Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Harsh, but true. XDMindgames? Yes.
Chaingrab? No.
Thankyou for contributing anyway.
Not unless you're doing the Reverse Boost Pivot Grab.The less flashy the better.
Dthrow -> Dair -> (Jab) -> Grab and repeat.Has anyone tried on floaty characters (see peach), maybe this is a way to bring them down. Just wondering...
^That. By far the best way to chaingrab those you can't normally.
Easier, faster, and safer. In other words, dont Jab.A straight FFgrab takes less manual input, so for experienced Falco players, it's actually easier then the FF -> Jab -> Grab imo.
it phails. Opponent can usually di from the time when you let them go unless there just ah noobSo, I was experimenting in Training mode, and I discovered a better, and longer, CG for Falco.
Procedure:
1. D-Throw
2. Short hop back flip laserstun
3. Grab again.
Repeat.
Harsh? He said thank you.Harsh, but true. XD
Just stick with regular CGs, no need for flashiness.![]()
for teh first one yu could of juss said pillar -.-D Throw>D Air> Regrab
D Throw>Wait for their airdodge(Empty SH)> Regrab
D Throw> N Air
My only D Throw followups after CG.
why did this uselesss thread need to get revived o_o?
we seriously need falco board mods plox lol.
Lol Mithx for mod!why did this uselesss thread need to get revived o_o?
we seriously need falco board mods plox lol.
Secconded.Lol Mithx for mod!