Charged arrows will not be canceled, try it. Link can lightly throw bombs that move slow enough to detonate on Falcon after going through his jabs, or throw from jumps at different angles. Powershielding's the way to break through.F
Yeah we can approach, or we can dodge your bombs and cancel out your arrows and boomerangs using our jab.
oh yes way
Tether grabs are cr***y, smart Links use them to punish. If we see a F Kick coming our grab will easily snag the kick without any risk of it hitting Link.Falcon Kick has awesome priority. It can rip through MK's Tornado and Drill Rush so it can also rip through several of your attacks.
Yeah it has poor priority but hit has a huge hitbox and is usually faster than most of Link's options.
Your grab is hilariously slow imo. I wouldn't recommend using it against us or you could face the Knee of Justice. Falcon kick would be canceled out by arrows and boomerangs but it won't hurt us. Raptor boost would be activated by these projectiles as well, hitting you if you're close enough. If you want a good projectile, I would recommend using your bombs.
Link's not limited except up close and OoS, but his moves are all situational and easy to punish if we choose the wrong one.The thing about Link is Falcon can actually play semi-aggressive once he gets close enough. It's generally easy to read what Link's options are because they're so limited aside from his projectiles,
Link's projectiles are not suited for camping, that's our few free shots. At mid and close range projectiles are spacing tools. Link relies on bait and punish in this match too and he has 3 projectile and Zair to help. Even at mid-close range Link can force approaches from Falcon and if we're smart we won't use laggy attacks we can't land.We have ways to get around your projectiles so getting camped (while possible) should not be a problem for Falcon. The biggest threat Link has is his Zair which is dangerous since Falcon would most likely be in the air. Also, priority is no excuse for poor spacing. Link has better priority and range due to his sword but that does not mean Falcon would always be in a frontal attack. Our playing style consists of baiting and punishing, not going fists vs swords all the time. You use Dair, we'll raptor boost and spam uair. You use jab, we'll get out of range and attack from a vantage point. You use Usmash, we'll punish the ending lag. Don't expect a "your Fsmash vs mine Fsmash" type of match.
I think this is leaning more into Falcon's advantage.
Having said that, Link's recovery is awful and Falcon's isn't which tips the match slightly in Falcon's favor.