@
Shaya
I have big news with Marth. One of my biggest complaints was the Dolphin Slash hitbox not matching the animation.
Back in 1.0.7 I went to Smashville and used the white dots that span the entire length of the stage (the ones at the 3D edge of the stage) to measure Marth's range in his entire moveset.
Up B's (with the first dot being "0", then 1, 2...) max range used to be at the end of 2 (meaning the the tip of Marth's right foot was about 90% through the white dot #2). DS was not angle in any way.
There are rules though:
- You must be on the left side of the stage. You can see Marth a lot better when he faces left. Another reason is the dots are not consistently drawn, so the dots on the other side of Smashville cannot be used to compare to the left dots. Omega Smashville especially: FD is longer than SV and they did a horrible job of extending it on the right side as far as drawing new dots go.
- Marth cannot be in any animation except his normal standing animation (you and the CPU Marth). So no moving hair out of your eyes or sighing/deep breathing. All that stuff changes his hurtbox.
- You must have the CPU set to control and roll dodge into the ledge facing human Marth.
Attached is exactly where I was standing. After taking this photo, my Dolphin Slash hit CPU Marth.
I have a picture from exactly where I was standing when the 1.0.8 DS hit but I just found out that Smashboards doesn't photo host...Edit: Nevermind, you can, thanks Shaya.
If someone can find me an easy way of posting my image that is now saved to my computer I'll do it.
But anyway, the tip of Marth's right foot is right in between dots 2 and 3 in 1.0.8. Precisely, it was a few HD pixels closer to the dot #2. You guys can try this yourself using the rules. Hopefully we can get someone with an unpatched Wii U.
Even watching the animation, pre-patch DS used to completely go through CPU Marth's face and shoulder. Now it
almost doesn't have animation issues. If the hitbox was altered to Marth being able to hit 3/4ths of the way to dot 3 it would have been awesome.
Yes, all of this stuff is important because if Marth were to Dolphin Slash out of shield, it will whiff a lot and Marth will get killed because in Smash 4 the shield push-back often outranged DS.
If anyone is wondering, in Brawl the dots are exactly the same and Brawl Marth reaches as far as the middle of 3. That animation perfectly matched. Fsmash, DS, and grab were the only moves where Brawl Marth reaches further. Most of their movesets reach exactly the same except things like Nair and Dancing Blade where Smash 4 reaches further. Off topic, I know.
Now I wonder when they will change grab to where Marth's entire hand going through someone will actually grab. Funny, because he still has better than average grab range. That long arm lol.