I'm sure you've heard of Brawl-.
It's an effort to make a hacked brawl where everyone is obscenely broken to the point that it's somewhat balanced, making a hilarious clash of the super titans which is ridiculously fun to watch and play.
Anyways, I need ideas on how to break Lucario and make him awesomer. I need ideas, guys. All I have so far are some weird ideas that will probably not all be used.
So yeah, gimme ideas for buffs. D:
Anyways, here are the changes proposed so far. Some may not be implemented if a better idea is suggested. <<
Hitboxes for all smashes uniform size (to the largest hitbox).
Possible range increase on Fsmash
SideB in the air is a grab that spikes (270 degree angle).
Up Special has vastly increased speed, startup, endlag, and does not put Lucario into fallspecial while launching him far distances, such as in early versions of Brawl+.
Cooldown on Aura Sphere shooting animation sped up 1.5x to allow chasing.
1st hit of Dair has set knockback to be harder to SDI.
Large grab box on or near ears during all grabs.
Slightly larger horizontal grab range.
Startup on tilts sped up 1.3x
Jab sped up for a hitbox on frame 3.
Double Team is sped up and is active for a longer period of time. Possible change to super armor instead of invincibility?
Dtilt trajectory changed to a higher angle with lower growth for combos.
Higher air speed.
Much faster dash.
Uair hitbox covers tail.
Rolls have IASA frames of some sort.
Nair hitbox covers entire body.
ForcePalm grab has grab box on body to grab people who were "too close."
Lucario will say "FEEL THE AURA" when connecting with Force Palm Grab.
It's an effort to make a hacked brawl where everyone is obscenely broken to the point that it's somewhat balanced, making a hilarious clash of the super titans which is ridiculously fun to watch and play.
Anyways, I need ideas on how to break Lucario and make him awesomer. I need ideas, guys. All I have so far are some weird ideas that will probably not all be used.
So yeah, gimme ideas for buffs. D:
Anyways, here are the changes proposed so far. Some may not be implemented if a better idea is suggested. <<
Hitboxes for all smashes uniform size (to the largest hitbox).
Possible range increase on Fsmash
SideB in the air is a grab that spikes (270 degree angle).
Up Special has vastly increased speed, startup, endlag, and does not put Lucario into fallspecial while launching him far distances, such as in early versions of Brawl+.
Cooldown on Aura Sphere shooting animation sped up 1.5x to allow chasing.
1st hit of Dair has set knockback to be harder to SDI.
Large grab box on or near ears during all grabs.
Slightly larger horizontal grab range.
Startup on tilts sped up 1.3x
Jab sped up for a hitbox on frame 3.
Double Team is sped up and is active for a longer period of time. Possible change to super armor instead of invincibility?
Dtilt trajectory changed to a higher angle with lower growth for combos.
Higher air speed.
Much faster dash.
Uair hitbox covers tail.
Rolls have IASA frames of some sort.
Nair hitbox covers entire body.
ForcePalm grab has grab box on body to grab people who were "too close."
Lucario will say "FEEL THE AURA" when connecting with Force Palm Grab.