pastaboy
Smash Champion
lucas's pkt ****s diddy hard when he recovers with his rocket barrel blast
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lol, I don't really care whether you discuss it, but if you go saying a low tier toon is a harder matchup, I'm going to disagree and say something about itI told you before, we would discuss that later.
*sigh* Ok, let's try this than.lol, I don't really care whether you discuss it, but if you go saying a low tier toon is a harder matchup, I'm going to disagree and say something about it![]()
I blame the public education system for that.@blackbelt: lol, you tend to overreact a lot.
Um, why would we be using Egg Roll in the first place? Using it against Lucas is a bad idea since PK Fire can go through it.
both attacks are situational, but that doesn't mean that i can't an advice to a fellow Lucas that fight a Yoshi for the first time. Same happens with most characters, if my opponent is having his first time fighting a Lucas, i would spam magnet pull as an attack a lot!Are you sure that you fought a good Yoshi? Yes, Yoshi Bomb is punishable when used in the air, but why would the Yoshi player do that in the first place outside of surprise attacks or grabbing the ledge? It's much harder to punish a grounded one.
The idea of the PK Freeze is to be dodged, Yoshi will be in a bad position after it, and maybe try to punish Lucas, but PKF has little lag, so Lucas' jab will prevail (don't know how to spell it XD)Yoshi should already be recovering by double jumping and air-dodging, so using PK Freeze is pointless. Lucas should really only edge-guard with PK Thunder, which I do admit can cause some problems while recovering.
those eggs can't reach Lucas after his zap jump, even better, to slow to catch Lucas after a wavezap magnet pullYoshi's eggs work wonders on Lucas' recovery. You have to be careful not to get gimped by him.
move a little to the side, yoshi lands after the bair, pivot grab, you do the same with MK's tornado, don't you? why do you surprise?Yep, PK Fire is annoying, but not so much that we still can't approach. But how can Lucas' pivot-grab, however quick it may be, stop Yoshi while he is in the air? Yoshi can Lucas go pretty even when they are close to each other, though.
one day, someone will find a solution to all those grab release chains and make them useless!! lolNo one knows how to get a grounded grab release on Yoshi (and hopefully no one will, mwahahaha), but it's impossible to stop the chain-grab. That's why it's a chain-grab. And it also leads to many follow-ups on Lucas, too. Also, what do you mean that Yoshi can't grab you while performing your f-smash? Can you link to the video?
yep, it isNo, Yoshi's n-air really is that awesome.![]()
i know it stops nair, but i'm not sure about a full hop dair in the same placeAlthough, Lucas' d-air and n-air can be stopped by Yoshi's up-smash...
i stay with my 55-45 yoshi, and i don't need that luck anymore, my Lucas is improving everyday, getting better and better, while his Yoshi, for me, has reach his max level, and his thinking of changing his main, from yoshi to toon linkI personally think it's 6-4 Yoshi, but good luck with the match-up.
As far as the bair spike; after playing more I find that I eat an egg every time I try to bair spike. I sometimes eat an egg for trying to PKT as well. The Yoshi I play likes to do eggs before recovering to deter would-be gimpers, and it's a difficult thing to get through IMO....
The three most important things he told me:
1) Wavebounce'd PK fires are hard for Yoshi to get through.
2) Spend lots of time in the air to avoid being grabbed. Yoshi's got
that release chain grab which makes Lucas a sad panda.
3) Watch those eggs! They do 10ish damage a piece and they are not hard to dodge if you are paying attention.
He also recommended bair spiking after the startup (ultra armor?)of Yoshi's second jump if he recovers low.
Watch out for the running Usmash (hyphen smashing)
PKF > side b egg-roll.
Hope this info is useful!
42.5 - 57.5?OK, so we're stuck between 45-55 and 40-60.
We need to figure this out.
nope thats the match-up. I often have the same problems. I dont really have a problem building up the damage but finishing him off is a tough one. Probably because his jab clashes with foward smash which is my main kill move42.5 - 57.5?
I would say its more in Yoshi's favor because I have a hard time finishing him off. But that's probably just my careful play style against him, and not the matchup.
The fact you say Lucas has a bad recovery game shows you have very little Lucas experience.
The thing is, your opinion is incorrect, and ignores the facts.The fact that you shrug off my entire post because you disagree with my opinion of Lucas's recovery is pretty stupid.
Lucas does have a hard time on the ground. He's never on the ground, though.I would agree. Diddy has 3 spikes to take advantage of Lucas's bad recovery game and can give Lucas a very hard time on the ground.
By that logic, Lucas's fire is useless against everyone and shouldn't ever be used for fear of punishment. Diddy isn't particularly fast or good at punishing fire.Lucas's PK-Fire can be mildly annoying, but Diddy can avoid it and punish Lucas fairly easily.
Because that's how lucas kills most of the time. Actually, he does KO with smashes often. There's often a Dair involved first. And diddy is really tough to punish why? Supporting your posts with reasons like high speed/range or low cooldown would make more sense.Lucas can try to land a smash, but chances are that Diddy will be very hard to punish.
this isn't a huge problem, look at Falco or DDD, both of which have much more priority than lucas in the air.Diddy out-prioritizes him in the air as well.
I agree.I disagree
*sigh*I know more about the matchup than you, Nitrix.
Are you going to spam PK Fire against MK? Obviously not, because eventually he will charge in and hurt you. Diddy is the same way, and can punish with a Dash Attack after an air-dodged PK. He doesn't even have to charge in. He can throw a glide-tossed banana to stop the PK and lead into a Dash Attack or grab.By that logic, Lucas's fire is useless against everyone and shouldn't ever be used for fear of punishment. Diddy isn't particularly fast or good at punishing fire.
You say that Lucas is never on the ground. Then you agree when I say that Diddy out-prioritizes him in the air, and you say that isn't a problem. Makes perfect sense.Lucas does have a hard time on the ground. He's never on the ground, though.
Diddy is very fast with a quick turnaround and a dash attack that has multi-hits and virutally zero lag. Plus it can combo into an u-tilt to f-air combo or or other aerials quite easily. Dash Attack is one of Diddy's staple moves and is VERY HARD to punish.Diddy is really tough to punish why? Supporting your posts with reasons like high speed/range or low cooldown would make more sense.
you mean ive been playing Lucas wrong this whole time?! NOOO!!!!!But wait...
Aren't we on the ground a lot too?
Yeah, but it clanks I'm pretty sure. Still the only sure fire way to beat it.our jab>his dsmash
Can be reflected, but that's pretty stupid, spammy PK Fire can really hold ROB off though if they aren't being ridiculously campy. (NO FD)pk fire to space.
Extremely predictable.absorb laser
Tough to do, and it doesn't reflect exactly. I've reflected it and actually had it hit ROB mid flight once.fsmash gyro and it's yours.
PKT while he's off stage to rack up damage, and if you're good enough with it, gimp him or set up a gimp situation.
Yeah, but he is heavy enough where if you get him above you, you can utilt -> utilt -> nair in the eariler %s for some easy damage.his tilts>>>>our tilts
Seriously. Don't even bother trying to really get around this, if he's getting stupid and spammy with it, you can sometimes get a usmash into the range of the ROB. I really don't recommend this but some ROBs fall into a pattern with this.his nair is too good
**** skippy, dont be stupid.funny thing is our nair combos well on him.
I still haven't found this blind spot, me thinks.pick at his blind spot with autocancelled uairs. then start empty SH'ing if you see him airdodge pivot grab, pummel and dthrow. watch out if he tries to ff his nair. shield and punish
You can't bs a bser. Stay away from offstage vs. a ROB.he can gimp you if you waste your second jump
It's one of Lucas' best top tier match ups, imo.it's not that hard really.
i always thought it was even.
Rob has the tools to avoid PKT better than most of the cast, but I guess it still works sometime.PKT while he's off stage to rack up damage, and if you're good enough with it, gimp him or set up a gimp situation.
All aerials he has below him and behind him have slow startup. Be more wary of FF fairs for the mixup. I agree w/ the use of Uair.pick at his blind spot with autocancelled uairs. then start empty SH'ing if you see him airdodge pivot grab, pummel and dthrow. watch out if he tries to ff his nair. shield and punish
he can gimp you if you waste your second jump
It's not even. Rob's tilt/fair zoning game is mostly unanswered by our game, so before you get to rob, you need to get through that stuff. Rob's like a marth with projectiles that's worse at destroying lucas, but that's still an advantage for him. They've got the advantage as long as they realize that Rob shouldn't play like a rob when he faces lucas.i always thought it was even.
clanks is good. you'll note that dsmash hits on frame 4, jab hits on frame 2. Just be sure that if you're not in range to hit the rob w/ the second one, you're gonna have to jab to clank, shield the full dsmash that comes next, then either GTFO or nair. They'll usually go for the 2nd dsmash.Yeah, but it clanks I'm pretty sure. Still the only sure fire way to beat it.
rob will camp for free damage until you either make a net gain in health off the laser or you close the distance. rob will then zone you with fairs and tilts and it will hurt. The real camping that lucas has a problem with is the same kind of camping marth used in melee, so you guys that have been around since melee will know what we're talking about/how to get around it/how good it is anyway.Can be reflected, but that's pretty stupid, spammy PK Fire can really hold ROB off though if they aren't being ridiculously campy. (NO FD)
You don't generally reflect the one that's flying at you. the one sitting on the floor (in place) is the one you fsmash, and they have to get close and waste time not hurting you to gain control of that part of the stage again. Use that opening.Tough to do, and it doesn't reflect exactly. I've reflected it and actually had it hit ROB mid flight once.
I don't remember what you quoted here, but the way that your sentence is worded makes me think it's not a matchup thing so much as a player thing. Pattern manipulation and other forms of mindgames, as well as "X character is spammy, so..." is not a valid line of thought for this kind of discussion.Seriously. Don't even bother trying to really get around this, if he's getting stupid and spammy with it, you can sometimes get a usmash into the range of the ROB. I really don't recommend this but some ROBs fall into a pattern with this.
nobody's ever stupid. No, really...**** skippy, dont be stupid.
Rob can't react to SH uair with anything if he hasn't started his aerial when you do a SH Uair from below because of his aerials' startup. I don't know what spacing fresh is referring to specifically, but I assume that this is the bottom front corner where all his options are too slow to hit and he can't just descend with a Dair that he initiates early.I still haven't found this blind spot, me thinks.
No doubt, but Lucas loses this one. Rob likes doing the same things as lucas.It's one of Lucas' best top tier match ups, imo.