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Jarvis
A set not for the faint of heart. Jarvis is deceitful no matter the perspective - one may assume it is one of Kupa's fancies, a fun one-shot that is as quickly forgotten as read. The concept is novel, yes, a basic stage that a miniature opponent gets put, the ghost slivering his way inside too, plugging the exit. Invisibility, may cause a well-read Make Your Move member to emit a presumptive sigh. And at first, I will admit that this set didn't catch my full imagination, until I had progressed to a stalwart halfway point. Astounded I was in finding that every input I had read was as good as the most creative special, without being as flamboyant as a special. The execution in this set is immaculate: the writing style, beautiful, the input placement and balance, provokingly subtle, considerate. Jarvis has a playstyle you can sum up in a two-word phrase - aerial camper. However, invisibility naturally changes the pacing of your jars as you toss them across the stage, effortlessly meshing layers of pressure into what I would call the de facto glass cannon. The dead simple stalling, escaping into jars and altering their visibility, while keeping the foe guessing because of constant aerial traps, waiting to be blown up or cascaded down upon an unsuspecting foe, is tantalising to play, excellently carried out. The specials present a fascinating triangle of moves - creating jars, poison mushrooms and teleportation - the invisibility can completely change the outcome of any options. I'm afraid to get into what is beyond those awe-inspiring specials, as it doesn't get any worse. You can pepper the foe via projectiles, use your hurtbox to spin the jars away, bombard the stage or pretend to... it is staggering how versatile is Jarvis, despite the level-headed approach Kupa takes to this leisurely ghost. What you ultimately get out of the set is one that epitomises something out of nothing, snatching inspiration from the jaws of mediocrity. It is a perfect collection of moves in terms of expanding playstyle, flavouring the set for Jarvis and not losing the grounded design that underpins the moveset. The set is a hugely pleasant and welcome surprise, appropriate on a character who lives to spook those who pervade his abode. The bouncing, eccentric playstyle compliments the character in the utmost - the playfulness that is enthusiastically presented to players emphasizes his childishness. Whether down to the fantastic writing style - one of the best I've read - or the sheer depth of the set under a magnifying glass, this set invites you in, and is absolutely deserving of a cosy position atop your vote list.