lol thanks
Aliasvee mentioned this idea in the siggy contest, I thought it would be fun to draw!
Check it out ALiAs, you've become inspiration for art.
LuigiL, "Buffering" doesn't cancel any lag. Buffering just lets you pull out the next move ASAP. Buffering a dSmash means that you
input dSmash
before you're actually allowed to perform it, and the dSmash
will be performed automatically as soon as he finishes his previous move. If humans had perfect timing, they wouldn't need buffering. But we don't, and buffering will make sure we don't waste even a frame.
FFAD Buffering a Jab means that there's only 1 frame between when you land and when you're jab hits.
ONE FRAME!! They only have a 1/30th of a second window to hit you before you hit back. Now, technically if their hitbox lasts 10 frames, they have a 10 frame window, but you drastically reduce your chances of getting hit by buffering a Jab. Any attack that comes out fast is a great attack to buffer.
To answer your question LuigiL, if you're attacking, Buffer into a ground attack. If you're on the defensive and just waiting for them to approach, continue stringing together Short Hop Aerial to FFADs. For example, SHDAFFAD to SHDAFFAD to SHDAFFAD. At least, that's what I think is best, since you reduce your vulnerablity by AD buffering back into more AD buffering.