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OHHH YESSS!!!! I've been saying this for a few months!!(maybe you have too, I don't know lol)i think big melee tourneys should still exist for at least a few more years, those are fun and the game is better for competitive purposes
..................Whoo, great thread, too bad about no comboes in Brawl. So many people that have Brawl say that Melee gameplay is better, it's so depressing.
Brawl isn't melee 2.0.what we know so far points towards Brawl being a dumbed-down version of Melee.
I see what you're trying to say, but there are just certain things that should not be taken out of games. I'm not refering to WDing so don't worry there(though I would have liked it to stay).the new things in brawl will make up for the things not in brawl. does that make sense?
At the moment, a technique that would randomly change the game from a gay camp and shield fest to a nice, speedy, more comboish game popping out of nowhere seems pretty unlikely. It happened in melee, against all odds, doesn't mean it will happen again in Brawl...................
apperently.
people are not giving the game enough time; let it blossum dammit!
i dont think brawl is perfect. no way.I see what you're trying to say, but there are just certain things that should not be taken out of games. I'm not refering to WDing so don't worry there(though I would have liked it to stay).
I'm referring to combos. Yes, I read your posts, but you'rre not apparently getting what M2K is saying. He says that combos are basically gone in Brawl because of the HITSTUN being gone, then you say that you have to find new combos. The problem is, if hitstun is basically non-existent, then there is no way you can make any combos of any kind, ESPECIALLY if you're a character that isn't the fastest in the game.
Again, I see what you're trying to say, but you can't go into this thinking that Brawl is a perfect game automatically and that there is no way that it can be a bad competetive game either. I hope we are wrong, but it seems like we aren't, and that combos are gone, which would practically make the game suck competetively, which is really sad considering what this game could have been.
You're not going to convince someone, you have no say without playing competitive melee. Saying to take things from brawl standereds is not how Melee developed, we found out so much from looking at things like how smash 64 was...................
apperently.
people are not giving the game enough time; let it blossum dammit!
You're forgetting ONE THING!!i dont think brawl is perfect. no way.
the hit stun thing is the item i was addressing the whole time. we'll find a way 'around' this problem.
well, first off, i do play competetive melee. how many posts and how long ive been here is irrelevent.You're not going to convince someone, you have no say without playing competitive melee. Saying to take things from brawl standereds is not how Melee developed, we found out so much from looking at things like how smash 64 was.
Reduced hit stun makes it easier to escape practical combos. As of now, chaining hits is now based more on priority, hitboxes, frames and mind games than hit stun. It's more like a traditional fighter, where you won't usually do a ton of damage through a single string of guaranteed hits.I see what you're trying to say, but there are just certain things that should not be taken out of games. I'm not refering to WDing so don't worry there(though I would have liked it to stay).
I'm referring to combos. Yes, I read your posts, but you'rre not apparently getting what M2K is saying. He says that combos are basically gone in Brawl because of the HITSTUN being gone, then you say that you have to find new combos. The problem is, if hitstun is basically non-existent, then there is no way you can make any combos of any kind, ESPECIALLY if you're a character that isn't the fastest in the game.
Again, I see what you're trying to say, but you can't go into this thinking that Brawl is a perfect game automatically and that there is no way that it can be a bad competetive game either. I hope we are wrong, but it seems like we aren't, and that combos are gone, which would practically make the game suck competetively, which is really sad considering what this game could have been.
It's still too early to determine that there are "no" combos in the game.And yes Turbo Ather, everybody on the forums knows that it isn't Melee 2.0, it is Brawl. But it is also a smash bros. game, and should have certain characteristics which it seems not to have. Suppose SFIII had no combos in it. That series would have died so fast it isn't funny, or everybody would have played SFII. Same issue here.
i agree entirely. the game's been delayed to march because they removed every technique discovered by the pros on the demo version. nintendo should be ashamed of themselves for dumbing the game down. honestly, keeping advanced techniques in a game does not harm the people who dont use them. however, taking them out does harm the people who would have. its astonishingly idiotic of them and i get disgusted just thinking of their mindset on this.I see what you're trying to say, but there are just certain things that should not be taken out of games. I'm not refering to WDing so don't worry there(though I would have liked it to stay).
I'm referring to combos. Yes, I read your posts, but you'rre not apparently getting what M2K is saying. He says that combos are basically gone in Brawl because of the HITSTUN being gone, then you say that you have to find new combos. The problem is, if hitstun is basically non-existent, then there is no way you can make any combos of any kind, ESPECIALLY if you're a character that isn't the fastest in the game.
Again, I see what you're trying to say, but you can't go into this thinking that Brawl is a perfect game automatically and that there is no way that it can be a bad competetive game either. I hope we are wrong, but it seems like we aren't, and that combos are gone, which would practically make the game suck competetively, which is really sad considering what this game could have been.
And yes Turbo Ather, everybody on the forums knows that it isn't Melee 2.0, it is Brawl. But it is also a smash bros. game, and should have certain characteristics which it seems not to have. Suppose SFIII had no combos in it. That series would have died so fast it isn't funny, or everybody would have played SFII. Same issue here.
Reduced hit stun makes it easier to escape practical combos. As of now, chaining hits is now based more on priority, hitboxes, frames and mind games than hit stun. It's more like a traditional fighter, where you won't usually do a ton of damage through a single string of guaranteed hits.
Miggz;3920001 @Mew2King: Yeah the whole lack of stun time seems pretty lame to me. It kind of kills the point of Marth's tipper ability. Its not even a matter of comparing melee Marth to Brawl Marth. I think most players can agree that the actual "stun" of Marth's tipper is what made him so wicked said:So Mew2King is mad that Marth isn't as cheap anymore? >_>
so, your an idiot that doesn't understand smash? 8|So Mew2King is mad that Marth isn't as cheap anymore? >_>
Marth is cheaper in Brawl wtf >_>So Mew2King is mad that Marth isn't as cheap anymore? >_>
Okay then. Since you're obvisouly the Einstein of Smash, why don't you tell me? >_>so, your an idiot that doesn't understand smash? 8|
Well thank you for telling me what's he's mad at, instead of calling me an idiot like more other people here atMarth is cheaper in Brawl wtf >_>
He's mad about the game (Brawl) in general.
It sure as hell isn't. What does that prove?Brawl isn't melee 2.0.
Cause clearly, a tournament scene that happened because the game was rushed is something to be proud of.Brawl won't be a tourney game, I can see it now.
This game is just a complete downgrade.
Hal should have made this game, they actually know how to make a game that appease to casuals and competitive gamers.
I am, and i am just giving my opinion on yours. not a big deal. if your offended my bad. only pros opinions mean anything anyway (completely joking). you started a great discussion. and this is so relevant in todays disscussionsActually, Marth is just as good if not better in Brawl, comparatively to the other chars
so far I think Marth and toon link look the best, and in melee i think sheik fox and marth are the best. My main is still really good, I just don't think the game is very skillbased anymore, it feels to me more like Mario Party advanced, and those games get old to me fast because to me, moving fast and competitive nature gives me fun. It's fine if you're different, but I like speed, options, combos, skillbased things, and I feel this game could have been great if it had slight alters but it doesn't.
I'm so sorry for giving my opinion since you guys all asked, be glad I gave you all a rough review of some marth stuff.
you, however, are just ignorant.Okay then. Since you're obvisouly the Einstein of Smash, why don't you tell me? >_>