Alright, Link vs Diddy.
Link has the ability to keep Diddy out very well, so Diddy will be reliant on naners to get through Link's projectile wall. Get really good at walling Diddy out, and wait for him to get frustrated and go for naners (or he might start with the naners).
If you can deal with the naners, you've got this. Before I get in to details, Link is remarkably good at edgeguarding Diddy. The projectiles can be used to "herd" Diddy's recovery, preventing him from jumping and side-B'ing on to the stage, and Grounded Up-B basically beats all non-sweetspotted recovery options and kills Diddy. Diddy will be forced to up-B, and will try really hard to get the sweetspot once you've instilled the fear in him, and you can use this to your advantage and edgehog or nair him and stuff. (If you nair his recovery, be prepared to tech if his barrels stagespike you.)
Now, the naners. Link doesn't have great naner control, as he doesn't have much of a glide toss, but he can still use all his projectile walling while tossing a naner around. Diddies tend to get aggressive once someone picks up their naners, because most opponents ham up and don't know what to do with an item in hand. Keep in mind that when holding an item, if you feel a sudden urge to do an aerial, you can just press Z the frame before you input your aerial and you'll drop the naner and do the aerial. So surprise Z-drop SH nair will often be pretty effective there.
The main thing is, take control of Diddy's naners, and either throw them straight up in the air (keeps them from disappearing longer) or drop them on the ground in front of you and play around them. Diddy won't be able to get to the naners easily because of all your projectiles, and he really can't get through Link's walling without the naners, so if you handle this right you'll get all kinds of free hits by reacting to how Diddy reacts to losing control of one of his naners.
Be prepared for glide tosses and AGT from Diddy. You main Link so you should be good at AGT.
Don't forget that you can Z-catch naners, particularly useful after they've bounced off your shield, and that wavedashing picks up items.
I think Link does really well in this matchup when played correctly. However, most people choke up with naner play.
Link has the ability to keep Diddy out very well, so Diddy will be reliant on naners to get through Link's projectile wall. Get really good at walling Diddy out, and wait for him to get frustrated and go for naners (or he might start with the naners).
If you can deal with the naners, you've got this. Before I get in to details, Link is remarkably good at edgeguarding Diddy. The projectiles can be used to "herd" Diddy's recovery, preventing him from jumping and side-B'ing on to the stage, and Grounded Up-B basically beats all non-sweetspotted recovery options and kills Diddy. Diddy will be forced to up-B, and will try really hard to get the sweetspot once you've instilled the fear in him, and you can use this to your advantage and edgehog or nair him and stuff. (If you nair his recovery, be prepared to tech if his barrels stagespike you.)
Now, the naners. Link doesn't have great naner control, as he doesn't have much of a glide toss, but he can still use all his projectile walling while tossing a naner around. Diddies tend to get aggressive once someone picks up their naners, because most opponents ham up and don't know what to do with an item in hand. Keep in mind that when holding an item, if you feel a sudden urge to do an aerial, you can just press Z the frame before you input your aerial and you'll drop the naner and do the aerial. So surprise Z-drop SH nair will often be pretty effective there.
The main thing is, take control of Diddy's naners, and either throw them straight up in the air (keeps them from disappearing longer) or drop them on the ground in front of you and play around them. Diddy won't be able to get to the naners easily because of all your projectiles, and he really can't get through Link's walling without the naners, so if you handle this right you'll get all kinds of free hits by reacting to how Diddy reacts to losing control of one of his naners.
Be prepared for glide tosses and AGT from Diddy. You main Link so you should be good at AGT.
Don't forget that you can Z-catch naners, particularly useful after they've bounced off your shield, and that wavedashing picks up items.
I think Link does really well in this matchup when played correctly. However, most people choke up with naner play.
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