Links Advantages
* Link's projectiles make approaching very difficult for Snake at times and rack up damage fast.
* All projectiles stop his best approach, his DAC or Mortar Slide.
* Link's KO power can KO Snake earlier then some other characters. Dair does a very good job at KOing Snake.
* Zair is very good at keeping Snake away from you due to his size. It also sets up for a few combos. Zair>Dash Attack/DAC/Grab.
* Snake is very easy to juggle due to a very poor aerial game.
* Snake doesn't have a lot to gimp you offstage with.
* Link can arguably out camp Snake.
* Even Snake may have a hard time KOing Link due to his weight and excellent DI.
* Very easy to punish his mediocre recovery.
1. snake doesn't have to approach, and even then, links projectiles are easy to get around. bow doesn't do anything, boomerang brings them towards you after they spotdodge, so you're basically left with bombs and zair, covered later
2. almost every move in the game beats mortar slide, the main reason it's good is because it comes out so fast that most moves don't get out in time to stop it
3. you still don't ko him until really high %, and relying on dair is never good
4. snake can crawl under zair 100% of the time, as well as the bow and most bombs
5. with proper momentum tricks, snake is very hard to juggle, since he's always changing directions
6. "doesn't gimp you as much as everyone else" is not a bonus, he can still gimp you
7. link is limited to bombs, grenades are better than bombs. very few characters out camp snake, link is not one of them
8. utilt is guaranteed to ko link on a neutral stage at 135 iirc, add that to bair, c4, nair, ftilt and everything else snake has, and you aren't living long against a good snake
9. if he recovers high like an intelligent snake, what are you going to do? snake's recovery is punishable below the stage, and snake doesn't have to go below the stage unless he wants to C4 recover, which isn't punishable with good DI