[Collapse=Anju]Welcome to Majora's Mask Mafia,
Nabe! You are Anju, the
Town Jail Keeper!
You're the overly nervous and apologetic keeper of the Stock Pot Inn. Your Inn provides a safe haven for those in danger, with the recent attacks that have been going on. However you only have one vacancy to offer to others!
Active Ability:
You have a sole room key that you are able to give to any player you choose, once per night. The player you choose will gain protection from any and all abilities during the night under the protection of your cozy inn. The player will also be prevented leaving the inn, unable to perform any night actions. You may not select yourself.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Post Man]Welcome to Majora's Mask Mafia,
X1-12! You are the
Post Man, the
Town Agent!
To you, there is nothing more important than your job. Nothing. Even in the face of death, delivering letters comes before all else. It's a life you've always lived and it's a life you don't plan to abandon, even with the situation things are in now.
Active Ability:
Once per night you are able to send one anonymous letter to any player. This letter can contain anything you would like, even telling the targeted player your identity. However the player will be told that the message "is anonymous". Use this ability however you see fit. After all, you're the postman!
Win Condition
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Kaepora Gaebora]Welcome to Majora's Mask Mafia,
Pervatasaurus! You are
Kaepora Gaebora, the
Self Watcher!
You're the lighthearted Owl that's guided the Hero of Time, time and time again. You're going to need your vast knowledge and keen eyes to lead town out of this situation alive!
Passive Ability:
Your eyes are always open, sleeping isn't important in a time like this. During the night, you will be told of any player that targets you with an ability, but only if the ability succeeds. You will not be told of the ability that they target you with, or their character role.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/Collapse][Collapse=Gorman]Welcome to Majora's Mask Mafia,
DanGR! You are
Gorman, the
Vanilla Townie!
You left the farm life for show business, only to find out that it wasn't all that it was cut out to be. You've been portrayed as a rude, frightful person, though it's only a blanket over your kindhearted nature.
Active Abilities:
You are Vanilla Townie and have no abilities.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/Collapse][Collapse=Guru-Guru]Welcome to Majora's Mask Mafia,
-Vocal-! You are
Guru-Guru, the
Music Box!
You're a member of the Gorman Troupe, their personal musician. You're a naturally jealous individual, although you're generally a happy, light hearted person. You carry your phonograph wherever you go, practicing every moment of the day! And this definitely hasn't gone without causing some problems among those that don't prefer to listen to your wonderful waltzes.
Passive Ability:
You take every moment you can to practice playing your Phonograph, even late at night! If you are visited by any player during the night they will hear you playing.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/Collapse][Collapse=Romani]Welcome to Majora's Mask Mafia,
Sir Bedevere! You are
Romani, the
Vanilla Townie!
You're the cheerful, fun-loving child living on Romani Ranch. Your sister has finally allowed you to go to Clock Town for the first time! But then something like this happens! For a child as young as you are, how will you make it out of this?
Active Abilities
You are Vanilla Townie and have no active abilities.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Romani Returned]Welcome back to Majora's Mask Mafia,
Sir Bedevere! You are
Romani, the
Town Tree Stump!
Your cheerful personality seems to have faded away. What happened when you were abducted? What did you see? What did they do to you? If only you could remember. Your mind has become unstable, it's even difficult to merely form sentences normally. Will things ever be the same?
While you are still able to speak, you are unable to vote and do not count towards the vote count. You will also be immediately confirmed to the town as Town Tree Stump.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Sakon]Welcome to Majora's Mask Mafia,
J! You are
Sakon, the
Vanilla Townie!
Your life of crime and skills as a cunning thief won't help you here, with things how they are. You're naturally suspicious, so don't let those qualities follow you! You're one of the good guys now!
Active Abilities
You are Vanilla Townie and have no abilities.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Link]Welcome to Majora's Mask Mafia,
Swiss! You are
Link, the
Vanilla Townie!
You were suppose to have a reservation at the Stock Pot Inn, but apparently there was a mix up of some sort. So now you're left sleeping outside for the night! But you don't care. The fresh air always suited you better anyways.
Active Abilities:
You are Vanilla Town and have no active abilities.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.[/Collapse][Collapse=Red Bomber]Welcome to Majora's Mask Mafia,
Pierre the Scarecrow! You are
Red Bomber, the
Mafia Role Blocker!
You are the leader of the Bombers Secret Society of Justice! One of your members, the Yellow Bomber, has been murdered! Three of your other members have fled in fear that they would be next to die, so it's up to you and your partner, the Blue Bomber, to exact revenge for this crime! You don't know who committed this vile act, but you'll kill everyone that stands in your way until you find the criminal! You're the defenders of justice, after all!
Bombers Secret Society of Justice:
You and your partner,
Adumbrodeus, may communicate privately at any time. I don't require a transcript of the conversation, but feel free to send one if you'd like.
Night Kill:
Once per night, either you or your partner may send me the name of one player to kill. The person that sends me the PM will be the player to perform the action. If I receive multiple PMs, I will count the last one sent. So feel free to change your mind on who performs the action or who you're targeting.
Active Ability:
Once per night you may select one player. That player will be prevented from performing any Active Abilities during that night, however Passive Abilities will not be canceled.
Win Condition:
You are mafia aligned and win when your faction overpowers all other players, or it is logically impossible for you to lose.[/Collapse][Collapse=Blue Bomber]Welcome to Majora's Mask Mafia,
Adumbrodeus! You are the
Blue Bomber, the
Mafia Goon!
You are a member of the Bombers Secret Society of Justice! One of your members, the Yellow Bomber, has been murdered! Three of your other members have fled in fear that they would be next to die, so it's up to you and your leader, the Red Bomber, to exact revenge for this crime! You don't know who committed this vile act, but you'll kill everyone that stands in your way until you find the criminal! You're the defenders of justice, after all!
Bombers Secret Society of Justice:
You and your partner,
Pierre the Scarecrow, may communicate privately at any time. I don't require a transcript of the conversation, but feel free to send one if you'd like.
Night Kill:
Once per night, either you or your partner may send me the name of one player to kill. The person that sends me the PM will be the player to perform the action. If I receive multiple PMs, I will count the last one sent. So feel free to change your mind on who performs the action or who you're targeting.
Win Condition:
You are mafia aligned and win when your faction overpowers all other players, or it is logically impossible for you to lose.[/Collapse][Collapse=Them]Welcome to Majora's Mask Mafia,
Overswarm! You are
Them, the
Independent Abductor!
You are one of the ghosts that were originally sent to abduct Romani Ranch's prized cows. However, almost all of the others were wiped out by a lone boy, in an attempt to do so. And now you're one of the few of your kind left! You've been sent back to capture the one that did this to your people, however you know very little about this person, or if he's even still here. So you're going to have to capture all of them one by one until you find him!
Active Abilities:
Once per night you may select one player to "Abduct". That player will not die, but will not be able to speak or vote, and will not count towards the vote count. If you are to be killed, each player that you abducted will return to the game.
Passive Abilities:
You are immune to night kills.
Win Condition:
You are independently aligned and win when all other players have been killed or abducted.[/Collapse]