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Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
Just to keep you guys informed, this ragna is less than half finished. We still have throws, and specials (biggest roadblock right now, Kirk has done an amazing job so far though).

On an extra note, there is a decently likely possibility of a Blood Kain mode once we figure out some things about inflicting damage upon one's self. If the possibility of healing ever comes along moves with darkness hitboxes will be tweaked to fill up between 1-4% on connection, while the knockback of said moves will likely be reduced. Conceptually, Blood Kain mode is meant to inflict damage to Ragna over time but the damage of moves and subsequent healing of those moves will be greatened. Ideally this wouldnt be allowed until ragna were over 90 but under 150 and it would automatically deactivate if he went under the former or above the latter.
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
Also a note on both current versions of roy:

You both have a rather decently enjoyable product, but I will say that if you combined the 2 you'd have a rather amazing finished product.

Camelot's Roy
Weight and falling speed is perfect
This version of Blazer is better of the 2
Counter is way way way better

Tsunami's Roy
Tipper application is much better
Falls slightly too fast, even for roy.
Up smash is slightly too strong but has a better hitbox
I like his application of back air's tipper
Without a question his connecting flare blade is the better of the 2.
I slightly prefer this double edge dance, but only slightly
Counter is too slow.

And ledge snapping with blazer is pretty much impossible with either. Somewhere in the middle you have an amazingly finished product, I hope you take it into consideration.
 

Zschalix

Smash Cadet
Joined
Jul 7, 2009
Messages
44
Location
Texas
Alright this is my first attempt at a near-balanced character:

Flamer Falcon:

(I typically use the Captain Obama texture with this .pac for teh lolz)

http://www.mediafire.com/download.php?qo2gwyjv5dy

Changes:

F-tilt: added five hitboxes with corresponding graphics to create a series of explosions proceeding from the floor under Captain Flamers foot. (Idea taken from DragonRage Ike)

D-tilt: animation replaced with Captain Flamers up-taunt, Attack same as pikachu's Dsmash except in sound and gfx; these are flames

U-tilt: animation replaced with Captain Flamers down-taunt, increased startup lag, hitbox is centered just above his forearm at salute, and is quite large. Damage and Knockback properties similar to the knee. Flames added on contact.

U-Smash: First Hit chains into formerly up-tilt, damage of second hit nerfed, flames added, knockback properties increased a little.

Falcon Pawnch: decreased startup (and ending i think?) lag

D-air and U-air: added flames on contact.

The Knee: Increased hitbox size maybe 30-40% (off top of head), added SFX: YESSS!!! and explosion SFX from Up B throw.

B-air: added a blue flash effect.

Dashing and Running: added a few different flame GFX from side-B attack.

Taunts: down taunt has hitbox similar to u-tilt but with less damage and placed lower, i believe.

Side taunts now have an extraordinarily powerful flame hitbox tied closely to Captain Flamer's body.

So that's it! I could probably put a little more effort into making his aerials super sexy, but i don't want to overshadow the knee or unbalance him too much. :)

Sorry i can't post a video :/
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
None of these characters will be for tourneys...
COULD be, not WILL be. I'm aware that PSA characters will never be tourney-legal. What I mean is that I want her to be on the level of a tourney-legal character.
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
Elemental Marth V2.5

Elemental Marth V2.5 Released

Download V2.5 > http://www.megaupload.com/?d=GF86DXQK

V2.5 Pics
Lightning Blade

Thunder Blade

XFire (lol)

Firestream



V2 Pics
Code:
UpTaunt
[url]http://i109.photobucket.com/albums/n62/just2good877/c58c2ffba8b7a9a9.jpg[/url]
Aura
[url]http://i109.photobucket.com/albums/n62/just2good877/979202cc5e23c428.jpg[/url]
DTaunt
[url]http://i109.photobucket.com/albums/n62/just2good877/c698fc9e2051d567.jpg[/url]
Aura
[url]http://i109.photobucket.com/albums/n62/just2good877/5daac2fdac1a5af3.jpg[/url]

V1.8 Pics
Code:
[url]http://i109.photobucket.com/albums/n62/just2good877/5f6b541df384d088.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/e75570a6aa7d8b8b.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/7bc6a04de0ac046c.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/614b8ec449a192fe.jpg[/url]

V2.5 Changelog:
-Neutral B : Lightning Blade (Water/Electricity Element)
-Neutral B : Firestream (Fire/Darkness Element)
-Neutral B(Fully Charged) : Thunder Blade (Water/Electricity Element)
-Neutral B(Fully Charged) : XFire (Fire/Darkness Element)

V2 Changelog:
-UpTaunt switches to Water/Electric Element.
-DTaunt Switches to Fire/Darkness Element.
-Added water graphic effect to jump
-Fixed Ground UpB doesnt have that animation at the end.
-Air SideB initiates sword dance.
-Removed sleep from 3rd Lower Sword Dance Slash
-Removed Freeze from 4th High Sword Dance Slash

V1.8 Changelog:
-Water/Electricity Aura
-Added Electricity to run
-Added Water/Electricity to all but some special attacks.
-Ftilt throws a water spout that does electricy damage.
-Ground Counter : 3rd Lower Sword Dance Slash with sleep effect.
-Air Counter : Fair.
-Ground UpB : High Slash to 4th High Sword Dance Slash with Freeze Effect.
-Air UpB : Normal UpB Attack

V1.5 Changelog:
-Removed Normal Attack 2 Sub Attack
-Fixed Uair water graphic
-Added Water trail to run, dash, walk.
-Added Water Trail electrical attack to Normal Attack 1 & 2.

V1.3 Changelog:
-Added Stun effect to Secondary Sub Normal Attack 1
-Added Electric effects to all Aerials (Uair,Dair,Fair,Nair,Dair)
-Added Running Effect
-Added Effects to SideB Attack
-Added Effect to Counter Attack
-Added Water Graphic to Uair
-Changed Knockback of Normal Attacks and Sub Normal Attacks for comboing.

V1 Changelog: (A few changes)
-Runs slightly faster than normal
-Slightly better air control (not noticeable but its there)
-Jumps slightly higher (again might not be much noticeable)
-Much easier to spike using Dair
-Counter attack replaced with 4th Upper Sword Dance Slash
-SideB replaced with 4th Lower Sword Dance Slash
-Normal Attack Modified (Neutral Ground A)
*Marths Normal attacks can combo to any attack pretty much.
*Explanation*
*-Hit A once and it will do a normal slash and then 2nd Upper Sword Dance Slash.
*-Hit A twice (so that it does the second normal slash not the 2USDS) and it will do a 3rd Lower Sword Dance Slash.
*You can do fast combos by immediately doing an attack after any of the Secondary Sub Normal Attacks ( 2USDS & 3LSDS).
Example: Do a Smash immediately after a Seconday Sub Normal Attack.


What I'm going to add to V3:
-Add new graphic effects and flags to his SideTaunt. Hence adding a new element.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Is it worth mentioning that Kari is being tested in and designed for Brawl+? (Brawl+ without hitlag, cuz I despise hitlag) Maybe she's broken in vBrawl or in proper Brawl+...
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Elemental Marth V2.5 Released

Download V2.5 > http://www.megaupload.com/?d=GF86DXQK

V2.5 Pics
Lightning Blade

Thunder Blade

XFire (lol)

Firestream



V2 Pics
Code:
UpTaunt
[url]http://i109.photobucket.com/albums/n62/just2good877/c58c2ffba8b7a9a9.jpg[/url]
Aura
[url]http://i109.photobucket.com/albums/n62/just2good877/979202cc5e23c428.jpg[/url]
DTaunt
[url]http://i109.photobucket.com/albums/n62/just2good877/c698fc9e2051d567.jpg[/url]
Aura
[url]http://i109.photobucket.com/albums/n62/just2good877/5daac2fdac1a5af3.jpg[/url]

V1.8 Pics
Code:
[url]http://i109.photobucket.com/albums/n62/just2good877/5f6b541df384d088.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/e75570a6aa7d8b8b.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/7bc6a04de0ac046c.jpg[/url]
[url]http://i109.photobucket.com/albums/n62/just2good877/614b8ec449a192fe.jpg[/url]

V2.5 Changelog:
-Neutral B : Lightning Blade (Water/Electricity Element)
-Neutral B : Firestream (Fire/Darkness Element)
-Neutral B(Fully Charged) : Thunder Blade (Water/Electricity Element)
-Neutral B(Fully Charged) : XFire (Fire/Darkness Element)

V2 Changelog:
-UpTaunt switches to Water/Electric Element.
-DTaunt Switches to Fire/Darkness Element.
-Added water graphic effect to jump
-Fixed Ground UpB doesnt have that animation at the end.
-Air SideB initiates sword dance.
-Removed sleep from 3rd Lower Sword Dance Slash
-Removed Freeze from 4th High Sword Dance Slash

V1.8 Changelog:
-Water/Electricity Aura
-Added Electricity to run
-Added Water/Electricity to all but some special attacks.
-Ftilt throws a water spout that does electricy damage.
-Ground Counter : 3rd Lower Sword Dance Slash with sleep effect.
-Air Counter : Fair.
-Ground UpB : High Slash to 4th High Sword Dance Slash with Freeze Effect.
-Air UpB : Normal UpB Attack

V1.5 Changelog:
-Removed Normal Attack 2 Sub Attack
-Fixed Uair water graphic
-Added Water trail to run, dash, walk.
-Added Water Trail electrical attack to Normal Attack 1 & 2.

V1.3 Changelog:
-Added Stun effect to Secondary Sub Normal Attack 1
-Added Electric effects to all Aerials (Uair,Dair,Fair,Nair,Dair)
-Added Running Effect
-Added Effects to SideB Attack
-Added Effect to Counter Attack
-Added Water Graphic to Uair
-Changed Knockback of Normal Attacks and Sub Normal Attacks for comboing.

V1 Changelog: (A few changes)
-Runs slightly faster than normal
-Slightly better air control (not noticeable but its there)
-Jumps slightly higher (again might not be much noticeable)
-Much easier to spike using Dair
-Counter attack replaced with 4th Upper Sword Dance Slash
-SideB replaced with 4th Lower Sword Dance Slash
-Normal Attack Modified (Neutral Ground A)
*Marths Normal attacks can combo to any attack pretty much.
*Explanation*
*-Hit A once and it will do a normal slash and then 2nd Upper Sword Dance Slash.
*-Hit A twice (so that it does the second normal slash not the 2USDS) and it will do a 3rd Lower Sword Dance Slash.
*You can do fast combos by immediately doing an attack after any of the Secondary Sub Normal Attacks ( 2USDS & 3LSDS).
Example: Do a Smash immediately after a Seconday Sub Normal Attack.


What I'm going to add to V3:
-Add new graphic effects and flags to his SideTaunt. Hence adding a new element.
Are you Secretly Phantom Wings? O_O
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
Are you Secretly Phantom Wings? O_O
Nope, but it would be awesome knowing what he knows.

No he's just too good.
lol I seem to be getting that a lot >.<



Also on my next release im going to add taunt combinations.

Example: Face Right UTaunt, Face Left DTaunt,Face Left Utauntx2,Face Right Dtaunt, Face Right STaunt. If you fail you gotta start the combination over + you might get hurt. If you did the combination right you can maybe get a nice tomato for some healing. Or maybe even unlock the 12(Might be more) hit combo when you press B. Who knows.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
Nope, but it would be awesome knowing what he knows.



lol I seem to be getting that a lot >.<



Also on my next release im going to add taunt combinations.

Example: Face Right UTaunt, Face Left DTaunt,Face Left Utauntx2,Face Right Dtaunt, Face Right STaunt. If you fail you gotta start the combination over + you might get hurt. If you did the combination right you can maybe get a nice tomato for some healing. Or maybe even unlock the 12(Might be more) hit combo when you press B. Who knows.
...
what have you been smoking to get so awesome?
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
okay I was testing a roy pac that did what I was suggesting and now I dont know which roy this affects but in mirror matches the character suddenly gets nerfed hard. His moves have no knockback on himself, his throws become much slower. It ONLY happens in mirror matches, any clue what that would be?
 

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
Yeah just2good and I have been working together occasionally to try and figure out how to code/perform certain actions in PSA(healing being one of them). But unfortunately, no luck so far. We always seem to get so close lol.

I reaaallllyyy want to figure out how to control a 'condition on hit' command and self-inflicting damage. Ragna needs his toys to play with...
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
Cool.

I'm very irritated with the sword I tried so hard to make... Now I can't make the cursed thing turn >_> it just looks retarted...
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Cool.

I'm very irritated with the sword I tried so hard to make... Now I can't make the cursed thing turn >_> it just looks retarted...
Don't give up on it, especially if you worked really hard to get what you've made already.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
okay I was testing a roy pac that did what I was suggesting and now I dont know which roy this affects but in mirror matches the character suddenly gets nerfed hard. His moves have no knockback on himself, his throws become much slower. It ONLY happens in mirror matches, any clue what that would be?
what, really? i'll take a look
 

insertnamehere

Smash Rookie
Joined
Jul 4, 2007
Messages
8
A thought for those who want to add Roy/whoever to the game without removing characters. Could a button activator be added to the file replacement code such that the game won't access the modded textures/movesets unless the player is holding say shield?
 
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