Huggles828
Aimin' to Misbehave
![](http://img193.imageshack.us/img193/9764/loza.png)
Sure seemed like everyone was going for about 4/6, so that's what I put. I can change it if we want to keep discussing Pit though.
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Pretty much, but all that takes to get past that is PS's and airdodges. And I don't think Link can really make space between him and the ICs once the ICs do get close. And IC uair is X_X.our projectile game is the key for this MU
That depends. Us getting desynced by an attack can also lead to us being able to put Link in a bad spot. E.G. having nana blizzard chase which could lead into a grab.Also, take advantage if you ever get ICs Desynch, that's when you've got the chance to get SoPo for the stock.
The only time we'd ever have Nana using fair after a popo dthrow or fthrow is if we grab Link at low percents. At the ledge you can SDI the and tech the spike. It'd just be better to finish the CG.Also, their Dthrow > Nana Fair or Ftrhow > Nana Fair has tech chasing properties as a setup, and a KO move near the ledge.
Unless you're Mr. Doom.
i say somethig wrongmay i be the first to say, wtf are you talking about IYM. Maybe you want to edit ur last post. It makes very little sense.
No just this part.i think on norfair how or best option to take IC. improbe or recovery, and limit the CG options
a ok, well, againNo just this part.
"how or best" If i read it over and over you could have meant.
"I think Norfair is our best option on countering Ice Climbers."
"improbe" I have no idea what thats suppose to be. Thus i have no idea what the last sentence is about. But...
"The stage limits their CG options and is better for Link's recovery."
Frankly i have no idea...
I find gimping ICs with Link extremely hard, primarily due to the fact that if they're close enough they WILL interrupt any hint of an attempt at a gimp. The 'rang (which is what I use to 'gimp' most) has enough startup lag to make it a definite 'no-no'.we need gimp nana in this MU, do that is pretty easy, because she cant recover alone