godogod
Smash Ace
- Joined
- Apr 11, 2014
- Messages
- 643
Mewtwo's grab game in melee was pretty good, but they nerfed it in this game. His range(especially run grabs), and it whiffs against shorter characters. Lets just agree to disagree on the combos. That's our own opinions.Have you forgotten about Ryu, Sonic, Pac man, Peach? These characters have a bad grab game but they have grabless combos. Why not be like them? Some characters who are "good" in this game have their viability based almost entirely around their repetitive grab combos and they don't offer much else. Mario, ness, Donkey Kong. Smash 4 doesn't have to be so grab obsessed. What's wrong with mewtwo setting the example and NOT rely on grabs? Mewtwo could have more combos and be unique by having his combos come from up tilt and other tilts like you mentioned
Unless sakurai says so, I'm sure we'll get more balance patches when ballot winners come out next year. I don't know about Mewtwo's fate, and I'm not expecting him to get anything significant so I don't get my hopes up.. But it is exciting to see what happens on patch day. You never now.
I made this thread to discuss the buffs that we think Mewtwo needs. Not so much about advancing the current metagame(but I don't mind if its relevant to the topic in some way). I'm not the most seasoned Mewtwo player ,but I've definitely learned a couple things and I'm thankful for the extra insight on it. Thanks guys.
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