Commander Claus
Smash Cadet
Might've been speculation from the videos we've seen so far.
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I think his Jolt haymaker only going to give a little horizontal distance. It seems to me that in the air, the Joly Haymaker doesn't even go that far. If you look at that reveal trailer of him running into the boxing ring, he runs and jumps and looks like he did the jolt haymaker. So I don't think it's that great in the air as trying to recover.His Jolt Haymaker makes a great horizontal recovery.
According to the direct, Side B is the jolt haymaker which is the downward blow like through megaman's charge shot. You can see the same blue streak in the trailer as the jolt haymaker move in the direct. Straight punch? Do you mean his netural B lunge?What he does in the trailer going into the ring looks to be his forward air as it has a downward spike and his side be is a straight punch animation.
The more I think about it the more I believe this character will be high mid tier with so many hard counters. :/
This character is too unbalanced. They could have just made him an anti-Jigglypuff if they wanted to keep the idea of him being strong in the ground but weak in the air (which is a great idea for a boxer), instead of going to the extreme side of things. Having him be potentially useless in the air will hurt him more than anything else.
It all depends on how bad his aerials really are and how good or bad his aerial mobility will be. If he can reliably move in the air then I can see him doing better.
Indeed, but Link's recovery isn't horrible except maybe 64. He can bomb jump and even tether in brawl I believe.His recovery looks really ****ing bad. Like, worst then Links. Just a very short, straight up angle.
but his grounded game seems incredible. I'm guessing he's gonna be a character of extremes. Extremely strong ground game, but lack luster when it comes to aerial combat.
Regardless, Mac looks incredible, and i'm sure he's gonna be fun as hell to watch.
I doubt that he could bomb jump in Brawl, and either way his recovery was terrible in Brawl too.Indeed, but Link's recovery isn't horrible except maybe 64. He can bomb jump and even tether in brawl I believe.
She'll simply fly, say "come on up here and let's see you fight"Little Mac's KO Punch isn't as powerful as they wanted it to look in the trailer.
Bowser starts the clip at 37% but when the camera zooms back away from Mac we get a glimpse of Bowser's % when the punch connects:
So that clip wasn't actually one solid take. It was two clips spliced together.
Also holy ****:
Mac runs lower to the ground than Pikachu and seems to run AS FAST AS SONIC. Dead serious, play back that video and look how much ground he covers in that clip.
This man is using Falco's lasers as a back-scratcher and is knocking hos back before they can even pluck another turnip.
I'm in love here.
I believe it builds with damage taken, too.So Little Mac builds KO metre by attacking stage hazards (ice stalagmites). Can anyone confirm/deny if this applies true for shield and Assist Trophy damage? For the time being, I will assume it builds based on damage dealt (since the chunks of ice have health), regardless if it's another character or not.
If this is still the case on release, flat stages won't be the only ideal turf for Little Mac.
Correct.I believe it builds with damage taken, too.
This. Mac may end up being severely limited in many match-ups and dominant in others. Wouldn't be surprised if he ends up mid tier, having match-ups all over the place, with some top tier being wrecked by him and some bottom tier hard countering him.Yeah this character won't be top tier if he ends up getting a really uneven set of match ups, which I can see happening because he's a character of extremes.
This is when characters with good air attakcs play an important role. A character like Jigglypuff , Fox, and even Kirby can pull of some good aireal attacks while Little mac wold have little he could do to counter itI see Mac definitely being of the better characters. He has speed and multiple good kill moves. That seems to be the recipe for success. I don't think his air weakness will hinder him...much. Still, he's not likely to reach Melee fox/falco levels without domination of both the ground and air. I guess it all comes down to just HOW dominant is Mac on the ground. If he is truly insane then his flaws may not be enough to keep him away from the top. That's a big if. We need to see the full roster. If we get characters like Ridley/Balloon Fighter who could conceivably camp in the air the way presumably Mac will camp on the ground things could get very interesting. I didn't mention jigglypuff because although she hangs out in the air a ton she still has to come down to approach. I doubt Mac would have problems with that.
Good analysis but that's pretty unfortunate to hear.Thoughts after my time at SDCC
At this point little mac is looking pretty mid tier maybe worse. His aerials are VERY horrible I dont know what people are saying. Not only do they have low knock back with little to no ways to follow up but have extremely small hitboxes in general. His ground game is also very overhyped. His super armor is great but a ton of things are shield grabbable. This is HUGE because little mac can die off stage at 30% due to NO horizontal momentum on his Up B and his aerial side b only having a decent hit box at the end of the animation. His aerial momentum is not good as well which allows an opponent to simply throw him off and wall him with aerials; if he gets hit hes probably dead, if he air dodges hes probably dead due to his horrific vertical recovery option.
He may seem great in FFA; super armor is a God send in FFA. However, 1on1 his super armor lessens in its relative effectiveness. His hitboxes are very small and not all that safe. Im actually quite sad for the character as this glaring weakness is the bane of all bad characters in Smash. His weakness is just too great and his ground game just isnt that good. ftilt is a solid option as well and dsmash, and I love his down titled fsmash. They just arent good enough to keep this character from dying at a low percent.
I hope Im wrong but I was talking to some top players and that seemed to be the general consensus.
One thing I will say, KO punch is a super quick move. It however doesnt have super armor and has a time limit for his usage that really complicates things if your opponent is paying attention. However I must confess dash up KO punch is so satisfying.
Heres to hoping they change things up for him. He's looking like hes going to have to some major problems.
Little Mac looks like he'll need to be rebalanced, hopefully prior to release but if not, via balance patch. His aerials will probably need to be buffed to make them mediocre instead of awful so he isn't totally helpless against air campers, and his lack of reach and good aerial approach options mean he'll need to have shield stun/damage/pushback on his moves boosted so that he can't be shield grabbed with impunity. Mac has a lot of positives but won't really be competitively useful if he doesn't have some sort of answer against air campers and shield grabbers.Thoughts after my time at SDCC
At this point little mac is looking pretty mid tier maybe worse. His aerials are VERY horrible I dont know what people are saying. Not only do they have low knock back with little to no ways to follow up but have extremely small hitboxes in general. His ground game is also very overhyped. His super armor is great but a ton of things are shield grabbable. This is HUGE because little mac can die off stage at 30% due to NO horizontal momentum on his Up B and his aerial side b only having a decent hit box at the end of the animation. His aerial momentum is not good as well which allows an opponent to simply throw him off and wall him with aerials; if he gets hit hes probably dead, if he air dodges hes probably dead due to his horrific vertical recovery option.
He may seem great in FFA; super armor is a God send in FFA. However, 1on1 his super armor lessens in its relative effectiveness. His hitboxes are very small and not all that safe. Im actually quite sad for the character as this glaring weakness is the bane of all bad characters in Smash. His weakness is just too great and his ground game just isnt that good. ftilt is a solid option as well and dsmash, and I love his down titled fsmash. They just arent good enough to keep this character from dying at a low percent.
I hope Im wrong but I was talking to some top players and that seemed to be the general consensus.
One thing I will say, KO punch is a super quick move. It however doesnt have super armor and has a time limit for his usage that really complicates things if your opponent is paying attention. However I must confess dash up KO punch is so satisfying.
Heres to hoping they change things up for him. He's looking like hes going to have to some major problems.