Samuelson
Smash Lord
Her Usmash and Up B have insane vertical range so try not to come down from directly above her. Her Fsmash isn't that great except that it hits behind her also but most Zamus players don't use this attack.
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Match-up stats:Advantages:
- Lucario has range. Lots of range. And lingering hitboxes.
- Heavy character, hard to KO until high percents.
- Said high percents make him KO our light character far more easily, and to my knowledge, makes certain hitboxes larger (Might be wrong).
- Has priority over many moves.
I can't really think of many disadvantages at the moment. He's one of ZSS's hardest matchups.
You can't mash out of a stun, you're stuck in it until it wears off. (which only depends on your damage percentage)you guys act like the dsmash is god tier... just button mash + di the same you do if you get hit by DK's side b.
Downsmash is a set stun. You can't mash out of it.you guys act like the dsmash is god tier... just button mash + di the same you do if you get hit by DK's side b.
Zss no-go zone is the area immediately infront of her. thats it. its nothing like snake where you dont want to be anywhere within filt range (half of FD), or rob dsmash range / nair. her side b, neutral b and fsmash arent quick enough to be a threat. honestly her a-a jab is probably the most threatening thing she has on the ground, lucarios roll dodge is just too good.
keep at ftilt range at all times, im quite sure is bigger than anything zss has, and quicker than any of her longer ranged moves
That's Ms. Space Ninja to you. Ms. Aran if you're nasty.When Samus "loses" her suit, she gains a better medium range, a hell of a lot faster, and a high utility whip-like blaster. No more missiles, no more massive energy balls, and no more screw attack.
Instead, you get a fricken ninja.
We prefer to call them "stabilizers."And don't think those implants of her's is going to slow her down.
Well that's space karate for you.Nooooo sir. If its one thing ZSS can do, its attack really fast.
That reason above is why it's so much in Lucario's favor. You get to eat 120% or more damage while generally staying out of her % to kill range, unless you get hit by one of her immensely telegraphed attacks like Down+B or Side+B, or get nailed by the Down Smash which has moderate starting time. Pretty much it's a general consensus amongst the Zero Suits that Lucario has the advantage. Look at it this way, if Lucario is at 120% and Zero Suit is at 120% who's most likely to win that tussle? Considering most of Lucario's attacks hit like trucks around that percentage, and at that percentage a lot of Lucario's attacks have priority and range over her aerials which is her primary method of KOing... it's reasonable to say that even if Zero Suit was at 90% and Lucario was at 120% the two would be at relatively "equal" percentages when it comes to their killing power.The problem though, is she has trouble Ko'ing.
Which is kinda important.
Lucario has long range on his upperhand. But not much else.
Its a close one.
-t2
you make a very good point, and thus I have edited my review.That's Ms. Space Ninja to you. Ms. Aran if you're nasty.
We prefer to call them "stabilizers."
Well that's space karate for you.
That reason above is why it's so much in Lucario's favor. You get to eat 120% or more damage while generally staying out of her % to kill range, unless you get hit by one of her immensely telegraphed attacks like Down+B or Side+B, or get nailed by the Down Smash which has moderate starting time. Pretty much it's a general consensus amongst the Zero Suits that Lucario has the advantage. Look at it this way, if Lucario is at 120% and Zero Suit is at 120% who's most likely to win that tussle? Considering most of Lucario's attacks hit like trucks around that percentage, and at that percentage a lot of Lucario's attacks have priority and range over her aerials which is her primary method of KOing... it's reasonable to say that even if Zero Suit was at 90% and Lucario was at 120% the two would be at relatively "equal" percentages when it comes to their killing power.
"He is pretty much unpunishable in the air, which is where ZSS shines a lot. He is hard to approach, as his projectile beats yours. Even when you get close, his priority destroys yours. To make matters worse, he is very hard to hit."
Is a quote from Snakeee's matchup guide, it speaks as to why Lucario has the advantage. To say that in the highest level of play possible a Zero Suit only has a slight disadvantage is one of the worst ways to describe Match-Ups, from inherent base abilities and character attributes Lucario has a solid advantage.
That being said if you play Lucario and a friend ritualistically beats you silly with Zero Suit the problem is you not the character. You're just not paying attention to the fundamental rule of all Smash Bros. games: "Don't get hit."
Advantages:
- Lucario has range. Lots of range. And lingering hitboxes.
- Heavy character, hard to KO until high percents.
- Said high percents make him KO our light character far more easily, and to my knowledge, makes certain hitboxes larger (Might be wrong).
- Has priority over many moves.
I can't really think of many disadvantages at the moment. He's one of ZSS's hardest matchups.
It's about time we put ZSS on the Lucario boards. As a ZSS second, I can say that while Lucario does have his lingering and disjointed hitboxes, ZSS has her own as well. Her Up-B and U-Smash both outrange Lucario's dair making one of our best moves effectively useless. Her Side-B (her main killer) outranges our f-smash. On the other hand, her aerials, while very good, have nowhere near the range and priority that Lucario's have. She also lacks an effective downward aerial, making out uair quite useful. She is lightweight, so Lucario shouldn't have too hard of a time killing at high percents. She does, however have a good upward kill, her Uair, but I believe it is outranged by Dair.
ZSS, like most characters has an easily executable spike due to ES's long startup lag. She can also gimp us thanks to her tether recovery, but this also means we can gimp her with ES hog. Like us though, ZSS with almost always be able to recover if she is above the stage, but when she is below, she can easily be edge-hogged. If you do try to edgehog her, you have to watch out for her down-b Spike AND her Up-B spike. Her Up-B spike will allow her to take you down with her. As for Aurasphere, while I don't play like the regular Zamus, I tend to use Down-B to jump over any projectile or completely horizontal move, she doesn't have any reflectors, so you can spam it as much as you want. Not sure about cancellation with her stun-gun, but given AS gets canceled by almost everything, I'd say be wary of it.
This is all based off of knowledge of both characters, as I have yet to face a GOOD Lucario player with Zamus.
Edit: Almost forgot, watch out for armor pieces at the beginning of the match, not only are they a pain, but she can use her down-b footstool for mindgames and whatnot. Try to use them against her. It's not that hard.
Her Down-B footstool has deceptive range and can be used to recover, given that it yields such ridiculous horizontal distance. She can jump off her armor pieces, which is weird.
Zero Suit Samus can build Lucario up to 150% lickity split because she outranges him, and dair doesn't really phase her, so Lucario doesn't have too much of an approach. The issue is, once he's there, she can... keep hitting him, and doesn't really have many good options for KOing him, for whatever reason. Meanwhile, he's at full aura, doing 30-40% with every two or three hits, and then is able to KO Zamus with a Fsmash or Dsmash no problem. After that, ZSS just has to hit Lucario with a Plasma Whip, and it all repeats. The problem for ZSS is, Lucario is still the one knocking her off first, so even though they seem to be going even, Zamus just has a hard time with Lucario, and it's the most frustrating thing, because Zamus feels in control of the match-up easily, until it comes to the question of KOing, and she just can't do it.
Anyway, that's my impression of the match-up. Hope it helps.
Aura Sphere can be frustrating, yes, but if it's all he does, it's slow and easy to avoid, and somewhat difficult to spam efficiently, in contrast with Falco's Lasers, or Pit's Arrows. Then, once you get Lucario in the air, he just has a hard time, and you can build him up very easily. I recognize that Lucario is one of Samus' hardest match-ups, but it's not because of his projectile, it's because he's **** near impossible to KO before he can KO ZSS.
Furthermore, Plasma Whip will be fresh until it connects with Lucario. It will stay fresh if it misses, or even if it hits his shield, and if a fresh one hits Lucario at over about 160%, he's going to die.
This is what stuck out the most from your post to me because these are the stages that almost everyone counterpicks on me and I just laugh about.Good stages: I think that a general thing to remember against ZSS is that smaller blastzones will make your battle faster. She does not have any really easy ways of killing you, so smaller blastzones make it easier for you to kill her. Larger stages are still alright, but they drag out the chances of you dying before she does, meaning your killing potential will be drastically reduced.
Frigate Orpheon: This stage should be fairly obvious why. One side with no ledge, and easy to gimp.
Other than that stage, I really don't know what else would be really good against her, other than smaller stages which I don't feel like mentioning(this was a very long post). Perhaps:
Pictochat: Zamus is light, and does not have very much launch resistance, so the hazards can actually potentially KO her, especially the arrowhead spikes and the skateboard.
That's all I've got for now. I might edit this post with more information later, but don't be looking for it. If I do I'll say so.
Pretty colors turn a loss into a win.I love Kasai. You said everything I wanted to say, except in pretty colors.
But I'd put it in 60:40 Lucario's favor.
You know...that's actually how I felt, which is why I only listed two stages. I had originally put in my post that both of those stages were just theory, but I pulled it out before posting. I couldn't really come up with any really devastating stage against ZSS, it's true. She does have really few weaknesses on stages. Hmmm...I think I'm gonna edit my post after all.ZSS I feel really has no weakness on any stage. Lylat is about the best thing I've got, as her paralyzer and sideB get eaten by the tilting stage. But even then the platforms help her speedy air game. Like Lucario, I don't really feel she has a bad stage. Just keep her off of Battlefield.