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- May 3, 2009
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I actually thought of making this thread awhile ago but thought it would just die. But with the recent rise in activity I guess it's a good time to finally post it
We'll Be Discussing who Lucario can pair well with in doubles and do viably well in tournament.
And I'll seperate Things into these Catergories:
For Doubles:
As a Lucario:
How does the partner support you? How do you support your teammate?
What tactics or strategies should we employ? (camping, Anubis, etc.) What tactics or strategies should your partner employ?
What are the advantages for Lucario for teaming with the character in question? What are the disadvantages?
What are the overall weaknesses of the given team? What opposing characters would take advantage of these weaknesses? What are the overall strengths of the team, and which teams would these advantages work well against?
What stages should be considered for the team, and which ones should be avoided?
What is the rate of the team's overall effectiveness, and any last tips on how to make it stronger?
Exports:
King DDD
Metaknight
Diddy Kong
If you think of any way to make this thread better/more efficient please let me know.
Thread History: June 8th: created.
07/2/09: DDD export done
02/24/10: iRJi Gains Control of Thread
02/25/10: Metaknight Export
05/12/10: Starturds/Indigo-Jeans gains control of the thread
06/09/10: Diddy Kong partnering discussion is informally underway
06/10/10: Diddy Kong partnering discussion is formally underway
06/16/10: Diddy Kong Export posted, ROB discussion informally underway
We'll Be Discussing who Lucario can pair well with in doubles and do viably well in tournament.
And I'll seperate Things into these Catergories:
For Doubles:
As a Lucario:
How does the partner support you? How do you support your teammate?
What tactics or strategies should we employ? (camping, Anubis, etc.) What tactics or strategies should your partner employ?
What are the advantages for Lucario for teaming with the character in question? What are the disadvantages?
What are the overall weaknesses of the given team? What opposing characters would take advantage of these weaknesses? What are the overall strengths of the team, and which teams would these advantages work well against?
What stages should be considered for the team, and which ones should be avoided?
What is the rate of the team's overall effectiveness, and any last tips on how to make it stronger?
Exports:
King DDD
Metaknight
Diddy Kong
If you think of any way to make this thread better/more efficient please let me know.
Thread History: June 8th: created.
07/2/09: DDD export done
02/24/10: iRJi Gains Control of Thread
02/25/10: Metaknight Export
05/12/10: Starturds/Indigo-Jeans gains control of the thread
06/09/10: Diddy Kong partnering discussion is informally underway
06/10/10: Diddy Kong partnering discussion is formally underway
06/16/10: Diddy Kong Export posted, ROB discussion informally underway