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I've run into this while playing TL in the past. It's a weird phenomenon I find occurs when I'm knocked into the air while holding a bomb. There's a window of opportunity for you to use an aerial after being hit, but after that window has closed, you just throw it. I'm assuming that's what you mean.Does anyone know how to do an aerial while holding a bomb? I can't seem to figure it out and do it when I least want to.
I don't remember if it does. It's worth looking into next time you're in training mode.hmm, usmash might be a more viable option there, but sounds interesting nonetheless.
EDIT: Assuming usmash would even be possible
that would be so good lol, like they could make it so you would have to charge down-b for a large bomb or have it so the bomb gets bigger as link holds itHylian (and Strongbad, if you're reading), can you two consider speaking with the rest of the staff to figure out why we don't have bombs like these yet?
I think Link will truly be top-tier viable once he has nukes like in the instruction manuals.
Lol His tilts are fine. Thy just need to get his hitboxes fixed, make the bomb tech a little easier for doing it the 2nd time b/c i find it easier to do it on melee lol.If anything does get changed about Link I hope his Jab1, Ftilt, and Dtilt become a pinch faster, along with making the 2nd hit of Fair useful or easier to connect.
I don't think they're bad but I feel they could do more for his neutral ground game if they were a touch faster. His Ftilt would serve as a much more reliable horizontal anti-air in addition to being a more useful spacing tool if it was 2-3 frames faster. Dtilt I would only want faster by the same amount of frames as Ftilt to give Link a better close range poke outside of jab. On his Jab1, I feel like for a ranged jab it's bit sluggish as well and gives him less application to use jab cancelling compared to most of the cast.Lol His tilts are fine. Thy just need to get his hitboxes fixed, make the bomb tech a little easier for doing it the 2nd time b/c i find it easier to do it on melee lol.
I agree somewhat. I think that if they buff Jab 1 the fastest it should get is Marth/Roy speed for their Jab 1s.Sarix said:Link shouldn't have fast normals because that would make his design lop-sided but I feel a 2-3 frame speed buff is not unreasonable for his Jab1 (2F only), Ftilt, & Dtilt to keep them below average speed roughly.
Here's my question. Has anyone playing Link figured out how to SH > Bair > Waveland consistently?
This saddens me. I can get it to work sometimes, but the execution is too precise. I'd love for this to be a viable tech because of what I've seen Mario do with the same thing.I have. It's really fun to do sometimes, but the reward for WD out of Bair is way less than the effort it takes to learn it. It is also useless against shorter characters.
I actually referenced Marth's frame data before posting, the jab would be the same active time as Marth. I think the earliest active frames for his tilts should never go past being a touch slower than Marth's as the greatest extent for speed. I wouldn't want Link with fast normals or even on par with Marth's tilts since it would only make him a slower Marth with projectiles. I just feel that the speed of Link's normals is adequate but they don't mask his mobility problems as well as they could if they were a pinch faster. I would actually want Ftilt to have less knockback overall for better follow ups while still being a spacing tool and having the additional speed to function as a better horizontal anti-air.I agree somewhat. I think that if they buff Jab 1 the fastest it should get is Marth/Roy speed for their Jab 1s.
Personally, I don't think that his tilts need much speeding up. I would like them to be further distinguished from Fsmash/Dsmash respectively. Ftilt and Fsmash have a BKB difference of 5 and the same KBG. It would be nice if Ftilt were more focused on low angle gimping like SD remix(though not as extreme in strength) and Fsmash were more powerful at killing from center stage. Changes like these would make his moveset more varied and imo, more fun.
I will have to see this when it comes out. I can always more to my Link notes/self guide.I've been working on some pretty sick link technology. Once I get good enough at it I'll try and post some videos .
What's to explain? TLink has hitboxes in his face, and Link doesn't have hitboxes at the tip of his blade. They're both janky.Oh, and in reponse to the Link Dair argument a few pages back
Hehe it's all good. But Dair's landing lag even when L-cancelled alone already limits its application so I find the argument for better hitboxes rather aimless.Same. I think the hitboxes are fine as is. I avoid the move because of how slow it is, not because of the box placements.
Which is pretty much exactly what you just said. Why did I open my mouth.
Not the ****ing point but whatever.I'm really glad Link's grab does what it does in the air, I'd hate it if it grabbed, to be honest. I like the pokes and tugs.
*Smack*Ha. Point. Clawshot. I get it.