Ridley_Prime
Proteus Geoform
- Joined
- Sep 18, 2007
- Messages
- 8,631
- NNID
- AlphaWarDragon87
- 3DS FC
- 0774-4845-6886
- Switch FC
- SW-7888-8563-5773
Something I forgot to post earlier on, but backwards angle Wing Blitz is highkey slept on for recovering this way. Is not only harder to edgeguard than the often used forward version due to the positioning, but it kills earlier than upwards WB and maybe forward too. And since it launch kills straight upwards, it's kinda easier to kill with than either upward or forward WB.
Was gonna post this too since it got uploaded just a bit ago. Definitely more perks of Wing Blitz wall bouncing than previously realized; especially love the bounce effect distance of bonking with backwards WB. A niche but effective alternate ways of recovery, like for getting past characters that edgeguard with a counter (they try to counter you recovering from below? Up B wall bounce to ascend instead), or to reduce the risk for re-grabbing ledges in general.
Agree with the consensus too on Northern Cave being another good stage for Ridley to play on. Great stage all around though.
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Was gonna post this too since it got uploaded just a bit ago. Definitely more perks of Wing Blitz wall bouncing than previously realized; especially love the bounce effect distance of bonking with backwards WB. A niche but effective alternate ways of recovery, like for getting past characters that edgeguard with a counter (they try to counter you recovering from below? Up B wall bounce to ascend instead), or to reduce the risk for re-grabbing ledges in general.
Agree with the consensus too on Northern Cave being another good stage for Ridley to play on. Great stage all around though.
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