Mario
-----
NO CHANGES
Luigi
-----
NO CHANGES
Peach
-----
Jab2
hitbox 1
size 2.4 -> 3.0
hitbox 2
size 2.4 -> 4.0
Bowser
------
Utilt
unknown events frame 11 -> 10
hitbox 2 removed
all hitboxes
frame 12 -> 11
damage 10 -> 9
x 7.4 -> 6.9
animation speed 1.5x for frames 17-52 (11 frames faster?)
Yoshi
-----
NO CHANGES
Rosalina
--------
Rapid Jab End
hitbox
kbg 170 -> 150
Bowser Jr.
----------
NO CHANGES
Wario
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0
angle 65 -> 55
bkb 35 -> 45
hitbox 1
angle 75 -> 72
kbg 50 -> 40
bkb 28 -> 38
Jab2
third hitbox added, positions adjusted
all hitboxes
size 5.5/3.5 -> 5.8/3.8/3.3
Mr. Game & Watch
----------------
Dtilt
hitbox 0 (6%)
kbg 120 -> 125
bkb 10 -> 40
hitbox 1 (1%)
kbg 100 -> 120
bkb 60 -> 70
size 9.0 -> 10.5
unknown param 11.0 -> 9.0
Donkey Kong
-----------
Cargo fthrow
throwbox 0 (launching component of throw)
damage 8 -> 10
Cargo bthrow
throwbox 0 (launching component of throw)
damage 8 -> 12
angle 55 -> 72
bkb 80 -> 70
Cargo uthrow
throwbox 0 (launching component of throw)
damage 7 -> 10
Cargo dthrow
throwbox 0 (launching component of throw)
damage 6 -> 7
angle 45 -> 48
kbg 38 -> 80
bkb 65 -> 50
unknown event moved from frame 18 -> 17
momentum boost added
Diddy Kong
----------
Jab1
all hitboxes
damage 1.5 -> 1.2
transition to jab2
frame 10 -> 8
Jab2
all hitboxes
damage 1.5 -> 1.2
transition to jab3
frame 9 -> 8
Jab3
all hitboxes
wkb 30 -> 25
size 4.0/3.5/3.0 -> 4.2/3.7/3.2
transition to rapid jab loop
frame 22 -> 15
Rapid Jab Loop
a variety of small hitboxes replaced with one big one
new hitboxes
damage 0.6 -> 0.5
angle 70/90 -> 60
wkb 6 -> 4
size 3.0 -> 6.7
SDI 1.3 -> 0.7
unknown param (default) -> 6.8
unknown param (default) -> 6.0
Rapid Jab End
animation speed 2.0x for frames 0-8 (4 frames faster)
hitbox
kbg 180 -> 177
bkb 30 -> 45
size 5.0 -> 7.2
y 5.5 -> 6.8
unknown param 5.5 -> 6.8
unknown param 5.5 -> 6.0
Dtilt
new 3rd hitbox (centered on clap?) identical to other two
all hitboxes
damage 6.0 -> 5.5
Uair
all hitboxes
begin frame 3 -> 4
kbg 99 -> 89
bkb 65 -> 64
landing lag window
3-15 -> 0-27
Uthrow
hitbox (launching component of throw)
damage 4 -> 1 (total 8 -> 5)
bkb 100 -> 120
bkb 30 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 6.0 -> 7.0
angle 105 -> 106
kbg 50 -> 59
Link
----
Jab 1
massive adjustments; hitbox timings, sizes, positions, angles, and knockback entirely reworked with separate ground/aerial target hitboxes
Dtilt
animation speed 1.33x for frames 0-12 (2 frames faster?)
hitboxes
damage 12 -> 11
x 12.8/15.4 -> 14.1/16.6
Grab
unknown param 28 -> 32
animation speed 1.25x for frames 30-70 instead of 1.33x for frames 30-54 (3 frames faster?)
Dash Grab
unknown param 28 -> 32
animation speed 1.25x for frames 32-71 (8 frames faster?)
Pivot Grab
unknown param 37 -> 41
animation speed 1.25x for frames 33-72 (8 frames faster?)
Fthrow
throwbox 0 (launching component of throw)
angle 55 -> 50
Dthrow
throwbox 0 (launching component of throw)
damage 4 -> 3
angle 110 -> 83
kbg 90 -> 85
Spin Attack
all stage 1 (of 4) hitboxes
kbg 84 -> 85
all stage 2 (of 4) hitboxes
kbg 80 -> 85
all stage 3 (of 4) hitboxes
kbg 80 -> 82
Shocking Spin Attack
all stage 2 (of 3) hitboxes
kbg 80 -> 82
Zelda
-----
Usmash
all looping hitboxes
increased in size by 0.5
wkb 40/50/60/60 -> all 40
SDI 1.0 -> 0.5
final hitboxes
kbg 190 -> 214
Nair
hitbox 0 and 1 IDs and damage (1.0/2.0) swapped
Sheik
-----
NO CHANGES
Ganondorf
---------
NO CHANGES
Toon Link
---------
Jab1
hitbox 0 and 2 IDs swapped
Jab2
hitbox 0 and 2 IDs swapped
kbg 37 -> 34
bkb 16 -> 25
Jab3
all hitboxes
size 3.5 -> 4.2
hitbox 0
z 5.0 -> 4.5
Samus
-----
Usmash
all hitboxes increased in size by 0.5
some hitboxes split in two, or given angle+wkb adjustments
final hitbox
kbg 135 -> 150
size 7.0/3.5 -> 7.3/4.0
Zero Suit Samus
---------------
NO CHANGES
Pit
---
NO CHANGES
Palutena
--------
Utilt
all hitboxes
bone 1000 -> 0
size and positions adjusted heavily
looping hitboxes
damage 1.0 -> 1.2
Marth
-----
Jab1
all hitboxes
damage 4/6 -> 3/5
angle 361 -> 78/65/90
kbg 50/70 -> 30
bkb 20/30 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 17
Jab2
all hitboxes
angle 361 -> 45
kbg 50/70 -> 75
bkb 20/30 -> 62
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Ike
---
Jab1
transition to jab2
frame 13 -> 10
Jab2
new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2
hitbox 0
y 8.0 -> 7.5
new hitbox 1
angle 80 (others are 65)
kbg 80 (others are 80/100)
wbg 25 (others are 40/50)
size 3.5
Jab3
hitboxes appear on frame 7 -> 6 (1 frame faster)
hitbox 3
size 2.5 -> 3.2
hitbox duration 3 -> 4 frames
Dash Attack
animation speed 1.25x for frames 0-17 (3 frames faster?)
hitboxes appear on frame 18 -> 17 (4 frames faster total?)
hitbox 0
damage 10 -> 14
angle 55 -> 52
kbg 70 -> 78
size 6.0 -> 6.3
hitlag 1.0 -> 1.2
hitbox 1
damage 8 -> 11
angle 55 -> 52
kbg 70 -> 78
hitbox 2
damage 5 -> 9
Ftilt (all)
animation speed 1.25x for frames 0-14 (2 frames faster?)
hitboxes appear on frame 15 -> 14 (3 frames faster total?)
all 3 old hitboxes replaced with 1 new one
new hitbox
bone 1000 -> 1
damage 14/14/12 -> 12.5
Utilt
initial hitbox
y 12.0 -> 13.0
delayed hitbox
y 10.5 -> 12.0
lasts until frame 19 -> 22 (duration 5 -> 8 frames)
Fair
hitboxes appear on frame 16 -> 14 (2 frames faster)
hitbox 0
y 9.0 -> 10.5
hitbox 1
y 6.2 -> 6.75
hitbox 2
y 4.0 -> 3.0
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks)
Robin
-----
NO CHANGES
Kirby
-----
NO CHANGES
King Dedede
-----------
NO CHANGES
Meta Knight
-----------
Rapid Jab Loop
all hitboxes
divided into 2 for better coverage (positions adjusted)
damage 1.0 -> 1.2
kbg 40 -> 30
size 5.5 -> 5.8/6.8 pairs
SDI 1.0 -> 0.6
Rapid Jab End
hitbox
size 5.7 -> 8.0
y 5.5 -> 7.0
x 18.0 -> 20.0
Ftilt3
all hitboxes
damage 3 -> 4
angle 65 -> 361
kbg 110 -> 107
Little Mac
----------
NO CHANGES
Fox
---
NO CHANGES
Falco
-----
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
hitbox 0 and 2 IDs swapped
all hitboxes
bkb 30 -> 35
hitbox 0 (new)
angle 80 -> 68
size 2.0 -> 2.5
z 0.0 -> -0.5
hitbox 1
angle 80 -> 77
size 3.0 -> 3.2
Jab2
hitbox 2
angle 50 -> 45
size 2.0 -> 5.0
z 0.0 -> -0.5
transition to jab3
frame 10 -> 9
Rapid Jab Loop
hitbox 0
size 2.0 -> 2.7
hitbox 1
size 3.0 -> 3.2
Usmash
ID and GID tweaks to hitboxes
final hitboxes last frames 13-20 -> 12-21
Nair
basically a different move; same timings, but all 16 of its hitboxes have been altered
generally wkb increased and most angles set to 367 and sizes significantly increases
Fair
animation speed 1.33x for frames 0-37 (9 frames faster total? hits 2 frames faster?)
looping hitboxes
refresh time 6 -> 4 (total looping hits 3 -> 5, or 7 -> 9 damage total)
Fair Landing
hitbox
damage 5 -> 3
bkb 30 -> 50
Uair
animation speed 1.5x for frames 0-8 (2 frames faster?)
hitboxes appear on frame 10 -> 8 (4 frames faster total)
all hitboxes
damage 11 -> 10
angle 68/68/80 -> 65/75/85
kbg 100/100/20 -> 90/90/90
bkb 27/27/30 -> 35/35/35
hitbox 0
size 4.8 -> 5.0
Dair
initial hitbox bifurcated; hits grounded targets at angle 80
sourspot replaces on frame 19 -> 20 (sweetspot duration 3 -> 4)
sourspot hitbox
size 5.0 -> 5.3
Pikachu
-------
NO CHANGES
Charizard
---------
Jab1
hitbox 0
wkb 15 -> 26
hitbox 1 + 2
wkb 10 -> 22
transition to jab2
frame 10 -> 9
Jab2
transition to jab3
frame 10 -> 9
Jab3
all hitboxes
kbg 110 -> 130
Fair
hitbox 0
size 4.3 -> 4.6
x 7.0 -> 7.5
delayed hitbox 0
kbg 98 -> 97
size 4.5 -> 4.8
z 7.0 -> 7.5
hitboxes removed on frame 12-> 13 (total duration 4 -> 5)
Uthrow
throwbox 0 (launching component of throw)
angle 60 -> 70
kbg 160 -> 220
Dthrow
throwbox 0 (launching component of throw)
angle 361 -> 70
kbg 300 -> 130
bkb 40 -> 70
Lucario
-------
Jab1
hitbox 0
angle 60 -> 80
kbg 30 -> 10
bkb 45 -> 33
hitbox 1
kgb 30 -> 10
bkb 45 -> 33
delayed hitbox 0
angle 90 -> 80
kbg 30 -> 10
bkb 50 -> 32
Jab2
hitbox 0
angle 72 -> 60
kbg 30 -> 20
bkb 50 -> 38
hitbox 1
kgb 30 -> 20
bkb 50 -> 32
hitbox 2
kgb 30 -> 20
Jigglypuff
----------
NO CHANGES
Greninja
--------
Ftilt (all)
all hitboxes
damage 6.5 -> 7.3
kbg 112 -> 110/90/70
bkb 15 -> 20/30/40
hitboxes 1 + 2 have z-pos adjusted
hitbox 2 bone 3 -> 5
animation speed 1.33x from frame 13-38 (7 frames faster?)
Duck Hunt
---------
NO CHANGES
R.O.B.
------
NO CHANGES
Ness
----
NO CHANGES
Captain Falcon
--------------
F-smash (up)
all hitboxes
KBG 94 -> 95
F-smash (straight)
all hitboxes
KBG 94 -> 95
F-smash (down)
all hitboxes
KBG 84 -> 85
Uair
initial hitbox 0
damage 13 -> 11
bkg 10 -> 16
initial hitbox 1
damage 12 -> 10
bkg 10 -> 16
late hitbox 0
damage 12 -> 10
bkg 8 -> 10
late hitbox 1
damage 10 -> 9
bkg 8 -> 10
Villager
--------
Weird FacingRestriction Flag removed from Bair Projectile Hitboxes
Fthrow
throwbox 0 (launching component of throw)
bkb 100 -> 102
Bthrow
throwbox 0 (launching component of throw)
bkb 15 -> 18
Dthrow
throwbox 0 (launching component of throw)
damage 4.5 -> 6.0
kbg 105 -> 80
Olimar
------
NO CHANGES
Wii Fit Trainer
---------------
NO CHANGES
Dr. Mario
---------
NO CHANGES
Dark Pit
--------
NO CHANGES
Lucina
------
Jab1
all hitboxes
damage 4.75 -> 3.325
angle 361 -> 78/65/90
kbg 50 -> 30
bkb 20 -> 55
hitlag 1.0 -> 0.7
transition to jab2
frame 20 -> 18
Jab2
all hitboxes
angle 361 -> 45
kbg 60 -> 75
bkb 25 -> 62
hitlag 1.0 -> 0.7
unknown param 0 -> 1
Ftilt
all hitboxes
damage 9.975 -> 10.925
Utilt
initial hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 50 -> 65
delayed hitboxes
angle 361 -> 100 (already 100 on hitboxes 0,3)
bkb 40 -> 52
Dolphin Slash
initial hitboxes
kbg 68 -> 74
hitlag 0.5 -> 0.7
Crescent Slash
initial hitboxes
hitlag 0.5 -> 0.7
Shulk
-----
NO CHANGES
Pac-Man
-------
NO CHANGES
Mega Man
--------
NO CHANGES
Sonic
-----
Usmash
final hitbox
kbg 177 -> 165
Mewtwo
------
UNKNOWN
Lucas
-----
[NEW]
Roy
---
[NEW]
Ryu
---
[NEW]
Mii Brawler
-----------
Onslaught Startup (ground and aerial)
all windboxes
unknown params changed
windbox 1
angle 50 -> 361
kbg 100 -> 0
wkb 80 -> 0
element Hit -> Push
Mii Swordfighter
----------------
Unknown parameters set to 63 and 15 on many of his hitboxes
Jab1
animation speed 1.25x for frames 0-5 (1 frame faster)
hitboxes appear on frame 7 -> 6 (2 frames faster total)
hitbox 2 split into 2
all hitboxes
angle 85/361/361 -> 85/50/45/45
kbg 37 -> 20
bkb 16 -> 32
transition to jab2
frame 10 -> 9
Jab2
hitboxes 0 and 1 IDs swapped
hitbox 1
swapped angle 100 -> 96
hitbox 2 split into 2
transition to jab3
frame 10 -> 9
Jab3
hitboxes 0 and 1 IDs swapped
hitbox 2 split into 2
Dash Attack
all hitboxes
size 3.0/2.2 -> 4.0/3.0
Ftilt
hitbox 1 split into 2
Nair
animation speed 1.18x for frames 0-10 (1 frame faster?)
hitboxes appear on frame 12 -> 11 (2 frames faster total)
Fair
hitbox 2 (initial and middle)
size 2.4 -> 3.5
hitbox 2 (final)
size 3.2 -> 3.5
Bair
all hitboxes
damage 12 -> 14
Dair Landing
hitbox
x 9.0 -> 10.5
Slash Launcher
windbox 0
x 5.0 -> 6.0
Mii Gunner
----------
NO CHANGES