KarateF22
Smash Journeyman
LUCARIO
(a work in progress)
(a work in progress)
Hello fellow Lucario players! As you have probably noticed, Lucario is an awesome comboer in Brawl+, probably in the top five concerning the ability to combo... Lucario's combo prowess and ability to chain virtually all his non-killing moves is a great asset to him.
CHANGES
-Lucario Double Team 2x winddown (slightly less worthless now, try to land some KO's with it)
-Lucario upB softlanding endlag 20x (basically 0 lag, MAYBE 1 frame)
-Lucario upB travels 25% faster
-Freefall modifier: Yoshi, Ike, Lucario, and Pit do not go into freefall after a special (can't use upB more than once though)
-Lucario utilt BKB increased to 50 from 43
-Lucario dair first hitbox now has a set knockback and no KBG
-Lucario Up and B works 1.5x faster
-Character Specific Momentum Settings: Lucario: 75%
- Lucarios Short Hop is 90% of its original, his full hop is 2.5% higher, and he fastfalls 20% faster.
I copy all this from the changelist, so it should be accurate.
COMBOS
Jab + jab + forcepalm - Great way to start a forcepalm chaingrab, or just deal extra damage.
Jab + jab + grab - Similar to above, though this allows you to uthrow into your aerial game.
Fair+fair+fair etc. - Great for damage racking, can often finish with nair or dair. On stages with small side boundries, you can literally fair chain them to death.
short hop nair + dash short hop nair etc. - Works great, but only on stage... Can shift into a fair combo at the end.
Utilt + uair juggling trap - unsweetspotted utilts and uairs can be stringed together for a long time to do vast amounts of damage to the opponent.
Uthrow + utilt/angled up ftilt/fsmash depending on DI, or any aerial - Our swiss army knife, makes getting grabbed by us a dangerous prospect as it sets the opponent up for getting the sh*t comboed out of him.
TECHNIQUES
1. Extremehog - This is now useful with the update to extremespeed. Execution is simple: Wait until the opponent must use up+B to recover. Then while standing on the stage, execute extremespeed and hold the direction towards the ledge and down. If done correctly Lucario will snap on the ledge due to his massive sweetspot on his up+B, effectively edgehogging them. Due to the new updates, you can now use an aerial if you miss then proceed to recover with your second jump and extremespeed (yes, again). *UPDATED 5/4/09*
2. Force Palm Pseudo Chaingrab - This actually got a bit of a buff due to increased hitstun, allowing it to be done a little longer on some character. Works only on low to mid percents, you basically spam side+B... dashing towards the opponent if need be. It CAN be broken out of, which is why it is not a true chaingrab. You can set up the Force Palm chaingrab with an upthrow on some characters, though the most common way to set it up is jab+jab+Force Palm.
3. Jab Canceling - On some characters this is useless, but for Lucario its actually pretty useful. This also goes in the "mindgames" section due to it being partially prediction. Anyways, jab canceling is hard without buffer, so if your just starting to use it i recommend putting buffer to 10 frames. Normally, when jabbing lucario does punch punch kick, three hits. However, when you jab cancel you can do punch punch punch punch punch punch, etc, and can finish with a smash or simply finishing the jab combo. It is done by doing his first and optionally his second jab, then tapping down on the control stick very briefly to make him crouch for a split second. This resets his jab counter back to the first jab, and takes him out of the sequence. This is useful of Lucario's low knockback on his first two jabs, allowing him to continue a jab onslaught for long periods.
4. ExtremeAwesome - Extremespeed got a massive buff in the recent patch, it went from a recovery only move to a swiss army knife that has a myriad number of options. Not only does it start faster and move faster, you can now attack after the end of it and if you have yet to use your second jump, use it. If you start Up+b from the stage while on the ground, it gets refreshed upon use due to starting on the ground... so you can use it again. This makes for some wicked edgeguard options, like Extremespeed + dair/fair/bair/uair, jump, pursue with another attack or return to stage, Extremespeed back to stage if you used jump to purse. You can also chase after someone knocked upwards.... Lucario can move faster vertically than anyone atm... because you can use two up+b straight up back to back if you start from the ground, then use a uair or any other aerial... and you'll still have your second jump! Experiment with this guys... Extremespeed just became a key part of our playstyle. Another thing to note is that an extremespeed that ends moving up gets a very small upwards boost after the end of it that can help with recovery.
MINDGAMES
In this section we will talk about psychological ploys you can use to trick your opponent into a disadvantegeous situation. Lucario has some mindgames, but not many new ones in the transferrence from vBrawl to Brawl+.
1. Nearly Full Aura Sphere (NFAS) - An excellent mindgame, as people often forget about that Aura Sphere you were charging if your arent blinking with awesome cosmic POWAAAAAH!!! But seriously, dont ALWAYS fully charge that thing. Cut it just short from time to time and unleash it when your opponent least expects it. Excellent way to get a surprise kill.
2. Aura Sphere conditioning - This basically means, making your opponent EXPECT to get Aura Sphered, but proceed to not do so and hit them for being foolish enough to defend against nothing. Firing an Aura Sphere at a safe distance so they reflect typically puts them into the right mindset for this mindgame This mindgame works best against those with reflectors like fox, falco, wolf, etc.
3. Jab Canceling - As mentioned above. The jab canceling can make an opponent waste his shield or simply do the wrong reaction.
VIDEOS
Videos concerning Lucario matches, guides, and technique demonstrations will go here. Note that only quality videos will go here. If you wish to submit one, please PM me... include the names of the people fighting and who is playing which character.
Ninjalink (Lucario) vs. 10chars (Mario) - good stuff, be sure to watch at 1:40 for a well done Lucario combo.
Chudat (Ice Climbers) vs Meep (Lucario) - nice fight between two experienced players, title is wrong, but its not mine so i can't fix it.
5ive (Lucario) vs. ??? (Ganon) - nice and close match, shows some good Lucario combos.
MATCHUPS
Scale: Neutral is 50:50 to 55:45, Advantage is 60:40 to 65:35, Counterpick is 70:30 to 85:15, **** is 90:10 to 99:1
MetaKnight: 50:50 (Neutral); pages 3-4
Marth: 45:55 (Neutral, Marth's favor); pages 4-5
ROB: 45:55 (Neutral, ROB's favor); pages 6-7
Sheik: 50:50 (Neutral); pages 7-8
Captain Falcon: 60:40 (Advantage, Lucario's favor); page 8
Snake: 45:55 (Neutral, Snake's favor); page 9
Pikachu: 45:55 (Neutral, Pikachu's favor); page 9-11
I will make this post look nicer as times goes on...