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I think I get the gist of it, 'I don't speak (something, something), I only speak a little bit of French', or something other.Je ne parle pas allemand, mais je parle un petit peu de francais.
Hylian, why do you wait until after the second hit of Fair to fastfall? Wouldn't that decrease frame advantage?
Again, I do that. I move with their DI. I'm not completely impotent. Them flying away after taking the first kick can hardly be the cause of me not moving with them, as I do that already. And I just think it's poor design to have a multi-hit move throw the opponent away from the second hit. That's all I'm saying.That would make fair worse IMO.
You need to be moving with bair for it to connect not standing in the same spot if that's what you're doing. I have no problems making it connect >_>.
I understand this, which is why I said only like 2 frames. <_< But nevermind then.Links fair is one of the safest fairs on shield in the game. If you want it to be safe on shield you just fast fall. The point of the second hit coming so late is for mix-ups, it coming right before he lands is great for that because your opponent might try to jump out of their shield at that time, or various other things. You shouldn't be *trying* to hit a shield with the second hit.
Also, I can only assume it's user error for your problems with bair, as I have no problem comboing with it.
I'm sorry if I can't understand your problems because I don't have them but you don't need to be so rash. The first hit doesn't have much bkb or kbg, it shouldn't be hitting them out of range of the second hit. How can I not think you're wrong when I connect with it fine? Multi-hit moves by nature won't hit your opponent with every hit unless they have 0 sdi multipliers, you are probably experiencing people SDIing out of bair. Every time my bair doesn't link I feel like I understand why or I did so purposely, if I felt a move wasn't working properly I would certainly bring it up. Just because it isn't super easy to hit with doesn't mean it doesn't work.
Edit:
Here are some examples where I'm not even moving with my bair and both hits connect and then I combo out of it:
http://www.youtube.com/watch?v=mkCJlOBPy2I&t=2h09m28s
http://www.youtube.com/watch?v=mkCJlOBPy2I&t=2h11m48s
Just went and checked, the stats for the first hit of bair are:
7 damage, 0 bkb, 100 kbg. It should be linking >_>.
Not necessarily. But yeah, I noticed. Pardon. It's unintentional.Yo EmptySky. Are you a ram or buck or something? You love butting heads in this thread it seems lol.
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I thought I mentioned this to you before. But yes I main the Boobie Lady in Blazblue. :DYou main Litchi..?
I think you did, but, you didn't say Haku-Men or Relius, so I may have just blanked it from my memory due in part of Litchi not being as money.I thought I mentioned this to you before. But yes I main the Boobie Lady in Blazblue. :D
Not being money, what? I like her flexible pressure, zoning, and defensive options that give her an AMAZING neutral game. I also tend to be magnetized to tragic heroes or characters with baggage. I'm currently learning her on arcade stick since playing her on pad is not a pleasant experience I would recommend to anyone.I think you did, but, you didn't say Haku-Men or Relius, so I may have just blanked it from my memory due in part of Litchi not being as money.
Lmfao.blazblu
Ridiculously good or bad? Because I would argue the first myself. It's not perfect but the tier list disparity is a much smaller gap than most fighting games since they've gotten both the Guilty Gear and Blazblue rosters only going as low as B tier.Lmfao.
At least its not p4a.
I swear arcsys is ridiculous with its balance and design.
Learning a character in a traditional 2D fighter compared to Smash is like learning a second language. There are similarities but system mechanics really change a lot.I personally think Ragna is harder to play than Fox.
Learning a character in a traditional 2D fighter compared to Smash is like learning a second language. There are similarities but system mechanics really change a lot.
No biggie I figured you were joking. I have to relearn Millia's corner carry in GG+R since the extra 6 frames of start-up on j.D means I can't use 2H > j.K > j.D anymore.Yes, for sure. Trying to learn GG Chipp combos is a struggle for me. But I was saying that in jest because at my college there's a guy that abhores Ragna players and complains about how my comboes are all about the same and he's the most scrub-friendly character ever.
When I don't even own the game to learn more combos. I would think it would come down to basics at that point, since if he doesn't let me get the initial hit my repetitive combos won't even matter.
But yeah. I was joking.
Yeah, I know. I use my characters based on character design then how much I enjoy the playstyle. It had nothing to do with tier placement or ease of use. I feel like he was making excuses because he actually plays the game and I was beating him like 20 times in a row. <_> He's cool though. Sometimes.No biggie I figured you were joking. I have to relearn Millia's corner carry in GG+R since the extra 6 frames of start-up on j.D means I can't use 2H > j.K > j.D anymore.
Most of Ragna's combos are pretty basic and require 50 Heat to make them really good but he's a good beginner character for a reason, so his combos won't have much variety. I play with people who main the likes of Makoto and Noel and tell me their combos hard when I main Litchi lol.
These are my two most basic corner carry combos that I still need to master:
Opener > Haku > Hatsu > ReachA > A > B (Hatsu) > 5D > Chun > 2C > Staff 2 > TK Chun > 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender
Opener > Staff Launch > Haku > Chun > Staff 2 > TK Chun > 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender