What is the implication? That it picks people up more to help it true combo?Oh I came in here to say that Charizard's jab 1 wbkb has been increased.
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What is the implication? That it picks people up more to help it true combo?Oh I came in here to say that Charizard's jab 1 wbkb has been increased.
You guys just want Brawl Sonic back.. smh (so much hate)THE SLIGHT USMASH NERF I ALWAYS DESPERATELY WANTED, THIS IS PERFECT. IT'S CHRISTMAS! I also like the dair change, assuming it wasn't like that before. That is the sort of stuff Sonic should be capable of; not low-% u-smash and throw kills, urg.
Yep I think you got it. This looks like attack properties of some kind are stored in an 8bit variable which is really a bitfield. Every bit in 1 flags the attack with some sort of property perhaps. I dont have enough knowledge on smash mechanics to try to guess what they could be.The only thing I can think of is as bitmasks. Written in binary, they are 01111111 and 00001111 respectively.
I know that feel.You guys just want Brawl Sonic back.. smh (so much hate)
His USmash was already slow enough to justify its power, but, yeah, the BS just never ends for us Sonic mains. Pretty sure we'll see some *****ing about his FSmash next.
Pretty much, might want to see if you can get anything out of jab you couldn't beforeWhat is the implication? That it picks people up more to help it true combo?
Dude, not many characters have kill setups or confirms in the first place, you can't act as if that's Sonic's weakness.Considering how Sonic has practically no viable KO setups and depends a lot on reads and whatnot, yes, it's a major nerf.
I mean, getting an USmash kill already required some reading because of how slow its startup is and how laggy it is.
The thing is that everyone will cheer whenever Sonic gets hit with the nerf stick, that's just how it is. BS.
Simply stating that the move is "too strong" isn't even good enough to be considered an argument.
You say Nerf. I say Bug Fix.Considering how Sonic has practically no viable KO setups and depends a lot on reads and whatnot, yes, it's a major nerf.
I mean, getting an USmash kill already required some reading because of how slow its startup is and how laggy it is.
The thing is that everyone will cheer whenever Sonic gets hit with the nerf stick, that's just how it is. BS.
Simply stating that the move is "too strong" isn't even good enough to be considered an argument.
Please do post about this bunch of safe kill options on the Sonic boards. I'm sure everyone would like to know more.His neutral game is amazing and that up smash was the strongest in the game for no reason when he has a bunch of kill options that he doesn't have to commit dangerously at all already.
Any examples? On that "rack up damage reliably" part, I mean. I'm pretty sure all of them can be remedied with some "know the MU" and "git gud", though.Nerfing KO power on a character who is incredibly hard to catch while being to able to rack up damage reliably seems fair to me.
This applies to most of the good characters in this game lmao, sonic has it better than most.Considering how Sonic has practically no viable KO setups and depends a lot on reads and whatnot
Worst top tier ever, tho.This applies to most of the good characters in this game lmao, sonic has it better than most.
All the top tiers in this game suck since the 1.0.4-1.06 nerfs.Worst top tier ever, tho.
Can confirm, but this is also part of the game engine change where certain specials will no longer slide you off the platform.Samus's fully charged charge shot doesn't push her off the stage anymore
Nope, sorry.None of his other aerials were touched then? BAir still has a ton of lag but it's slightly better at least.
So is like everyone with a rounded head.Isn't Sonic's Up-Smash INVINCIBLE ON START-UP?
He has the ground speed to catch nearly any type of whiff, grabs->Uthrow for combo/juggle starter, Dthrow for tech chases, and Spindash nonsense that is practically safe on shield.Any examples? On that "rack up damage reliably" part, I mean. I'm pretty sure all of them can be remedied with some "know the MU" and "git gud", though.
The Mario Brothers have invincibility only during their active frames and only on their head. I'm pretty sure Sonic's whole body is invincible after the Smash charge frame(s).So is like everyone with a rounded head.
And it's only just before the hitbox starts, I'm not sure how long it lasts though.
Yeah, anyone who says otherwise is pretty much a hater or someone who can't be bothered to study the MU.Eh, while his up smash was strong... it was like... easy to fall out of it, longish start up, and no real set ups into it. Heck, you can't do a running up smash out of a dash in a reactive fashion in a way that's reliable.
If you could cancel your spin dash jump with it though, then it would need to be terrible, but ... eh
You say that like it makes the move incredible and amazing, despite is glaring faults.Isn't Sonic's Up-Smash INVINCIBLE ON START-UP?
How is the opponent whiffing a way to "reliably rack up damage"? Uthrow's knockback is just too strong to even set up for good juggles (Brawl's was way better, and that's what I'm thinking you're thinking of). Most you can get out of it is like one or two Uairs and although Spring to an aerial is also something to consider, it is far from being a guaranteed followup.He has the ground speed to catch nearly any type of whiff, grabs->Uthrow for combo/juggle starter, Dthrow for tech chases, and Spindash nonsense that is practically safe on shield.
He can catch up, but his frame data is legitimately too terrible to readily punish good spacing/walling character's whiffs, if it's a move that cannot be grabbed (his dash grab doesn't really go anywhere horizontally). He has absolutely no anti-air tools other than shielding. Nothing he can do out of a dash is actually good bar grab.He has the ground speed to catch nearly any type of whiff, grabs->Uthrow for combo/juggle starter, Dthrow for tech chases, and Spindash nonsense that is practically safe on shield.
QFT.Nerfing KO power on a character who is incredibly hard to catch while being to able to rack up damage reliably seems fair to me.
See, you guys know nothing about the MU and just spout random nonsense about how Sonic deserves more nerfs.I know the mixup, Sonic chooses to upB after Spindash makes contact on shield and you have to chase his landing but then he could just "autocancel" Dair. I guess you could attempt to hit him behind him during this but I don't see many players doing it.
He can't autocancel Dair after Spring? I've seen it all too much.See, you guys know nothing about the MU and just spout random nonsense about how Sonic deserve more nerfs.
No, he can't autocancel from that height, making his landing even WORSE. Tell me how that's safe on shield.
Come on, at least try reading the entire sentence before replying.He can't autocancel Dair after Spring? I've seen it all too much.
But I was talking about using Spring after a Spindash jump, which I'm sure is high enough for Dair's autocancel.Come on, at least try reading the entire sentence before replying.
Springing at a character's height won't be enough to ensure a autocancel. It just won't work.
I wasn't even referring to that mix up. A read of sonic spin dash jumping is a simple jump air dodge OoS away from a free juggle trap (against ALL OF SONIC'S OPTIONS).I know the mixup, Sonic chooses to upB after Spindash makes contact on shield and you have to chase his landing but then he could just "autocancel" Dair. I guess you could attempt to hit him behind him during this but I don't see many players doing it.
Teching Sonic's Dthrow is still part of tech chasing. lol
Yeah, but once he commits to the jump, you can easily hit him with an aerial OoS. Still not safe.But I was talking about using Spring after a Spindash jump, which I'm sure is high enough for Dair's autocancel.
I think you mean sonic has no ending lag. Sonic has no Dair endlag from spring if he double jump.He can't autocancel Dair after Spring? I've seen it all too much.
See? This is what Sonic mains have to deal with everywhere.Teching Sonic's Dthrow is still part of tech chasing. lol
Keyword here is some. How many characters (roughly) can get a free punish?See? This is what Sonic mains have to deal with everywhere.
Wrong. Sonic's Dthrow animation lasts longer than some character's teching animation. Just DI correctly and tech and you get a free punish. How awesome is that?
It's BS.
All of Charizard's grabs are the same.Can you confirm this with Charazard? probably just placebo but i think his grabs also got a bit slower. it would make sense with his
up-throw buff.
How is that the keyword? A throw should never be a free ticket for the opponent to punish you. Pretty sure anyone with a fast tech-in-place can.Keyword here is some. How many characters (roughly) can get a free punish?
fellow diddy kong player says.... hiConsidering how Sonic has practically no viable KO setups and depends a lot on reads and whatnot, yes, it's a major nerf.
I mean, getting an USmash kill already required some reading because of how slow its startup is and how laggy it is.
The thing is that everyone will cheer whenever Sonic gets hit with the nerf stick, that's just how it is. BS.
Simply stating that the move is "too strong" isn't even good enough to be considered an argument.