KarateF22
Smash Journeyman
Captain falcon discussion complete, will be starting next one in hour or so...
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What character will be discussing?Captain falcon discussion complete, will be starting next one in hour or so...
Why yes! You're absolutely correct!lucario is freakin rediculous in brawl+ he has so many buffs id almost call him the new marth/mk with a projectile
i would still nerf marth and mk before lucario any day
I'm not entirely sure, however, 0-60% is virtually guaranteed assuming you dont run off the stage and use only uthrows. Very fast reaction is required to work properly... i actually still have a video of it, though its only on a cpu. Let me get it...Why yes! You're absolutely correct!
Or wait, does this have nothing to do with Snake?
On Topic:
Does that 0-60% CG count with UTilts or things thrown in? I'm sure once you reach the cap you can DThrow and follow with Aerials/Aura Sphere instead.
-DD
Can we discuss Pikachu+? Just a suggestionLast day for snake matchup, ill be switching it sometime tomorrow.
Ok, i apologize guys... im very late starting the matchup... im slammed with work... i promise to get the enxt one going as soon as i can... sometime tomorrow.... and yes, itll be pikachu.Can we discuss Pikachu+? Just a suggestion![]()
Did I just hear Pikachu?Ok, i apologize guys... im very late starting the matchup... im slammed with work... i promise to get the enxt one going as soon as i can... sometime tomorrow.... and yes, itll be pikachu.
Try playing with Ambrose. His Lucario is absolute ****.Will edit this later with my input.
Just a heads up: I main Pikachu, and second Lucario, but I have no experience with this certain matchup. I'll try my best though.
baby auraspheres, perhaps, fully/partially charged ones... hell no. A fully charged aurasphere goes STRAIGHT THROUGH thundershock GUARANTEED. If it doesn't go through the thundershock, then they simply cancel each other out. At higher percents, auraspheres of small size can do the same. Lucario can spam auraspheres quicker and thus will USUALLY win a camp fest against pikachu.We have our differences and we see the advantages for both of our mains more-so than the other character.
You make good points, but I think there is no clear cut advantage to each character. btw, you can't deny Thunder Jolt > Aura sphere.
50-50
>_> Well, everything you said was true, but this part I need to throw a foot note on.you will still be in the thundershocks endlag. Since it goes straight through thundershock when full, there is no worry about it hitting me or stopping the aurasphere.
50:50 is about right though.
QAC says hi.However, Pikachu's approaches are painfully easy to see coming, and Lucario can, as we've stated over and over, out-camp Pikachu if we need to.
-DD
Upsmash thunder says high. Trust me, if your at 60% and you fail to DI, very easy kill.And Pikachu's only hope to killing us early would be via gimping, and Pikachu's offstage game doesn't really lend itself to be very good at gimping without putting Pikachu in mortal peril himself.
-DD
>_> Not sure about the specifics of QA's priorities, but I'm half-sure that a well timed jab or tilt[out timing needn't be so exact, for we have large and lingering disjointed hitboxes] will cancel it right out.QAC says hi.
Upsmash thunder says high. Trust me, if your at 60% and you fail to DI, very easy kill.
Upsmash thunder without DI goes straight up, but if you DI, you still have enough hitstun for a running thunder follow up. This happens from around 60 - 120%. Any higher, the upsmash will just kill you.>_> Not sure about the specifics of QA's priorities, but I'm half-sure that a well timed jab or tilt[out timing needn't be so exact, for we have large and lingering disjointed hitboxes] will cancel it right out.
>3>; USmash Thunder....you don't even have to SDI that...just hold the Control Stick...people forget to do that? Lawlll.
<_< Pika is still a quick bugger and has a lot more combo options because of his higher hitstun and quick moves against our large body, and I'm going with you guys on the 50:50.
-DD
=\ I dunno, I think that if Lucario does it frame perfect[read as: using buffer], he'll be out of lag and can Double Team or Air Dodge a running thunder.Upsmash thunder without DI goes straight up, but if you DI, you still have enough hitstun for a running thunder follow up. This happens from around 60 - 120%. Any higher, the upsmash will just kill you.
Yes, even with DI, you can still combo into a thunder. Trust me, killing is not a problem at all for Pika.
As for the QAC, the Pika shouldn't be QACing into much. They just have to be smart using the QAC around you. If the Pikachu isn't smart, proceed to punishing.
What does buffer have to do with DI? If you're holding the direction on the last frame of hitlag, it will register the DI. Period. SDI isn't affected by buffer, either. If you meant that you could airdodge out due to being out of stun... well... you're wrong. Usmash -> thunder registers as a true combo in training mode even with DI. That means pika probably has 5+ frames of error to thunder you, especially when you consider that airdodges don't come out instantly.=\ I dunno, I think that if Lucario does it frame perfect[read as: using buffer], he'll be out of lag and can Double Team or Air Dodge a running thunder.
And if we counter pick something like WFWR or [otherstagewithhighceiling], then it really pushes favor to Lucario.
:3 Wanna Wifi later?
-DD
1.It doesn't matter if it "outpowers" it. The point is the target not the more powerful one.Care to specifically explain how it's more versatile?
Camping-AS either clanks or outpowers it depending on Lucario's % or if it's charged.
Speed-Lucario can fire them faster.
Power-TJ doesn't kill. AS can.
Uses-TJ needs a ground to travel upon, unless you actually try to hit with the ball where you would need to be much closer. Because of that, AS is superior off the ground and can be used to make recovery harder.
I don't see Pikachu players spamming TJ that much, but you see Lucario players spam AS.
I'm definitely going to be educated over TJ because I don't know the ins and outs of Pikachu. But at the same time, I see AS as so superior to TJ that I find it difficult to make an unbiased argument.
I think you cannot deny the camping prowess of the jolt. Might I remind you that damage percentage does not effect how well something camps. For example, Falco's lasers deal 2%, but are regarded as one of the best camping options in Brawl+Care to specifically explain how it's more versatile?
Camping-AS either clanks or outpowers it depending on Lucario's % or if it's charged.
Arguable, but okay. But which is more predictable? Which lasts longer onstage? The answers can even be answered by random people playing with smashballs. I wonder why they complain so much about Pikachu, but not Lucario.Speed-Lucario can fire them faster.
True. At the cost of your camping ability.Power-TJ doesn't kill. AS can.
wrong. It's much better in the air. What Pikachu stays on the ground jolting? Almost 90% of the time, the Pika will air Jolt.Uses-TJ needs a ground to travel upon, unless you actually try to hit with the ball where you would need to be much closer.
ShoeThief; said:7661240Because of that, AS is superior off the ground and can be used to make recovery harder.
Huh? No, sorry. I think you need to see better Pikachus. Pikachu does not solely revolve around jolts, but when the situation calls for it, whether it be for spacing or for approaching, we jolt.I don't see Pikachu players spamming TJ that much, but you see Lucario players spam AS.
I'm definitely going to be educated over TJ because I don't know the ins and outs of Pikachu. But at the same time, I see AS as so superior to TJ that I find it difficult to make an unbiased argument.
Yes.Care to specifically explain how it's more versatile?
It'll usually clank. If you're stupid enough to used a charged one on a single jolt then...Camping-AS either clanks or outpowers it depending on Lucario's % or if it's charged.
As a matter of fact they both come out on frame 19, this is based on brawl sources, i'm not sure if the speed had changed from the transition, and i'm much too lazy to actually check.Speed-Lucario can fire them faster.
You beat the jolt there. =/Power-TJ doesn't kill. AS can.
Well the ball itself has a bigger hitbox than AS and it travels at an angle. AS has one constant path. Also, because of Pikachu's amazing momentum she(he?) can cover more ground while using jolt, coupled with QAC and you've got one fast, annoying SOB.Uses-TJ needs a ground to travel upon, unless you actually try to hit with the ball where you would need to be much closer. Because of that, AS is superior off the ground and can be used to make recovery harder.
Spam? In Brawl+? Just because you don't see someone spam doesn't necessarily mean they're not good at it.I don't see Pikachu players spamming TJ that much, but you see Lucario players spam AS.
Honestly this entire argument is like comparing Luigi's fireball (lucario) to Mario's (Pikachu). I think we can all agree that Mario's is better.I'm definitely going to be educated over TJ because I don't know the ins and outs of Pikachu. But at the same time, I see AS as so superior to TJ that I find it difficult to make an unbiased argument.
That can be equally said when our jolt combos into an upsmash frequently.Our projectile, unlike pikachu's, can also kill someone far off the edge or force them to air dodge into an equally bad or worse situation. Our dair can, on occasion, combo directly into Aurasphere for the kill.
Wow, someone actually revived this threaad and yes Lucario's counter is slow. The counter is called Double Team or DT for short and most people tend not to use it because it is very risky. Basically if you don't time it right you get punished with 10% or a death.Lol! Revive!
But does anyone think that Lucario's counter is a bit slow? I find myself escaping it a lot whenever he performs it with the exception of the ledge attack.