Orboknown
Smash Hero
Ah no problems man you deserve this win. Also wrt the communication and planning bit,that's exactly how i felt about the FE:A scumteam.yeah i can admit that sorry if i snapped at you bro
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Ah no problems man you deserve this win. Also wrt the communication and planning bit,that's exactly how i felt about the FE:A scumteam.yeah i can admit that sorry if i snapped at you bro
Here you may converse privately.
Haven't been scum in a while. Cool.
Hi guys, ready to vacuum up some ghosts?
<role PM>
Mafia again? Always the bridesmaid, never the bride.
I'm a standard RB.
Right, so, I suspect that the setup is as standard as you thought, Soup. Standard play applies, don't get caught, perform sleight of hand at night, easy. Standard role spread and VTs.
Is the jan one-shot?
<role PM>
Cool. Kinda bummed that the jan is automatic, but multiples is good news.
Just to be sure there's no confusion, E. Gadd's janitor ability only takes effect on kills he specifically sends in.
I think this game has an indy. 11 town and 3 scum doesn't seem like a standard 14 person balance.
I think we should let this AggroMed thing play out. Me and Dabuz have already set our opinions against it so I don't feel we need to go out of our way to lynch him, and I think this is going to get old really soon to be honest.
Nabe, I really like what you're doing right now, keep it up.
Dabuns, I've pushed on you on some points but I don't want you to instantly assume I'm bussing you or anything. I'm merely trying to emulate what I would think as town and I want you to think the same when you respond to me. Look at my slot in the way you look at it that you would as town. Respond to me in the way you would as town.
Indy vibes on a player, not going to mention who for now.
What am I doing right now?
You're doing your Nabe thing, which I like.
I will endeavour to continue being Nabe.
Dabuns, I cannot stress enough I am not trying to bus you. I just need you to answer me. Are you going to follow-up on the concern about me?
I'm using this as an opportunity to make my vote on we thuggin look legit so you will get a response. Not going to follow-up concern on you because I've never actually stated that, I just pretty much nodded my head to Rake that I understand his thought process there. Quite simply the way you're playing doesn't give "townbuz" a reason to care about you when there are more concerning slots.
Got it.
Okay, I'm off on radio silence for the Day. Cheers.
Thinking of copping Gorf since his hammer seems off to me, getting an indy vibe. Could also cop one of the inactives (Raziek, Circus, Scary) since I find it likely that a PR would be hiding somewhere in a quiet slot.
Gorf is a fine copping. I think we should kill someone fundamentally townie while posing somewhat of a threat. I'm leaning on Kary/Joey right now. It would be obvious if we wasted our time with killing a slot like AM or Marshy, and since they're getting plenty of heat right now, I think it would be our best choice. Do either of you disagree?
Joey townreads you and has a townlean on me so he can live. Kary could be a threat. FT might also be an option since they are pretty obvtown. Main thing is we want to get rid of someone who will look at slots not on the wagon since the only scum player on that wagon is Nabe who is not notable this game.
Regarding AM and Thuggin, we should definitely leave them alive since Thuggin will get himself killed by pushing AM.
Yeah, Gorf is my indy pick as well.
Shooting Kary is fine, but I'd have loved to have him around for something to do toMorrow. Rake is another option. And I wouldn't call killing Marshy a "waste of time".
Any suggestions for roleblock? Are we janning?
Yes, I'm going to jan.
I say we roleblock one of the lesser actives but still someone who can pose a threat, e.g circus/raz/joey.
Kill Kary (Janitor)
Cop Gorf
RB Raziek
Sound good?
Rake could also be a kill option but truthfully I don't see his slot as a threat.
Are we trying to kill a threat? Because Kary is not exactly Mr. Threatening either.
Well, we could kill We Thuggin because his reads are actually pretty damn accurate at the moment and he doesn't town-read any of us. It doesn't matter if he's suspected because marshy is already a tough lynch, and considering he's likely to be copped regardless it would play in our favor to get rid of him now and have a potential PR waste their shot.
Makes sense.
Marshy isn't an impossible lynch. But I'd be down, even though I'd miss out on the conversation.
Sent in the kill.
The actual **** happened?
Tell me your results Dabuns.
nabe don't respond to my vote at all just let me sit on it while this deal with ft/thuggin plays out
The Nabe vote was well-timed but should've come with some reasoning rather than the :D, which is purely bait and makes your vote come off a bit weird.
You stole Gorf's Toy Plane and looked into your crystal ball. Gorf is not a vanilla townie.
Oh man, Marshy is still alive...this is gonna be one baaaaaaaaaaaaaad day.
Pretty sure Gorf and We Thuggin are neighbors or w/e that role is where two people are confirmed town to each other. Reason being the twins have a toy plane and well, they are twins who are found in the same room in Luigi's mansion. Then combine that with how Gorf and We Thuggin have town read each other all game with little if any reasons and it all makes sense.
You think Gorf targeted We Thuggin and protected him for that reason? Might be best to try and go for Gorf in that case.
Exactly, making Gorf a good shot toNight.
Dabuns feel free to call me out on my inconsistencies wrt reading your responses. It's intentional.
Will do...if SWF can go without crashing for more than 10 minutes.
Do not change your vote to Frito toDay, Soup, under any circumstance. Back to me is fine if you get antsy.
I wasn't planning on it.
Gorf is blatantly indy at this point. Do we go through with our original plan for tonight?
I don't want a slot around that has no problem quicklynching and jumping on any and every wagon whilst having some sort of PR, so i'm fine with killing him no matter what.
What leads you to think he's Indy though?
I dunno, I'm pretty sure we either have a traitor or there's an indy about. Something about marshy/Gorf (and his play) makes me think he fits the bill.
If there is a traitor, Gorf fits the bill. Joey could also work as traitor considering he hasn't put any of us as a scum candidate and his slot feels more impactful when he's town. However, i'd rather not bank on traitor...at least not yet. Indy seems more likely.
Kary hinting at a cop CC here?[/quote]The Rake train doesn't stop because you're sitting around pretending you have a PR result.
No, just being Kary.
Try to push a Rake lynch if possible -- there can still be FT momentum toMorrow after a Rake lynch, but not vice-versa.
I love this guy.Trust Soup, Dabuz, Joey over anyone else.
Yeah, he's good to have around since he's stubborn enough that he'll go into lylo with those reads.
Frito is gonna flip. NA wise, kill Gorf, cop Kary, RB Rake?
Also, thinking of pushing AM toMorrow.
Well shoot.
On FT flip, I would sooner kill one of Kary or Joey, someone who was correct about Frito's alignment and doesn't have a lot of scumreads on them. I see myself leading a Gorf/Thug wagon in D4 on connections with the other.
With posts like 1300, Joey might very well be a traitor.
Soup, you're Mr. Townie right now, it's fantastic.
Circus is softclaiming an anti-janitor role. 1474 really sinks it in given the context with AM.
Considering we have to worry about a Doc and I want to push AM to super death tomorrow based on his "slip" of janitor, maybe we should kill a less important player toNight to ensure the janitor gets noticed?
Kary imo. Or we could normal-kill Circus.
Soup, what would be most convenient for wherever your play is going toMorrow?
I plan to either look into Jerkus more, maybe question scary, and the same deal with dabuns/rake. I'm already in a really good position so I can work with a Kary kill. Roleblock Jerkus, Rolecop Raz.
I also have plans to try and push Gorf a bit more.
How about I RC Joey since that'll help us confirm whether he's traitor or not?
RB Circus definitely.
I'm thinking Kary will tunnel Rake more tomorrow so really, he can live. This leaves Raziek as a good NK target.
I really don't think RBing Circus is a good idea. 95% likely he's a Mortician if he interferes with Jans, because otherwise his role would target living players and would be a pseudo-investigative. The Night after a Jan is the Night we need to worry about Circus.
I don't really agree with a Raz kill, either. It doesn't do anything for Day play, it's just checking an inactive who we don't have a read on.
Makes sense @ both of those.
Looking at the thread though, I would be okay with a Raz kill after all. I think it could play well.
Kill Raz
Rolecop Joey
RB Scary (a potential PR imo)
This sets up the next Day as follows:
- Circus, who thinks he's given himself away and expects to die toNight, continues to argue with AM, but with lots of potential to toss the argument as the Day moves towards the end and buy into a new wagon
- Marshy/Gorf/AM/Circus all question why they're alive over nullish Raz
- Marshy believes that scumteams don't make kills for no reason, so even on a VT flip he looks at the Frito wagon and at Rake; Marshy likes a Rake lynch but could be dissuaded over the course of the Day, so I talk Devil's Advocate by arguing non-directedly that Kary/Rake is scumKary tunneling, which makes Marshy find new reasons to hate Rake
- other good things
Sounds like a plan. I'll send in the kill.
*Thumbs up*
Raz was VT.
You stole Masquerain's Candle and looked into your crystal ball. Masquerain is not a vanilla townie.
He is smitten with the beautiful Melody Pianissima, but it seems that she does not return his affections at all.
Yep, definitely 100% traitor
I like it, that explains his awkward switch onto Frito last Day and his lack of action overall.
I'm in agreement too. I was getting worried about Joey anyways but that explains why there's only 3 of us. I'm guessing Gorf/Thuggin are town masons then.
I'm going to be supporting Aggro toDay against a Kary/Circus scumteam. Keeping the pot stirred.
ToMorrow, I'm going to be disillusioned after forcing through two mislynches. I'll be prompted to claim; if players are fine with my claim, AM seizes control of the thread and rides us to a win. If people aren't okay with my claim, I can be lynched, because AM will still ride us to a win through a Thuggin lynch since he won't know where to go afterwards.
This might all depend on how Kary posts next.
Sounds good, but don't put yourself on the chopping block if you don't have to, considering toMorrow -should- by lylo. I'm presuming this game is basically over now as long as AM is allowed to push what he plans to. I want to kill We Thuggin since I think he would be the only player who could potentially contest AM's pushes.
I'm starting to think We Thuggin had sort sort of BP N1. The only players left who could be a doc are Gorf/ We Thuggin (unlikely if they are masons), Kary (possible, may want to RB just to eliminate that possibility) and AM if he lied about his claim (Actually a possibility now that I think about it, IIRC AM had a town read on We Thuggin Day 1?). So the slim chance of town having a doc leads me to think that flavor wise, the twins being lovers and having a shared 1 use BP makes sense. Thoughts?
Gorf/Thuggin route is the best way to go as I'm pushing inactives right now and moving towards that direction. I don't know about killing thuggin', because AM/Thuggin' are itching to get at each other. Gorf seems like a reasonable kill though.
WRT Gorf, IDK if each of the pair gets BP, if it's shared, if it was doc, ect. I see what you mean about Thuggin and it gives me reservations about killing him. We could also go for a safe shot on Scary so tomorrow is definitely Lylo. I don't think anyone would bother doccing him.
Yeah, definitely NK Gorf or Scary, still thinking Scary is the safer option.no you dont you slimy *** *****. YOU TRY to kill ME immediately because of your "95% certainty" that me/jerkus are among the scumteam and your willingness to bet it all and your wholehearted belief that theres scum among us 3 NOT put the game down to a pseudo counterclaim in a situation where roles can coexist. its you or me tomorrow provided a townflip and you dont just nightkill me hoping town lets you talk your way out of getting the axe
Obviously I'll RB Rake so he can't prove his ability.
Scary is a decent NK. But I don't want to kill people I've called town and look like I'm trying to prove I'm legit. And that kill would also make it apparent that scum is trying not to disturb town's momentum.
Having seemingly backed off of Rake in thread, Soup, you'll need a new tack.
And dabuz, what's your in-thread read on Soup?
Joey will become utmost importance and I'll try and re-assess and take my time reading and figuring things out, like I would usually do in a Lylo. All I need to do is let AggroMed or Thuggin' make the wrong play and get us to a point where we can alpha or comfortably vote off a townie. I don't need to make any big moves but that also doesn't mean I won't be putting my vote anywhere. I will not pursue Rake come toMorrow and I will hold true to my original stance.
I have a concern though:
Thuggin is going to claim neighbor or masons with Gorf if our instinct is correct, which will block AM from pushing thuggin', unless he really thinks that both of them being scum could be the case. There is also the fact this is two clears in a lylo situation, technically counting Rake. If we kill Scary, we would be banking our options on Thuggin' making the move on AM, which is the most optimal. If that falls through however, what is our back-up plan?
Rake isn't going to be a clear except by my word, and in fact he's going to look bad (and make me look bad) by being roleblocked toNight. He can still get lynched, and I suspect Kary can be lynched, and AM as well.
I think Scary is a likely PR, and I'm content with you killing him. I'd love to kill Gorf, but I don't want to risk a repeat of N1 in this situation, and if he flips Mason that'll clear Thuggin.
So if you're planning on throwing pressure on AM, do it relatively hard. I mean, gauge the situation first, obviously. But since I have Rake as 'clear', I'll be on Kary hard, who will be pushing Rake hard, and you'll be on AM hard, and that'll muddle the whole thread and dissociate the two of us. I don't see dabuz being in danger of anything toMorrow.
And let's rolecop AM, against the slim possibility he's indy.
Sounds good @ RakeObviously I'll RB Rake so he can't prove his ability.
Scary is a decent NK. But I don't want to kill people I've called town and look like I'm trying to prove I'm legit. And that kill would also make it apparent that scum is trying not to disturb town's momentum.
Having seemingly backed off of Rake in thread, Soup, you'll need a new tack.
And dabuz, what's your in-thread read on Soup?
Yeah, I didn't even consider that about killing Scary.
My in thread read on Soup is nonexistant, but that's because my justification in every game now is that I scum read Soup or at least have issues in every game and then he flips town. Only game I town read him he flipped as scum and he that was the only game he didn't push me hard so i'm not gonna bother with his slot, not that I think anyone is gonna question me on my Soup read.
Smart. Just an FYI i'm gonna ride the Rake wagon if it appears since my stance ATM is that I don't think Rake and Circus' roles could coexist and then with the RB, Rake has no proof of his role. I may also push Scary or Kary lynches on the grounds of them doing nothing even somewhat productive this game.Joey will become utmost importance and I'll try and re-assess and take my time reading and figuring things out, like I would usually do in a Lylo. All I need to do is let AggroMed or Thuggin' make the wrong play and get us to a point where we can alpha or comfortably vote off a townie. I don't need to make any big moves but that also doesn't mean I won't be putting my vote anywhere. I will not pursue Rake come toMorrow and I will hold true to my original stance.
We didn't consider that if we let Scary live, we could push him, because I don't want to go into lylo with a clear on both AM and We Thuggin, then we have to consider this clears Gorf. Right now i'm thinking it's worth the risk to kill Gorf, killing Scary leaves us with one less avenue to pursue and Nabe hit a good point that town might suspect something. If there is a doc then Thuggin is too risky to attack. My guess is that if there is BP of any kind, it was a 1 time shared BP. If there is a doc, I think it'd be used on one of the two powerhouse players, AM or We Thuggin. Worst case scenario if the kill fails toMorrow isn't Lylo, meaning We Thuggin has no reason to claim or they claim but it'd be more worth the risk for AM to lynch We Thuggin. From there we can probably kill Scary/ Kary and push the mislynch onto Rake. Also if we do this I can rolecop Scary.I have a concern though:
Thuggin is going to claim neighbor or masons with Gorf if our instinct is correct, which will block AM from pushing thuggin', unless he really thinks that both of them being scum could be the case. There is also the fact this is two clears in a lylo situation, technically counting Rake. If we kill Scary, we would be banking our options on Thuggin' making the move on AM, which is the most optimal. If that falls through however, what is our back-up plan?
BTW, we need to think about our claims toMorrow. With AM having me as town he's probably gonna let me be one of the last claims so i'm gonna try to save it as something I can use to incriminate a player, possibly a tracker.
I'm claiming simple VT. I have no need to make a power play or make myself look more convincing than I already am. It would be incredibly risky and put attention on me that I don't need. I'm not sure you should either. Do you have a proper flavor thought up and reason to do so?
I don't think pushing Scary gets us anywhere. AM town-reads him and so does thuggin'. There's no way he could get lynched and what we're looking for is keeping people alive that we can push, and scary isn't one of them. I think he's the safest bet to kill and Rolecopping AM like Nabe suggested is good too. Killing gorf clears thuggin' and he's going to follow marshy anyways, so keeping gorf is better for us if marshy holds true to lynching AM. Also, we know Joey is confirmed traitor if he claims VT, but I'm pretty sure that he is.
The claim would just be taking my role, and using my crystal orb to "steal" an object to read someone's fortune in order to find out if they visited another play that night. It's just something i'm considering if it doesn't look like AM and Thuggin are gonna be at each other's throats.
I mean, can anyone really defend scary's play this game in lylo? You have a point they town read Scary though, and AM + We Thuggin would probably go after Rake next anyway. If we kill Scary i'm definitely going to RC AM. I don't see how Gorf's death clears Thuggin when Gorf's flip would be hidden. If you're gonna kill Scary, go ahead since it has the lowest chance to blow up in our face.
The only player in our team who I think has a chance to die toMorrow is Nabe. We should also keep in mind that with 10 players alive, and 4 being scum, literally every town player has to vote one of us scum to get them lynched and this town is very divided.
Actually, I looked back at my Role PM and noticed that Melody Pianissima isn't in the game. He can still be traitor though.
I can't use my janitor ability consecutively. It needs to 'recharge'.The claim would just be taking my role, and using my crystal orb to "steal" an object to read someone's fortune in order to find out if they visited another play that night. It's just something i'm considering if it doesn't look like AM and Thuggin are gonna be at each other's throats.
I mean, can anyone really defend scary's play this game in lylo? You have a point they town read Scary though, and AM + We Thuggin would probably go after Rake next anyway. If we kill Scary i'm definitely going to RC AM. I don't see how Gorf's death clears Thuggin when Gorf's flip would be hidden. If you're gonna kill Scary, go ahead since it has the lowest chance to blow up in our face.
The only player in our team who I think has a chance to die toMorrow is Nabe. We should also keep in mind that with 10 players alive, and 4 being scum, literally every town player has to vote one of us scum to get them lynched and this town is very divided.
-_-;; Wow, y derp. *Shrugs* Still, doesn't change that Masq is probably our traitor.
Oh, so no hidden flip toNight. Then definitely kill Scary.
Okay, so we know that Gorf and Joey aren't VT. We think Gorf/Thuggin are in a masonry. We have 2 flipped PRs Sokr, Circus already, counting Rake.
that's 6 PRs in a 14-man game. That sounds ridiculous unless spread and weakened considerably. I guess thuggin doesn't count, but still.
Town Weak Flavor Cop
Town Mort (basically)
Town Neighbor/Masons(With a PR)
Town Traitor (Joey??)
Town Vig/Jailer
Raz, AM (at least claims to be), Frito are VT.
Submitting the kill on Scary. Roleblock Rake, Rolecop AM.
9 PRs if you're including us scum, meaning 5 VTs? A lot of the roles town has are relatively weak though.
I envision anything other than a VT claim going badly.
I think I'd like Melody Piantissima. I've been setting up a Lie Detector claim and she's the least-worst fit.
You stole Aggressive Mediation's Bone and looked into your crystal ball. Aggressive Mediation is a Vanilla Townie.
Soup, which character are you planning to claim? I haven't dropped any character crumbs so I want to make sure whether or not you have crumbed a specific claim first.
Probably Boolassus. I don't crumb.
Ok, claiming Chauncey in that case.
Dabuns, let's alpha?
We need 1 more person on the wagon first, but yeah, i'd be down.
hope im not massively ****ing up right now im sorry
You do need to be more quiet lol. If We Thuggin starts pushing you i'm gonna coax him into focusing on AM cause right now we don't need to take risks for town to kill either him or Rake. Keep in mind that NO ONE wants you or nabe dead more than AM or Rake.
nah i dont think thuggin will tbh
Yeah, I can't see him settling for less than AM right now. I'm sad he unvoted before Nabe could get here but W/E. Lucky for us AM has jack **** on Nabe after he claims VT so that'll be easy to kill AM for.
Man, how amazing would it be if I made a VT claim right now? Haha.
im not playing this phase well at all ughhhh
Yeah, oh well :L Right now we just need to convince Thuggin to go for AM first.
if im playing **** i always fall back on apathetic soup townie meta and try and get people to empathize with me because i tend to be very emotional as town
I know, I saw what happened in Fire Emblem Anyway, i'm kind of buying your AtE posts, mostly because of your run on sentences could be a convincing tell of saying what's on your mind with no filters.
nabe we need to alpha
Soup, relax. You're being very anxious. This game is won and has been since the Circus mislynch. We are only going to be sunk by poor play at this juncture, so keep a steady head. I could still readily turn Thug around on his read. And even if I were to be lynched, mislynches would follow hard and fast.
If you want to bet on us having a traitor and alpha, message me back when you see this. I do think it's a good bet, especially considering Joey's increasingly poor stances and how he seems to be ducking the thread a bit after my claim. And now would be the best time for it, before Kary and Rake provide real input. But it's not 100%, and we don't know all of town's roles yet.
Anyway, I'll try to check this every half hour; when you get here, stay here until I'm here, and stay out of the thread, since Marshy is still trying to test for an alpha, not legitimately voting AM.
While I don't think Soup should be looking to Alpha, I think having his vote on AM would help. Nabe, if there is no traitor you're dead toMorrow anyway.
So once we hit L-1, Nabe should be trying to alhpa.
If there's no traitor, then our alpha wouldn't be an alpha, and the attempt would show off the identity of the entire scumteam.
Play to your previous play until any opportunity for an alpha comes up, assuming one does.
Dabuz, you had me as scum in previous Days, and now I've called AM cleared town. It is your job to call that bull****.
If we want to alpha, we should try to make it clear to Joey that that's the case.
Soup, bear in mind that all the townies have to vote me for the lynch to come my way. I understand anxiety, but grab a cup of tea and work through it. At the very least, post in here.
I hate knowing when someone is flat out lying but can't do anything about it :L
Anyway, Joey may indeed not be our traitor so i'm thinking it's time to bus Nabe and play the connections to AM card toMorrow. Gotta kill Marshy toNight before he puzzles this game together.
There is really no need to bus me. An AM reaction to the information that's coming out (Gorf/Thug are NOT masons, and my clear on AM) could very well make him change his mind. And remember that town needs every barrel loaded to lynch me; this is Lylo. A Nabe lynch at this moment makes Soup's defense look like a chainsaw and could very well sink this scumteam.
Stay out of thread if you don't think your persona can keep his finger off the trigger. And if you are going to vote for me, leave it until I'm back to L-2 so that it actually gives you credibility, because right now it looks like a bus and is going to be called as much when Thuggin is looking for scum later in the game.
Dabuns, also remember that Nabe is our Roleblocker. With him dead, it makes Rake look better in light of him revealing a flip. We don't need to just toss this away. There's a lot of frustration and mixed direction going in the thread right now.
I had no choice. Kary and Thuggin' are stuck on the idea of you=Rake. You're completely right that there was no reason to bus you, but in the end I don't think a Rake lynch could have happened. Sorry Nabe.
Rake is going to look better without us being able to Roleblock him.
i honestly shouldn't have hammered but i was working towards making myself look better and trying to play off a frustrated soup-town
Whatever. Win the game.
Marshy is the doctor.
Marshy can't be the doc when we tried to kill him N1. Also Soup, I think you made the right play here. I didn't throw down my vote right away since well, I didn't -want- to bus you Nabe but couldn't continue being the sole person on AM if you did get lynched. With Joey voting you town didn't need everyone on board. Finally, Rake is going to be cleared after your flip probably, which is a problem. I just realized something...if Masq is tracker like he claims and he also couldn't target Marshy, maybe Marshy is NA-proof?
BTW Nabe, who did you RB N1?
By Marshy is the doc then, I actually mean Gorf is the doc. I had forgotten who we targeted for the kill. But my point is, that's why they're playing buddy-buddy, assuming that Gorf is telling the truth about them not being masons. It also explains why they're so tight-lipped.
I hit Raz N1.
GG.
Absolutely terrible. No MVP. Town was way too easy to walk over. We're pretty much done, and I still can't tell who the scum team was.
Nabe was still best lynch because even if you believed Rake was scum, you literally had to believe scum Nabe. If Nabe flipped town, then we were wrong about both Rake and Nabe, so we deserve to lose anyways. I have no idea why people were still trying to push Rake like that wagon was going to happen or something hah.
Was Gorf/ Thuggin BP lovers?
Also, i'm gonna YOLO a doc claim saying I claimed VT to bait out anyone trying to claim doc and so I would be ignored at Night. Reason for protecting Kary being that the past 2 nights relatively quiet slots kept being shot (presumably because N1 I got a successful protect on a player who was active so that may have scared scum)
That's a good call. And no, they were some weird commuter mason role.
Feel free to push me more since if my lynch goes through, you need to not have connections to me.
BTW, you CANNOT die today. You die, Rake uses his NA on one of Gorf/ Thuggin, my claim looks BS, we lose. Only chance we have in that case is I have to NK Rake and hope Masq. doesn't track me again.
Thinking of pushing AM hard today unless the Rake ship looks really easy to sail, also going to lay low until everyone comments on my claim since I don't want to push until i'm not being pushed.
Go ahead and push AM. Rake town-reads me right now and so does Kary so if the Rake lynch doesn't go through as planned, we can get AM toDay. This game is still in our favor and you've made a really strong and believable claim.
OK. BTW, I did figure out a back up plan in case you're lynched which basically secures the game. You die, I claim I will protect Masq. and that he visits one of the 3 other slots, try to direct him to Kary or AM. Kill off Rake, he gets a no result on whoever he visited and by PoE we kill the other. Anyway, gonna work on finding dirt on AM now.
T'was good scumming with you Soup.
GG. Great job Dabuns. It was good being scum with you too. You handled yourself very well this game and your doc claim was spot-on.
[/Collapse]I should be thanking you, if you didn't put all that pressure on me Day 2 I wouldn't have played this well. In general your play was pretty much what it needed to be.
*Lynches without a claim* *dude flips provable PR*whoa lets not get carried away buddy
lynching without claims is still completely viable. so is tunneling so long as your target deserves it. mano y mano situations are contingent on gamestate
you trying to preach after an example of these beliefs spinning the wrong way on a double edged sword is misleading
"-1. claim!"*Lynches without a claim* *dude flips provable PR*
**** is stupid.
Then you let happen and see what they claim and see if it matches up with thier play."-1. claim!"
"im doc! btw i lied about my earlier vt claim!"
"oh this dudes legit let him go"
this happened in an alternate universe. the problem with the sokr lynch isnt not letting him claim but town not letting the day play out more (and even then its d1 in a large so who gives a ****? but im just humoring the argument here). claims are ****ing ******** and just a tool for scum to manipulate town. only good ones youll likely see on this site are masons and vigs
Just fyi, I highly doubt anything Nabe said aided my lynch at all. Town lynched me because town got stuck on what they perceived to be a CC between me and Rake. If that hadn't happened, I would not have been lynched; you have my word on that.Nabe did great too. He made it all the way to d3 with such a null and lurkish play and he played his cards when he needed to. He pushed that Jerkus lynch and everyone just ate it up.
1 no cuz scum can tailor their play to their fakeclaim. nabe1 Then you let happen and see what they claim and see if it matches up with thier play.
2 Twin let Dabuz off because they didn't do this. Hell this can show you were wrong about a lynch, not just scums tool to screw with you.
3 It's something both sides can use but it doesn't you throw it out the window to cover both sides.
Nabe thought you were doc, IDK what Soup thought, I figured you were almost definitely masons (town read each other easily, your reaction to AM calling out how obvious it was you two were talking, my rolecop on you Gorf) but potential lovers because flavor wise the twins are a single boss battle so it'd make that killing one kills the others, combined with my role cop letting me know at that point the only player who -could- be doc is Kary. Specifically I thought you/ Marshy had some sort of shared 1 shot BP.I've never had more legitimate fun playing this game.
@dabdab and @soup did you really think we were lovers because apparently you guys thought I was doc.
The hider role is what made the play I did work. We were off early on because frito and because I'm awesome. But once nabe scum flipped we thought AM>Soup>Dabuz. Soup your nabe interaction and insistence on me an marshy claiming over just lynching nabe helped give you up. Your play had kinks but it was REALLY smart. Props for sure.
BTW GUYS WHAT DID I SAY ITS A REAL JAILER.
I vote myself for MVP