godogod
Smash Ace
- Joined
- Apr 11, 2014
- Messages
- 643
I think Recover as an up b would be too big of a drawback. Considering how light he is, him getting back on the stage is far more than important than healling damage. He'd essentially be super light little mac in the air. That would make more sense for a down b move, though recovering half damage is pushing it imo. Hyper Beam sounds like Robin's neutral B charged all the way, which I don't mind. Shadowball volley, warpshock, and future sight sound good as well.
Up B:
Some damaging teleport move but with less distance.
Longer distance teleport move with slower start up. Would be hilarious and interesting to see it similar to Lucario's extreme speed actually.
B: Generic lucario customs. It is hard to imagine Sakurai implementing entirely new moves. If I come up with something, I"ll post it later.
Side B: Barrier. A blue barrier encased around mewtwo Reflects all projectiles and damages opponents a little if too close on start up.
Psychic: A stronger command grab, or maybe a more ranged grab but with less damage that can lead up to combos.
Down B:
Hypnosis+Dream Eater: Works similar to Nosferatu. Do the disable animation once to put a foe to sleep(like they're stunned), and press down b again to drain health until they wake up(lasts as long as the stun animation as Disable).
Calm Mind: . It takes a 2-3 second charge up like deep breathing Mewtwo gains significant knockback resistance(Ike to Ganondorf heavy), and his specials and dark moves do more damage for 7-10 seconds(about 2% more damage)
Up B:
Some damaging teleport move but with less distance.
Longer distance teleport move with slower start up. Would be hilarious and interesting to see it similar to Lucario's extreme speed actually.
B: Generic lucario customs. It is hard to imagine Sakurai implementing entirely new moves. If I come up with something, I"ll post it later.
Side B: Barrier. A blue barrier encased around mewtwo Reflects all projectiles and damages opponents a little if too close on start up.
Psychic: A stronger command grab, or maybe a more ranged grab but with less damage that can lead up to combos.
Down B:
Hypnosis+Dream Eater: Works similar to Nosferatu. Do the disable animation once to put a foe to sleep(like they're stunned), and press down b again to drain health until they wake up(lasts as long as the stun animation as Disable).
Calm Mind: . It takes a 2-3 second charge up like deep breathing Mewtwo gains significant knockback resistance(Ike to Ganondorf heavy), and his specials and dark moves do more damage for 7-10 seconds(about 2% more damage)
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