for the 2 seconds it lasts for (it's incredibly small, but), giving characters a chance to trip if they try to attack atop it. If a box that has been knocked around or thrown is opened, the eggs inside will totally be scrambled, resulting in a huge mess (a platform width) that slightly pushes anyone back as the yolk stays there, lasting for a good 15 seconds before leaving.
If both minions are dead Egghead will use this move himself, though it's obviously a lot less effective.
Oh, and no guessing what's inside a single cardboard box. Eggs, four dozen eggs (that's 48 of em!). Thankfully Egghead was actually -smart- enough to have the boxes sealed before the fight, but any player holding a box can rip the tape open to break it apart as it falls to the ground. From there, the eggs sit there clustered, items that players can pick up and eat to heal 1% (a very, very slow healing method given the eggs have to be picked up and then eaten) or thrown to -inflict- 1% with flinching as it splatters on that player, covering them in surprisingly harmless yolk that does little but hurt their clothes. If an egg hits the floor however, it'll create a mess that decreases traction and increases tripping rates for the 2 seconds it lasts for (it's incredibly small, but), giving characters a chance to trip if they try to attack atop it. If a box that has been knocked around or thrown is opened, the eggs inside will totally be scrambled, resulting in a huge mess (a platform width) that slightly pushes anyone back as the yolk stays there, lasting for a good 15 seconds before leaving.
If both minions are dead Egghead will use this move himself, though it's obviously a lot less effective.
Side Special - Dave's Toss
Egghead points forward, telling his minions to throw eggs! If there's a foe ahead of the minion and they perform an attack, the minion will throw eggs at them, simple as that, interrupting their attack in a similar concept to wonderful Willy Wonka.
One minion will jump up in front of Egghead, with 12 eggs, and begin throwing them at the same rate Olimar would throw his Pikmin until he runs out or Egghead tells him to stop - tilting the control stick will conveniently change the arc in which the thug throws the eggs. Oddly enough, tapping and smashing the control stick will designate one of the two minion so you can have them throw eggs in different places or only make on of them do so, and minions are indeed stupid enough to throw eggs behind another if you're stupid enough to tell them to do that (or stupid enough to get in their way) - at the very least you can get over this by having the backrow minion throw their eggs in an arc over the one in front of them. If a minion is attacked/grabbed while they still have eggs, those eggs will fall to the floor to create a mess 0.6 SBBs wide that lasts for 3.5 seconds, something that can put foes off-guard and potentially trip them if they try to throw the minions. And needless to say, if there's a cardboard box within a Platform of a minion when they run out of eggs they'll run up to the box (taking the top one if it's in a stack), open it and take 12 eggs from it before running back to their position. It's laggy and the eggs don't cause flinching to foes, but Egghead can move while they're being thrown, so all's fair.
One minion will jump up in front of Egghead, with 12 eggs, and begin throwing them at the same rate Olimar would throw his Pikmin until he runs out or Egghead tells him to stop - tilting the control stick will conveniently change the arc in which the thug throws the eggs. Oddly enough, tapping and smashing the control stick will designate one of the two minion so you can have them throw eggs in different places or only make on of them do so, and minions are indeed stupid enough to throw eggs behind another if you're stupid enough to tell them to do that (or stupid enough to get in their way) - at the very least you can get over this by having the backrow minion throw their eggs in an arc over the one in front of them. If a minion is attacked/grabbed while they still have eggs, those eggs will fall to the floor to create a mess 0.6 SBBs wide that lasts for 3.5 seconds, something that can put foes off-guard and potentially trip them if they try to throw the minions. And needless to say, if there's a cardboard box within a Platform of a minion when they run out of eggs they'll run up to the box (taking the top one if it's in a stack), open it and take 12 eggs from it before running back to their position. It's laggy and the eggs don't cause flinching to foes, but Egghead can move while they're being thrown, so all's fair.
Up Special - Dave's Chicken
Egghead takes out a bunch o chicken and lets them carry him upwards! Think a more hilarious version of Cypher, only the 4 chicken used for the recovery flutter down to the stage after use. Go chickens, go and take out the foe for your beloved master! Eh, what, they're just walking around the stage like...chickens!? Wow, those guys are useless, and here I thought you'd get something good out of the fact that you can have a ton of em out.
Down Special - Dave's Eggsploder
Egghead takes out a remote of what could possibly be his greatest invention: The Eggsploder! This is a weak throwing item, and when the input is used again Egghead will laugh and press the button, but, nothing seems to happen...did this plan flop on him yet again? Wait, no, something's happening...all the eggs onstage just eggsploded! All farmers and housewives, bow down in fear for the great Egghead, lest all your precious eggs get splattered across the area for a big mess you have to clean! Eggsplosions are actually surprisingly strong, but not as strong as the one seen in Silly Billy's set: they're relatively small, but deal 3% that KOs at 300% of which becomes 0.08X stronger for every egg involved. Needless to say, while the damage output from one involving four dozen eggs won't be that good (you have thrown eggs for that, remember?), the knocknback is good enough to kill at 100%, a surprisingly competent way to kill foes at the cost of losing all your eggs...but did I mention that said eggs make their splatter after exploding anyway? Nice huh?
There's at least -some- time before the eggs explode, and when they they'll begin to rattle: minions throwing eggs will know better and toss them all ahead at once as they explode in mid-air, while those attending to cardboard boxes will run back into the background...needless to say, minions who can't escape due to eggceptional circumstances like being crushed by a box will be met with rather unfortunate implications. Try to avoid that if you can, you need all the help you can get, you sucky super-villain.
There's at least -some- time before the eggs explode, and when they they'll begin to rattle: minions throwing eggs will know better and toss them all ahead at once as they explode in mid-air, while those attending to cardboard boxes will run back into the background...needless to say, minions who can't escape due to eggceptional circumstances like being crushed by a box will be met with rather unfortunate implications. Try to avoid that if you can, you need all the help you can get, you sucky super-villain.
Standards
Standard - Dave's Doorknocking
Egghead seems to think that flailing his arms ahead of him like a sissy is an effective tactic for deterring foes. Well it is, acting like the fan item but with more ending lag that punishes Egghead, capable of keeping foes trapped for up to 2 seconds.
Dash Attack - KFC Slider
Egghead gets down and dives across the ground, yelling "wootwootwootwootwoot!!" over and over like an American cartoon character lying on their sides and running around in circles in a manner that's apparently supposed to be hilarious. Egghead also kicks his feet like a little kiddie paddling in a swimming pool, too, as he travels a SBB's distance. Foes hit by Egghead's front trip and are knocked behind him with 7% that KOs at 190% if they're somehow hit by his legs. If Egghead ran across egg he'll be slid by it for distance that doesn't count towards his total distance and resets it, letting him go across the entire stage if he wishes while stupidly killing himself if he runs into a blast zone. Despite being incredibly stupid, this attack has a number of uses. If Egghead slides into a cardboard box, the others stacked atop of it will fall behind and can hit foes or even splatter eggs and stuff, and this also allows Egghead to slide underneath his minions to safely attack foes while they're throwing eggs at them. It's also Egghead's best way to travel across the stage, if that's even believable.
Also, if minions are somehow sent sliding across egg AKA trip they'll fall with their hands outstretched and deal 4% with weak horizontal knockback to any foe they hit, capable of tripping them at low percentages.
Also, if minions are somehow sent sliding across egg AKA trip they'll fall with their hands outstretched and deal 4% with weak horizontal knockback to any foe they hit, capable of tripping them at low percentages.
D-tilt - Kinder Surprise
Egghead
Smashes
F-Smash - Green Eggs and Ham
U-Smash - Egg Bomb
What are you doing Egghead, egg bombs are too good for you! But eh, I'm preeeeetty sure you guys all remember how we had EGGS as capsules in Melee, and how they could explode? Yeah, took Egghead here a while to import those over to Brawl. The egg's quality of such is 1/3 to the same as said egg and as such packing quite a punch if it hits, but if Egghead is an egghead and holds it for any longer than 3 seconds it'll suddenly go BOOM by itself! Dat bad.
D-Smash - Egg-Head
Egghead takes out a massive egg and holds it behind him in an exaggerated manner, ready to swing over an unlucky foe's head. They gotta be even more incompetent than Egghead here to get hit by this laggy attack, and if that does happen they'll take 9-12% and be forced to suck on a giant egg (or at least the yolk inside it) that usually covers their head. The egg can be shaken off with 1.25-3X grab difficulty, and while the foe can still use their attacks I'd advise against moving or attacking at all when your controls are randomly scrambled until the egg is shaken off. It's pretty hilarious to throw eggs at a struggling foe to humiliate them, that's for sure.
Also, if you've been egged on enough to wanna put an egg over one of your minions' head, say when they're throwing eggs, they won't be able to see where they are! I guess they can still throw eggs normally, but if they're hit by a foe they'll run around like a headless chicken.
Also, if you've been egged on enough to wanna put an egg over one of your minions' head, say when they're throwing eggs, they won't be able to see where they are! I guess they can still throw eggs normally, but if they're hit by a foe they'll run around like a headless chicken.
Aerials
N-air - The Chicken Dance
Egghead faces the screen and starts cooing and flapping his arms like a chicken! This somehow magically slows his descent and deals some weak hits while being quick - it's good, because it allows Egghead to pester the hell outta foes and trap them with the move's hits before they hit him back. If you use this while there are chickens out however, they'll get angry that Egghead is imitating them and start attacking him! So much for using this out of the recovery...
F-air - Egg Crusade
Egghead lies on his stomach and holds his arms out like a super cool swimmer, but only manages to deal 3% with flinching before stupidly obeying the laws of gravity, plummeting to the ground headfirst and dealing himself 5% with bad landing lag, splattering any eggs from any cardboard boxes he lands on in what will be an absolutely huge pile. On the other hand however, if a foe is just as stupid as Egghead enough to be beneath him when he falls they'll take 10% that KOs at 160%. I almost think he shouldn't be able to do that, but he hurts himself in the process so it's okay. Plus he has a big head, so it makes sense.
This move is completely revolutionized when Egghead is holding an egg. You see, Egghead will be inspired to show the foe how awesome eggs are, and this will cause him to fly forward a Platform's distance...before falling stupidly. Egghead will indeed show the awesomeness of eggs to any foe he hits on his flight path, dealing 5% with okay horizontal knockback to both parties. Eggs don't respect Egghead, man. This is actually a nice kamikaze approach method that can knock Egghead a safe distance where his minions await after hitting a foe, and it even works if a foe ahead of Egghead is holding an egg.
This move is completely revolutionized when Egghead is holding an egg. You see, Egghead will be inspired to show the foe how awesome eggs are, and this will cause him to fly forward a Platform's distance...before falling stupidly. Egghead will indeed show the awesomeness of eggs to any foe he hits on his flight path, dealing 5% with okay horizontal knockback to both parties. Eggs don't respect Egghead, man. This is actually a nice kamikaze approach method that can knock Egghead a safe distance where his minions await after hitting a foe, and it even works if a foe ahead of Egghead is holding an egg.
B-air - Egg Ya On
Egghead does a stupid pose behind him, as if awaiting a thrown footbool. Egghead can go in and out of this as often as he likes, and it acts like an aerial taunt that leaves a blind spot behind Egghead....but what's this, it has a super cool interaction with things! It would seem obvious enough to use this with your back behind a cardboard box, which will cause Egghead to smack it on the other side of him! Apparently the force is so great it causes 12% with comical knockback similar to being hit by a thrown Fan, and tears the cardboard box open as the eggs all fly out in random arcs 4 SBBs ahead of Egghead if lands a successful hit, making one hell of a mess as they land (foes won't take much damage due to the knockback being upwards unless their damage was low, however). And suddenly this attack isn't so bad after all. Also, if there are any minions behind Egghead in his line of sight holding an item or are in front of a cardboard box they'll throw it at Egghead, which he'll catch...before swinging the latter in front of him anyway. If you're a jerk and/or really want to get all the eggs out quickly, place a minion in front of you before smacking them with the cardboard box!
U-air - Egg Beater
Egghead puts that huge noggin of his to good use by smacking the area above him with his head. At least it's not a flipkick or drag ya down move. This just might be Egghead's ultimate weapon, or at least his most conventional move, because he deals a surprisingly competent 13% with upwards knockback that KOs at 145%, and remember the foe will be in the air so it'll KO earlier than that, even. Oh, but what's this, Egghead hurt his poor head in the process! He takes 20% from the impact, holding his head in pain as he falls to the ground in a manner that'd make one think he was footstooled. Egghead kinda values people on the ground, so if they try to take to the air to cheat out of the eggs on the floor or jump over other stuff you can beat them over the head with your egg beater!
D-air - Get Down Man
Egghead points down to the ground in a non-hitbox that deals no damage, yelling "The floor is lava!" "Egg em boys!" in the same voice Dave likes. Minions stop whatever they were doing and rush to that point, beating up anyone in their way with a telegraphed punch that deals $13 and upwards knockback that KOs at 200%. It's useful offstage, among other things like basic re-positioning since minions don't move when Egghead is in the air.
Grab
Egghead actually tries to be competent for once by holding his foe's hand out and shaking it as if striking a deal with them. Hilariously enough, this can be used on chickens, and also minions I guess, which won't stop what they're in the middle of doing.
Pummel - Gotcha Buddy!
Egghead punches the foe in the face for 2%, while still shaking their hand. The animation is pretty darn hilarious, actually, but serves no real purpose on chickens unless you like to be a bully. Used on minions however, you take control of them as they have all of Egghead's moveset minus his Specials and Smashes, and Egghead will do whatever they were doing. Pressing B returns control to Egghead and makes the minion go back to whatever they were doing.
F-throw - Join the Eggman Empire!
Egghead asks the foe to become his lackey as the option to do so becomes available to them by pressing A or refuse with B. If the foe chooses to join Egghead, he'll think they're not being serious before asking them again over a period of 2 seconds, just like in the Nintendo games where you're given a "choice" to join the villains but it keeps looping over and over until you say no, but here it serves a legitimate stalling purpose that'll absolutely NEVER WORK. If the foe refuses, Egghead punches that foe away for 8% and set knockback before getting his minions to focus their egg-throwing on that specific foe, and if they run out of eggs they'll take out a crate and open it for more eggs to use. This lasts until they're given another command.
If this is used on a chicken that hasn't been angry at Egghead, it'll actually join Egghead and start pecking at the nearest foe, because wow, Egghead actually takes chickens more seriously than what I hope is his living, breathing, talking and very competent foe he's trying to take down. Low blow man, low blow. No wonder you suck.
If used on a minion, Egghead gets him to run over and use it on the nearest foe/chicken, and if the latter refuse he'll throw eggs at them.
If this is used on a chicken that hasn't been angry at Egghead, it'll actually join Egghead and start pecking at the nearest foe, because wow, Egghead actually takes chickens more seriously than what I hope is his living, breathing, talking and very competent foe he's trying to take down. Low blow man, low blow. No wonder you suck.
If used on a minion, Egghead gets him to run over and use it on the nearest foe/chicken, and if the latter refuse he'll throw eggs at them.
D-throw - Try One
Egghead gives the foe whatever item he's holding. He can given items to his minions while they're throwing eggs this way, and if he gives them an egg he'll give them permission to eat and heal their health, a nice way to pay back from all those times you were hitting them for fun. Commanding a minion or having their damage at 0% rids their cravings.
Dave got me to start a set because he wants everyone in MYM to do a set for a character voiced by Vincent Price. Decided to do my take on multi-minion, though you can't really do all that much with eggs, and I didn't want to associate myself with such a character from such a franchise (can you see a trend as to certain sets I'm not completing?). That, and I felt some of the ideas could be put onto any character, something I have to be careful of when there are many non-superpowered characters out there I'd like to make sets for. I did get pretty close to completing it, and while Dave decided to take it off my hands, I haven't heard anything from it since, so yeah.